Official website
McGee's website
Compilation of screenshots and concept art
There are a couple screenshots used in the Tokyo showcase featuring the mad hatter and Cheshire cat that I've been unable to find.
You can see that unlike the first game we'll get to see London and the fantasy world won't always be dark and warped. Still no sign of the twisty interior environments that worked so well in the first game.
Three trailers from EA as well as a 3 minute presentation from the EA Tokyo showcase
In the showcase American says there would only be four weapons in this game as there were in the first one, so hopefully they'll straighten out the balance between them a little better than in the first game where it felt like they'd tried use the Doom model of weapon balance and then forgot that Doom didn't always give you all the ammo you wanted for your shiniest new gun. Always felt like a wasted opportunity to me.
Weapons are now also upgradeable and it sounds as if some more of the magic will be brought into ordinary combat like "floating with Alice’s dress, shrinking, or growing to towering sizes in order to crush enemies".
General Interview with American McGee by Eurogamer
Not much meat on the game but most of it is on the second page.
Interview about the game with McGee by MSNBC
American McGee wrote:Gaming itself is and can be an art, absolutely; I feel people should recognize it as such. But, as with art there are also limits, where someone takes a crap in a corner and calls it art ... OK it is ... but there are different kinds of art.
Okay that made me chuckle. Other than that the interview fills me with a small amount of dread that he might screw up in the process of trying to make something “meaningful”. On another note it does kind of bug me how people go on about how original the visual direction is: it's a fun style that has allowed the original game's graphics to age rather gracefully but the whole twisted fantasy shtick is hardly rare.