Choking wrote:Does anybody even know what happened story-wise in those first four Sonic 2D platformers? Anybody?
[Raises hand.]
KarlPopper wrote:I can see why you may require a homing attack in a defective 3D platformer -- but since you're restricted to a plane in Sonic 4, it would make the game too easy. I guess children with 47 chromosomes need to play the game too.
What if the homing attack alleviates much of the "hitting-a-stationary-enemy-at-full-speed" bullshit of old, and, as in the defective 3-D platformers I played, you are able to use the attack near the ground to get a running start when you land from a jump?
So, if you could destroy badniks on the run, and in order to do that you had to run and jump, quickly press "jump" again to home in and destroy the badnik, and then hit the button one last time when you are near the ground for a sudden burst of speed that allows you to run or roll as you land, well, I would appreciate an addition like that very much. Or, what if you can influence the direction of the attack slightly, and can destroy a badnik and hit the ground running with one or two or presses of "jump" and a little manipulation of the directional buttons?
You get my point. A homing attack can be a good thing.
Though, if the homing attack indeed works like that, will there be much need for rings at all anymore, since sudden collisions will be largely avoidable?
Either way, I'm probably going to be buying it.