Awesome, thank you! I am going to copy-paste it here for easier reference.
James Edwards wrote:score: *** (out of four)
Bottom line: grand theft auto iv is “heavily garnished”
So, gaming paradigms, eh? If you’re like me, you’ll probably keep some kind of mental list of the times you saw them shatter before your very eyes. Sonic The Hedgehog was my first real experience with multi-tiered, vivid game worlds after a four year start on linear Amstrad 464 platformers. Super Mario 64 flagged up the third dimension as the future: a world inside the screen full of joy, improvisation and exploration without any kind of cost to coherence or design. Finally, Grand Theft Auto III made true on that promise, tapping into the Mario 64 vein of 3D joy and expanding it to a whole world full of toys, back alleys and accidental adventures.
The appeal of the game can be said to be encapsulated by the transition from Mafia goon to Yakuza goon: straight after your boss attempts to betray you, you take a boat ride to a massive new area, then return to your old stomping ground to dispose of him in a loosely-sketched mission that emphasises personal improvisation, luck, and sheer chaos. Killing Salvatore Leone is the apex of GTA III, the moment where it all comes together.
Grand Theft Auto IV has absolutely nothing like this, and is a poorer game for it.
It’s got strengths, that’s for sure. Every inch of the game is loaded with impressively believable physics and procedural animation (the two indivisible in form and function) that turn each and every gunfight and joyride into a fresh experience. Shooting someone in the leg at the top of a staircase now usually results in a satisfyingly hapless death, the engine applying damage logically to the hapless mook. Bike crashes hurl you down the street like a human barrel roll of agony. The Rage engine that powers GTA IV has absolutely everything a game needs for epically emergent shit hitting the fan.
Absolutely none of the missions exploit this. It’s criminal. Rockstar have been so busy packing every inch of the city with mess and clutter (resulting in some truly disorienting sensory overbleed) that the missions – previously the delightful, flavoursome core of GTA – will almost invariably amount to the following:
1) Crazy Taxi rip-offs (without the crazy, but with twice the taxi)
2) Shooting some guys
3) Driving someone someplace, then you shoot some guys
4) Chases (these are actually fucking incredible, thanks to the new system that lets you free-aim while driving)
Padding out these staples is Rockstar’s big new thing: you can charm the shit out of certain contacts to unlock tasty support abilities like ordering guns, car bombs or helicopters. Unfortunately, the wining and dining process is boring, chore-like shit – go to a stripclub full of antisexy women-like polygon things, play a boring game of pool, or get drunk. Drunken physics are hilarious, as is the effect on your driving ability, but the repetition and lack of imagination inherent in the process reduces it to a grind. Games should not be like work, and that’s especially true of single player action titles.
It’s still a great game. On-foot combat is excellent, a logical step-up from the system introduced in GTA: San Andreas and fortified with an excellent cover mechanic. Going to war with the cops will never get old. Explosions are actual shit-flipping happenings, not just splash damage with cosmetics.
Unfortunately, the spine of the thing – the characters, the missions, the water-cooler discussion wizard that GTA used to be – is drabber, grittier and less inspired. GTA’s Judge Dredd-esque satire used to be unassailable, but this is a Liberty City where jokes fall flat. Very few of the characters so much as hold a candle to previous creations like Donald Love or Love Fist, with the notable exception of Brucie, the genetically different man-steroid.
I’ll be dipping my dick into multiplayer tomorrow, where I fully expect the sense of anarchic chaos I love GTA for to reassert itself, and the superbly detailed engine to realise its true potential for punching me in the face with an event-fist made of things I didn’t expect.
Grand Theft Auto IV is simply an excellent sandbox hamstrung uninspired missions. Rockstar would be well advised to use the download content dropping in six months or so to rectify this.
And now that I've played the game I might as well comment on his review:
James Edwards wrote:The Rage engine that powers GTA IV has absolutely everything a game needs for epically emergent shit hitting the fan.
lol
James Edwards wrote:It’s still a great game.
No, it's not. "Decent" is the word you are looking for.
James Edwards wrote:On-foot combat is excellent
"Passable" is the word you are looking for.
James Edwards wrote:and fortified with an excellent cover mechanic.
"Barely usable" is the phrase you are looking for.
James Edwards wrote:Unfortunately, the spine of the thing – the characters, the missions, the water-cooler discussion wizard that GTA used to be – is drabber, grittier and less inspired. GTA’s Judge Dredd-esque satire used to be unassailable, but this is a Liberty City where jokes fall flat. Very few of the characters so much as hold a candle to previous creations like Donald Love or Love Fist, with the notable exception of Brucie, the genetically different man-steroid.
Not that this matters very much, but I wouldn't say that the satire in this game is worse than in that of the first Liberty City title. In some ways it's better (the internet, for example), in others worse (Lazlow's show, while still decent, is not as good as it used to be).
But yeah, details aside, his review is essentially correct. I would also give the game three stars -- but out of
five, not four.
And we still need some kind of report of what the multiplayer is like...