Moderator: JC Denton
by JoshF » 08 Jun 2009 19:31
by JoshF » 22 Nov 2010 10:41
Dale North wrote:According to Andria Sang, Futatsugi and his staff are taking care to ensure that players can get their Kinect flail on for long periods without becoming tired. They're already looking at level lengths and frequency of enemy attacks -- that's good to hear. Futatsugi told Famitsu that this is not a party type game where everyone enjoys themselves for brief periods, but is the type of game into which players sink their teeth. Knowing this, they're working to make sure you can get that real feeling of control, but not become tired easily.
He said, "Don't you want to be able to actually experience the feeling of communicating with a dragon and riding it into battle? I do."