https://www.facebook.com/events/502822209768664/
The prostitutes and artdykes finally catch on to the fact that no one cares about the content of their work and draw exactly the wrong conclusion.
Moderator: JC Denton
by ingolfr » 22 Jan 2013 15:38
by Joshua » 07 Feb 2013 18:54
You became the first woman to achieve critical success as a game designer, developer, and publisher in an industry that, at the time, was dominated by men. What unjust criticisms or resentments had you or your games received during the earlier years of your career? It was because of you that other female game designers, such as Jane Jensen and Lori Ann Cole, could successfully break into the game industry. What changes over time did you witness in the attitude toward women by the game industry during your career at Sierra On-Line?
I really think that the idea that women are somehow 'punished' or 'resented' in the computer industry is overblown. I never experienced any resentments or maltreatment by anybody in the computer industry about my gender. Never. In fact, it was the opposite; I always felt that the 'men' in the computer industry were happy to have me around. I never felt that it was a gender thing. I think that, perhaps, why you don't see a lot of women in the computer game industry (I don't know; maybe it's different today and there a lot of them) is because, at least in the old days, computer games and computers just weren't the focus of the average woman or girl. In other words, the women/girls themselves just weren't that interested. Now, you could say that that was because the games weren't designed with females in mind (which was probably true because the 'boys' were designing them...for themselves!), but, computers just weren't something that, at least in those days, the average woman was interested in. Even a lot of men in those days weren't all that interested in computers! Nowadays things are different; computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince all sorts of people that they want and need a computer in their daily lives. But, in those days, none of that was true. But, back to the 'female' thing: No, I never experienced any problem with being a female in a so-called male-dominated field. They were happy to have me. It was just really up to me to actually 'put' myself there. If more women want to be a part of the computer industry today, they just have to do more to put themselves there. Nobody, in reality, is keeping them out...in my opinion, anyway.
by icycalm » 14 Feb 2013 17:52
by ray » 22 Feb 2013 08:58
Patricia Hernandez wrote:People will notice if, like today, there are no women presenters at your event.
The question is whether or not that will change. I admittedly didn't even notice there weren't women presenters until someone else mentioned it, [...]
by RCP » 20 Mar 2013 17:51
by icycalm » 20 Mar 2013 18:02
by Bread » 28 May 2013 23:33
by Bread » 07 Jun 2013 22:15
by ingolfr » 29 Aug 2014 14:09
I often say I’m a video game culture writer, but lately I don’t know exactly what that means.
This is hard for people who’ve drank the kool aid about how their identity depends on the aging cultural signposts of a rapidly-evolving, increasingly broad and complex medium. It’s hard for them to hear they don’t own anything, anymore, that they aren’t the world’s most special-est consumer demographic, that they have to share.
But it’s unstoppable. A new generation of fans and creators is finally aiming to instate a healthy cultural vocabulary, a language of community that was missing in the days of “gamer pride” and special interest groups led by a product-guide approach to conversation with a single presumed demographic.
This means that over just the last few years, writing on games focuses on personal experiences and independent creators, not approval-hungry obeisance to the demands of powerful corporations. It’s not about ‘being a reviewer’ anymore. It’s not about telling people what to buy, it’s about providing spaces for people to discuss what (and whom) they support.
by icycalm » 15 Sep 2014 05:49
Anonymous wrote:Leigh used to be a pseudo-intellectual ditz, but she was at least a FRIENDLY pseudo-intellectual ditz. She has been bitter at the world ever since Icycalm annihilated her in his 2009 article "Cocksucking Videogameland". The article was so brutal and accurate that she became a cornered, hissing cat. She eventually changed the name of her blog from "Sexy Videogameland" to just "Leigh Alexander".