IGN recently went live with a new preview of Atlus and VanillaWare’s upcoming PlayStation 3 and PS Vita game Dragon’s Crown, providing new details on the August-due action RPG. Get the bullet summary below.
> The character-select screen is a round-table at a tavern featuring the game’s six characters feasting and drinking (pictured).
> After selecting your character, you’ll hear a voiced introduction, and then move out into a town “ripped out of the likes of Zelda II and Faxanadu.”
> You can speak with the townsfolk, or bother them—punch a basket of apples out of a merchant’s hands or jugs of water out of a person’s grasp, for example.
> The town also offers shops, guilds, etc. to visit.
> The world map will allow you to select which stage to visit or revisit.
> New players will be greeted with an “extremely thorough tutorial” for your character’s move and skill sets.
> Dragon’s Crown is “tough,” especially if you’re trying to best your high score or finish a stage faster for new loot. “Without using a hodgepodge of techniques and weapons, the AI will make quick work of you.”
> Enemies scale with you, meaning as you get stronger, they do, too. They’ll increase in number, as well.
> Each level ends with a powerful boss.
> Mounts can be found on various stages. If a giant bird attacks you, for example, you can down it and get on its back to use it as a temporary weapon. Some have special skills like fire breath.
> The left analog stick is used for character movement. The right analog stick is used to control an independent cursor to identify points of interest in the environment.
> Every character has a hooded companion following them with a sack full of treasure and loot. This is how characters are able to hold all the loot they obtain.
> Character stats include health points, magic points, strength, constitution, dexterity, intelligence, magical resistance, and luck. As you become more powerful and find better equipment, these numbers will increase.