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PC Starbase

Unread postby icycalm » 15 Dec 2020 18:34

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New trailer, quite epic.

Return of the Alpha Invites
https://www.youtube.com/watch?v=hoQxvVKjHLA

I don't have the time right now to make a proper OP, so I'll just drop the link to the Steam page and post more when I can: https://store.steampowered.com/app/454120/Starbase/

We're definitely playing this thing on launch.
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Unread postby icycalm » 18 May 2021 21:58

Roadmap:

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Capital Ships Feature Video
https://www.youtube.com/watch?v=QasP0r_bxJU

Looks like the game has full planetary surfaces now. It’s been a while since I looked into it. Will do a deep dive soon.
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Unread postby icycalm » 30 May 2021 23:48

You pay for every respawn! The respawn machine can take 30 charges, and every respawn consumes one!

More Devices Feature Video (Reconstruction Machine, 3D Printer & Transponder)
https://www.youtube.com/watch?v=1mXgK2q4SkE

Also gotta be max 5 km away from the machine when you die, and you can only be linked to one machine at a time.

I've no idea how these mechanics will impact the game.

Another thing I noted, this one being bad, is that the setting for the various gizmos are in some stupid numeric format. So instead of setting a device to "On" or "Off", for example, you set it to 0 (which is off), or 1 (which is on). And there are more settings, like for example 2, or 3, or -1, and you have to memorize I guess what each of them means... WTF. As if the game wasn't complex enough already.

Here's the wiki: https://wiki.starbasegame.com/index.php/Main_Page

And official YT playlist with 55 videos so far: https://www.youtube.com/playlist?list=P ... Qnxl5ooz7G

Remember that thousands of players have already played the game in tests and are well ahead of us. If some of us have the time and inclination to study these materials before launch, that would boost us a lot, so we can have a gameplan from the start and hit the ground running. Start a thread in the Strategy forum [ > ] if you go through the material and come up with a plan, or just tips in general.

Also don't miss this video, if you want to see how great and PA-like the game looks:

Atmospheres Feature Video
https://www.youtube.com/watch?v=I9Bd_pD ... G&index=52

The game starts around a gas giant and its asteroid belt. Next stop is one of the main moons of the planet. You know the Jigs in PA? You can build them here. And automate them in giant factories with liquid pipes and shit as in Satisfactory. First-person PA, guys.

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All this info is from the atmospheres video, so don't miss it. Back in 2019, the game was supposed to be space-only, but they've been adding planetary elements since, to the point where it's now a full proper universe.
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Unread postby icycalm » 31 May 2021 00:28

Remember the multi-hour sailing times in Atlas? It's multi-days here to get to any of the starting moons.

https://steamcommunity.com/app/454120/d ... 6578892094

OmegaOne wrote:You can build a station by placing a foundation blueprint down and build it up and once done building the foundation it will have its own safezone which will expand as you expand your station. There are currently no mechanics ingame yet to siege stations, so it is currently unraidable.

If you want to know the world size inside the game:
1. The asteroid belt is 600 km high and 2000 km wide. (have forgotten the radius, but really big)
2. There are 10 moons and the closest is around 3 days (RL) continuous travel at max speed which is 150 meters per second.


That's just the start. The universe will keep expanding. And everything will eventually be raidable. It may already be, and the guy may just be talking about the alpha.
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Unread postby icycalm » 31 May 2021 18:24

They replied to the email I sent them, and behaved EXACTLY as I said they would behave.

Cult War Journal #5: Starbase Launch
https://www.patreon.com/posts/51872405

My email:

Hello, my name is Alex Kierkegaard and I've been writing books on videogames for 16 years, including a book that explains that the genre of Starbase—first-person 4X—is not only the best videogame genre ever but also the best artform ever (because it is the genre of the universe: the universe is a first-person 4X game). I have numerous links to my books and essays to give you if you want to read more about this, but for the purposes of the current communication I will only give you one link: https://patreon.com/posts/51317891 The reason I am writing you is to warn you about the imminent release of Starbase, and the grave danger your game is in if it follows on the footsteps of previous games in the genre. ALL previous games—Life is Feudal, Atlas and Last Oasis—have been commercial failures because they leave their servers running 24/7, which means that only unhealthy players without a life end up dominating, which means healthy players with a life stop playing the game soon after release. This means that ALL these games end up with ever-dwindling playerbases and sales, until the developers end up shutting down updates and eventually the game. This will happen to Starbase too, 100%, unless you take some radical steps that I would like to discuss with your director. I have analyzed these issues for years in many essays and understand them inside and out. I can help you deal with this. Your game is awesome and deserves better than to die in a few months like all the rest of the games in the genre. Leaving servers on 24/7 is a holdover from the days of MMORPGs when it didn't matter since players couldn't really interact beyond some chatting. In games like Starbase on the other hand interaction is BRUTAL, and so it makes ZERO sense to expect the players to put up with it 24/7. I don't care what safety features you have built in your capital ships or whatever: the no-life players will grind 24/7 and utterly overwhelm the players who have a life, and thus kick them out of the game, and you will lose not only the BIGGEST demographic—including me and my clan—but also the BEST demographic (because the best players have lives). There are very simple and easy ways to fix all this, and please everyone. All you have to do to retain the players with lives is to run the servers only on the weekend, or even better only on Saturday, for say 5-6 hours. This is what I call REAL "episodic gaming". It will be like a TV show: an interactive TV show. And if you want to also please the players without lives, you can still leave a separate server running 24/7 for them. So let's talk about this. You have it in your power to make Starbase the most popular game in the genre instead of just another ghost game that only losers will play long-term. I am ready to help you at any time. Let's talk about this.


My prediction of their reaction:

I don't expect anything to come out of this, or even a reply. Game directors, I have found, are a very narrow-minded bunch: they mostly just copy-paste other people's designs, and reskin them. That's what 99% of game directors do, and when you get an exception, when you get the 1% who actually try new stuff, they aren't interested in hearing anyone else's views as they just seem utterly incapable of grasping analysis and theory. These guys are TINKERERS, which is to say extremely PRACTICAL PEOPLE, so when you talk to them about theory, it all goes over their heads. They have ONE or TWO ideas in their heads that they want to try, and they are so deeply engaged in getting them to ACTUALLY WORK, that they have no time to think at length about anything, and even feel insulted if you insinuate to them that you ALREADY KNOW WHAT WILL HAPPEN, and that THEY NEED TO ADJUST THEIR COURSE ASAP. So basically game directors as a whole just stumble blindly in the dark until by sheer hard work and luck they come upon a genuinely great design that surprises even them lol. "I had no idea it'd get this popular!" (which means I had no idea what I was doing) is the hilarious refrain of innovative game directors since the beginning of time. Because they've no idea what they are doing, and they arrive at everything randomly, like infinite monkeys banging on infinite typewriters. And not a single one of them wants to hear that not everyone is a brainless monkey, and a few people CAN ACTUALLY THINK AND THINK AHEAD. I remember writing to Factorio's director years ago, telling him to hire me to help make Factorio 2 be Factorio + Planetary Annihilation. He wasn't interested, and wasn't even aware that PA is a good game, since he had only read the laughable 1/5 journalist reviews of PA. So he thought it was a bad game lol. And then, a couple years later, five Chinese guys launched Dyson Sphere Program [ > ] and made millions of dollars on Steam (and earning an "Overwhelmingly Positive" rating) with precisely the blueprint I gave the Factorio dude, only without the multiplayer and the fighting. Then I contacted the Dyson Sphere Program dudes to put in multiplayer and fighting, and of course they didn't bother responding. But they DID ban me from their Steam forum after I made a thread making fun of Chinese people for not eating meat and being stick-thin, which I connected to the lack of war in their game. So, you know, no one listens to me. Eat your fucking red meat, and listen to fucking icycalm! Is that really so hard to do? That's all you need to blaze new trails in game design. Don't be a brainless monkey!

Oh well. What else is new. At least I tried, and I am still trying. But no one is listening.


Their reaction:

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My reply:

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They would rather fail than accept help. And that’s why they will fail.

I do not know of a single game director that would react differently to them. Being in control is more important to them than success.
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Unread postby icycalm » 31 May 2021 18:34

They must be very superficial players if they don’t get the value of what I am saying to them. Any player who has spent a lot of time playing these games would understand me immediately. This tells me they simply haven’t played much. And what insanity to spend years developing a game whose genre you’ve barely played!

But that’s what SriK did with his game too. At least he had the sense to let me design it for him though. But not the decency to credit me for it lol.

O subhumans...
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Unread postby icycalm » 31 May 2021 18:55

It’s possible that this game will do better than the previous ones because of its vast and infinitely expanding universe. I explained how that may play out in the Patreon article.

There are two main novel features that make me hopeful about the balance. One is that the universe will be infinitely expanding. It's not like previous games that have a fixed size map. This, to me, means that no matter how puny your group, and how little you play, you should always be able to retreat to the farthest reaches of the current universe and find a spot where you can be alone to build in peace, and then, when you are ready, venture inwards to fight with other small groups in the fringes, while letting the massive clans and the dudes who have no life duke it out 24/7 in the center of the universe. If this plays as I imagine it, it will be a game-changer for the genre. It still won't be as cool as my episodic gaming idea, where the server is only ran on Saturdays for a few hours, but it will be the next best thing, and Starbase may well deliver it.


It’s not an ideal solution but it IS a solution. I am certainly NOT rooting for the game to fail lol. But at the same time I just don’t see myself playing long-term in a game that goes on 24/7 lol. If you want me to do that you better at the least bring on the Matrix life-support pods lol.

Also success is a subjective concept. I mean Life is Feudal got shut down and I still declared it best game ever. If that’s not success, I don’t know what is.

But yeah, success in the commercial sense seems highly unlikely for Starbase. You can already see it in their puny Twitter engagement etc.

So how did games like EVE succeed?

Those games barely allow interaction. You build nothing which can be destroyed in them. PVP is little more than an arena mini-game to them.

It is conceivable that Starbase may be tweaked to such an extent that its PVP becomes a mini-game too, but at that point the game will lose its FP4X fans. It may gain the brainless MMORPG crowd though, which might make it more commercially successful.

We’ll see how it goes. The theory says that 24/7 FP4X is a recipe for disaster, and all previous games in the genre confirm it. I am betting Starbase will be another confirmation, but hopefully at least a small improvement.
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Unread postby icycalm » 31 May 2021 19:07

LiF was even ahead of Starbase in some aspects of PVP. Judgement Hours meant that a small clan could only be attacked a few hours a week. That’s already halfway to my design of only playing 5-6 hours on Saturday! But Starbase has announced nothing of the kind. Which means that the doctor and the professor and the airline pilot will have to reschedule their weekdays around when some losers on the internet may decide to raid them. And they will of course not do that.
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Unread postby icycalm » 31 May 2021 19:12

Atlas btw tried to copy LiF’s Judgement Hours and failed like they fail at almost everything that that studio copies. They made their JHs so frequent that they barely changed anything in the game. I wonder if Last Oasis tried anything similar. I should email them.
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Unread postby icycalm » 31 May 2021 19:45

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Unread postby icycalm » 01 Jun 2021 00:17

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Who knows what triggered them. The Twitter account of its own is full of things that could have done it, and that's before they got to my comments here, or on Patreon, or before googling me.

They're Finnish: some of the most effeminate people in the world after all. Maybe it's just their period!

Oh well. I am just hoping we can have a good time with the game, and then I'll forgive everything.
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Unread postby icycalm » 01 Jun 2021 00:21

I expect better reaction when I contact the LiF and Last Oasis devs. They are Russian and Polish respectively. I can't imagine them getting as easily triggered as Finns.
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Unread postby icycalm » 02 Jun 2021 21:02

Steam has new screens up in anticipation of the launch, and they look awesome. There's more, but these are some of my favorites:

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15 days and we're playing this.
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Re: PC Starbase

Unread postby icycalm » 09 Jun 2021 09:26

“Anti-griefing mechanics” from the Steam page:

  • Starting station safe zones safeguard the new player experience
  • Dynamic safe zones configurable on player-owned stations
  • Developer-lead factions Empire and Kingdom provide protection and security
  • Misbehaving players are sent to the Saltberia prison colony

Saltberia lol. Sounds like the gulag from Warzone.

And WTF does “misbehaving” mean in a war game lol? Not using correct pronouns or something lol? Sounds like a Babylon Bee article.
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