Moderator: JC Denton
by icycalm » 20 Oct 2014 16:52
by recoil » 20 Oct 2014 20:00
by icycalm » 20 Oct 2014 20:51
by icycalm » 22 Oct 2014 00:50
by icycalm » 22 Oct 2014 04:45
by icycalm » 22 Oct 2014 04:51
by icycalm » 22 Oct 2014 16:11
by icycalm » 22 Oct 2014 16:22
by icycalm » 22 Oct 2014 16:25
by icycalm » 22 Oct 2014 16:40
by recoil » 22 Oct 2014 18:56
icycalm wrote:You also terminated it afterwards, right?
Also, are the instructions easy enough for me to follow? If not, could you edit them to make them comprehensible to someone like me who doesn't know the first thing about these things?
by icycalm » 22 Oct 2014 21:41
by icycalm » 23 Oct 2014 00:12
cynischizm wrote:You guys seriously threw that last game my friend. I was really confused when you called the gg, you had vastly superior numbers (pastats said you had over 1k dox which could have crushed all our bases with ease). A Single push with the forces you had on terra would have wiped us off the map and leaving you with complete control of two launchable planets vs a metal planet I was struggling to hold (nice 1v1 on that planet btw, who was it controlling that base at the start?)
I look forward to playing against you guys again. I'd also like to play alongside you guys at some point if you'd be up for it.
I wrote:You don't seem to have a strong grasp of the wider strategic aspect.
We had no resources to invade your gas giant, and at the rate at which you were mining it, your economy would become orders of magnitude bigger than hours within minutes. Any more playing we could have done would have merely prolonged the inevitable, and that's not an interesting game for anyone to play. We didn't throw that game, we are just not very good in 1v1s and 2v2s that take place in large multi-planet systems. And that's why we were training in them today, trying to improve for our next Clan Wars match. Our strong point is 4v4s on a single giant planet. We usually clean up house in the MP lobby in them.
As for playing against us -- whenever you are up for it. For playing with us, however, you'd have to join our clan. As long as you have a headset w/mic and are willing to pay the join-up fee, you can join whenever you want (more info here: http://steamcommunity.com/groups/insomniacult ).
If you are good at 1v1s (or at least better than us, which shouldn't be hard) we could use your help in our next Clan Wars match, and as it happens we have a spot open for an extra player. But we have to sign you up by the 26th of October, so think about it, if it sounds like something you'd like to do.
I wrote:Oh as for Terra...
New player was turtling there, not giving me enough information on his situation to make a good strategic call. I actually thought he had the entire planet lol. Really bad communication on his part, and really bad strategy for him to not try to expand at all. I explained it to him after the match, and he seems to have understood it.
by Qpo » 20 Nov 2014 23:10
by icycalm » 05 Jan 2015 16:33
by icycalm » 12 Jan 2015 07:08
[RLM] Stuart98 wrote:Build one, maybe even two factories first.
I go with a build order resembling this:
Bot factory (Metal extractor if right next to a metal spot) vehicle factory mex (mex if you didn't grab a mex before your second factory) pgen air factory pgen pgen vehicle factory x3 pgens galore vehicle factories galore.
First two factories should produce a single fabricator and then infinite dox/bolos. At some point queue up a third fabber by control clicking it.
First two fabbers should build metal extractors all around, with one of them building a radar before their second mex (maybe before their first). Third fabber should do nothing but build pgens.
Send in your dox in small groups as early as possible to try and snipe enemy fabbers. Only build one bot factory for the entire game as tanks eat them up.
Keep spamming bolos, infernos, and spinners at a 4:1:1 ratio and sending them in attack waves against the enemy. Maintain a good force of fighters as well and if the enemy has insufficient spinners, bombers.
This should help you win games.
This assumes you're playing skirmish games, you'll have to change this up a bit in galactic war.
Make sure that you're using infinite build, area commands, and area build as these will save a ton of time.
by ChevRage » 13 Jan 2015 17:24
by icycalm » 13 Jan 2015 18:31
by icycalm » 16 Jan 2015 15:18
by Some guy » 16 Jan 2015 18:10
by icycalm » 16 Jan 2015 18:24
by icycalm » 16 Jan 2015 18:28
by recoil » 16 Jan 2015 19:19
icycalm wrote:4. Meanwhile, how do we stop a vehicle group, if they send one at our bases? As long as we know the vehicle group is coming well in advance, we can just switch our bot factories from doxes to boom bots, and have a huge amount of them in short time, which can decimate vehicle groups -- UNLESS these vehicle groups have doxes in front of them. And this is where walls come in.