I also have to take exception with this comment:
S.A. Renegade wrote:Now, as we all know, the masterpiece we're trying to live up to with this series is Super Metroid.
That's like saying: "Now, as we all know, the masterpiece we're trying to live up to with the Devil May Cry series is
Double Dragon".
Or, "Now, as we all know, the masterpiece we're trying to live up to with the Wing Commander series is
R-Type".
Is there a connection? Sure, but it's tenuous. The games belong to different genres. If you actually said these things to people who play these games they'd think you are a child or retarded. You, who claim to only care about mechanics, are being fooled by the logo in the title screen and what boils down to little more than a coat of paint. Besides which, if all Other M or the Prime series did was to "live up" to Super Metroid they'd be abject failures. Same with DMC and Wing Commander, both of which utterly trounce Double Dragon (well, save for the co-op feature) and R-Type. You've got AN ENTIRE EXTRA DIMENSION, an order of magnitude (or more, I don't know) greater possibilities. If you are not achieving a comparably greater result you are a failure, and might as well have stuck with the single-plane games.
And I mean, it's okay to make comparisons between the first Prime game and Super Metroid, just as it was okay to do so between DMC and 2D brawlers, back when the genre was young. But to keep evaluating DMC4 and Bayonetta by the standards of an ancestor so remote that there's barely any resemblance left borders on the retarded. We are now on the 4th "Prime" game or whatever, not to mention a whole shitload of other FPSes with heavy exploration elements; to still keep talking about a 2D game makes one wonder whether you've played any of them.
It's a good review regardless, but it would have been better without any reference to the 2D games, and with a few more comparisons to its immediate predecessors.