Debut trailer: http://www.youtube.com/watch?v=hirJAOc2D3k
Announced as a Wii U exclusive and directed by Hideki Kamiya.
Moderator: JC Denton
by ingolfr » 13 Sep 2012 16:08
by icycalm » 23 Jan 2013 17:05
by Bread » 11 Jun 2013 21:06
Kamiya told an audience at E3: "Bayonetta was designed as a single-player experience, but it also has two-player and we'll have more to say about that later."
by El Chaos » 12 Jun 2013 01:20
by El Chaos » 10 Jun 2014 21:38
by icycalm » 10 Jun 2014 21:55
Michael McWhertor wrote:Platinum Games' witch 'em up action game Bayonetta 2 will come to Wii U this October, Nintendo announced today during its E3 digital event.
In addition to a more firm release window for the game, Nintendo also revealed that the original Bayonetta will be included as part of the package. The first Bayonetta was released for PlayStation 3 and Xbox 360 in 2009.
Nintendo is sweetening the Bayonetta package by adding a few console-exclusive costumes. Players will be able to dress the eponymous witch up like Princess Peach, Link from The Legend of Zelda or Samus Aran from Metroid in the Wii U port of Bayonetta. Some of her hair-based attacks will include Nintendo-themed variations. She'll be able to summon Bowser's foot through a portal, for example.
Bayonetta 2 was announced as a Wii U exclusive by Nintendo in 2012.
by El Chaos » 06 Jul 2014 16:18
Takaaki Yamaguchi wrote:Hello everybody! I’m the lead motion designer for Bayonetta 2, my name is Takaaki Yamaguchi. I’ve been making motion in action games for over ten years now. That fact is starting to make me feel old.
Anyway, let’s talk about what a motion designer does. We discussed this back in our old Bayonetta blogs as well, but basically, we give movement to anything in the game that requires motion. We end up playing an important role in several areas of the game—making sure all the characters don’t look like they’re stumbling around, getting the main character’s controls to feel right, making enemy movement easy to understand, and so on.
Working on a sequel, it was our job to carry over the feel of the motion from the original Bayonetta, and make it even better. For this blog, I’d like to talk specifically about damage motion for enemies. You know, that motion you see when you land a huge deathblow on an enemy and they get knocked back and explode or whatever. You might have never thought that deeply about it, but for an action game, getting the right reaction out of the enemy after you’ve pulled off a killer combo is absolutely critical. Do a slack job and the thrill of battle will turn into a total letdown. Enemy damage motion is something I’ve always regarded as highly important in the games I’ve worked on. I always am asking myself if there’s not something new I can try to create more satisfying combat than before.
My challenge to myself for Bayonetta 2 was to create the right enemy motion for each attack. We had plenty of enemy reactions that would change depending on what attack Bayonetta performed, but I wanted to take this further for Bayonetta 2. It’ll probably be easier to understand if you just see it, so take a look at the videos below.
What’d you think? It’s easy to focus on Bayonetta, but if you watch the enemy in both videos, you’ll notice it plays the same motion for each attack in the first video, while in the second, the enemy’s reaction changes based on the kind of attack being performed.
This is just one example from the game, but each little detail like this I think really added up to make a great feeling game overall. Doing a little research, I realized that the enemies in Bayonetta 2 have an average of 3.5x the number of reactions as those in the original.
Well, I could keep writing and posting videos about how this game feels, but obviously there won’t be any way for you to know until you’ve actually put the controller in your hands and are playing the game yourself. If I’ve driven anyone’s curiosity, please try playing the game after its release.
Until next time!
by simanino » 09 Sep 2014 16:32
Bayonetta will have a Fox McCloud costume in Bayonetta 2, Nintendo announced during its Bayonetta 2 live stream today.
Additionally, the Nintendo costumes added to the Wii U port of the original Bayonetta—including Link, Peach, Daisy, and Samus—will also be available in the sequel.
Nintendo also took the opportunity to detail the game’s “Tag Climax” online co-op mode. It is a separate mode where two players can battle together to bet and earn Halos, which can be used to purchase additional skills for Bayonetta in the single-player story mode. Players will advance through a total of six stages and have the option of increasing their difficulty. So far, Bayonetta and Jeanne were revealed as playable. Today, Nintendo revealed the original Bayonetta‘s Rodin as also playable.
Bayonetta 2 will launch on October 24 in both North America and, as confirmed today, Europe. But in Europe, Nintendo will release three retail versions of the game:
First Print Edition - Bundles disc versions of Bayonetta 2 and the Wii U Bayonetta remake, plus The Art of Bayonetta 2 art book, in special 3D embossed leather-effect packaging that faithfully recreates The Hierarchy of Laguna, the book of angels that documents the angelic foes Bayonetta meets on her adventures, making this a striking edition for devotees of the Umbra Witch.
Special Edition - Bundles disc versions of Bayonetta 2 and Bayonetta together.
Solus Edition - Includes just Bayonetta 2.
by El Chaos » 27 Sep 2014 15:18