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[PS] [PC] [N64] [DC] [GC] [ONE] [PS4] Biohazard 2

Unread postby El Chaos » 13 Aug 2015 02:18

Resident Evil 2 Remake – Special Message from Producer "H":

Capcom wrote:We’re pleased to confirm that the Resident Evil 2 Remake Project has been officially approved!

Capcom’s Producer for the title, Yoshiaki Hirabayashi a.k.a. "H", from R&D Division 1, commented: “It’s been great to see so many positive comments from fans that have pushed the project to get approved. The team here at Capcom Japan really appreciates fans’ passion and support and will do our best to bring fans what they really want.”

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[PC] [ONE] [PS4] Biohazard Re:2

Unread postby ExiledOne » 22 Jun 2018 06:42

Resident Evil 2 Remake Reveal Trailer - E3 2018
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Unread postby Masahiro9891 » 10 Jan 2019 21:24

So this is coming out on the 25th. Looks pretty damn sweet. Demo comes out tomorrow. Sucks it's only 30 minutes. ... lease-date

Michael McWhertor wrote:Capcom will give survival horror fans a brief taste of the Resident Evil 2 remake later this week with a limited-time demo — very limited, in fact, at just 30 minutes. ... AZARD_RE2/

Capcom wrote:A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.







E3 2018 Announcement Trailer | PS4:

E3 2018 Playstation Showcase Trailer | PS4:

Story Trailer | PS4:
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Unread postby icycalm » 28 Jan 2019 07:45

RE2make may be good, but is it the Dark Souls of survival horror? One Steam reviewer seems to think so, at least: ... ed/883710/

MakeThemListen wrote:This is the Dark Souls of survival horror. Play it.

Now there is the hype, and then there are a few opinions like this:

Vulf wrote:It's okay.

No really, it's okay. Nothing more, nothing less. RE2R is selling on its name alone. It's not being measured, and probably never will be measured, on the strength of its own merits, but rather the merits of the game on which it's based. But maybe you don't have the same kind of nostalgic love for RE2 Original that everybody else has. Maybe you never even played RE2 Original, and you want to know a little more about RE2R than just its name. So as such, I'll try to be as objective as I can.

There are 2 questions you're probably asking,

1: Does it capture the spirit of Resident Evil 2? No, actually. It really doesn't.

From forced stealth sections, to hacking power boxes. From combining gunpowder to create ammo without any tools, to its obvious set-pieces. From checkpoints and autosaving, to zombies that can take anywhere from 10 to 25 headshots to kill. From its cinematic cutscenes, to times when you'll be wandering around shooting the breeze with some friendly NPC's. From throwing hand grenades, to searching for more disposable melee weapons to put in your storage chest until the one you're carrying breaks. This game rarely feels like Resident Evil 2. If I had to compare it to something, I would say it feels more like Evil Within 1.

2: Can I recommend it? Yes, I most certainly can, although maybe not for the current price.

It's a polished, quality survival horror game with a great atmosphere. If you enjoyed Resident Evil 7 or Evil Within 1, you will most likely enjoy RE2R. There is very little RE2 or RE4 to be found here. It feels a whole lot more like RE7 running an RE2 mod, right down to the UI and reused assets, but it handles more like Evil Within 1 right down to the disposable melee weapons.

I admit, I may have found RE2R to be a little disappointing (A game that doesn't quite live up to its ungodly hype, who could have seen that coming), but it's still a solid game so long as you don't ask too many questions or think about it too much.

What is the truth?

If someone gifts it to me I will review it the same day (heard it only takes six hours to finish), otherwise I'll wait for a sale as I've been/will be spending a lot of money on survival-crafters on Steam these days, and those are my priority.

But regardless of the quality of the game, we should all be thankful to Capcom for finally learning how to do it:

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