http://www.eurogamer.net/articles/df-ha ... specs-leak
- Central Processing Unit:
- x64 Architecture
- Eight CPU cores running at 1.6GHz
- Each CPU thread has its own 32KB L1 instruction cache and 32KB L1 data cache
- Each module of four CPU cores has a 2MB L2 cache resulting in a total of 4MB of L2 cache
- Each core has one fully independent hardware thread with no shared execution resources
- Each hardware thread can issue two instructions per clock
Graphics Core: - Custom D3D11.1 class 800MHz graphics processor
- 12 shader cores providing a total of 768 threads
- Each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
- At peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
- High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory: - 8GB of DDR3 RAM (68GB/s bandwidth)
- 32MB of fast embedded SRAM (ESRAM) (102GB/s)
- From the GPU's perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170GB/sec.
- Hard drive is always present
- 50GB 6x Blu-ray Disc drive
Networking: - Gigabit Ethernet
- Wi-Fi and Wi-Fi Direct
Hardware Accelerators: - Move engines
- Image, video, and audio codecs
- Kinect multichannel echo cancellation (MEC) hardware
- Cryptography engines for encryption and decryption, and hashing
As the DF guys point out, it's odd that Microsoft would endow the thing with DDR3 RAM, it's much slower than the PS4's GDDR5, even if it's twice the amount. Hell it's probably slower than the 360's GDDR3...