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[WIIU] Bayonetta 2

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[WIIU] Bayonetta 2

Unread postby ingolfr » 13 Sep 2012 16:08

Debut trailer: http://www.youtube.com/watch?v=hirJAOc2D3k

Announced as a Wii U exclusive and directed by Hideki Kamiya.
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Unread postby kini » 13 Sep 2012 17:14

At the end of the trailer Yusuke Hashimoto is credited as the director and Kamiya as a supervisor.
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Unread postby icycalm » 15 Sep 2012 18:25

8cys9.jpg
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Unread postby icycalm » 23 Jan 2013 17:05

Very nice development video: http://www.youtube.com/watch?v=MQrTZei3tc8

Makes the game look really exciting.
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Unread postby shubn » 11 Jun 2013 16:24

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Unread postby icycalm » 11 Jun 2013 19:18

Wow. And what a cool makeover for Bayonetta. This is what DMC would have turned into by now if Capcom had had more sense. I'd buy five Wii Us to play this.
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Unread postby Breadcultist » 11 Jun 2013 21:06

http://www.polygon.com/2013/6/11/441971 ... layer-mode

Kamiya told an audience at E3: "Bayonetta was designed as a single-player experience, but it also has two-player and we'll have more to say about that later."


http://nintendoeverything.com/124650/ba ... reenshots/

WiiU_Bayonetta2_scrn05_E3.jpg

WiiU_Bayonetta2_scrn06_E3.jpg

WiiU_Bayonetta2_scrn09_E3.jpg
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Unread postby icycalm » 11 Jun 2013 21:41

Sounds like some lame extra mode to me.
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Unread postby El Chaos » 12 Jun 2013 01:20

Here's Inaba commenting on some aspects of the game, like the new Umbran Climax skill:
http://www.youtube.com/watch?v=9WSUd_aFqng
Last edited by El Chaos on 15 Feb 2014 16:36, edited 1 time in total.
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Unread postby cr.hogire » 14 Feb 2014 01:59

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Unread postby El Chaos » 10 Jun 2014 21:38

E3 2014 trailer: https://www.youtube.com/watch?v=DvP4EFjagfU

It'll include a port of the original Bayonetta.
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Unread postby icycalm » 10 Jun 2014 21:55

The trailer makes it look like a boss fest. It'll obviously not be one, but that's what the trailer makes it look like. Funnily, it reminds me of how DMC2 looked in trailers before release. The bosses at least look more varied and interesting than the rather inbred ones I've seen so far in Bayo1 (I think I am about halfway through it...)

Also, need to mention that Bayonetta still looks pretty, but not as pretty as with long hair, and her sidekick from the previous trailer is a terrible design -- I hope I can avoid playing as him. Finally, Peach, Link and Samus in Bayo1 look ridiculous.

But as far as graphics tech and art direction go, this shits all over Devil's Third, as did the original.

Coming out October: http://www.polygon.com/2014/6/10/579590 ... tta-remake

Michael McWhertor wrote:Platinum Games' witch 'em up action game Bayonetta 2 will come to Wii U this October, Nintendo announced today during its E3 digital event.

In addition to a more firm release window for the game, Nintendo also revealed that the original Bayonetta will be included as part of the package. The first Bayonetta was released for PlayStation 3 and Xbox 360 in 2009.

Nintendo is sweetening the Bayonetta package by adding a few console-exclusive costumes. Players will be able to dress the eponymous witch up like Princess Peach, Link from The Legend of Zelda or Samus Aran from Metroid in the Wii U port of Bayonetta. Some of her hair-based attacks will include Nintendo-themed variations. She'll be able to summon Bowser's foot through a portal, for example.

Bayonetta 2 was announced as a Wii U exclusive by Nintendo in 2012.


Best October ever in the history of videogames. I'll be sure to finish the original before then.
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Unread postby El Chaos » 06 Jul 2014 16:18

http://platinumgames.com/2014/07/04/fig ... ge-motion/

Takaaki Yamaguchi wrote:Hello everybody! I’m the lead motion designer for Bayonetta 2, my name is Takaaki Yamaguchi. I’ve been making motion in action games for over ten years now. That fact is starting to make me feel old.

Anyway, let’s talk about what a motion designer does. We discussed this back in our old Bayonetta blogs as well, but basically, we give movement to anything in the game that requires motion. We end up playing an important role in several areas of the game—making sure all the characters don’t look like they’re stumbling around, getting the main character’s controls to feel right, making enemy movement easy to understand, and so on.

Working on a sequel, it was our job to carry over the feel of the motion from the original Bayonetta, and make it even better. For this blog, I’d like to talk specifically about damage motion for enemies. You know, that motion you see when you land a huge deathblow on an enemy and they get knocked back and explode or whatever. You might have never thought that deeply about it, but for an action game, getting the right reaction out of the enemy after you’ve pulled off a killer combo is absolutely critical. Do a slack job and the thrill of battle will turn into a total letdown. Enemy damage motion is something I’ve always regarded as highly important in the games I’ve worked on. I always am asking myself if there’s not something new I can try to create more satisfying combat than before.

My challenge to myself for Bayonetta 2 was to create the right enemy motion for each attack. We had plenty of enemy reactions that would change depending on what attack Bayonetta performed, but I wanted to take this further for Bayonetta 2. It’ll probably be easier to understand if you just see it, so take a look at the videos below.

What’d you think? It’s easy to focus on Bayonetta, but if you watch the enemy in both videos, you’ll notice it plays the same motion for each attack in the first video, while in the second, the enemy’s reaction changes based on the kind of attack being performed.

This is just one example from the game, but each little detail like this I think really added up to make a great feeling game overall. Doing a little research, I realized that the enemies in Bayonetta 2 have an average of 3.5x the number of reactions as those in the original.

Well, I could keep writing and posting videos about how this game feels, but obviously there won’t be any way for you to know until you’ve actually put the controller in your hands and are playing the game yourself. If I’ve driven anyone’s curiosity, please try playing the game after its release.

Until next time!


You can also find a demo video of the two-player mode, Tag Climax, at the game's official site: http://bayonetta2.nintendo.com/

And the game's release date in Japan is September 20: http://www.nintendo.co.jp/wiiu/aquj/
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Unread postby shubn » 24 Jul 2014 20:12

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Unread postby movie » 18 Aug 2014 03:45

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Unread postby El Chaos » 05 Sep 2014 22:57

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Unread postby simanino » 09 Sep 2014 16:32

New info, screenshots and trailer, all released on the 4th:

Bayonetta-2_2014_09-04-14_005.jpg


Bayonetta-2_2014_09-04-14_007.jpg


Bayonetta-2_2014_09-04-14_009.jpg


Bayonetta-2_2014_09-04-14_010.jpg


Bayonetta-2_2014_09-04-14_012.jpg


http://gematsu.com/2014/09/bayonetta-2- ... ew-trailer

Bayonetta will have a Fox McCloud costume in Bayonetta 2, Nintendo announced during its Bayonetta 2 live stream today.

Additionally, the Nintendo costumes added to the Wii U port of the original Bayonetta—including Link, Peach, Daisy, and Samus—will also be available in the sequel.

Nintendo also took the opportunity to detail the game’s “Tag Climax” online co-op mode. It is a separate mode where two players can battle together to bet and earn Halos, which can be used to purchase additional skills for Bayonetta in the single-player story mode. Players will advance through a total of six stages and have the option of increasing their difficulty. So far, Bayonetta and Jeanne were revealed as playable. Today, Nintendo revealed the original Bayonetta‘s Rodin as also playable.

Bayonetta 2 will launch on October 24 in both North America and, as confirmed today, Europe. But in Europe, Nintendo will release three retail versions of the game:

First Print Edition - Bundles disc versions of Bayonetta 2 and the Wii U Bayonetta remake, plus The Art of Bayonetta 2 art book, in special 3D embossed leather-effect packaging that faithfully recreates The Hierarchy of Laguna, the book of angels that documents the angelic foes Bayonetta meets on her adventures, making this a striking edition for devotees of the Umbra Witch.

Special Edition - Bundles disc versions of Bayonetta 2 and Bayonetta together.

Solus Edition - Includes just Bayonetta 2.


Trailer: https://www.youtube.com/watch?v=0phuu6KkTMM
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Unread postby El Chaos » 27 Sep 2014 15:18

More footage from the PlatinumGames' Night fan event:
https://www.youtube.com/watch?v=xCIS5O_tueY

Curiously, since the Bayonetta 2 Direct at least, the game's producer is now Akiko Kuroda. Wonder where did Atsushi Inaba go?
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Unread postby ksevcov » 25 Nov 2014 06:57

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