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Reviewing Textures

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Reviewing Textures

Unread postby icycalm » 27 Feb 2011 00:16

Title of an upcoming essay. The following comments will be relevant to it:

icycalm wrote:
Recap wrote:So then is Josh hung up on visuals too?


Basically, it's like this:

You review roughly 70% on aesthetics and 30% on mechanics.
Josh reviews roughly 70% on mechanics and 30% on aesthetics.
And I review roughly 60% on mechanics and 40% on aesthetics.

Even a 50/50 split is a mistake; but your reviews, however much I appreciate and respect them, are seriously skewed in the wrong direction, dude.


http://postback.geedorah.com/foros/view ... 127#p12127
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icycalm
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Unread postby icycalm » 27 Feb 2011 13:56

By the way, to avoid misunderstandings and people jumping to conclusions before my essay is ready (which may take a while), note that the correct approach is VARIABLE ratios depending on the game. My 60/40 split is just the most usual approach I take. But it can go as high as 90/10 on some games (e.g. roguelikes, or cutting-edge Western strategy games), and in a few extremely rare cases (e.g. Rez, Shenmue, etc.), as low as 55/45.

The essay will be an attempt, among other things, to set down the rules by which I (unconsciously) choose the ratio while reviewing.
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