Moderator: JC Denton
by icycalm » 15 Oct 2008 01:23
by icycalm » 15 Oct 2008 20:40
by Evo » 16 Oct 2008 02:37
by icycalm » 16 Oct 2008 12:32
by Evo » 16 Oct 2008 23:04
icycalm wrote:But how do you know it uses the Unreal Engine 3?
The final round in Tecmo's barrel was the one that made people sit up and look. Led by Keisuke Kikuchi's recently-dubbed "Team Tachyon," Quantum Theory (not to be confused with Quantum of Solace) has been brewing for over a year now in various stages of concept and development. Today was the first time Kikuchi's "Ninja Gaiden-killer" was unveiled to the public. Once described to me by Kikuchi as a game that could go head to head with Ninja Gaiden, the game's main character is named Sid, and wields both a gun and a sword. While I initially envisioned it as something of a Devil May Cry wannabe, the trailer shown today was of extremely high quality. Imagine Devil May Cry type action, wrapped in Gears of War-meets-Japan style graphics and you're halfway there. Running at a brisk 60 frames-per-second, this CG trailer almost looked like it could have been using the Unreal engine -- with high-contrast lighting, self-shadowing and lavish use of bump-mapping. But upon meeting the one-time Team Ninja staff member who created this cinematic over the past two months, he assured me that it was not Gears of War tech, and that it was not game-engine. Of course Tecmo are striving to approach the level of quality displayed in the trailer, but if the game's hero Sid, and his female partner, Felina, can even approach half the visual fidelity of what was shown, gamers should be in for a real, graphical treat. Scheduled for release in 2009, Quantum Theory is that rapidly dwindling rarity: a PlayStation 3 exclusive.
by bullethell » 03 Jun 2009 16:16
by MjFrancis » 03 Jun 2009 18:56
by icycalm » 21 Sep 2010 13:58
Dracko wrote:So, how does that Quantum Theory demo play?
oepn wrote:Like Gears of War with padded gloves.
In screenshots it looks nice and detailed, but in practice it feels...lifeless. The environments are static backdrops, the movement and shooting are loose, and nothing has any impact. It tries a few things (team-up attacks, melee combos), but they don't save the demo as a whole, which is surprisingly dull. You can soak up enough damage to wade into packs of enemies, but both you and them control/move so slowly that there's a good chance neither of you will hit each other.
As for impact, here's the contrast:
In Gears of War you shoot enemies and they grunt, recoil, and bleed copiously. Gunfire eventually shreds them into little, meaty bits.
In Quantum Theory you shoot enemies and they twitch a bit and release [s]Tang sparks[/s] spritzes of orange blood(?). Gunfire eventually causes them to pause for a moment, groan, then pop.