Moderator: JC Denton
by zinger » 12 May 2008 21:35
by icycalm » 12 May 2008 22:10
by zinger » 12 May 2008 22:58
icycalm wrote:Now as for the "university textbooks", I admit I am intrigued by those, but whenever I could be bothered enough to read a synopsis or the publisher's description or whatever, they've always seemed too specialized and boring.
by icycalm » 13 May 2008 01:47
zinger wrote:Isn't that the case with 90% of all academic writing though? Most of it is boring as hell to read, since it's all written by nerds on obscure topics in a staggering and complex language. To get such an in-depth perspective can be very satisfying afterwards of course, but you'd want to be assured that the writer knows what he or she is talking about first. But sure, I'd love to see a well-written, all-encompassing, universal study on the history of game design, but that won't surface until there's a well-established and critical videogameology to speak of.
zinger wrote:Oh, and here's an idea for a book: Insomnia - 1000 one-minute game reviews ;)
by icycalm » 13 May 2008 01:55
Dear Alex,
We are coordinating the production of a book on Videogames called Mondo Pixel (you may visit the website at: www.mondo-pixel.com), and we are interested in including articles from other countries. We believe that “Sequel: the Videogame” is an interesting piece and would like to now if we can translate it (all credits, website and author information quoted), and include it in this book. In exchange, we can offer, that once the book is published, you may use one of our articles for publication on your Website. All authors participating in this project are experts on the subject and are well known in Spanish Pop Culture circles (videogame top magazine editors, film directors, literary critics, etc.).
I thank you in advance and hope to here from you soon.
Yours Sincerely,
Álvaro Tébar Less
Editorial Tébar
calle de las Aguas, 4 - 28005 Madrid
Tel: 91 550 02 60 - Fax: 91 550 02 61
atebar@editorialtebar.com
www.editorialtebar.com
Hello Álvaro,
I am flattered by your interest in my article, but I am afraid I can't accept your offer without compensation... I spend a lot of money every month to buy games from Japan for review, and I could use all the help I can get. If you do have a budget to pay the writers who contribute to your book, then let me know and we can talk about it.
Best Regards,
Alex Kierkegaard
Dear Alex
I´m sorry, we don´t have a budget for writers, and this article was not written for us, it was published in your web some months ago. I think it could be an interesting idea to contribute in a book outside you country, it could be useful for your web to be known in Spain and America. Think about it, best regards.
Álvaro Tébar Less
I´m sorry, we don´t have a budget for writers, and this article was not written for us, it was published in your web some months ago.
Oh, really? Thanks for telling me.I think it could be an interesting idea to contribute in a book outside you country, it could be useful for your web to be known in Spain and America.
I have thousands and thousands of readers in Spain and America already :)
Ok, congratulations. Bye
Álvaro Tébar Less
Editorial Tébar
Thank you! Good-bye :(
by zinger » 13 May 2008 10:36
Bigode wrote:There´s Sirlin´s (sirlin.net) "Playing to Win", and "Masters of Doom".
by zinger » 13 May 2008 16:50
Game Developer Research Institute (GDRI), officially established on August 26, 2006, is dedicated to finding out more information about the companies and the people that developed video games. Our specialty is researching contract developers that worked for larger publishers, but usually were not given proper credit.
by new_pornographer » 14 May 2008 09:32
by Molloy » 14 May 2008 11:56
by icycalm » 14 May 2008 13:22
zinger wrote:And yeah, stuff like this: http://gdri.smspower.org/wiki/index.php/Main_Page
by Kuzdu » 16 May 2008 03:24
by Oils » 17 May 2008 06:12
by raphael » 20 May 2008 08:42
zinger wrote:Bigode wrote:There´s Sirlin´s (sirlin.net) "Playing to Win", and "Masters of Doom".
Would you like to elaborate?
by CosMind » 24 May 2008 02:28
Oils wrote:I read The First Quarter about six years ago and it was off the chain. Maybe this book is such common knowledge that it isn't worth mentioning. I thought it was "better" than The Ultimate History of Videogames, but I'm not sure why. Maybe I felt it was more candid.
A word from the author, October 28, 2001
By Steven L. Kent "gamereader" (The GREAT Northwest) - See all my reviews
I want to thank the people who were so kind in their reviews.
The First Quarter has been re-released as The Ultimate History of Video Games by Prima Publishing. This new version of the book includes an additional chapter, a time line, the oft-requested index, additional art, and above all--PROFESSIONAL EDITING.
As stated in many reviews, The First Quarter suffered from my lack of editing skills. I self-published that book. While my writing skills may be questionable, my editing abilities are indisputably bad.
Finally, I want to thank the people who bought my book and read it. I hope you enjoyed it. Thank you for sharing my enthusiasm for video games.
by new_pornographer » 04 Aug 2008 18:42
by new_pornographer » 05 Aug 2008 06:50
by icycalm » 05 Aug 2008 17:00
Arcade Mania is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games.
by icycalm » 15 Sep 2008 22:41
Jason Rutter maintains what I find to be one of the most comprehensive bibliographies of game literature to date, and it's updated frequently.
Found 2594 results
by icycalm » 15 Jul 2010 23:47
by starkidaway » 17 Jan 2011 15:22
by icycalm » 17 Jan 2011 16:16
by icycalm » 18 Apr 2012 15:38
Margalis wrote:Most academic-style game design writing is just not good. That doesn't mean academic writing about games has to be bad, but adopting academic affectations doesn't make something "adult", sophisticated or worthwhile either. Some academic fields (I won't name names) are awash in academic-styled garbage.
"Rules of Play" is not something I've read but paging through it on Amazon it looks ridiculous, even before you realize that the author is the guy behind "Top Chef: The Game". On page 75 the book is still concerned with defining what a "game" is and presents EIGHT different definitions and a chart comparing them. Get real.