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[360] Crackdown 2

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[360] Crackdown 2

Unread postby icycalm » 28 Jul 2009 02:16

Reeeeally looking forward to this one.

http://www.xbox.com/en-US/games/c/crackdown2/

Image

(Though I am looking forward even more to this one:

However, during the Industry All Stars event in September 2007, Wilson confirmed that Realtime Worlds was not working on a sequel to the game, saying "Microsoft [was] a little late in stepping up to the plate to ask for Crackdown 2, and by then we had already started working on bigger, better things".


http://en.wikipedia.org/wiki/Crackdown_2
http://www.develop-online.net/news/2842 ... challenges)
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icycalm
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Unread postby icycalm » 21 Sep 2009 18:13

E3 2009 trailer:

http://www.youtube.com/watch?v=Tnnhj0rBZIg


And developer interview:

http://www.edge-online.com/features/int ... page=0%2C0

How much of the original Crackdown team is working on the sequel?

BT Close to half of our team worked on the original game. We’ve got core members from every discipline who worked on it, the majority of the design team, and, depending on whom you speak to, some of the best coders and most talented artists. But there are still guys at Realtime we want to be friends with, so we don’t want to get dragged into a slanging match.


Not everyone connected with the freeform nature of the original. Will the sequel feature more visible characters and interactions?

BT One thing we’re not getting caught up in is dialogue-driven cutscenes. It’s not what we do and we’ve no business going towards that kind of thing. If we got dragged into the fight that’s going on between other games in this genre, I think that’d be a bad move. We’ll definitely have variation with the objectives and push forward with the freeform structure; we don’t just want ‘find-the-boss, kill-the-boss’. We made the first game and we know what was lacking. We’ve listened a lot to the community and the reviews. Obviously, we can’t take every comment on board, but we’re doing our best to address the biggest issues.
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