And I guess this shit too:
Shepton wrote:Oh, it also has a really cool feature that tells you all the little details, like how many enemies you've killed, how many miles you've run, how many gallons of demon blood you spilled, how long you've spent in combat and out of combat, etc. EVERY game should have something like that. It's nice to know.
EVERY game must offer a host of pointless trivia, just like in the Bayonetta review, EVERY action game should not have items. They are prone, in the midst of perfectly good analysis, to making random baseless overgeneralizations. GTA has all these screens giving you all these numbers too, and no one but autistic children bother looking at them beyond the initial novelty phase. How about the next Martin Scorcese movie giving you detailed stats at the end of how many miles the protagonist walked, etc.? Can't you see that for anything beyond the simplest straight-up action games this sort of shit hurts the immersion, the believeability of the world? And even in stuff like DMC it adds absolutely nothing. Funny thing is, a game like Civilization has far more reason to give you lots of stats at the end, because they can greatly help you improve by setting specific targets in your problem areas for your next session -- yet it still gives you fewer stats than GTA! (at least up to Civ3, which I've played -- I don't know about 4 or 5).