http://www.gameinformer.com/b/news/arch ... 68796.aspx
Few independent studios sport the multiplayer pedigree of Turtle Rock Studios. After years of working on Valve's Counter-Strike series, the California-based developer created Left 4 Dead, a post-apocalyptic shooter that redefined cooperative gaming and landed the number-one spot on Game Informer's Top 30 Co-op Games of All Time list. Now the studio is combining its competitive and cooperative design expertise for a new, next-gen only IP: Evolve. Backed by publisher 2K Games, which paid a whopping $10.8 million for the IP in last year's THQ auction, Turtle Rock is taking full advantage of gamers' powerful new systems.
The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster that grows larger and more powerful over the course of matches. Each hunter features its own unique items and abilities, and while the monster may be outnumbered, its size and an assortment of devastating attacks make it a more than formidable foe. Like Turtle Rock's previous titles, Evolve is being built with variety and replayabilty in mind; the result is a novel mix of cooperative and competitive multiplayer elements that's unlike anything we've played before. Our exclusive hands-on time with the game's four-versus-one hunt mode left us with plenty to be excited about, and you can get all the details in this month's issue.
Our 12-page look at Evolve reveals the first hunters, monster, and unique equipment players will get their hands on when the game releases on PC, Xbox One, and PlayStation 4 this fall. We also have a wealth of exclusive screens and hands-on impressions you won't want to miss. Check out the cover image below for your first hint at what's to come.
http://www.computerandvideogames.com/44 ... -wildlife/
Shaun Prescott wrote:There will be a solo 'experience' in Evolve, though Turtle Rock is not yet willing to talk about it.
http://www.neogaf.com/forum/showpost.ph ... tcount=904
recks wrote:Caught this while reading the article, sorry if it was already posted or there is any mistake.
Game is in development for three years
Turtle Rock has around 75 employers
Very lush and large outdoor enviroments
Lots of AI wildlife
Monster evolves by eating the wildlife
Share's a portion of the story, says it isn't the focus
Only shows hunt mode
Monster wins if incapacitates or kills all 4 players at the same time / Hunters wins by killing the monster
Incapacitated hunters can be revived for a short amount of time
Dead hunters are brought back after 2 minutes by a dropship
Dropship also brings any player that dies in the 2 minutes interval
The monster can also win by completing an objective after getting to final form
The objective on the level shown was destroying an barrier and killing some civilians
Weapons have unlimited ammo, balanced by magazine sizes/cooldown
Automatically runs if not shooting
Four classes of hunters Medic, Assault, Support and Trapper
Assault focus is to deal damage, also have a personal shield
Medic has an area of effect health burst
Support role is to improve the ability of other classes
Trapper has an mobile arena that can trap the monster
Medic is called Val, has an medgun that heals and revives players
Also have a tranquilizer gun that highlight and slow the monster
For offensive the medic has an sniper rifle, that double the damage where it hits
Assault called Markov, comes with proximity mines and two weapons
Assault rifle for long range and lightning rifle for close combat
Support is named Hank, has an laser canon for calling orbital barrages, which limitates the monster moviments
Also has an shield projector to use on other players
Trapper called Griffin, has an harpoon gun that stops the monster going forward
Also has a submachine gun and sound spikes
Trapper is the most advanced class
All classes have an jetpack
Double tapping the jetpack button performs an dodge
Turtle Rock says that there will be more kinds of each class, with different equipment
Trapper with harpoon mine used as example
Monster is called Goliath, hybrid of ape, snake and xenomorph
At the final stage is over 30 feet tall, and is a lot more powerfull
At the start can use basic punch attack, leap long distances and climb walls
Has 4 special abilities, can choose 2 at level 1, gets one more at each level
Charge Attack, Leap Attack, Rock Throw, Fire Breath
Some wildlife are as big and dangerous as Goliath
Can gain armor and evolves by eating other animals
Enters an cocoon to evolve, is vulnerable in this stage
Running leaves footprints behind, carcasses attracts birds, leaping causes lots of noise and scares the wildlife
Can also move slowly for stealth
Plenty of other monsters, Goliath is the most basic one
Players can loot perks by killing the special wildlife
Matches by GameInformer took around 15-10 min each
Wildlife:
Sloth
As big as Goliath, only attacks when provoked
Trap Jaws
Kinda like an Dog x Dinosaur, is weak alone but can be dangerous in a pack
Spotters
Emits sounds if you get close, usefull for hunters
Carnivorous Plants
Devours anything close, if an hunter is caught by it will need help to escape
There's also some artwork, one is an ice cave, other is the rock bridge with some larvas that is on the GI video, and the last one seemed to be an factory like place.
Game Informer Coverage Trailer. Contains no game footage.
http://www.youtube.com/watch?v=CwFZWSViSK4