Dragon Age: Inquisition

Games

[PC] [PS4] [ONE] [360] [PS3] Dragon Age: Inquisition

Moderator: JC Denton

[PC] [PS4] [ONE] [360] [PS3] Dragon Age: Inquisition

Unread postby NeoKubrick » 27 Jan 2013 20:23

http://dragonage.bioware.com/inquisition/

da3_concept_1.jpg

DA3_Concept_2.jpg

DA3_Concept_3.jpg


http://en.wikipedia.org/wiki/Dragon_Age ... nquisition

BioWare is planning on fusing elements of both earlier games in the series, Dragon Age: Origins and Dragon Age II, into the creation of Dragon Age III.

Combat is also expected to differ somewhat from its predecessors and focus more on a player's ability to prepare, position, and form a cohesive team with his or her party members, requiring fewer repetitive finger strikes but better thinking.

Customization is said to be expanded in the next game. The developers addressed mainly how equipment would be handled with party members. They described a situation in which the player found a breastplate and decided to give it to a party member. Depending upon which party member received it, the breastplate would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining his or her identity. It was also hinted that armor customization will go as far as altering its color and pattern.

Ray Muzyka, BioWare's ex CEO, said in an interview with Wired.com that Dragon Age III would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II.

Laidlaw also confirmed the ability for players to import their save files from the first two games into Dragon Age III to shore up world consistency.[12] In addition the developers vowed to their fans that, compared to its predecessors, the decisions they made throughout the series will have a greater impact on the story and that the player will be given more control over their gaming experience.
User avatar
NeoKubrick
 
Joined: 06 Nov 2008 14:25

Unread postby dinopoke » 19 Apr 2013 06:12

https://twitter.com/AarynFlynn/status/3 ... 2807068672

28-03-2013-12-27-51.jpg
28-03-2013-12-27-51.jpg (41.77 KiB) Viewed 20249 times
User avatar
dinopoke
 
Joined: 09 Mar 2011 08:14
Location: Sydney, Australia

Unread postby prfirm » 11 Jun 2013 00:42

Trailer: http://www.youtube.com/watch?v=rh8v3Et4tGE

http://www.gamebanshee.com/news/111624- ... shown.html

People that were expecting to get a better insight into the direction of the new Dragon Age: Inqusition (the numbers has been dropped from the title, apparently) at this year's EA E3 conference will be disappointed, as the trailer that was just shown only shows some cinematics and a few appearance from characters from the earlier games, such as Morrigan from Dragon Age: Origins and Varric from Dragon Age II.

The only, extremely vague gameplay information coming from BioWare's Aaryn Flynn were that the game would feature a "vast, open world" and that, you guessed it, your choices will have consequences that will be felt around the world. Make of that what you will.

In terms of platforms, the game will come to PlayStation 3, Xbox 360, PC, PlayStation 4 and Xbox One in the Fall of 2014. That encompasses pretty much every single non-portable platform between this and the next generation with the exception of the Wii U.
User avatar
prfirm
 
Joined: 16 Aug 2012 21:40
Location: Moscow, Russia

Unread postby movie » 12 Aug 2013 02:37

http://www.gameinformer.com/b/news/arch ... -6119.aspx

daifullcover.jpg


The third installment of the Dragon Age franchise casts players as the head of the Inquisition, a recently resurrected organization charged with rooting out corruption and evil in the land of Thedas. As the game begins, the Inquisition has plenty to investigate. War, scheming, and political strife have left the major power groups in the Dragon Age universe unable to operate effectively, which is a problem when a hole opens in the sky and demons begin pouring out. Players must fight back against the demonic threat while exploring a vast world and consolidating power for the growing Inquisition. Large and varied environments, customizable armor, and the return of multiple player races are just a few of the ways BioWare is addressing feedback from previous titles in order to shape a new future for the franchise.


http://www.gameinformer.com/b/features/ ... reens.aspx

daionlinescreen1_W.jpg

This shot shows three confirmed party members. Varric (left) and Cassandra (center) both played key roles in Dragon Age II. Vivienne (right) is a new ally; she is a mage from Orlais, and helps players put a face on the conflict between the Templars and the mages.


daionlinescreen2_W.jpg

Here we see a qunari standing before a ruined stronghold. Qunari are not confirmed to be a playable race, but the other three that were available in Origins – human, elf, and dwarf – are definitely options in Inquisition.


Creative Director Mike Laidlaw and Executive Producer Mark Darrah talk about the story and development of the game: http://www.youtube.com/watch?v=4-mKtib9eYA
User avatar
movie
 
Joined: 28 Nov 2009 11:54

Unread postby Heell » 19 Aug 2013 09:51

User avatar
Heell
 
Joined: 07 Jan 2012 19:50
Location: Sweden

Unread postby infernovia » 22 Aug 2013 03:03

User avatar
infernovia
 
Joined: 21 Apr 2009 19:37
Location: Wisconsin, US

Unread postby infernovia » 22 Apr 2014 19:18

User avatar
infernovia
 
Joined: 21 Apr 2009 19:37
Location: Wisconsin, US

Unread postby shubn » 13 May 2014 18:52

DAI01.jpg

DAI02.jpg

DAI03.jpg

DAI04.jpg

DAI05.jpg

DAI06.jpg

DAI07.jpg

DAI08.jpg

DAI09.jpg

DAI10.jpg

DAI11.jpg
User avatar
shubn
 
Joined: 10 Jan 2012 03:17
Location: France

Unread postby movie » 11 Jun 2014 03:41

User avatar
movie
 
Joined: 28 Nov 2009 11:54

Unread postby movie » 18 Jun 2014 03:21

User avatar
movie
 
Joined: 28 Nov 2009 11:54

Unread postby Masahiro9891 » 26 Jul 2014 10:44

User avatar
Masahiro9891
Insomnia Staff
 
Joined: 04 Jul 2009 06:11
Location: Louisiana, United States

Unread postby Qpo » 02 Sep 2014 10:25

First look at PC UI:

1409349962-dragon-age-inquisition-pc-ui.jpg


In other news:

http://www.allgamesbeta.com/2014/08/dra ... co-op.html

Dragon Age: Inquisition Multiplayer FAQ

• Will Dragon Age: Inquisition have multiplayer?

Yes, the multiplayer mode in Dragon Age: Inquisition will feature action-packed, four-player cooperative quests separate from the single-player open-world story.

• What does the multiplayer in Dragon Age: Inquisition include?

Dragon Age multiplayer is an action-packed dungeon-crawling four-player co-op experience that lets gamers play with their friends for the first time in the Dragon Age franchise.

Following the success of Mass Effect 3's multiplayer mode, Dragon Age multiplayer includes fast-paced matches requiring strategic team gameplay while adding Inquisition's tactical class combat and extensive loot and crafting systems.

• Was multiplayer (MP) mode created by the same team that made single-player (SP)?

MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game.

• Will playing MP be required to get the full-game experience?

No. The SP campaign is separate from MP. In SP, you have the support of three specialists who can send agents to missions. MP characters are agents. At the start of a MP mission, you will hear one of the specialists explaining the goal of your mission.

• Is MP going to affect my endings in SP?

No. Absolutely not. Our goal with Dragon Age multiplayer is not to affect your SP campaign. We simply want to give our fans the chance to play with their friends for the first time in the Dragon Age universe.

• Will MP have in-game purchases?

Yes. Platinum is the name of the currency that you can buy with money. Our philosophy for MP—and we are adamant about it—is that you can buy anything with gold coins, which is the currency you get from dungeon-crawling. There will be no pay wall.

• Why did you decide to add MP?

We wanted to give Dragon Age fans the opportunity to play with their friends for the first time in the franchise.

• There was a leak of DAI achievements with exclusive MP achievements. Is that the case?

There will be no exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve engagement. We will have a full challenge system implemented at launch, letting you pursue and track dozens of different challenges. Completing a challenge may also give you a reward. The challenge system will also be used to implement weekly operations. Every week, we will launch a new operation. Complete the operation, and you will receive a reward.

• Will people who pay to get that extra edge online?

First and foremost, our goal is to make a fun dungeon-crawling experience that you can play with your friends. There will be no pay walls in Dragon Age multiplayer. Everything is accessible with gold coins. You can use premium currency, but you don't have to.

• How long has your team been working on MP?

Over two years. After Mass Effect 3 MP's success, we created a special team with veterans from the Dragon Age and Mass Effect franchises. Our lead MP designer and lead online programmer have been on the Dragon Age franchise since Dragon Age: Origins. The addition of designers, programmers, artists, audio, QA, and production from Mass Effect 3 MP will help us ship a really fun co-op game that suits our franchise.

• Why four-player co-op instead of a full MP campaign?

In Dragon Age: Inquisition, we wanted to focus on five key aspects: Open World, Story, Characters, Visuals, and Inquisition. We also have a new engine (Frostbite 3), and we had to create many new tools to support the huge amount of cinematics and localization that a BioWare title requires. A full MP campaign would have been another layer of complexity, and we decided it wasn't the right time for the franchise to take on that feature.

• How is crafting different between SP and MP?

Dragon Age multiplayer is about mastering the fight with friends in a party-based adventure, and crafting is a key element of progression. Through crafting, you will be able to create new items that will make you better at fighting. There is some overlap between SP and MP recipes, and some are exclusive to one mode or the other. Crafting also lets you create new armors. If you craft a set of Alchemist Armor, you unlock that character, who can then open up a lot of possibilities on MP missions. You can also craft new armors for characters you already own. They will give your character a new special look but no extra stats. In SP you gather materials through exploration. In MP you salvage items to get them.

• What kind of loot can I get in a dungeon?

You will find gold coins and items (not potions), and at the end of a mission, you can use gold coins to buy chests. They will contain a variety of different items (weapons, weapon mods, potions, runes, armor, etc.). We are developing Dragon Age multiplayer with quick engagement in mind. We want it to be easy to play a round, acquire new loot, and jump back into the action. Now that you have new cool weapons and armor, why wouldn't you try another mission?

• Is any sort of app planned for Dragon Age multiplayer?

BioWare understands that players can expend a lot of time going through their inventory and crafting new items. We also understand that when you are online with your friends, you want to get into action quickly. With these needs in mind, we developed the Inquisition HQ. There, you will be able to access all of your MP characters and their inventory. You will be able to change your loadout, salvage items, and craft new items. You can do all that on the go because it will run on PCs, tablets, and smartphones. We will give more details about Inquisition HQ in the following months.

• Do I get to transfer items from SP to MP? Or vice versa?

In Dragon Age: Inquisition, you are in charge of the Inquisition, and in Dragon Age multiplayer, you control a few agents of the Inquisition. There is no connection between SP items and MP items on purpose. We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP. If you play Dragon Age multiplayer, you will learn how each class plays a different role in combat, how different skills work, and how your party composition can give you a tactical advantage on the battlefield. This knowledge is transferable to SP, but items are not.

• How do I unlock new characters?

In Dragon Age multiplayer, changing the party composition with new characters can be the difference between failing and succeeding. You can unlock new characters by crafting their armor. Crafting materials are acquired by salvaging items such as weapons and weapon mods. You may also get a new armor in a chest that you can buy with gold coins. Getting a new character is definitely a goal to be pursued on Dragon Age multiplayer.

• How many MP characters will be available at launch?

Twelve characters, four for each class (warrior, rogue, and mage), will be available at launch. Characters from the same class can be very different. For example, let's take a Legionnaire and a Reaver. A Legionnaire can handle a weapon and shield and plays the role of a classic tank. Generating aggro and soaking up damage are his main role in a party. The Reaver is a two-handed warrior who focuses more on dealing damage and generating aggro, and her skills can buff herself or the entire party. The Legionnaire and the Reaver are both warriors, but depending on your party composition and your style, one may be more suitable than the other.

• Can I trade items?

No. Dragon Age multiplayer won't have an auction house or another system to transfer items between players. If you are unhappy with an item, you can salvage it and get crafting materials. Better weapons give better crafting materials. You can use these materials craft new items in-game or at your Inquisition HQ.

• What is the level cap for MP?

The level cap for Dragon Age multiplayer is 20. Once you hit level 20, you can promote your character, which will give you an extra attribute point for your MP characters. Promoting a character will also give you more Prestige points for the leaderboards.

• Are you going to release new characters?

Dragon Age multiplayer will launch with 12 MP characters, and we will release new characters after launch.


Multiplayer Footage Trailer: https://www.youtube.com/watch?v=BnBwrm2Tkdc
User avatar
Qpo
 
Joined: 16 May 2010 23:07
Location: Sweden

Unread postby Some guy » 15 Oct 2014 17:04

"The Hero of Thedas" story trailer: https://www.youtube.com/watch?v=_H941tVOF68
User avatar
Some guy
 
Joined: 24 Nov 2010 14:21
Location: UK

Unread postby movie » 10 Nov 2014 01:09

User avatar
movie
 
Joined: 28 Nov 2009 11:54


Return to Games