icycalm wrote:Well the thing is, once you start playing an instant-respawn shooter the way it is meant to be played, you find yourself quitting when you lose the first life anyway. Your score will suck from that point on anyways...
oddly enough, i do this with most all games now. i can't stand saving, and just play until i'm dead or i've beaten the game. i used to do this with contra III a lot.
The two approaches (checkpoints/instant respawns) have different charms. Manic shooters work by creating and maintaining that frantic adrenaline-pumped feeling, and so checkpoints would kill their flow.
some games do this far better than others. noiz2sa comes to mind as a shining example of a manic shooter with respawns that keep you in the flow.
Myself, I can appreciate both styles equally.
same here.
One more thing about shooters with instant respawns is that beginners seem to prefer them.
well, yeah, it's far more accessible. it's not as bad if they're not exposed to something like it early on. i cut my shooter teeth on gradius III (snes) so i was used to this from the start. the gradius syndrome gets really frustrating, but there's a reason for the konami code power up.