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[AC] Pong

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[AC] Pong

Unread postby icycalm » 16 May 2012 13:56

http://forums.tigsource.com/index.php?t ... #msg734204

Derek Yu wrote:I dunno if you're really learning as much about game design so much as figuring out what icycalm likes


That comment is hilarious, especially considering who it's coming from. Monkeys on typewriters, etc. But he failed to understand the "Basic Instincts" essay, among others. You'll understand when you read the article.
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Unread postby icycalm » 16 May 2012 14:46

In short, I am making theory from myself, from my instincts (where else would I be making theory from!) -- OF COURSE all the game design advice you'll get from me is "what icycalm likes".
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Unread postby icycalm » 16 May 2012 14:51

But you don't have to listen to me. You can take every other "theorist"'s or wannabe theorist's advice. In short: "different strokes for different folks".

Only this is not really a theory but a banal truism. So you don't really need anyone to tell it to you, and certainly not over the course of several hundred pages.
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