Toni was kind enough to link me on his forums. This is not something you can expect from someone who swears by Baudrillard (or any French philosopher for that matter) for these are the guys who happen to deflect each and every criticism, and so I’m very grateful for the free traffic he’s giving me.
So let’s take a look at his very insightful response:
he says a sprint race is simple, lol, whereas the most complex videogame yet made is only about A BILLION TIMES SIMPLER THAN A SPRINT RACE lol
On the surface it might sound really convincing, but if you take a closer look it’s an obvious logical fallacy. Which one, I don’t know, but it’s a good one. (contenders are petitio principii and fallacious reductio ad absurdum, but in any case it’s a strawman)
Let’s take a look at what I said:
there are games which apparently are not complex, have no depth and yet have high skill ceiling, perhaps even higher than that of Civilization.
Clearly, I wasn’t talking about complexity. I was talking about skill ceiling which I defined earlier in the same post.
It’s a qualitative difference between two games in terms of how much there is to learn.
That said, there is no contradiction in what I wrote. In fact, it’s kind of laughable to accuse me of one when Toni, in the first place, didn’t even bother to define key terms (which you may think is due to his exposure to Baudrillard, but since this article is from 2008, even one of the better ones he ever wrote in fact, it is quite likely from the time he didn’t even know what philosophy is in the first place).
As for complexity, this is what Toni said in his article.
Each new meaningful[1] rule makes a game more complex
This led me to assume that what he meant by complex is either huge number of rules or huge number of decisions to make at any point in time. In which case, it’s pretty clear that 100m dash isn’t complex. The number of rules, as well as the number of decisions one has to make at any point in time, is clearly minimal.
It is, however, possible to describe sprinting as complex but that’s only by equating skill ceiling to complexity, that is, only by saying that THERE IS NO DIFFERENCE WHATSOEVER between complexity and skill, which Toni didn’t.
Instead, he babbled about some sort of mystical logically impossible relation between complexity, depth and skill, all the while implying there is a difference between these three.