Max Payne 3

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[PC] [360] [PS3] Max Payne 3

Unread postby icycalm » 15 Sep 2011 14:22

dbdfc2044f91302b3d81a359c56f51ad.jpg


http://www.youtube.com/watch?v=ARiY5U8Nixg

Nothing worth mentioning mechanically, and visually the game is flat and boring. What's perhaps worse, Max looks ugly and nothing like his former self -- or Mark Wahlberg, for that matter. The only thing I like about it is his voice, which brings back the sweet memories.
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Unread postby Worm » 22 Nov 2011 01:22

http://www.rockstargames.com/maxpayne3

http://www.youtube.com/watch?&v=p3KK0Z-rzlw

(EDIT: This is the same video as icycalm's GameTrailers link below, so click that one if you don't want to sign in to YouTube to get past the age restriction.)

Mostly hyping the animations, with some other features mentioned, but you can see the game in action. The animations do look good, but the blurring and flashing during bullet time is annoying.

Mildly interesting:

Rob Nelson wrote:Bullet Time replenishment is now skill-based, so targeting vital areas like the head or the heart will help you fill your meter more quickly.

http://ps3.ign.com/articles/121/1212732p1.html
Last edited by Worm on 03 Dec 2011 00:54, edited 1 time in total.
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Unread postby icycalm » 22 Nov 2011 13:44

Worm wrote:http://www.youtube.com/watch?&v=p3KK0Z-rzlw
Mostly hyping the animations, with some other features mentioned, but you can see the game in action. The animations do look good, but the blurring and flashing during bullet time is annoying.


Hit the "enter" key before and after links. It makes your posts look cleaner. I edited both your posts today, but I don't want to have to do this on a regular basis.
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Unread postby icycalm » 22 Nov 2011 14:20

And by the way, I am lolling at the vitals-targetting on consoles. Stranglehold was downright unplayable on consoles even without targetting of body-parts; they will have to turn this into a downright cutscene for such a scheme to work on the 360's and PS3's control pads.
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Unread postby icycalm » 03 Dec 2011 00:16

http://www.gametrailers.com/video/exclu ... e-3/723955

In every respect except art style (of which it doesn't even have one), it looks great. Awesome even. Gears of War never really unseated the original as king of third-person shooting, so this has a lot to live up to. If they nail a good script too it will be awesome.
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Unread postby icycalm » 03 Dec 2011 00:18

Here's someone who gets it:

http://www.rllmukforum.com/index.php?sh ... &p=8274793

SeanR wrote:pre-ordered.

this is going to be* EVERYTHING that every other 3rd-person shooter I've played since MP2 has failed to


* or rather "live up to"
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Unread postby Worm » 16 Dec 2011 01:22

http://uk.ps3.ign.com/articles/121/1214764p1.html

Daniel Krupa wrote:Max Payne 3's attempts to give more definition to the spontaneous type of narrative you get in a round of multiplayer. To do this it's created a new mode called Gang Wars, the centrepiece of Payne's multiplayer suite. A typical match, for instance, might kick-off during the calamity of a drug deal gone horribly wrong. You must collect duffle bags gorged with cash and ferry them back to safe points. It's a standard multiplayer objective but the difference comes in the next round; instead of tasking you with the same objective, the mission changes and draws upon the events of the preceding round not only to give context but motivation for the new task.

The reasoning behind the mode is not force a new story upon players but to "highlight the dramas that happen," according to Bewsher. So in round two, for instance, a bounty might be placed on the head of the previous round's most lethal player. Or you might have to grab land from the dominant team. Say you successfully won the most new territory, in the next round you might have to frantically run around defusing bombs set on your new turf.


Daniel Krupa wrote:The multiplayer experience is augmented by the presence of Bursts – special abilities that you unlock as you accumulate XP. The perks are inspired by the individual characteristics of the factions open to players in multiplayer. In addition to Bullet Time, Max's signature skill, the most original Bursts are those that alter players' perception of reality.

Paranoia is particularly crafty enhancement that makes the opposition see their teammates as enemies. Each Burst is graded into three levels. Wait to use it, and it becomes all the more devastating, enabling friendly fire for the opposing team.

Other Burst destabilise proceedings in equally interesting and chaotic ways. Sneaky makes your gamertag appear as friendly to the enemy team, allowing you to infiltrate their base, for instance, before spectacularly betraying them. Intuition is a powerful ability that, at level 3, allows you to see a silhouette of every enemy.

Bullet Time appears in multiplayer in the form of a Burst. But it isn't based on a proximity bubble, it's all based on line of sight. If you're caught in the gaze of a player who has activated Bullet Time, reality will slow down for you, too.
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Unread postby icycalm » 06 Jan 2012 07:20

Pics from multiplayer:

http://videogamerx.gamedonga.co.kr/1896885

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Not only do they look ugly, but the entire thing goes against the spirit of the game, which is about a lone gunman for christsake. I am offended by the mere inclusion. Make a spinoff for all the aspies to throw away their lives playing it you asshats, and keep my beautiful illusion free from this sort of half-assed asinine bullshit!
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Unread postby Worm » 19 Jan 2012 18:31

More info about the animations and shooting mechanics:

http://www.gametrailers.com/video/desig ... e-3/725832
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Unread postby icycalm » 05 Feb 2012 21:58

More pics:

8ffeb49d9870cba392c1c8d1ffe0e518.jpg

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http://videogamerx.gamedonga.co.kr/news ... ws/1908355

In almost every set of pics released so far, Max looks like a completely different person. Goes to show how competent the artists they are employing are.
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Unread postby icycalm » 16 Feb 2012 21:50

New trailer:

http://www.youtube.com/watch?v=HKJ7hof6YXo#!

The dudes are so inept that even the fucking trailer sucks. The mechanics demonstrations linked above are awesome, and yet the game's art team sucks so much that they can't even put together a couple of minutes of footage showing them off properly.

What I do love though, is the attempt to go for the Man on Fire vibe. That was a cool movie.
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Unread postby Worm » 19 Mar 2012 22:29

I just realized there are dozens of screenshots on the official site. I usually don't bother with official sites (for reasons icycalm explained in The Videogame News Racket), but Rockstar has put up screenshots, wallpapers, videos, and even a decent news feed. If only everyone else followed their example.

maxpayne3-2044-1280.jpg

maxpayne3-21-1280.jpg

maxpayne3-25-1280.jpg


http://www.rockstargames.com/maxpayne3/screens
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Unread postby icycalm » 25 Dec 2013 16:35

http://culture.vg/reviews/in-depth/max- ... 12-pc.html

Max Payne 3 is a bad game [very long rant]
http://www.neogaf.com/forum/showthread.php?t=506910

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From a quick skim he seems to be highlighting the same problems more or less as Carceri in his review. The difference appears to be that he is bothered far more by them. I'll play the game and come to a conclusion about this myself.
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