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[PS4] Death Stranding

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[PS4] Death Stranding

Unread postby Sparkster » 16 Jun 2016 07:36

http://www.ign.com/games/death-stranding/pc-20047135

IGN wrote:“Metal Gear was an action game,” Kojima tells IGN, “but it was an action game where you happened to be hiding. There was no genre for that back then, and now it’s classified as a stealth game. In that regard, Death Stranding will also be an action game, but I want to make something new, something different.”

Kojima has said before that Kojima Productions’ upcoming project, revealed on Monday during Sony’s E3 2016 press conference, will appeal to fans of “AAA titles such as The Division and Uncharted.”

“People that play [action] games will be able to pick it up easily,” Kojima tells IGN. “After that, like 2-3 hours into the game, they will start feeling like, ‘okay, this is something different, this is something new.’”

"...so many things are connected..."

While Kojima didn’t dive too deeply into what this means for Death Stranding’s gameplay, he did reveal some details about the game’s themes.

One of the key things evident from Death Stranding’s E3 2016 reveal trailer is “the idea of life and death being connected to each other,” according to Kojima.

“Animals are connected with each other, people are connected to each other, so many things are connected,” Kojima tells IGN.

But it’s a short story by Kobo Abe that Kojima points to as a way to explain one of Death Stranding’s strongest themes.

“In this short story, Abe states that the first tool mankind created is a stick,” Kojima tells IGN. “He states that the stick is the first tool that mankind created to put distance between himself and bad things — to protect himself. He states that the second tool mankind created is a rope. A rope is a tool used to secure things that are important to you.”

Kojima points to the umbilical cord in the trailer, and the rope-like “umbilical cords” hanging from the actual title of the game.

...there are other “small messages” hidden in the trailer.

“Most of your tools in action games are sticks,” Kojima continues. “You punch or you shoot or you kick. The communication is always through these ‘sticks.’ In [Death Stranding], I want people to be connected not through sticks, but through what would be the equivalent of ropes… But of course you will be able to use the sticks too.”

How this idea manifests in-game remains to be seen, but Kojima says there are other “small things and small messages” hidden in the Death Stranding trailer.


Reveal Trailer: https://www.youtube.com/watch?v=yC19PWQN6Hg
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Unread postby Amor fati » 02 Dec 2016 20:31

TGA 2016 trailer: https://www.youtube.com/watch?v=1LGoIk8oILE

Looks interesting.
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Unread postby icycalm » 28 Jan 2017 16:37

Ck4IZRdVAAAHxN1.jpg


Kojima Productions Shares DECIMA Engine Demonstration With Sample Images
http://www.siliconera.com/2016/12/12/ko ... le-images/

CzdqeMaUcAA24ji.jpg

Czdq4G7UsAAmMgi.jpg

CzdvQzwUoAArRn6.jpg


More images at the link.
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Unread postby icycalm » 27 Feb 2017 17:28

Added to Most Wanted section. I don't like what I've seen so far, but it's a Kojima game, so one must have faith.
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Unread postby ChevRage » 08 Dec 2017 06:36

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Unread postby Adjudicator » 08 Dec 2018 02:15

A recent podcast by Dan Fogler has revealed some information, while he interviews the game's lead motion capture actor Norman Reedus. A Reddit user transcribed the relevant part of the interview (beginning from the 1 hour 10 minutes mark to 1 hour 15 minutes).

https://www.reddit.com/r/DeathStranding/comments/a3ptio/dan_foglers_podcast_with_norman_reedus_interview/eb8oji3/

Dan Fogler: …Tell me about this video game.

Norman Reedus: Death Stranding?

D: Yeah.

N: Oh, it’s nuts.

D: You showed me a trailer for it and it just blew my mind, man. So it’s all motion capture, obviously.

N: It is, yeah.

D: Do you like doing that?

N: I’ve never done the kind that I’m doing on this, this is a whole ‘nother level, and I’ve been in a lot of video games, but nothing like this. And Guillermo Del Toro, he just wrote me – he and Hideo and I were supposed to do a different game, and that game kinda fell apart, because Hideo and that company kinda fell apart. It was Kojima and Konami, they kinda broke up in Japan and Sony picked up Hideo and he started his own thing at Sony. So we started this other one, Guillermo is like, “You should do this,” I was like “What is it?”, he was like “You should do this.” Then I met Hideo, he took me to the Video Game Music Awards, right. And he comes walking down the steps, and the steps are lighting up underneath him, y’know, he’s like “I’m back!”, and then 10,000 grown men, with tears in their eyes, are screaming like Elvis just walked in, and I’m like “Who the fuck is this guy?” He’s like a genius, and then you talk to him and you’re like “Oh, you are a genius.” He would actually be great to direct with movies because you’ll say “Y’know, maybe I should do it over here, like this?” and he’ll go, “Hmm, why don’t you add this on top of it?” So he doesn’t go “No, no, no, I see it that way,” whatever you bring to him, he just adds a couple more ingredients. He goes “Well, try that then,” and you’re like, it’s even greater.

D: Wow, that’s like Willy Wonka’s chocolate factory, man.

N: Yeah, his explanations of stuff, the way his mind works, he’s the real deal genius for sure.

D: So can you talk about the theme of the video game? Like what’s the storyline, can you talk about any of that or what kinda character you play?

N: It’s not the kinda game where you kill everybody in the room. It’s a game of bringing people together. How you play it, is you’re building bridges from here to there, and other people are doing the same, and you connect, and the character that I play is, he’s got this phobia of being touched, and as you play the game the phobia leaves you. It’s complicated but once you’re in it, it doesn’t seem as complicated. It’s constantly surprising you with decisions left and right, and what comes at you, and it’s a real brave game. It’s visually stunning, and the story behind it, it’s a whole ‘nother level, y’know. It’s not Pac-Man, it’s not simple, but the philosophy behind it is one that everybody can get.

D: When is it available, it’s still in development?

N: I think it’s gonna be early this coming year, I have three more [mocap] sessions here in New York starting next week.


Norman Reedus' quote gives indication that the game is expected to be released in early 2019.

I find the part about the lead character having a phobia of being touched which leaves you as you play the game intriguing. It implies that this will be some kind of mechanic used to guide and/or railroad the player through the game.
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Unread postby icycalm » 08 Dec 2018 02:52

I don't follow the news about the business managers who run these divisions, but I can tell that whoever's in charge of Sony's exclusives has taste. They pick stuff like this and Ghost of Tsushima and Spider-Man, while Microsoft picks crass has-beens like the later Halos and Gears, and farms them out to unrelated developers moreover, once even their creators have grown sick of them and want nothing more to do with them. What are the chances that these unrelated devs will feel as passionately about the properties they've been handed as Kojima and Sucker Punch feel about about the projects they themselves dreamt up? It doesn't matter how much money you throw around if you lack the taste to pick your targets well, unless you have enough money to buy EVERYONE up, including Sony lol, which even Microsoft doesn't seem to have. Maybe they will some day, but for the time being the nuclear option is not on the table, so for the time being Sony's superior exclusives will remain a huge draw because of their superior taste.

Can't wait to try this game, even if it sucks. And anyway, when was the last time anything Kojima made sucked? Even those daft Boktai games were said to be decent, last time I checked.
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