Moderator: JC Denton
by Morzas » 25 Apr 2008 04:23
by walrusdawg » 25 Apr 2008 05:49
by Jedah » 25 Apr 2008 10:59
by Demaar » 25 Apr 2008 12:51
by DaleNixon » 25 Apr 2008 13:48
by icycalm » 25 Apr 2008 14:26
Morzas wrote:Interesting article. It made me think about something that's been in the back of my mind for a while, which is this question: Why the fuck are normal people supposed to care about these sales charts? I never a buy a game based on how well it sold.
Demaar wrote:Honestly, I don't get why people that aren't either analysts or investors care about sales numbers at all either. OK sure, you wanna see if your new favourite got the recognition you think it deserves, but beyond that... why care about the top 10 (or 20, or whatever).
Morzas wrote:Also, you talk about casual/app games 'keeping real games off the charts', which seemed a bit odd to me because it seemed to imply that these non-games are in competition with real games.
Jedah wrote:There's not a single businessman owning some kind of game press related company, who has the balls to let his editors choose the games they cover. It's the hard truth for every market, not only games.
Cahiers du cinéma (Notebooks on Cinema; ISSN 0008-011X) is an influential French film magazine founded in 1951 by André Bazin, Jacques Doniol-Valcroze, and Joseph-Marie Lo Duca. It developed from the earlier magazine Revue du Cinéma (Review of the Cinema) involving members of two Paris film clubs — Objectif 49 (Objective 49) (Robert Bresson, Jean Cocteau and Alexandre Astruc, among others) and Ciné-Club du Quartier Latin (Cinema Club of the Latin Quarter). Initially edited by Éric Rohmer (Maurice Scherer), it included amongst its writers Jacques Rivette, Jean-Luc Godard, Claude Chabrol, and François Truffaut.
Cahiers re-invented the basic tenets of film criticism and theory. A 1954 article by Truffaut attacked La qualité française (the "Tradition of French Quality") and was the manifesto for the auteur theory — resulting in the re-evaluation of Hollywood films and directors such as Alfred Hitchcock, Howard Hawks, Robert Aldrich, Nicholas Ray, Fritz Lang, and Anthony Mann. Cahiers du Cinema authors also championed the work of directors Jean Renoir, Roberto Rossellini, Kenji Mizoguchi, Max Ophüls, and Jean Cocteau, by centering their critical evaluations on a film's mise en scène. The magazine also was essential to the creation of the Nouvelle Vague, or New Wave, of French cinema, which centered on films directed by Cahiers authors such as Godard and Truffaut.
walrusdawg wrote:Does this whole issue with "non-games" have anything to do with the video game news racket that was discussed at length in a previous article? As in: "Hey, cover our bullshit software in your game news or forget about any more exclusives."
Or maybe these people just can't comprehend that something that is not a video game would be released on a "video game console". Seeing these "appz" on the DS(the worst offender) tricks and confuses people. PC game magazines never would review something like Excel because home computers early on were presented as multi-taskers
by icycalm » 25 Apr 2008 15:03
DaleNixon wrote:And fuck Exxon for making my dad fire his best friend then firing him as soon as that was done. Now that's a legitimate reason to hate a company!
by Basil_Pesto » 25 Apr 2008 17:30
icycalm wrote:Any way you look at it, it is a ridiculous business, and proof that none of these people take their work and their publications seriously. On the one hand they are constantly whining and begging everyone to take them seriously (games are art, etc.) -- yet never realizing that if you don't first take YOURSELF seriously, you can never expect anyone else to do so.
by icycalm » 25 Apr 2008 18:08
Basil_Pesto wrote:While I agree that a few gross websites grab greedily at every title that passes their way
Basil_Pesto wrote:I have found plenty of UK magazines that do not follow this 'content greed', rather focusing on informing and entertaining their audience.
Basil_Pesto wrote:Take NGamer - a Brit Nintendo magazine - they find plenty of time for the casual market, not because it represents cutting edge gaming or 'that wot sells', but because it makes for an entertaining subject matter.
Basil_Pesto wrote:In an age when people are questioning the point of print journalism
Basil_Pesto wrote:they are asking for your money in exchange for intelligent, game-related amusement.
Basil_Pesto wrote:Whatever your thoughts on casual games, their sheer oddness is fascinating stuff.
Basil_Pesto wrote:For you to overlook this facet of casual games coverage, only to praise the fascination of chart-watching seems slightly at odds with itself.
Basil_Pesto wrote:Game mags offer discussion - sure they can discuss guns, babes and fast cars, but why would they when giggling Japanese professors and wobbling balance shenanigans are staring them in the face?
Basil_Pesto wrote:I am an admirer of your writing style and find your comprehensive take on the gaming scene to be most refreshing, but feel this is the first subject matter on which you have seriously missed the mark.
by Demaar » 26 Apr 2008 04:29
Well, that's kinda what I meant. I'm more against the parading around of sales chart like every body cares. I mean, I do like to know what's happening, but I usually go to dedicated sites to find out that information. I don't really want to know how random idiot #2857290 thinks Wii Play selling 279 bajillion copies means the end of MS/Sony. Though thinking about it, I'm guilty of commenting on those threads sometime ("Damn, GT5 prologue is selling insanely well, Sony needs to hurry the real deal up.."), lol hypocrisy!icycalm wrote:Like I said, I find sales charts interesting. If you don't find them interesting, fair enough -- don't look at them. The reason for this backlash against sales charts is that all the fucking bastard websites devote huge fucking posts or articles to talk about them. "Call of Duty 4 sold 11 squillion copies!", all the frontpages of all the retard sites are screaming every week. If they were doing it tastefully, by simply having a little chart on the sidebar of their frontpage every now and then, as Ebert sometimes does for example, there would be no backlash..
by Jedah » 26 Apr 2008 08:35
by HeavyElectricity » 26 Apr 2008 11:16
by icycalm » 27 Apr 2008 15:22
by icycalm » 01 May 2008 02:14
by JoshF » 01 May 2008 02:30
by HeavyElectricity » 01 May 2008 03:09
by icycalm » 01 May 2008 13:32
HeavyElectricity wrote:especially when said preferences are made with knowledge acquired in a sustaining market, and when said preferences are made without an understanding of the industry as it is with and without Nintendo today."
by new_pornographer » 01 May 2008 14:14
by icycalm » 01 May 2008 17:40
bashcraft wrote:I quite like Kierkegaard and appreciate what he does with Insomnia, which has a very strong focus on Japanese games and developers I love like Cave.
Bichatse wrote:(...of course, half these charts aren't called "DS Game Chart" but "DS Software Chart", so arguably the point is already moot. But perhaps we need subset charts just for games software?)
by new_pornographer » 01 May 2008 21:40
by icycalm » 01 May 2008 22:17
Now this is bullet hell. Here's a superplay clip of the Cave shooter MushiHimeSama's last boss. To put it nicely: it's fucking insane. Brian Ashcraft
Chris Kohler wrote:The problem with shooters is the same as with fighting games. As the target audience learns the patterns and tricks to beat the older titles, the new ones will come out offering more complex and difficult gameplay. We're now at a point in shooters where if you haven't devoted every day of your life to playing them, you're screwed. Fighters, too, largely demand such controller movements and rapid button pressing that turns off the newcomer. It's no wonder the "hardcore" genres are dying off -- there needs to be some level of accessibility to them to avoid scaring people off.
by Tain » 02 May 2008 06:05
by icycalm » 03 May 2008 00:04
by icycalm » 25 Apr 2009 16:39
The way I see it:
1) None of the "new gamers" that Nintendo's courting with the Wii and DS are coming out of the "hardcore" market, so companies wishing to publish those sorts of games aren't exactly losing custom.
2) The kinds of companies that quit development of their hardcore game to throw money into easy Wii and DS shovelware were probably fad-chasing time-wasters anyway. It's no great loss when SkullX Crates and Pipes 2: The Xtreme Sneakening is cancelled for David Davis' Uphill Mine Kart Challenge.
by Muzozavr » 25 Apr 2009 22:21
Nintendo is working on a gameplay system meant to ease the pain of completing a difficult game, without watering it down so much that it turns hardcore gamers off.
The new system, described in a patent filed by Nintendo Creative Director Shigeru Miyamoto on June 30, 2008, but made public today, looks to solve the issue of casual gamers losing interest in a game before they complete it, while still maintaining the interest of hardcore gamers.
The solution would turn a game into a full-length cut scene of sorts, allowing players to jump into and out of the action whenever they wanted.