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[DSI] Aa Mujou Setsuna

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[DSI] Aa Mujou Setsuna

Unread postby icycalm » 30 Aug 2009 17:42

http://postback.geedorah.com/foros/view ... hp?id=1036

Recap wrote:Venerado por sus conversiones de Espgaluda y Dai-Ou-Jou a PS2, Mihara nos cuenta en su "blog" que busca expertos en "shooting games" a tiempo parcial para labores de testeo de su próximo proyecto, del que solo nos revela que editará la propia Arika. Oh.

http://mihara.sub.jp/top/blog/sb203/log/eid809.html

http://sazanami.net/20090616-arika-stg/



This is the shooting game Mihara mentioned during the latest Cave festival:

http://www.nintendo.co.jp/ds/dsiware/k59j/

The title could be translated as "Agh! Moment of Cruelty". Comes out September 2 on the (region-locked) DSiWare for 500 points. I do have a Japanese DSi, so I will see if I can get some points on there and try downloading it. Note that I have played Ketsui Death Label quite a bit (review forthcoming), and it basically sucks, so I don't have much hope for this one. It will probably share many of its faults and look ugly into the bargain.

Note also that there are two embedded videos on the official page -- worth watching to see how ugly the game is in motion. And it seems set to play like an entirely uninspired Ikeda fan game.
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Unread postby icycalm » 31 Aug 2009 00:05

http://shmups.system11.org/viewtopic.php?f=1&t=27815

This game includes two modes: pattern mode, where the enemies always appear in the same location, and random mode, where enemy positions change each time you play.


Sounds slightly more interesting now.

http://www.youtube.com/watch?v=rWpk2EzTZ1c
http://www.youtube.com/watch?v=B_XEk4rPjb4
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Unread postby icycalm » 11 Sep 2009 22:34

Some impressions:

SFKhoa wrote:So it just came out. I downloaded it. I... don't know what to say about it so far. Maybe I'll have a little more fun in the later stages.

EDIT: First impressions upon playing Phase 1.
1) Prerendered sprites. They're basically doing what Cave did and failed at it. It's a plane and yet the sprite itself is barely symmetrical.
2) Where is the hitbox? Seriously. Where is the hitbox?
3) The item chaining seems okay so far. Only if you're using Type B though.


http://shmups.system11.org/viewtopic.ph ... 60#p508060


SFKhoa wrote:It's...fun, but it honestly feels like it's missing stuff. The really dodgy hitbox is getting to me though. Also, where the fuck is the hitbox?

EDIT: 1CC'd the game already. It really gets interesting (and hectic) after phase 4/5. I think I'll play this game a lot more. I'm currently 1st on the leaderboards, so...
EDIT2: After many serious runs in this game, I really do like the scoring+chaining system in this game. It really does feel like a Cave game later on. Definitely worth the 500pt download.


http://shmups.system11.org/viewtopic.ph ... 67#p508067
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