http://www.ew.com/ew/article/0,,20188502,00.html
It's the same old yadda yadda, but at least it's by Stephen King and therefore well written.
Moderator: JC Denton
by icycalm » 16 Apr 2008 11:54
by Bradford » 31 Dec 2008 19:23
by Vert1 » 31 Dec 2008 19:40
icycalm wrote:http://www.ew.com/ew/article/0,,20188502,00.html
It's the same old yadda yadda, but at least it's by Stephen King and therefore well written.
by icycalm » 31 Dec 2008 23:12
Older media have largely abandoned the idea that difficulty is a virtue; if I had to name one high-cultural notion that had died in my adult lifetime, it would be the idea that difficulty is artistically desirable. It’s a bit of an irony that difficulty thrives in the newest medium of all – and it’s not by accident, either. One of the most common complaints regular gamers make in reviewing new offerings is that they are too easy. (It would be nice if a little bit of that leaked over into the book world.)
That’s not atypical. Most games, as Poole argues, are work-like.
So, on the one hand, we have those games which manage to achieve a pure state of play – too few, but they do exist.