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[PS3] DUST 514

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[PS3] DUST 514

Unread postby dinopoke » 30 Jan 2013 03:08

https://dust514.com/

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DUST 514® brings intense infantry combat, large-scale warfare, and deep character advancement to a free-to-play massively multiplayer shooter, exclusively on the PlayStation®3.

Wage war in the next generation of first-person shooters, where a single victory could prove the crushing blow to a galactic empire of thousands of EVE Online® gamers.

Multiplayer First Person Shooter

Fight, dominate, and hone your skills as an elite mercenary with an unparalleled array of armor, weapons, and vehicles in massive online battles of up to 48 players. Customize every aspect of your gameplay, from your characters’ weapons, equipment, and skills to the vehicles they drive.

Play in the EVE Universe

Wage war in the notorious, persistent universe of EVE Online, where every battle and every action can affect the balance of power among thousands of players. Win battles, acquire territories, amass wealth, and build empires to establish yourself as a major influence in the ongoing conflicts of EVE Online.

Free To Play

Play completely for free, only on PlayStation®3 and the PlayStation®Network. Microtransactions can expand the experience but will not enable pay-to-win.


How is the game “massively multiplayer”?

DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for nearly ten years, contains hundreds of thousands of EVE Online players, and spans thousands of solar systems and individual planets. A major war in the EVE Universe could involve thousands of players at once. DUST 514 can support 24v24 matches in a single battle in a single district on a single planet, and there can be multiple battles on a planet happening simultaneously, impacting each other in real time. The scale of DUST 514 is unprecedented.

How do I interact with EVE Online players?

Initially, DUST 514 mercenaries will be able to join EVE Online players in the corporate wars that rage across the contested boundaries between empires. By working together, players will be able to fight critical battles that can swing the sovereignty of the system and thus influence the large scale strategic balance. EVE players will be able to directly affect the outcome of these critical ground battles by bombarding the opposing faction from space. The tables can always be turned however: DUST 514 players will be able to use weapons from the ground to deal damage to spacecraft above.

The EVE Universe is all about power, domination, and control of space. Players in DUST 514 and EVE Online will work with and against each other to wage battles, conquer territories, amass wealth, and build empires.


EVE: A Future Vision CGI Trailer:
http://www.youtube.com/watch?v=45mlVuLs_Nw

E3 2012 Beta Gameplay Trailer:
http://www.youtube.com/watch?v=tASM8P6c16c

EVE Fanfest 2012: Dust Keynote:
http://www.youtube.com/watch?v=eRnH1dwpkpU

The keynote @22:20 shows how a player in Eve Online can launch an orbital strike into a DUST 514 battle.

How do I get into the open beta?

The DUST 514 open beta is free to download and play right now on the PlayStation store.
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Unread postby infernovia » 29 Mar 2013 13:58

Battle for Caldari Prime Trailer: http://www.youtube.com/watch?v=eS4rAYrRHWc
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Unread postby dinopoke » 17 May 2013 17:13

http://themittani.com/news/dust-514-launch-review

Lioso Cadelanne wrote:It’s official: Dust 514 is released… not that it really means anything. As far as I’m concerned, Dust launched as soon as open beta started. This rings true when you take into account that there was no character wipe between open beta and launch, but I digress. With this latest patch, all sorts of new toys and activities have been added. Let’s delve into everyone’s favorite first: new weapons.

New Weapons

The first weapon on the docket is the Flaylock Pistol. The Minmatar’s answer to a sidearm, it’s everything we’ve come to expect from the rust-heads. The Flaylock is essentially a handheld rocket launcher, firing one-inch dumbfire missiles. The description of the weapon mentions a variant with seeking missiles, but as far as I could find this has yet to be added. In terms of combat effectiveness, the Flaylock fills a similar role as the Scrambler Pistol. When aimed properly, both of these weapons can be devastating. However, if you miss you’re naturally in trouble. The key with the Flaylock is to make sure your aim is true.

The next weapon is the Plasma Cannon. This weapon is essentially the Mass Driver’s big brother. A single-round, area of effect weapon, the Plasma Cannon is best used on large groups of infantry. Having used this weapon, I’m not entirely sold on it. The weapon has a slightly arced firing trajectory, but the arcing feels a bit unnatural. Combined with the oddly shaped targeting reticule, the plasma cannon is difficult to use. If you’re able to connect with you target, odds are they will be taken out. This thing hits like a truck, with the lowest tier version being able to nearly one-shot almost any suit type with a direct hit. However, the trick is being able to score a direct hit.

The final weapon added is the long awaited Scrambler Rifle. Arguably the most anticipated of the three new weapons, the rifle seems a bit lack luster considering the hype it received. An Amarrian weapon, the Scrambler Rifle devours shields. What’s more, it is able to both fire rapidly and charge up a shot for extra damage, similar to the Charge Sniper Rifle. My personal experience with the rifle has mostly been on the receiving end. In brief, this weapon will lay you out if it catches you unaware. There have been several occasions where I had been one-shotted from behind by a charged bolt from a scrambler rifle.

New Game Mode

Apart from new implements of death for us to play with, the May 14th patch brought us a new type of game mode: Domination. This mode is similar to king of the hill in other games, with both teams vying for control of a single immobile objective. The result is a massive fire-fight surrounding the point. It is possible to beat your opponent back to their redline, as there are two permanent spawn points to choose from. If your adversary doesn’t have the presence of mind to deploy drop uplinks, you can easily box them in if you team is properly coordinated.

An interesting side-effect of this game mode is that it turns into an ISK sink. With the highly concentrated battle locations, death is quick and frequent. With a battle’s payout averaging around 200k ISK, it is easy to lose money overall when you are running expensive fits and dying eight times a match. I suspect this is a strategy to ensure fewer people are running the most expensive gear and weapons, as it could easily become financially unsound. Of course, there are plenty of ways around this sink, the simplest of which is to not play Domination.

Planetary Conquest

Easily the addition with the farthest reaching impact on the game, Planetary Conquest will allow Dust mercs to conquer planetary districts. Initially limited to temperate planets in the Molden Heath region, Planetary Conquest is planned for all of non-faction warfare lowsec. Almost immediately after downtime, all of the districts were claimed, mostly by the more prominent and wealth Dust corps. As of now, 228 of the 250 available districts are under attack, meaning that come the 15th there are going to be a lot of dead clones up in Molden Heath. Exciting times in the Dust universe lie ahead.


EVE Universe: Origins:
http://www.youtube.com/watch?v=FZPCiqBLPM8
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