Moderator: JC Denton
by icycalm » 01 Feb 2008 02:59
by Dale » 01 Feb 2008 06:19
by icycalm » 02 Feb 2008 05:24
by icycalm » 02 Feb 2008 05:32
by Dale » 02 Feb 2008 05:49
by El Chaos » 02 Feb 2009 02:28
by ashn0d » 06 Mar 2009 15:10
by icycalm » 08 Mar 2009 18:50
Recap wrote:Capturas de la versión PS3 a la resolución "nativa" en IGN:
http://media.ps3.ign.com/media/142/14246579/imgs_1.html
Lo entrecomillo porque es difícil saber si hay en realidad escalado por "hardware", dado el infame "anti-aliasing" aplicado (que, es de suponer --y MUY de desear--, será optativo, como en los GGXX). En Type X 2 el juego se ejecutaba en 768 líneas frente a las 720 de estas imágenes. En una rápida comparación [con las capturas de la versión "arcade" vinculadas en un mensaje anterior], parece que la diferencia la han solventado recortando líneas superior e inferiomente, preservando tamaño y relación de aspecto al menos de los personajes.
Cabe preguntarse si el juego podrá configurarse para las 768 líneas (estándar de los televisores modernos, por otro lado) originales o bien será un "scaling" por "hardware" como en los juegos poliginales. Ya lo que harán para los que usen TV de 1080 líneas me da miedo hasta intentar imaginarlo.
by BlackerOmegalon » 08 Mar 2009 19:43
by Recap » 08 Mar 2009 23:23
by icycalm » 09 Mar 2009 00:04
by El Chaos » 09 Mar 2009 00:05
by icycalm » 09 Mar 2009 00:58
by Recap » 09 Mar 2009 01:02
icycalm wrote:The 720p screens are either cropped or scaled. Either way it's unacceptable -- I am not sure which of the two scenarios would be more acceptable to me if I had to choose between them. Hopefully, I won't have to.
So the most important question is whether there is a true 768p mode. There is a good chance that the 768p option will be simply an upscaled mode of the (either cropped or scaled) 720p mode.
The ridiculousness of all this is epic, but what's most amusing this once is that the fault does not lie with Sony and MS, but with Taito and Arc Systems Works, for using the 768p resolution in the arcades in the first place.
the fact that the TypeX² can, supposedly, natively render at 1440p since its architecture is much more PC-like than the home systems).
by icycalm » 09 Mar 2009 01:10
by BlackerOmegalon » 09 Mar 2009 08:21
by Recap » 09 Mar 2009 13:54
BlackerOmegalon wrote:As far as I know, there's no way to get the PS3 to run in 768.
by El Chaos » 09 Mar 2009 16:45
icycalm wrote:Dude, we know the Type X2's specs -- there's no reason to link us to System 16 just for the hell of it. We all know the site's address.
icycalm wrote:There's also no question of power disparity between the Type X2 and the 360/PS3. The latter can certainly run everything the Type X2 can (at least the base model, that most probably Blazblue uses) just as well, if not better. The fact that the Type X2 can render at 1440p natively says nothing -- my Pentium III back in 2000 could go even higher than that, but was obviously several thousand times less powerful than anything on the market today.
by icycalm » 09 Mar 2009 16:50
ChaosAngelZero wrote:While I meant that the TypeX² could render great looking games at that resolution
by Recap » 09 Mar 2009 18:21
ChaosAngelZero wrote:You can look up the various PS3's video output modes here: http://manuals.playstation.net/document ... utput.html
by Recap » 09 Mar 2009 18:32
by icycalm » 09 Mar 2009 19:32
by Recap » 09 Mar 2009 21:35
by Recap » 10 Mar 2009 13:35