Moderator: JC Denton
by Recap » 30 Aug 2008 12:40
by icycalm » 30 Aug 2008 12:55
by Jedah » 01 Sep 2008 10:32
by adrenalinq » 02 Oct 2008 08:05
by icycalm » 28 Jan 2009 12:32
EOJ wrote:Just got my kit this afternoon, and played for about an hour.
Things I like:
-The new scoring system (I love the power up at 500)
-Higher skull values (each plain one adds 3 to your item counter)
-you get skulls when you cross 500 on the counter from enemies that previously didn't drop skulls (and never drop skulls in DS)
-you suck in skulls a lot easier, with a wider "suck in" range (similar to Futari BL)
-The new ice stage is *awesome*. A lot harder than it looks too.
-The rank 999 levels are a great challenge, and really makes the original DS seem watered down in the challenge department in comparision (in the first 6 stages)
-Some of the colors look brighter, and some of the bullets have a pinkish hue, instead of the pure purple of DS
-suicide bullets from bosses when you play on rank 3
-some boss patterns have been tweaked (for the better).
-Sakura is a lot of fun to play. Her dual options make the later stages (like the Ice Palace) easier, but her weaker shot makes boss fights harder, so it's a tradeoff.
-The other characters seem to be rebalanced - Windia is beefed up a bit, Follett seems a bit stronger, and Rosa is slightly toned down. Overall it all feels better balanced compared to DS.
-It's easier to time the "refill", so you don't really need to do the annoying bomb refills anymore (unless you want to).
-No need to suicide any more.
Things I don't like:
-Still no option in the dipswitches to turn off the long, boring in-game cinemas.
-Not sure if I like how the suicide bullets no longer add to your score nor to your item counter - they're pretty much worthless in terms of score. But I guess they had to compensate for the higher skull values and quicker power-up ability.
-Entering power-up mode still isn't quite quick enough - there is a split second delay that can cost you lives. Also, having an option to use the D button to enter power up mode would have been nice.
After playing this it might be hard to go back to the original DS.
by icycalm » 30 Jan 2009 04:17
by El Chaos » 22 Jan 2010 17:56
by cern32 » 27 Feb 2010 01:22
by MrPattywagon » 19 Apr 2010 06:09
* Deathsmiles Faceplate featuring four cute angels trapped in a creepy gothic cage! This faceplate was never released in Japan, go us!
* Deathsmiles Premium Arrange Album! 15 spooky high energy tracks selected by Manabu Namiki, Director of Deathsmiles!
* Deathsmiles horizontal artbox and game to compliment the shmup orientation!
by Nic P » 08 Feb 2011 19:23
Features
*Left/right shooting mechanic, surrounding you with enemy units and gunfire from both sides of the screen
*The player will need to employ strategy and think about enemy positioning as your shots may be blocked by obstacles
*Deathsmiles features a selectable difficulty level that allows you to choose how to proceed through the game, ensuring that newcomers are as welcome as veterans
*Different stories and conversations will appear during both single player and two-player cooperative play, depending on the character(s) chosen
*Arcade Mode - featuring the same gameplay and accuracy as the original arcade release
Xbox 360 Mode - a high resolution version of the arcade game
Version 1.1 - an original mode for the Xbox 360.
*Mega Black Label - an expanded version of the game included on the disc and features:
New playable character Sakura
New stage Ice Palace
More challenging scoring system
New difficulty setting, level 999
*Play with a friend via Xbox LIVE, where the player can also measure up their success by submitting their scores to the online ranking service
by Let_It_Riot » 26 Feb 2011 13:25
There’s a patch out for Deathsmiles! It releases today, and allows Deathsmiles to run at optimal capacity. It fixes several key issues, including a de-sync problem that prevented players from viewing their level replays properly. It also adjusts the slowdown on several levels. Game on!
by Let_It_Riot » 26 Feb 2011 13:43
raphael wrote:If the slowdowns end up being identical, they'll now have to add worldwide leader-boards for all three regions.
by Some guy » 29 Dec 2015 00:37