http://www.xboxachievements.com/news/ne ... -2-PreviewRichard Walker wrote:Taking Forza Horizon 2 for a spin on the gloriously sun-dappled city streets of Nice in the Côte d'Azur region of southeast France, we're treated to a scenic jaunt through traffic at high speed, ploughing roughshod through restaurant tables and chairs, smashing through terracotta pots while drifting sideways like a lunatic.
“It's as important to drive stylishly as it is to drive well,” says Fulton, as points rack up on the screen in a fashion not all that dissimilar to PGR and its Kudos. Clearly, the Project Gotham legacy is strong in Forza Horizon 2, although the sense of freedom the game affords is unprecedented within the racing genre outside of games like Burnout Paradise or Test Drive Unlimited. Forza Horizon 2 pushes the open-world racing envelope further, with the entire city of Nice to explore, as well as Tuscany and the picturesque Amalfi Coast in Italy.
As you perform stylish driving feats, your multiplier will increase and you'll earn XP towards perks and rewards, such as new cars to purchase from the selection of 200+ that'll be available in the game. It's a system that not only owes a debt to PGR's Kudos, but Fulton also acknowledges that the Tony Hawk's series had a guiding hand in how the points rack up in Horizon 2. Nonetheless, it's Forza 5 that unsurprisingly casts the largest shadow over the game, with its Drivatar AI injecting the world with “personality” according to Fulton.
Smashing into a Drivatar racer exploring the world, you can still rewind and get back on track, which is useful, as other AI racers rushing around might not necessarily obey the rules of the road; not that there really are any. In Forza Horizon 2, you can do pretty much whatever you want, with a diverse selection of cars that include off-road monsters like the 2013 Dodge Ram Runner and 2014 Rally Fighter, and Euro-centric classics like the 1973 Ford Capri.
Playground estimates that there'll be at least 100 hours of gameplay in Forza Horizon 2, with an area that's three-times the size of the first game to explore. Filled with collectibles, photo challenges, bucket list challenges and over 700 events, including point-to-point racing, hill climbs, cross-country, off-road and street races, there's certainly going to be no shortage of things to do in the game. And that's before you even factor in the entire social experience, which enables players to get involved with up to 1000-person clubs.
http://www.digitalspy.co.uk/gaming/news ... 4dAF89fI0uForza Horizon 2 on Xbox 360 will be a "different game" to the Xbox One version and not a straight port, Playground Games has explained.
While the open-world sequel on previous generation hardware will have a different engine, developer and set of features, it is still "inspired by the same ideas" as the Xbox One version.
"Rather than thinking of them as the same game on different platforms, they are different games inspired by the same ideas."
Forza Horizon 2 on Xbox One will use the same technology as Forza Motorsport 5, while the Xbox 360 edition - developed by Sumo Digital - will run on the same engine as the original Forza Horizon.
While Microsoft will talk more specifically about the Xbox 360 edition later this year, Fulton confirmed the weather system and Drivatars are only possible on Xbox One.
"There are things we are doing in Forza Horizon 2 on Xbox One that honestly couldn't be done on any other console," he said.
Fulton recently confirmed that Forza Horizon 2 will launch without the franchise's micro-transaction 'token' system.
Forza Horizon 2 will be released on September 30.
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Preview footage with developer commentary:
http://www.youtube.com/watch?v=e1Q02SZkVCMLooks like it should be decent like the first albeit more bloated going by the estimate of 100 hours to fully complete the game. It will be interesting to see how the 360 version compares seeing as it is a different game by a different developer.