http://vogelsap.com/theflock/info.php
The year is 3000, the start of the third millennium. The humans are extinct. Planet earth grew into a hostile and inhabitable environment. Sunlight doesn't reach the earth anymore as the planet is shrouded in dark clouds of ash and other forms of heavy pollution. Therefore earth's temperature has been dropping for several hundreds of years and the planet has been cleansed from most life we know of.
The surface can be seen as a dark, gritty, cold place with howling winds and waving sands of ashes and debris. Among the last remnants of earth belong the Flock. They live underground where there is some form of shelter and a bit of heat from the earth's crust. Little did they know the humans left their last hope to be found this day.
http://www.pcgamer.com/2013/05/30/the-f ... ne-horror/
This trailer for The Flock, an upcoming (deep breath) first person asynchronous multiplayer indie horror, plays out in two parts. There’s the first minute and a half, in which you’re struck by a vague appreciation of something that looks atmospherically creepy in a non-specific way. Then there’s the second half, as the developer explains the concept and, oh gods, now it’s extremely creepy in a very specific way. initially take the role of the titular flock, the decrepit survivors of 3000 AD. To win, you must find and hold the Light Artefact, which transforms you into a more human-looking Carrier. As the Carrier, you’re less agile than the remaining flock, all of whom are trying to kill you.
As defence, you can use the light from the artefact to instantly kill players. But only if they’re moving. If a member of the flock stands still, he’s unaffected by the beam.
A bit like the Weeping Angels from Doctor Who then, before their repeated and increasingly ridiculous appearances made them seem kind of dumb. Despite the comparison, however, Vogelsap’s Jeroen van Hasselt and Bo Zonneveld can claim a more unusual origin story for the central idea:
“The idea of The Flock itself ignited when Jeroen and Bo were mind-fucking each other and were thinking about a visible way to anticipate each others moves. Out of this came the idea to use light to show where you are looking. Now the light needed to have meaning and power, so what if you had to get to the person with the light, but are not allowed to move in the light?”
Trailer: http://www.youtube.com/watch?v=a0zD9P5CEAk