One thing I'd like to mention about this game for those who have only seen screens/low-res videos is that it looks terrible next to the second one. The characters models look almost square and there are fuck all polygons. I think it might have something to do with Skonec's involvement -- I mean look at how terrible the Psyvariar games and Homura look.
Anyway, Icarus was too cool to talk about the gfx in his review, and in any case his opinion is that II and III look about the same, so I thought I'd point out how I see things just in case someone buys a port and gets pissed off or something. Also worth pointing out that it took me a while to pick out the screenshots used in the review, as they flatter the game -- most screens do not look anywhere near as nice.
Also, here's a "scan" of a
Famitsu preview of the Wii60 ports:
Last and least, Arcsys' badly-named US subsidiary will be releasing the Wii version in NA in the spring as
Castle of Shikigami III:
http://www.aksysgames.com/press_releases/cs_121407.html
Before, I had heard the 360 version would get localized whereas they were considering the Wii one, but it turns out it's gonna be the other way around -- fuck knows why.