Plagiarist Autist wrote:Indeed it would have been, but only for us and that's why none of the people we asked wanted in. Some guy I asked even said he played part of the game and knew he'd be missing out on a lot. So yes if you play with a bunch of people who don't really care on what they're missing out then yes I guess you could go forward but what kind of company would they be on an 75 hour journey? The only way I could be fine as playing as a henchman would be in LAN with a bunch clever people close by who can do things really fast so I wouldn't realize how much I'm missing out on.
THEY ARE MISSING OUT ON NOTHING, ASPIE. THE PLOTS AND DIALOGUE TREES IN WRPGS ARE RETARDED. 99% OF THE PLAYTIME IS TAKEN UP BY COMBAT. IT IS EVEN A POSITIVE THING TO PASS OFF THE ASININE DIALOGUE TO SOMEONE ELSE SO YOU DON'T HAVE TO DEAL WITH IT. IT IS PRECISELY THE PEOPLE WHO THINK THEY WILL BE "MISSING OUT" THAT YOU DON'T WANT IN YOUR TEAM, BECAUSE THEY ARE
RETARDED.
Plagiarist Autist wrote:In the 3 hours I watched I don't even think I heard the guy playing Madora speak once. He probably did and I missed it but yeah they don't talk at all.
Everyone talks all the time. If steven is quieter than most, it's because THAT IS HIS TEMPERAMENT, RETARD, which you would have realized if you had ever had any actual friends. I, however, have had hundreds of friends since my earliest years, and even role-played with multiple groups, so I know better than to have the utterly asinine, utterly fantastical expectation that every single player in a game like this will utter an equal amount of words. I even had players in my RPG days who barely uttered a word throughout a day-long session beyond their "I attack there" moves. But again, I can't expect anyone who doesn't have any real friends to understand this.
Plagiarist Autist wrote:Here's how me and surth played the game for instance: in town we usually split up, gathered information and then related our findings to one another. This is how stunted nerds play. How hardcore patrician jocks play: talk to one guy, complain you're bored and that you should kill stuff while two guys say nothing and the other guy will never even dare say anything that contradicts your course of action.
Contradict what? There are no choices in this game. Whether you talk to the townperson before or after a fight MAKES ZERO DIFFERENCE, RETARD, which you would have known if D:OS was not your first WRPG which you just picked up because of its "hardcore" status.
I repeat: this is a TACTICAL game and your trying to play it as if the dialogues matter only proves how much of a CASUAL AUTIST you are.
Plagiarist Autist wrote:D:OS was designed for two and that's how we played it.
No it wasn't, but you are too much of a casual to realize it, even AFTER you have read all the things I have explained and the pages I have linked. No amount of falsifying reality will change the fact that you played the game in a much inferior way than you could have played it. And you know it. You could clearly see it on our stream. Which is why you are so butthurt about it.
Plagiarist Autist wrote:The fact that it almost takes icy 8 minutes to read a couple of dialogue lines,
Again, zero empathy. Zero understanding of what it means to play with other human beings. I can skim-read BAUDRILLARD, in FRENCH, and STILL understand him; the claim that it takes me 8 minutes to read a couple of lines is absurd. I am merely allowing a few extra seconds after I finish reading to make sure Qpo (who overhears many of the dialogues), and the other guys (if they are inclined to check the chat box) can finish reading too. It's terrible to have the dialogue taken away from you in the middle of reading, and I can't be sure that the others started reading EXACTLY when I did (since I am the one who presses the button to initiate conversation), so what I am doing is merely common courtesy. The alternative, to have everyone yell "I am done" when they are done reading, would be much more annoying, so I go with the extra wait.
It blows my mind that I have to explain this to him.
Plagiarist Autist wrote:Exactly, which is why no one wanted to play pregenerated characters that can't even talk to NPCs. Would that make the two people who are playing as henchmen in your team losers?
DUDE. For FUCK'S sakes. We are talking IF YOU HAVE A CHOICE HERE. In Torment you only roll one character, so all the others are pregenerated. OF COURSE YOU ARE NOT A LOSER FOR NOT ROLLING THE CHARACTERS WHICH THE GAME DOES NOT ALLOW YOU TO ROLL. In D:OS you cannot roll the henchmen, hence there is nothing wrong with not rolling them, SINCE YOU CANNOT ROLL THEM, RETARD.
tl;dr 2 pseudo-hardcore casuals pick up hardcore game because they heard it's hardcore, and don't know shit about the genre so they make some shit up. But the shit they made up is bullshit, so they play the game in a shit manner, and when the real hardcore tells them they are full of shit, they make some more shit up to justify the shit they made up.
And guess what.
The shit they made up will disappear from the interent and be forgotten, because it's shit. And the only comments that will remain and be remembered are those of the person who knows what's up.
Thus it has always been between me and my opponents since the day I started writing about videogames, almost a decade ago to the day, and thus it always will be. Tim Rogers, Brandon Sheffield, Eric-Jon Waugh, and many more like them HAVE ALREADY BEEN FORGOTTEN, and you are not even one-MILLIONTH of the men these people were. At least
they have written stuff that will always remind us of a time, and a place, when we where still young, and ignorant, and innocent.
But not even a single line of yours will be remembered, when all has been said and has been done. Because that's how worthless of a (sub)human being you are.