by Recap » 04 May 2008 22:22
Nicholson seems to miss that his "puzzle" is more of a global issue than a Japanese-only one. He'd love what we do here in Spain...
Anyway. My point regarding this subject has always been beyond the origin thing. This industry is way different to that of the movies. The truth is that, historically, there have never been "per-region versions" of a game if we attend to technical and authorship reasons, despite how much the Western media (especially the US one, of course) love to believe the opposite (they're Americans, after all).
Indeed, they are just different "games", even if they share the very same title.
There are lots of examples which make this quite evident -- Ranma 1/2: Chounai Gekitouhen / Street Combat, Magical Flying Hat no Buttobi Turbo! Daibouken / Decapattack, Black Dragon / Black Tiger, etc, etc. Though, actually, it doesn't matter at the end how much the game is changed for a different country; the truth is that they're different products for different systems / consoles made by different people with usually no relation with the original authors.
It's a very important issue, I believe. I know that globalization is changing this, and that indeed today we CAN talk about different "versions" of a game, given that the devs are involved in all of them, but this is just "modern industry" and still a non-generalized phenomenon. Addressing this is essential gaming education. It can help to make people realize the meaning of "authorship" and the difference between "original" and "derivative" [products]. That the video-game deserves much more respect than that from the Western publishers, which, after more than 20 years, are still missing the point.