by El Chaos » 22 Aug 2009 16:26
Besides noting that doubled resolution images are far from what true 2D art is supposed to be, Recap is pointing what, for every intelligent person, should be the bloody obvious: in the first screen there isn't anything like that Chess-like grid seen in the second one, nor is anything of the sort especially associated with two-dimensional sprite-based games (which also, I may add, should be the proper way of describing these kinds of games, since three-dimensional polygon-based games also use pixels), save perhaps for tile-based maps, mainly seen in (you guessed it) JRPGs.
In other words, it seems like, as far as Silicon Studio is concerned, "2D games" and "Dragon Quest-like games" are interchangeable terms.