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[PC] [ONE] [PS4] Apex Legends

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[PC] [ONE] [PS4] Apex Legends

Unread postby icycalm » 06 Feb 2019 21:29

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This F2P BR by the Titanfall devs dropped out of nowhere two days ago. Masa is installing it now and will give us some impressions, though it'll be his first BR so he won't exactly have much to compare it to, in terms of of BR at least; he has played Titanfall 2 though and loves the campaign, so he has that reference point at least. If the game doesn't sound like total ass I will check it out tomorrow too (Masa needs to go buy a display tomorrow because he's using my main TV right now, so one of us would have to use a laptop screen otherwise if we both play at the same time, which is a no-no).

Origin page: https://www.origin.com/usa/en-us/store/apex/apex

Respawn Entertainment wrote:Conquer with character in the next evolution of Battle Royale
Conquer with character in Apex Legends, a free-to-play* Battle Royale shooter where legendary characters with powerful abilities team up to battle for fame & fortune on the fringes of the Frontier.


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Official Launch Trailer: https://www.youtube.com/watch?v=innmNewjkuk

Gameplay Trailer: https://www.youtube.com/watch?v=UMJb_mkqynU
Last edited by icycalm on 21 Aug 2019 20:28, edited 1 time in total.
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Unread postby Masahiro9891 » 07 Feb 2019 15:12

Played five hours of this last night.

Half an hour with infern and diomed: https://www.twitch.tv/videos/376308113
VOD: https://www.youtube.com/watch?v=_UywdJCwycw

And 4.5 hours starting by myself and later with recoil and stakkir: https://www.twitch.tv/videos/376329824
VOD: https://www.youtube.com/watch?v=7nzyQFFTTTM

The game plays like a striped down version of Titanfall 2 in many ways. Many guns fire and even look the same as a lot of the guns in Titanfall. That along with the slide, which seems identical to your slide in Titanfall, make the game enjoyable to play. The versatility is still there to some degree because of the layout of certain areas, but you can't double jump or wall run to get there in a cool fun way. Each character has three different powers: a passive ability, a super, and an ultimate, with the latter two refilling after a certain amount of time. So finding a good team composition even with the limited roster could be fun. The overall map has a good amount of variety from swamps to deserts that allow you to see different locations, but it's still a pretty small map size from what I've been told from the other guys who have played a lot of BR games. We did end up seeing a lot of the same areas after only a couple hours though which is good in a sense because it allows you to plan better and find ways to flank enemies.

The only thing I really dislike are the character designs. I didn't like them in Titanfall 2, and I don't like them here.

Overall, I wouldn't mind putting in some more hours to explore the powers and what characters are the most fun to play with other characters. At the end of the day it's still a good FPS with good movement and nice guns. Always a win lol.
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Unread postby icycalm » 07 Feb 2019 15:51

As an experienced BR player, I would add two negatives just from watching your stream:

1. Squad size is three as opposed to the typical for the genre four.

2. Levels look really drab. Nothing at all like the lush greens and blues of Blops4 which make me want to stop the shooting and just lie in the grass or play some basketball lol (you will understand when you play the game).

I'd probably play a couple hours of this, give it a 3/5, and then go back to Blops4. If they added the double jumping and wall running maybe they could keep me playing longer, but as it stands, from what I saw last night, I would hit it and quit it.
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Unread postby JC Denton » 07 Feb 2019 16:01

Titanfall dev explains why Apex Legends doesn't have Titans (or wall running or double jumping)
https://www.pcgamer.com/titanfall-dev-e ... e-jumping/

Wes Fenlon wrote:"A lot of the stuff [from Titanfall] that was brought over was brought over purposefully. Our goals are really to make a masterable, learnable, deep game with a lot of strategy," McCoy said. "When we first started making it, to be completely honest, we had double-jumping and wall running. We had triple-jumping for awhile. We had Titans in tons of different forms. For us, we don't restrict ourselves when we're early on in a project about what 'has' to be there. So even though we were like, yeah, this is probably going to be the Titanfall universe, we didn't put any hard requirements on what had to be there. While prototyping and playing and iterating, things stay or they go as a result of whether or not they're achieving our goals. Things like wall running and double-jumping, they actually really hurt the strategic and learnable aspects of combat. Because a player can get anywhere almost immediately. So there's no thought process like 'okay, I saw someone run around that building, now I know they're going to be in one of two places.' No—with double-jumping and wall running, they can be anywhere."

McCoy elaborated that the same iteration process helped Respawn hone in on three player squads. Larger squads were fun and chaotic, but too much to keep in your head in the heat of the action. "You didn't feel like you learned anything after a fight. It just felt like what happened happened, and let's move on."

He compared that same experience to playing Titanfall's multiplayer, which was high-skill but hard to learn from when you died.

"I love Titanfall and Titanfall 2, I'm incredibly proud of especially Titanfall 2, but that's a very common Titanfall feeling in multiplayer: 'Oh, someone was 300 feet in the air and they just snipered me in the head as they were flying over. They're having a great time and I'm just like, 'I guess I shouldn't be under people who are flying.' There was really a lack of learnability to those mechanics from a combat standpoint. So that's where a lot of this stuff came from, was trying to make a game that felt learnable and strategic.


Sounds legit, but icy's criticisms still stand. If you can't bring over the unique aspects of your game... what exactly are you bringing over to take people away from existing, superior games?
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Unread postby Masahiro9891 » 07 Feb 2019 16:19

JC Denton wrote:If you can't bring over the unique aspects of your game... what exactly are you bringing over to take people away from existing, superior games?


That's exactly how I felt playing Apex last night. I just kept thinking how I would like to be playing Titanfall 2 right now.
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Unread postby Mike T. » 10 Feb 2019 21:21

Two Apex Legends characters are LGBTQ, say EA and Respawn
https://www.neogaf.com/threads/two-apex ... n.1472027/

Because the sexual lives of fictional characters in a game about shooting people in the face is important. O Mario where art thou.
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RECOIL LIVE

Unread postby recoil » 08 Mar 2019 11:33

Twitch VOD: https://www.twitch.tv/videos/379278405
YouTube VOD: https://www.youtube.com/watch?v=6yBabRj6IFw

Silky-smooth shooting and movement mechanics, which is to be expected from Respawn. It's a decent game with some unique mechanics added to the genre, highlights being the character-specific abilities, landing sequence, and the revive system. The game falters everywhere else. The map looks drab and is relatively small compared to other battle royale games, no vehicles, only 66 players per match with only squads of three, and bad character designs. Having character abilities is a cool addition, but it's funny to think about how Black Ops 4 pretty much has most of these abilities in Blackout via gadgets and perks. If Respawn wants my attention they'll need to rectify these glaring oversights.
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icycalm reviews Apex Legends

Unread postby icycalm » 21 Aug 2019 20:16

My review (3/5): https://www.patreon.com/posts/29337455

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icycalm wrote:Not bad basic game. Be prepared for the fact that there is only one white male character and he is unplayable. At least there are no pajamas and retarded dances.
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