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Microsoft unveils Project Natal (Kinect)

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Microsoft unveils Project Natal (Kinect)

Unread postby JoshF » 08 Jun 2009 19:31

Last edited by JoshF on 22 Nov 2010 10:34, edited 1 time in total.
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Unread postby El Chaos » 14 Jun 2010 23:57

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Unread postby JoshF » 25 Jun 2010 14:19

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Unread postby icycalm » 26 Jun 2010 00:09

All that effort to perform an action that in normal games takes a simple push of a stick or the press of a button. And then they wonder why those games are so simple.
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Unread postby faceplant » 22 Nov 2010 00:08

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Unread postby JoshF » 22 Nov 2010 10:41

http://www.destructoid.com/new-info-on- ... 8098.phtml

Dale North wrote:According to Andria Sang, Futatsugi and his staff are taking care to ensure that players can get their Kinect flail on for long periods without becoming tired. They're already looking at level lengths and frequency of enemy attacks -- that's good to hear. Futatsugi told Famitsu that this is not a party type game where everyone enjoys themselves for brief periods, but is the type of game into which players sink their teeth. Knowing this, they're working to make sure you can get that real feeling of control, but not become tired easily.

He said, "Don't you want to be able to actually experience the feeling of communicating with a dragon and riding it into battle? I do."


In other words he's dumbing down the game so fat people can play without losing weight or gaining muscle mass. God forbid the experience of a large-scale war wears you out after a while.
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