Hotline Miami 2: Wrong Number - Teaser Trailer
http://www.youtube.com/watch?v=YcIgabcx-9Q&sns=emhttp://www.rockpapershotgun.com/2013/06 ... ng-number/
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“I think we felt that during the development of the first game, we came up with a lot of cool backstory and ideas for the universe, but we didn’t use them,” he told RPS. “So we always felt like we wanted to do one more game, because there were a lot of cool characters and ideas we didn’t get to explore. I know Cactus has made a lot of [smaller, experimental] games, but we just had a feeling of doing something awesome and really creative for ourselves. So we decided to keep doing it.”
But Wedin was making some big promises – for instance, increased focus on environmental diversity/storytelling and events that evoke emotions beyond feeling awesome or disgusted – and I didn’t really see those things in the demo. I mean, I guess environments looked to have been crafted with a bit more of an eye for detail, but I’ll need to see more to really appreciate it. Honestly, I’d be even more skeptical of this one’s chances if it weren’t Dennaton at the helm. I mean, highly linear stories with overt references to videogame fans and things of that nature? In anyone else’s hands, that would be a recipe for overly-meta, “wink-wink nudge-nudge” disaster. Cactus and Wedin, however, have most certainly earned the benefit of the doubt. And, to be frank, what I saw did look really great. Just more like Hotline Miami 1.5 than 2.