40K10 Battle Honours (ysignal vs. Some guy) by Battlegrounds on 03 Feb 2026 18:44

CULT|icycalm
>Run Warhammer 40,000


Battlegrounds
Warhammer 40,000 Start Screen
https://www.youtube.com/watch?v=FCZ0PQq3wqg
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CULT|icycalm
>Start


Battlegrounds
IN THE GRIM DARKNESS OF THE FAR FUTURE, THERE IS ONLY WAR
In the 41st Millennium, warring factions from ancient civilisations and upstart empires fight endless battles across innumerable worlds. Humanity stands alone, beset on all sides by the heretic, the mutant, and the alien. There is no mercy. There is no respite. Prepare yourself for battle.



CULT|icycalm
>Play Battle Honours


Battlegrounds
In the path of the Tyranid Hive Fleets invading Segmentum Pacificus, a lone Space Marine's spacecraft has been boarded by alien monstrosities. Out of ammunition, the Space Marine must destroy in close combat the Hive Node guiding the Tyranids while under continual attack from them!

First Encounter | Tyranids Combat Music
https://www.youtube.com/watch?v=d1rZCMQfRws
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CULT|icycalm
@CULT|Some guy You need to declare where you want your first Termagant: top side or left side. Check the thread for the rules. This particular decision has no tactical significance however, because the positions are symmetrical. If you get a second Termagant and ysignal has moved, that will be a tactical choice.

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CULT|Some guy
Top side.



Cult Fleet by Some guy on 31 Jan 2026 14:47

I bought a Mirai Pulse with aUEC.



Warhammer 40,000 by icycalm on 31 Jan 2026 09:41

11th Edition Announcement is COMING! Rumours & Reveal shows!
https://www.youtube.com/watch?v=8KWjETrm2rw

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Chapter Master Valrak wrote:
11th Edition announcement is coming soon, leading up to this we are going to get a bunch of reveals of new models. On top of that Games Workshop are going to UKGE... this is big!


Very exciting, and now that we have finished the first 10th Edition mission perhaps some people will be motivated to keep going so we can reach Season 11 perhaps before the end of the year? Or early next year?



Cult Fleet by shubn on 30 Jan 2026 15:23

I melted my Starlancer MAX and bought a Hermes with the store credit. I like the MAX, but I can always apply my CCU chain for it if I want it back. Plus, both Starlancers can be bought in-game now.

I've also acquired the following from Wikelo:

Aegis Sabre Peregrine Wikelo Speedy Special
Aopoa Nox Wikelo Special
Drake Golem Wikelo Work Special
Kruger L-21 Wolf Wikelo Sneak Special
Mirai Pulse Wikelo Special



Scheduling by icycalm on 29 Jan 2026 16:04

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We're playing Clearing The Air starting this Saturday, January 31 @ 10 PM UTC and continuing through the weekend. Why start at 10 instead of our usual 2-3 PM? Because we used to alternate between the two times to accommodate both Americans and Australasians, and I reckon it's time to get back to doing that. Plus, my bandwidth is throttled in the daytime because I am relying on cell coverage in a small town, so I probably wouldn't be able to play at 2-3 PM whereas I'll be guaranteed to play late at night. Next Saturday we start at 2 PM, so if 10 PM isn't good for you, join us next weekend. And don't miss the Clearing The Air Briefing! It also helps to read the FAQ linked in that thread's OP.

Let's get the job done, contractors O7.


P.S. You can join in anytime after 10 PM UTC, that's just our official start time, and the leaders will all be there at that time on the dot. In fact some of us might be on earlier to prepare, and you're welcome to join us for the prep and ask for help with anything.



Narrative Event: Clearing The Air by icycalm on 29 Jan 2026 14:59

As this event isn't really fit for pirates, we'll be playing it with the Cult Contractor Spec. We'll say we were contracted out of Stanton to help out with the situation. Unfortunately we haven't gathered enough Corbel sets (and they'd have to be the same color, so we'd need 3 of one color...), which I was planning to use for a Cult Security Spec for the shooty missions (plus the Wikelo Corbel for the Master Chief, which shubn did acquire but which we can't use unless we also have the 3 regulars). So we'll just have to use regular Pembroke suits this time, but the security ship will still be the Starlancer TAC led by a Contractor Master Chief. I think we have at least a couple of those, and we can always buy one in-game if those players don't happen to be online.

I have heard it said that some people managed to finish the ENTIRE EVENT in ONE EVENING. Doubtless they were playing in a big group and sharing rewards etc. So that's what we'll try to do, but I am sure we won't be as efficient as those people, so don't expect to be done in one evening. I'll be happy with two or three evenings though.



Narrative Event: Clearing The Air by icycalm on 29 Jan 2026 13:38

Alpha 4.6: Lifeline for Levski
Official Page: https://robertsspaceindustries.com/en/c ... For-Levski

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No exciting new narrative content in this event, BUT the rewards are some of the best yet, and that new armor with "SUPPORT UNIT" on it plus matching ship and fabrication machine is perfect for a Cult Crafting or Cult Fabricator or whatever spec, so make sure you 100% the event if you want to be able to play that role. It shouldn't be too hard because we have a whole two months for it (well not quite whole, March 17 is the end), plus it goes faster when you do it co-op. I'll set up a session every Saturday starting this weekend until all who want to do it have done it, clones optional. It'd be nice if people reported in this thread when they were done with their rewards, at whatever level they decide to stop, so we know who has what.

Trailer: https://www.youtube.com/watch?v=OPp6dd2 ... XVyolQO3wj

Cloud Imperium Games wrote:
Levski is in need. Its citizens are dying and their future is uncertain. As the People's Ailment continues to take lives, will you join the universal effort to find a cure and bring hope to the people?


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@deadpixels5970 wrote:
I have all those symptoms every time I go to work.


@vladthe_cat wrote:
Get this mans some vacation!


@jugodevaca7540 wrote:
Molina is health insurance, so this is pretty funny.


@JadeStarwatcher wrote:
This is a pretext for a UEE takeover of Nyx! Don't fall for it! This was a biological weapon! We take care of our own! Stronger Together!


@123reivaj wrote:
There are rumors that the virus started in the Xi'an solar system because one of them ate marok soup.


@Walker_TR1 wrote:
Those are normal side effects from just playing SC.


@Strasak-- wrote:
"Drake CEO Anden Arden teases DefenseCon announcement"

cough Ironclad cough


@MrLeDucDude wrote:
If only the players could get sick while staying in Levski, that would be a truly innovative game.


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Release Notes: https://robertsspaceindustries.com/en/c ... n-Alpha-46

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Spectrum Thread: https://robertsspaceindustries.com/spec ... for-levski

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Clearing The Air FAQ: https://robertsspaceindustries.com/spec ... ng-the-air



MOST WANTED: Star Citizen & Squadron 42 (PC) by icycalm on 29 Jan 2026 09:35

https://www.youtube.com/watch?v=JBNMF2t ... XVyolQO3wj

Cloud Imperium Games wrote:
Something is spreading through Levski. Will you step up to protect citizens from the growing fungal threat? Tune in to see what awaits in Alpha 4.6 Lifeline for Levski.


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I am putting this here instead of the event thread because it doesn't really have any event content. The main news is that the event updates will now be bimonthly instead of monthly. That's a huge mistake. The main reason funding jumped 33% last year was because people had new content to play every month, and thus reasons to buy stuff. 33% was an insane jump in funding, meaning they could afford to hire 33% more people, which is like 400 people at least, the size of several gaming studios! So hire some people and put them to work to ensure a new event every month! It's not rocket science! Instead, the very first event of the new year is one of the repetitive, grindy ones as opposed to a campaign-style narrative event, and it will last TWO months instead of one! They ended up increasing the duration of precisely the least popular content! If the rewards for it weren't great (and they truly are great) I would have stopped playing for two months!

The upshot with this slowdown in the past month is that I finally found the time to get Battlemaster off the ground, and if the slowdown lasts the entirety of 2026, so much the better for me, as it'll allow me to release Battlegrounds 1.0. So I really don't give a shit, and my players will have more free time to play my games over CR's too. Maybe they'll also spend more money in my game than in his lol.

Anyway, CR isn't a dummy and I am sure he'll figure out his mistake at some point. The question is how long it'll take him. I say by Easter he'll have got a clue, which is just about enough time for me to reach Battlegrounds 1.0.



lol by icycalm on 29 Jan 2026 07:01

https://www.reddit.com/r/starcitizen/co ... _this_here

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40K10 Warhammer 40,000: Eye of Terror by icycalm on 27 Jan 2026 20:48

A powerhouse Warsmith leads a new campaign for the Iron Warriors
https://www.warhammer-community.com/en- ... n-warriors

Games Workshop wrote:
You wait for a whole year, and then two Chaos invasions come along at once...

The Red Corsairs have barely begun their great excursion from the Maelstrom [ > ], and already traitorous forces have begun to move elsewhere. The Imperium of Man is a monolithic fortress that must be brought down from all sides, and when it comes to siegecraft of the highest order, there's only one Legion with the chops to see it done.

Enter the Iron Warriors, and Warsmith Kravek Morne.


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Insane character design, 40K Doc Ock.

Games Workshop wrote:
So what could this terrible campaign into Imperial space entail? We'll reveal more when we know, but rest assured—it's a biggie.

More to come soon. Iron within, iron without.


It sure sounds like the Season 10 finale.



The End of the Tyranny of Programmers by icycalm on 26 Jan 2026 11:21

https://steamcommunity.com/id/icycalm

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VTT gaming is cutting-edge gaming because free of the pernicious influence of programmers. True 21st-century gaming!

What a blessing to play a game that programmers don't even know exists and have no power over!



lol by icycalm on 25 Jan 2026 23:18

https://x.com/mask_bastard/status/2015356533203214708

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MOST WANTED: Star Citizen & Squadron 42 (PC) by icycalm on 24 Jan 2026 15:26

Kato Feat. Jon - Turn The Lights Off (SYNTH2DAY cover)
https://www.youtube.com/watch?v=dOBjBADgjKw

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Alex Kierkegaard's Battlemaster (PC) by icycalm on 24 Jan 2026 11:11

So as you might have gathered from the UE Tactical Movement: Grid vs. Tape Measure discussion I just posted in the Ultimate Edition forum, we will be playing the initial 40K tutorials in Cult Engine Zero (internal codename: Discord) but with visualization powered by Cult Engine 2.9 (internal codename: Tabletop Simulator) via a mostly top-down perspective.

Let's get the main issue out of the way first: Will this give us an ugly result?

I don't think so. In fact, I think the result is beautiful:

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Yes, the perspective isn't 3D, but all the objects are, and I can occasionally post an isometric-ish screenshot so players can admire the battle in full 3D, especially in the larger battles where it's easier to take 3D pictures without showing the edge of the battlefield, thus ruining immersion.

Now, the players themselves won't be able to manipulate the camera, and though a music track will be provided for every battle, it's not the same as hearing it in-engine. These are obvious drawbacks.

But the upshot is that we'll be able to burn through dozens of missions in a fraction of the time it would have otherwise taken us, thus completing entire Warhammer seasons and catching up to the latest releases without sacrificing precious weekend time that should be reserved for the roleplaying campaigns. Tactics fans will be able to carry the entire Warhammer tactical metaverse in their pockets all day every day, and interact with it via Discord on their phones 24/7/365, working together with as many friends as they want to push back the "fog-of-war" of the overworld and unlock new locations, missions, modes, programmer minigames and of course lore in the form of books, comics, TV shows and more. And isn't this unheard-of tactical metaverse experience worth sacrificing some immersion for?

Moreover, keep in mind that the official missions ARE NOT the main dish in my tactical metaverse. The main dish are the Stronghold missions I am designing, which will be unique to my Battlemaster, and where we'll HAVE to use Cult Engine 3 because these locations have been built in this engine and look like this:

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These are battles that will take a full day, or even multiple days, and they'll HAVE to be run on weekends. They'll be the biggest and most complex Warhammer battles ever fought, by far, in comparison to which the official missions will be mere training material to sharpen your skills and, if you do well in them, build up your army with free units.

So players who tackle the Stronghold locations WILL be fully immersed in 3D, with music, weather and spell effects, and so on, for hours a time. But these occasions will be rare so that they don't impede our roleplaying scheduling. They will be tough battles too with lots of calculations, so people will need a rest in between them anyway.

THEREFORE, by utilizing CEZ, CE2.9 AND CE3 to power different aspects of Battlemaster, I manage to both achieve the ultimate in immersion in the Stronghold/CE3 battles AND the ultimate in metaverse gaming in the official/CEZ&2.9 missions.

There are many more benefits to this dual approach. For example, I can keep running the official missions even when camping with spotty internet connection, because I don't need to connect to a VTT or stream or anything like that. And if I give the Tabletop Simulator file to someone else, they can GM in my complete absence, but without fear of screwing up, since they can pause the game when any issue arises and just ping me or others for advice.

Finally, keep in mind that all this is merely the CURRENT implementation of Alex Kierkegaard's Battlemaster in ALPHA form. There's no telling what the future will bring, and I personally fully expect to eventually switch completely over to CE3 and even Cult Engine 4 before long, with ALL battles running with full automation on an always-on server, so that each player simply logs in, plays his turn, and logs off. We'll absolutely get there one day, but we have to start from somewhere, and I believe this hybrid approach that we're starting with is the optimal way to maximize the often conflicting immersion and metaverse requirements.

ALL THAT said, we still haven't run a single battle, so who knows how it will all pan out. So I reserve the right to make any changes I deem necessary at any time.

It'll probably work out fine tho.



UE Tactical Movement: Grid vs. Tape Measure by icycalm on 24 Jan 2026 10:01

Up until now, we've been using grid-based movement in Battlegrounds for tactical combat because that's the default for Pathfinder and most tactics-heavy GMRPGs. With the introduction of Warhammer 40,000, however, a different method of tactical movement has been introduced to the metaverse: tape measure.

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Do we need to compare these methods? Up until yesterday, I would have answered no: we use grid for Pathfinder and tape measure for Warhammer because that's how those games are built. No need to think about it.

HOWEVAR, I have just decided to run the initial 40K tutorials in Cult Engine Zero (internal codename: Discord), in order to get through them faster. And in fact, we might even end up playing most if not ALL official missions this way, for various reasons I'll elaborate elsewhere. But the problem with Discord is that, when moving with tape measure, it's very difficult for the players to declare exactly where they're moving: they'd have to post a picture of their move, and they'd ideally need to be in-engine in order to get the picture and an accurate read of the length, etc. It'd be a nightmare. Grid movement though solves all these issues, as the players just have to declare which square they move to. In fact grid movement was devised precisely in order to make tactical movement simpler, faster and easier. It makes sense then that it'd be preferable for crude, simplistic engines such as CEZ.

Wouldn't that result in a worse game though? Plus probably also unbalance the tactics since the mechanics aren't built for it?

That's what this thread is about: an investigation into the pros and cons of grid versus tape measure for tactical movement, which is an old conversation in tabletop gaming. The TL;DR however is that IT WILL PROBABLY BE FINE to run Warhammer with D&D/Pathfinder-style grid movement, just as it would probably be fine to run D&D/Pathfinder with Warhammer-style tape measure movement. In fact, in terms of pure immersion and tactical complexity, the tape measure is the clear superior, so I will probably be introducing it to our roleplaying campaigns (at least the tactical-heavy ones such as Pathfinder, not sure about the tactical-light ones such as Alien and Blade Runner) at some point in the future, especially for campaigns running on Cult Engine 3 such as Kingslayer that allow the grid and snap-to-grid to be completely turned off and become invisible for fully natural terrain and movement.

In short, here as elsewhere we won't write off any tool and instead employ the optimal tool for each gaming scenario: slightly DECREASING Warhammer's complexity via grid movement in order to be able to burn through dozens of missions in quick succession on Discord without having to dedicate to them precious weekend time (which should be reserved for roleplaying), while slightly INCREASING Pathfinder's complexity via tape-measure movement in TaleSpire since we're dedicating the weekends to it anyway, so we might as well go all-out.

Note that the switch between the two systems appears quite effortless: the miniatures' scale for D&D/Path/Starfinder and Warhammer is at least nominally the same (another thread is needed to elaborate this), so that when a Warhammer unit is listed as having 6 inches of movement on the tabletop, that's 6 squares on the grid, i.e. 30 feet in-game, which is the standard Medium humanoid's movement in D&D and Pathfinder. In other words, 1 inch = 1 square, and with this formula you can switch back and forth between the movement systems in both types of games, and this includes area-of-effect calculations etc.

There is A LOT MORE to think about and discuss on this subject, and that's what this thread is for. But FOR NOW, I am quite satisfied that the switch is easy to implement and will probably work fine, at least for the initial 40K tutorials. So I will go ahead and run those tutorials, and in the meantime I invite interested players to peruse the below reading material and pull out quotes and post them here to further the discussion. I myself will do this when I find the time in the near future, and certainly before we're done with the 40K tutorials and must evaluate whether to CONTINUE using grid mechanics, or switch back to tape measure.

Using Wargaming movement VS The Grid for minis combat in D&D 5E
https://www.reddit.com/r/DMAcademy/comm ... _for_minis

DND using Warhammer style measured movement?
https://www.reddit.com/r/rpg/comments/1 ... d_movement

Miniature combat: grids vs. tape measures
https://www.reddit.com/r/rpg/comments/8 ... e_measures

Movement in grid-based games
https://www.reddit.com/r/truegaming/com ... ased_games



Overworld updates by icycalm on 24 Jan 2026 03:55

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Just about ready to run the first Battlemaster scenario, Battle Honours; if all goes well, the first dice should be rolled later today. And it occurred to me that the 40K overworld markers I've been using—the crossed swords and so on—are VERY hard to make out: you have to know pretty much exactly where they are in order to find them, which defeats much of the purpose of having an overworld, let alone at 10K resolution (it is in fact that high res which makes the markers hard to find). So I really should replace them with something more eye-catching. BUT I really like the current ones. They are very cool and very in line with the 40K universe. So I found a compromise solution. The currently available content AND the upcoming hype content will be presented via large and colorful pins as shown above, while the completed content will use the cool crossed swords markers and so on. This will work really well because eventually MOST of the content on the map will be of the completed variety: hundreds of missions and so on; while the available missions will be just a handful and the upcoming hype content will be sparse too. So what eventually will happen will be HUNDREDS of low-key cool markers that you can explore at leisure since there's nothing urgent about them plus maybe a couple dozen larger colorful pins that pop out of the map so you can't miss them. For now though, since we haven't completed anything yet, all you can see are the large colorful pins. Take a look: https://akbattlegrounds.net/w/multivers ... edef4eca9b

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Green pin on the left and orange on the right; quite distinguishable

And here's what the colors mean as of this writing:

Black Exclamation Mark Pin: Failed Content
This probably won't get much use in Battlemaster because there's no such thing as failure here, since the plot and the metaplot are never at stake (because they're written by the developers). It's mostly meant for the roleplaying settings where you're playing an adventure that has a clear goal such as: "Defeat the runelords." That said, there ARE Warhammer roleplaying games (Imperium Maledictum is the latest and currently running 40K one), and those adventures will of course go on the same map as the tactical missions, so we should have occasion to use black exclamation pins even in the 40K galaxy map, eventually. Just not many of them. And not for a long while.

Blue Exclamation Mark Pin: Available Content
This is content that can be played right now. All a player has to do to play it is go to the Battlemaster forum and start a thread, linking back to the content's Codex page, and the Battlegrounds Bot powered by Cult Intelligence (CI) will take it from there.

Green Exclamation Mark Pin: Running Content
This is content running right now. No one can join this content at this time.

Grey Exclamation Mark Pin: Completed Content
Done and finished. At which point its marker changes to the more low-key crossed swords etc. markers that I was using before. Which means that there's no reason for the grey exclamation pin to be used? Probably, unless I think of some use for it. But maybe I will use it for the roleplaying settings where there are fewer adventures than the tactical missions. We'll see. I need to see how the maps look like with many of these on them before I make my choice.

Orange Exclamation Mark Pin: Locked Content
This is locked content. Cannot play it yet. Look at the Requirements field to see how to unlock it. If ALL the requirements are blue or green which means you can unlock the content imminently, the exclamation pin will be yellow. If at least some of them aren't, or aren't on the overworld yet at all, it will be orange.

Red Exclamation Mark Pin: Urgent Content
This again is more for the roleplaying settings than the tactical ones. The purpose of the red exclamation pin is to indicate that a catastrophic emergency is unfolding—e.g. the runelords have broken through and wiped out the team that was fighting them—therefore calling on all heroes in the area and beyond to converge in this region to fight them. At that point it's no longer a structured adventure or campaign but a free-for-all taking place on the Master of Heroes/4X layer and following those rules. It's basically a wargame at that point.

Violet Exclamation Mark Pin: Unavailable Content
This is content that hasn't been played and was for a time available but no longer is because some other piece of content ended in such a way as to block this or render it moot. It sounds like a niche case, and I suppose it is, but there is already a potential such case on the horizon in the Master of Heroes Tutorial that SriK is currently playing. Or consider what happens to the various future adventures in the runelords saga if the runelords score a complete victory: they all become unavailable, perhaps forever. So violet content is usually lost forever, but I suppose there might be cases where it can be unblocked if some condition is met, at which point the pin will change color to green or something else, depending on the case.

Yellow Exclamation Mark Pin: Locked Content
This is locked content. Cannot play it yet. Look at the Requirements field to see how to unlock it. If ALL the requirements are blue or green which means you can unlock the content imminently, the exclamation pin will be yellow. If at least some of them aren't, or aren't on the overworld yet at all, it will be orange.



BR Blade Runner: The Roleplaying Game by icycalm on 21 Jan 2026 11:17

https://icv2.com/articles/news/view/614 ... -game-pack

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Jeffrey Dohm-Sanchez wrote:
FREE LEAGUE UNVEILS NEW 'BLADE RUNNER: THE ROLEPLAYING GAME' PACK
'Asset Pack & Solo Mode'

Free League publishing unveiled Asset Pack & Solo Mode, a new product for Blade Runner: The Roleplaying Game, which will hit retail on May 26, 2026.

The new Asset Pack & Solo Mode box adds more resources and tools for GMs and players to Blade Runner: The Roleplaying Game (see "'Blade Runner' Becomes an RPG"). They can use the three Independent Sentinel front pages that come with the pack to build new case files as they read fresh news from 2037 Los Angeles. The pack also contains 20 detailed action maps as well as 18 cardboard character standees for use in the action maps.

It also comes with 28 mugshot cards featuring famous and infamous residents of LA, such as [REDACTED] and [REDACTED], and 10 data sheets that provide information on key players on the LA scene. There are eight crime scene photos and two Esper surveillance photos in the pack that can be used as plot hooks as well as a 24-page booklet that includes solo mode rules. Asset Pack & Solo Mode will retail for $39.99.


Terrific news, their Alien Last Survivor mode must have been well-received, because this is almost the same thing. We'll use it pretty much exactly as that. And I am also looking forward to the 20 new locations. The maps in this game are minimalistic but very atmospheric, and I've been looking forward to building out 2037 LA with several dozen locations across all the products released so far. We might even be edging towards a hundred.



PF2 Pathfinder Lost Omens: High Seas by icycalm on 21 Jan 2026 09:50

https://store.paizo.com/pathfinder-lost-omens-high-seas

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Paizo wrote:
Set a course for grand adventures with this expansive hardcover guide to the open waters of the Inner Sea. Since time immemorial, the people of Golarion have been setting out into the sea to gather resources, ply their trades, and seek secrets both above and below the water. Explore the failed utopia of the island of [REDACTED], the home of deadly [REDACTED] on [REDACTED] Island, the mysteries of the [REDACTED] grown from the remains of a dead god, the countless pirate-scoured islands of the [REDACTED], or the dangerous depths of underwater regions. Each entry within this gazetteer includes the history, culture, and current events of the region, as well as a major city to include in a variety adventures. The book also includes new character options and a fold-out poster map!

Written by Logan Bonner, Luis Castro, Carlos Cisco, Amber M. Davies, Alice Grizzle, Laura Lynn Horst, Aaron Lascano, Monte Lin, Stephanie Lundeen, Derry Luttrell, Jacob W. Michaels, Jaime Reyes Mondragon, Zac Moran, Daniel “Drakoniques” Oleh, Jessica Redekop, and Erin Tierney.

Special Edition: This limited edition deluxe hardcover is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.


Terrific sourcebook just announced. There's already a ton of info on the Inner Sea, but more is always welcome. Get your heroes on a ship in Master of Heroes and explore all this material.

Coming "early at the head of Summer" according to: https://www.belloflostsouls.net/2026/01 ... -live.html



PC|XS|PS5 Total War: Warhammer 40,000 by icycalm on 21 Jan 2026 03:24

https://www.totalwar.com/games/warhammer-40k

https://store.steampowered.com/app/4199 ... MMER_40000

After adding the latest two 40K campaigns to the overworld, I felt like doing the same for the upcoming programmer minigames, and started out with this one because it's the most hype: https://akbattlegrounds.net/w/multivers ... edef4eca9b

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I'll be calling these minigames "Operations" to distinguish them from the Missions and Campaigns of the main game, and I'll be giving them a marker that looks like a general's star. They're basically what in olden times we called "bonus rounds", and if you do well in them you gain... bonuses (units). But doing well in them is the easy part. The hard part is beating all the other players to unlock them first and gain priority access.

I placed the marker next to Terra because the campaigns will be taking place all over the galaxy, so it's a good bet they'll involve Terra at some point, but when the team announces the starting point of the first campaign, I'll move the marker there.

Operation: Total War
https://akbattlegrounds.net/w/multivers ... al-war-40k

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The trailer, which you can see in the Codex page, is incredible. One of the greatest trailers ever, for sure. Just have to take a moment to figure out exactly where in my Ultimate Trailer Ranking it belongs. It gives Star Citizen trailers a run for their money, not because it's a better game, but because it LOOKS like a better game. It has the scale and the carnage that Chris Roberts hasn't tried yet, and basically can't anyway because of the detail he's going for, and the MMO format.

The voice actress is incredible. No one has said the grimdark taglines better. If the game was shit, it would still be a masterpiece because of the trailer. Best 40K trailer ever for sure. Shows what the tabletop CAN'T do.

They say they'll be blowing up planets a la Planetary Annihilation! But I am sure not during the tactical battles. Still cool to see it during the strategy phases. And let's face it, this is a strategic, not a tactical order. Unless you're EVEN FURTHER in the far future, as PA is, where everything is a machine and planets are basically bowling balls.

Look, I've wrote an essay on the original Shogun: Total War, and I hated the game. Then I played Warhammer 3, and it was only marginally better (note I gave that one 4/5 in the excitement of the co-op addition, but it's really a 3/5 game; I need to amend that rating and review; I only bothered with the game for one session).

So by now I am convinced this company can't make good games. Maybe Alien: Isolation is an exception, people keep praising it, I haven't tried it, I don't know. So maybe this can be another exception? The leads seem genuinely excited to be working on it. I can well believe that a bunch of people in the team love the franchise and are willing to not phone it in like everything else they do. And the trailer DOES make all the right noises! If the game they showed is real, it'll be one of the best games ever! Merely to MAKE that TRAILER shows incredible taste! Bad devs can't make such trailers! So we'll see. I am not getting excited though in the context of VIDEOGAMES. I am getting excited in the context of MINIGAMES to add to my METAVERSE. In THAT role, I am sure it will deliver even if it's just the usual Total War slop. Imagine players fighting massive battles with the winners gaining a bunch of units in the metaverse. Plus completing campaigns for more units, etc.

Far more important than any of the above considerations is the fact that the team has stated they plan to add ALL the factions. All 28 of them! This has NEVER happened. Of course it will take them forever because they're programmers and thus lazy, and they're only starting with 4 lol. But either way, they WILL put them all in because there's no way this game won't sell through the roof, which means the midwits will be paying to animate all 28 factions for us lol, Nietzsche bless them. THIS is the real news that came out of this announcement: that the hundreds of fully animated models required for the RTT segments of Alex Kierkegaard's Battlegrounds 2.0 [ > ] are already being worked on! Probably by 2030, when I expect BG2.0 development to reach alpha, they'll be all done. Everything is proceeding according to my master plan. Better, even.

Read the hype details in the Codex page: they're talking about destructible terrain, and you can see buildings crumbling in the play footage. Let's hope they deliver, because nonexistent structure interaction has always been one of the (many) reasons these games are boring. So let's see.

I put it down as Season 11 because it aint coming out before it. But that doesn't mean it will be Season 11: their Warhammer games are set long before the current Age of Sigmar timeline (in fact they're almost in a bubble/parallel dimension because of quite a few lore inconsistencies). So we'll see what they say about that in their next announcements.

They are letting you color your army and customize it to an extent. So they're definitely trying to move in the direction of the tabletop game. Still won't be able to compete with it because people don't want to wait years for factions, units and campaigns when Games Workshop releases new ones every month. Plus there will be silly unit caps etc. as always with programmers. The trailer though shows battlefields WITHOUT unit caps. They look like Planetary Annihilation 5! But anything you want the battles will be confined to little squares bounded with invisible walls, and the planetary zoom-out shown won't be in the tactics mode, if it's in the game at all.

The ornate logo is the shape of the galaxy segments! Zoom out the map with your browser and you'll see! It's a super-cool logo! Lots of thought seems to have been put in little things like this, which bodes well for the game, for what it's worth.

In the Game Awards, that cool older actor from Stranger Things revealed the game, after saying he's been painting miniatures for years. He seemed genuine, and he was wearing a t-shirt with the Inquisition's symbol on it, so anyone in the audience who knows 40K would have known what the reveal is the moment he walked on stage. He says he'll be in the game in some fashion. He's officially Henry Cavill Jr. now.

Game Vision Developer Roundtable
https://www.youtube.com/watch?v=njanDkiImPw

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Haven't watched this video yet, but I will.

Some more details on the logo. On top of the 40K galaxy, it also symbolizes Creative Assembly's logo, plus the various zoom levels of the game.

https://www.reddit.com/r/totalwar/comme ... tw40k_logo

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Levie87 wrote:
Does anyone else love this logo?? I love how it perfectly illustrates the multiple zoom layers that Total War 40K will have. Galaxy to System, System to Planet, Planets have continents, and then finally the zoom in for land battles.


Riolidan wrote:
My immediate gut reaction was I didn't much care for it, but the longer I've been looking at it the more I realize it's actually pretty sick.


The_Red_Duke31 wrote:
Feel like it's the GW 40K logo part that ruins it, the rest is actually great.


DJjaffacake wrote:
If it was the old darker logo it would slap.


It's true, the older logos were darker. I still like the increased detail and complexity of the new one though.

Logo is basically the CA logo rotated counterclockwise
https://www.reddit.com/r/totalwar/comme ... go_rotated

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Cruniac_ wrote:
It's the 40k Galactic Map, showing the main Segmentums of the galaxy.


epikpepsi wrote:
It's looked like this for decades. Creative Assembly didn't make the 40K galactic map. Since the Imperium's map shows Terra as the middle of the galaxy there's segments that are wildly different scales. It's just coincidence that it happens to look like CA's logo.


That sounds about right.

It's really not that similar - somewhat rounded is about it - this is squished to match as close as I can make it
https://www.reddit.com/r/totalwar/comme ... rounded_is

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TBA.



MOST WANTED: Alex Kierkegaard's Kingslayer (PC) by icycalm on 20 Jan 2026 22:57

Made a pretty big decision about Kingslayer and Cult Engine 3 recently that I thought I should share.

The number of CE3 creators and locations have grown to such an extent that we can't possibly use all of them—not even merely the very best of them—for a single nation. Moreover, a significant proportion of these best locations are too... posh to be used in the River Kingdoms. The River Kingdoms could be described as at best rough, if not run down, and up till now I had been planning to bend the lore a bit in order to shove in some of the cooler, glitzier locations that people have built; but now we have so many of those that I can basically take them all and build out an entire other nation with them where they will fit the lore perfectly. And that nation is Brevoy: the River Kingdoms' northern neighbor. In fact it is that nation which, at the start of Kingmaker, sends the player characters into the Stolen Lands (the northern region of the River Kingdoms) to claim them for itself.

But wasn't I planning to use Cult Engine 4 to build out Brevoy? I was, but CE4 has stalled because they ran out of money. The devs are positive they'll find funding though, and I am not worried because the product speaks for itself and, in the worst case scenario, will just be built from scratch by another team that noticed how well their Kickstarter did. All this delay does is funnel even more creators towards CE3, which ensures that both the River Kingdoms and Brevoy will be fully built out in that engine by the time CE4 comes along. And don't forget that the very best CE3 creator is determined to build out all of Planescape in the engine and has already gone a long way towards that goal. Plus select locations in Tian Xia will also be depicted in CE3 now that we have the oriental assets set. Simultaneously, Cult Engine 3.5 has completely imploded to the point where it's going offline in a few months. So we'll never get our hands on that engine, but it's not a big deal and may in fact even be beneficial because it didn't do anything different than CE3 and would have split the creator base between the two. So now EVERY 3D VTT alternative to CE3 is either dead or on hold, which is giving the CE3 developers a lot of breathing space to finish out the remaining essential features and launch their 1.0 version that will do justice to my Kingslayer.

I am so happy I will no longer have to bend the River Kingdoms lore to fit in the poshest stuff. I hate bending the lore unless I absolutely have to. But I had to use the coolest stuff, you understand. Now there will be an entire nation full of it, to the immediate north of where at least one of the players is expected to become king. So many awesome ways this could go.

So here's a preview of some of that Brevoy poshness. Just a single location, seen from many angles. Enjoy.

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40K10 Warhammer 40,000: Eye of Terror by icycalm on 20 Jan 2026 17:35

What I think is the next narrative supplement (that should also include a campaign) after 500 Worlds [ > ] and The Maelstrom [ > ] has been teased.

The New Year Preview – Revealed: The Eye of Terror
https://www.warhammer-community.com/en- ... -of-terror

Games Workshop wrote:
We'll give you the full lowdown as soon as we can. For now though, we can only confirm that these are all part of a new Warhammer 40,000 supplement on the horizon titled Eye of Terror, due out in a few months.


The Reign of Iron – Teaser Trailer | Warhammer 40,000
https://www.youtube.com/watch?v=yZyCmcrIIPw

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This should be coming out by late spring, which is about when 11th Edition is expected. So this will probably be the last campaign of Season 10, so it should be a banger.



40K10 Warhammer 40,000: 500 Worlds by icycalm on 20 Jan 2026 17:16

After Raid and Ruin, I figured I had to add the previous campaign to the overworld as well: https://akbattlegrounds.net/w/multivers ... edef4eca9b

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Campaign: War on the Vespator Front
https://akbattlegrounds.net/w/multivers ... ator-front

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Two trailers to check out, and some tantalizing info. It turns out the campaign is made for 3 alliances of 3-12 players! So that each alliance can have 1-4 players. It'd be great if we could get 12 people to play this, but this seems unlikely as Warhammer probably won't be as popular as Pathfinder. That said, this campaign is quite a ways off, so maybe we'll manage to assemble a crowd until then. Plus new people might join who like tactics more than roleplaying. In any case, the campaign is still playable with 3 people, and one of them can be Cult Intelligence (CI), so really 2 players isn't much to ask for to play this.

Even more excitingly, there seem to be a lot of strategy aspects incorporated in this! Way more than in any 40K campaign I've seen before! Get a load of this:

500 Worlds: Titus – Will you brave a deadly campaign on the war-torn Vespator Front?
https://www.warhammer-community.com/en- ... ator-front

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Games Workshop wrote:
Each Alliance will do far more than simply fight for a common cause, as planets need to have infrastructure built upon them, while attacking and defensive battles must be assigned to those best placed to fight them. All of these operations are tracked on the map itself, and you even get a full sticker sheet with all the markers you need so you don't have to go drawing all over it straight away.


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Games Workshop wrote:
In each Campaign phase, your fleet will choose from a number of Operations that might see them attacking a neighbouring planet, moving to a more advantageous location, building infrastructure, or sabotaging an opposing Alliance's control over a planet. In this way, players that might not have time to play a game in that phase can still contribute to their Alliance's overall progress.

Naturally, attacking your opponents and playing games of Warhammer 40,000 is the best way to progress in the campaign, and there's much more to do than simply throwing down some models and having at it. Each planet has a number of Theatres that the aggressor can choose to assault, which carry their own twists for the upcoming battle as well as offering recommended terrain to keep things thematic.

The Xenoflora Jungle, for instance, might blanket the battlefield in rage-inducing spores or be so choked with vegetation that units can't Fire Overwatch, giving melee-oriented armies a particular advantage.


I am interested in the new strategy rules not only in the context of this campaign, but even more with a view to incorporating them into Alex Kierkegaard's Warmaster, which launches this year.

More links on the 500 Worlds expansion:

Sunday Preview – Captain Titus prepares to unify the 500 Worlds
https://www.warhammer-community.com/en- ... 500-worlds

500 Worlds: Titus – Fight deadly Boarding Actions on Necron terrain with Dread Incursions
https://www.warhammer-community.com/en- ... incursions

Saturday Pre-orders – Reclaim the 500 Worlds of Ultramar with Captain Titus
https://www.warhammer-community.com/en- ... tain-titus



Alex Kierkegaard's Battlemaster (PC) by icycalm on 19 Jan 2026 07:19

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Getting very close now, this is almost playable.

I got a very cool background mat so that zooming a bit outside the battlemap in order to capture the entire battlefield doesn't look ass, and you can almost get a little angle on the shot (not shown above) to show off the 3D models. Almost. Might still not be usable, but if it can almost be done here it means that in somewhat larger maps it will be very feasible.

The wall isn't super-cool, but it's much better-looking from the sides than from straight above. I spent quite some time looking for something useful, and there weren't many options. It does the job at any rate.

The 3D Hive Node is nowhere near as detailed as the 2D one, so I am thinking of using the 2D for the sake of the top-down screenshot. It will look much better next to the hyper-detailed models than the basic 3D model.

The sizes are still all off, but I think I have a solution. The units all come "perfectly" scaled next to each other from the repository where dozens of experts have assembled them over years. So the trick is to leave them alone. Take the units as they are, and instead of scaling them, scale the map to fit ONE unit whose size roughly matches the map's squares. And if you do that, all other units should be the right size for the map. The wall doesn't matter, you can scale it until it fits the squares perfectly, because walls come in all sizes. The Hive Node, if we use the 2D one that came with the map, is also perfectly scaled by Games Workshop for this particular map.

I put "perfectly" in quotes for the unit scaling because it's done by experts whose work I am unable to check. But we are talking about hundreds of competitive players who have assembled thousands of miniatures over years. If they can't get it right, no one can. So the trick is to not mess with that part of the equation, because it's the most complex and delicate. Resizing the map and some props is nothing in comparison.

The scale issue will be encountered again and again in the 3D VTTs. Some experts have said that they find it really hard to fine-tune the scale of characters in TaleSpire for example. I am sure we won't even notice that issue. I am just saying it to show that this isn't something that is easily solved or perfected. And with 40K there are some units that are really titanic, the size of a small child, compared to which the Space Marines barely come above its toes. You really need to get the scale right on all that stuff, because angles and lines-of-sight matter, not to mention aesthetics; but it really does look like the competitive scene has done almost all the work for us here.

As for music, we use the same solutions we've been using for Pathfinder.

Just need to figure out rulers and dice-throwing, then rebuild everything from scratch using my latest insights, do a little testing. And it's done. Really one day's work, but I will probably take at least a couple to be sure.

I hope you guys are already thinking tactics!



Alex Kierkegaard's Battlemaster (PC) by icycalm on 19 Jan 2026 05:09

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Now this is what I call motherfucking progress.

It is insane, beautiful, unbelievable fun.

I can spend all day dicking around with it, and I am not even playing.

But there are still issues.

Above all, this is a 3D scene, but the map is so small that if I employ any angle other than top-down, the scene is ruined because you can see beyond the map's edges. This should be less of a problem with larger maps, but we have quite a few small/tutorial ones to get through before we get to the larger ones, and I want at least one great picture from each of them to publish in the forum threads and on the overworld. And the only way I can get it seems to be top-down. Which is a shame because then what's the point of the 3D models? From this angle you wouldn't know if I was using 2D tokens as in Cult Engine 1. This is CE2.9 btw. I will make a thread about it soon and explain all.

Another issue I have that is mostly in my head and no one else will notice is that every object has to be scaled manually, meaning the units, the Hive Node, the walls, everything. And so far I've only been able to scale them by eye, meaning the size relationships between everything aren't accurate. And that's bothering the hell out of me. There's probably a way to make it accurate, but who knows how much research I have to do to figure it out.

This is what I mean when I say perfectionism. I can probably spend days if not weeks obsessing over every detail, during which time we won't be playing. Or I can cut some corners and have it ready tomorrow.

I'll do the reasonable thing and spend a few hours to a couple days max trying to figure accurate scaling, including asking for help from experts, and if I don't manage it I'll just look at many official pictures and try to match the scale as closely as possible by eye, then add "Figure accurate scaling" on my tasklist and leave it for later.

About the angle, I can't think of any solution. It's just a tiny battlemap. The pics will have to be top-down for now.

They look gorgeous even then, don't get me wrong. But these models deserve to be seen in 3D.


P.S. The Tyranid can be animated if we want it to :) But there's a catch (lower model detail).

P.P.S. I moved the earlier dev post from the Battle Honours thread [ > ] to this thread, because it's really a dev post, not a playing post.



Alex Kierkegaard's Battlemaster (PC) by icycalm on 18 Jan 2026 22:49

I have some news on Battle Honours!

First off, you can see the tag I added to the thread title: 40K10. This means Warhammer 40,000 10th Edition, to distinguish from other editions, but also from subgames/modes of 40K like Kill Team, Necromunda and others we'll be discussing soon, plus of course other tactics games like Marvel: Crisis Protocol etc.

I also added the player names: ysignal vs. Some guy.

Then in the mission page I changed JOIN BATTLE to FOLLOW BATTLE since the battle has been fully subscribed, and the link now goes straight to this thread instead of the Battlemaster forum.

Then I also added the season: Season 10, because that will eventually link to a page that will list all the season's missions like episodes in a TV show.

Plus there's now music! Plus you can now go to the battlefield by clicking "ENTER BATTLEFIELD"! So if you click on the music to play first, and then control-click to enter the battlefield and switch to the new tab, you'll get a pretty good idea of what the battle will feel like. Gameplay!

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This is what it looks like at 4K. Note the 40K skulls background which has now also been added to the other map pages. This way no matter how you pan the map, you won't see the anti-immersive grey background again: the skulls will stay there no matter what you do. There's no escape from my metaverse!!! In Cult Engine 2 it won't even let you go further than the edge, so that will be even more immersive when I move the overworld there.

As you can see, the map doesn't include the Tyranid Hive Node, nor the little wall section. The reason is that I am still deciding how to implement them. I can just leave them slapped on in 2D as they were, or I can try to add them in 3D.

This is what the node looks like in 2D:

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And I think I can make it out in 3D near the bottom-right of this image:

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The above pic is not Cult Engine 3. It's Cult Engine 2.9. Haven't talked about it before, it's an early 3D prototype Cult Engine that I thought we'd never need. But it turns out it has certain advantages over CE3, so I am evaluating whether it'd make sense to play at least the first mission there, if not indeed many/all of the official ones.

Whatever I decide, it will be for the best, and I'll lay out all the reasons for you.


TL;DR: All overworld-side preparations are finished, and the only task remaining is to import the 2 miniatures plus wall and Hive Node to one of two engines. Just have to decide which one. And then we start.



40K10 Warhammer 40,000: The Maelstrom by icycalm on 17 Jan 2026 06:37

I added the campaign to the overworld and the Codex! It looks smashing, if I may say so myself! Check it out: https://akbattlegrounds.net/w/multivers ... edef4eca9b

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Campaign: Raid and Ruin
https://akbattlegrounds.net/w/multivers ... d-and-ruin

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Check out the two trailers! You can even start them simultaneously for a pretty cool effect. The first one is just for the leader! He costs as much as a full-price Steam game, ergo he gets his own trailer.

Now you might say isn't it better to withhold content from the overworld until players have unlocked it and can play it? Absolutely. That's the best way. However, Insomnia is still a game news site, and of course I will report on this stuff because it's the best stuff coming out these days. So it's not like people will be able to avoid it. You're seeing it one way or another, so it might as well go on the overworld to start populating it with cool things and get us hyped. Ultimately, with my approach we are getting the best of both worlds: The early-season stuff needs to be painstakingly unlocked one by one, by playing all the content, so you never know what comes next; while at the same time we're following the latest news and putting it on the map to get us motivated to play all the content. And note that there are multiple paths to follow, so people will have to guess how to seek their desired goals, including this campaign.

So now there's some content to check out while listening to "Astropath"! More is coming asap.

And now you know where all this stuff takes place and can follow along, to an extent, as I present the news on the site. You'll be able to follow along even better once I start building out the Codex entries, so that you can look up location names like "Maelstrom", or character and faction names, etc. I mean you already learned something about the Maelstrom: that it's pirate-heaven.


P.S. I use the crossed swords marker to designate standalone missions, and the crossed swords with shield for crusades/campaigns. Not sure btw about the distinction between the two. The first four narrative expansions for Season 10 were called crusades, and it is only with the last two that they seem to be switching to calling them campaigns. I have no idea if it's just a naming convention or if there are substantive changes. I'll know when I get 500 Worlds [ > ] in my hands, which was the first to be called a campaign. More precisely these last two book collections are called narrative expansions that contain a campaign, among other things.



40K10 Warhammer 40,000: The Maelstrom by icycalm on 17 Jan 2026 00:03

Revealed today, the next narrative expansion after 500 Worlds [ > ].

The New Year Preview – Enter the Lair of the Tyrant
https://www.warhammer-community.com/en- ... the-tyrant

Games Workshop wrote:
The Maelstrom: Lair of the Tyrant, is the next narrative supplement coming to Warhammer 40,000. It begins at the centre of the galaxy as vulnerable worlds are pillaged by traitors and xenos, and great heroes must brave this nightmare realm of the Maelstrom.


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Games Workshop wrote:
Like 500 Worlds: Titus, this expansion consists of four books stored inside a decorative slipcase, full of rules and lore detailing an entirely new war zone in the heart of the Imperium where Huron Blackheart and his Red Corsairs have launched a vicious raid into Humanity's underbelly.

The extensive background lore book covers many of the region's most notorious figures, from Huron himself and Prince Yriel of the Aeldari to scattered tribes of Ork Freebootas and Chaos warbands hidden within the Maelstrom. Alongside it, the Raid and Ruin book details rules for new campaigns that have players competing for Notoriety Points and earning titles to prove themselves the greatest captain of all—gathering valuable booty across 12 new missions with options for three- and four-player engagements.


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They're really putting effort into the campaigns. I've been checking out all the Season 10 ones, and you can see how each one is more complex than the last (with some players even complaining about the complexity of the most recent ones), and tries to devise at least one new strategy meta-mechanic to lend weight to the battles (as e.g. the Notoriety Points in this one). It's great stuff. You've never played such inventive tactical levels. And certainly not with this much style.

Point is it's never just "kill everyone". Every mission has unique objectives that really make you think, which seems to never occur to the programmers. You can already see it in Battle Honours, which is hugely inventive for a 10-minute tutorial level.

Don't worry though, if you're a fan of the "kill everyone" style. My Stronghold mechanics will give you plenty of that too.

New Drukhari (space dark elves) and Leagues of Votann (space dwarves) battalion boxes are also coming; check the link for pics and details, they look great.



PF2 Pathfinder Adventure Path: Bastion of Blasphemies by icycalm on 15 Jan 2026 04:09

Store page is up with high-res cover.

Pathfinder Bastion of Blasphemies Adventure Path $79.99
https://store.paizo.com/pathfinder-bast ... nture-path

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Paizo wrote:
The Bastion of Blasphemies Adventure Path is a complete Pathfinder campaign by Pathfinder co-creator James Jacobs, with adventures ranging from level 5 to 13, making it the perfect follow-up for players who have finished the Troubles in Grayce adventure anthology.


Paizo wrote:
Special Edition: This limited edition deluxe hardcover is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.


Lots more details on the store page, so as always, don't go there if you're playing with me.



40K10 Battle Honours (ysignal vs. Some guy) by Battlegrounds on 14 Jan 2026 08:26

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40K10 Battle Honours (ysignal vs. Some guy) by Battlegrounds on 14 Jan 2026 08:25

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Exclusive Furniture by icycalm on 14 Jan 2026 02:01

https://robertsspaceindustries.com/spec ... y-survey-1

Baior Of Red @Baior-CIG wrote:
[Live Feedback] Star Citizen Gameplay Survey
Hello!

The gameplay survey is back! This survey is a chance for us to hear directly from you. We want to learn more about who you are, how you play, and how you feel about the game today as well as the long term vision we are building toward.

The survey should take about 15 minutes to complete, and you are free to skip any questions you prefer not to answer. As a thank you for participating, all respondents will receive an in game reward. This year's reward is a light up Café Musain hangar flair, attributed directly to your account. Rewards will be distributed shortly after the survey period ends on January 15.

You can find the survey here:
Star Citizen 2025 Player Survey – Fill out form

Thank you for taking the time to share your thoughts with us. We appreciate your continued involvement and look forward to what 2026 brings.

Baior
Player Experience Team


This is what the reward looks like: https://www.reddit.com/r/starcitizen/co ... usain_sign

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The deadline is the 15th, so you have about a day to get it done, if you wish.

It's not the kind of thing we could use multiples of, so I didn't bother doing it with my clones.

lol at some of the comments in that Reddit thread:

rausrh wrote:
"How new to Star Citizen are you?

Very new (started in the last few months)
Somewhat new (started 3 to 6 months ago)
Intermediate (started 6 months to a year ago)
Veteran (Been playing for a year or more)"

Just a little bit limited in range.


Martinmex26 wrote:
"I been here longer than a lot of you devs" doesn't have a good ring I'm guessing.


Mindshard wrote:
Right?

Next they should have a question that asks how much you've spent, $1-$10, $11-$12, and $13+.

It just feels like they don't value the people who've been here for a decade or more. I mean, if someone's been here 10 years, through all the changes, you'd think CIG would want to know the feedback of that specific demographic.


I've spent 13+ dollars!



Warhammer 40,000 by icycalm on 12 Jan 2026 08:30

EVERY EDITION of WARHAMMER 40K in 16 minutes!
https://www.youtube.com/watch?v=zU7TWQgG11A

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Arbitor Ian wrote:
I'm always yammering on about different editions of 40K, but what were the ACTUAL differences? When was Warhammer's Red Period? When did the grimdark start? Who was Mat Ward anyway?


This is a great summary of how 40K has evolved, mechanically, up until the 9th Edition. 10th wasn't out at the time of the video, so it's not included.

His script is dense and he speaks quickly so I suggest turning on subtitles to not miss anything. It's a great video to get a sense of how the game has evolved over the years.



The Game Awards by Some guy on 11 Jan 2026 14:12

The 2025 Invisible Wall Game Awards in a Nutshell
https://www.youtube.com/watch?v=dWOH_JpkUtY

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Warhammer 40,000 Season 10 by icycalm on 11 Jan 2026 06:36

Why are we starting in Season 10? Why not 1 as with Pathfinder, Alien, etc.?

Well, first of all this is a tactics game and those are roleplaying games, so with those you can affect the plot, but not with this one. So in terms of mechanics, it makes no difference where you start with Warhammer, whereas with the RPGs it makes all the difference. So there's that.

But even still, isn't it better to start at the start?

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Well Season 1 was back in 1987, and the miniatures look like CRAP compared to the newer models. Moreover, they're extremely hard to find even if we wanted to play with them. I have no doubt that some day the fans will get around to 3D-scanning all of them, and we'll eventually have all of them, but currently we don't. So it'd be a bitch to set the game up, and compared to newer seasons, it would be ugly. Finally, the old scale is different, smaller than D&D's/Pathfinder's, complicating integration into VTTs, whereas the scale of newer editions is identical to the RPGs'.

Moreover, there's really not that much going on in the plot in the earlier seasons. It is only in the last couple of seasons that Games Workshop has started leaning heavily into the story and producing an evolving metaplot, inspired no doubt by the roleplaying games which have been at the forefront of this evolution since the '90s. So I'll be soon linking a video that explains that for most of the setting's history, the plot has been "frozen in time", and it's only in the last 5-6 years that cool new events have been happening.

In sum, we CAN'T play the older seasons right now for purely technical reasons (don't have the miniatures), but even if we could we WOULDN'T want to because the miniatures don't look very good plus there's not that much to play from a narrative standpoint: it's just a bunch of battles/missions with no narrative progression until Season 7. And if we're not going to start at 1, we might as well start at the current one which is 10, because we have the maximum amount of miniatures for it plus in terms of missions and narrative it is the coolest, though admittedly not in terms of mechanics, according to most fans. The pinnacle in terms of mechanics seems to be 8th-9th Edition, but this comes at a cost of much higher complexity. So finally even from the perspective of easing into the game with a minimum of friction, Season 10 seems to be a superior choice than 9 or 8 etc. Let's first learn the simpler 10th Edition mechanics, and once we've mastered that and cleared all its content (which is entirely possible, it's only a couple hundred missions or so) we can employ a cinematic flashback technique and play Season 9, then 8, etc. And the further back we go, the less content there is, so the first few seasons from the '80s and '90s will go by in a jiffy if we ever get to them.

Also note that GMing Warhammer is orders of magnitude simpler than GMing RPGs, so I am very open to admitting a bunch of people to the GM role so you can breeze through hundreds of missions per year without my help if you want, finishing up season after season of 40K while I concentrate on the roleplaying worlds. Plus, GMing Warhammer can be a stepping stone to GMing RPGs, for those so inclined.

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Season 11 is expected this summer! And there is a massive build-up of narrative campaigns leading up to it, very cool stuff that you can follow in the 500 Worlds thread [ > ]. It is entirely possible for us to have finished up Season 10 by the time Season 11 arrives, or shortly after—certainly by year's end when enough new content will be available to play for the new edition—as long as enough people play, and enough of them help with the GMing. Keep also in mind that 40K seasons are about 3 years now, whereas Pathfinder and D&D take a decade. Also, wargame missions themselves take a lot less time than roleplaying adventures. Most 40K missions take an hour or two, so you can finish a bunch of them in a single weekend if multiple people are playing. And Season 10 is maybe 200 missions? 300 at the max if we include the mission decks? (more on all this soon).

Given that the narrative missions for 40K have never been more plentiful and more complex than they are now, and that there are only a couple of previous narrative seasons that we can use as flashback material, and if we also add that the current edition's mechanics are easier to get to grips with, I believe I can say without much coping/rationalizing that we really did pick the absolute best time and point to jump into the game. And with Henry Cavill's Amazon TV show planned to lead into an entire Warhammer cinematic universe, there won't be a better way and place to tie all the strands of the franchise together and experience Warhammer than Alex Kierkegaard's Battlemaster!

I'll have more to say and share soon, and feel free to post questions or suggestions if you have any, but in the meantime here's an extremely well-produced 3-minute video to give you the most absolute basic facts about the 40K setting.

The Story of Warhammer 40K in less than 3 minutes
https://www.youtube.com/watch?v=V5slncal0aY

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@sabot8075 wrote:
Literally the best big picture Warhammer lore video ever lol.



Warhammer 40,000 Season 10 by icycalm on 11 Jan 2026 04:45

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Overworld updates by icycalm on 11 Jan 2026 04:13

Here's a cool little update I just finished: https://akbattlegrounds.net/w/multivers ... mmer-40000

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I removed the Warhammer 40,000 theme music video from the top and replaced it with "Astropath", which is my 1-hour-long overworld music for the 40K galaxy. Normally, when you go to the galaxy page, this music should play, but unfortunately autoplay music isn't possible in Cult Engine 1.5 because programmers hate music and can't tell the difference between a web game and Amazon, so they treat the entire internet as if it's Amazon, and prohibit music. Nothing can be done about that, it's not even the engine's fault as the browsers themselves have banned autoplay in recent years, i.e. the user needs to click on something first in order for music to start playing. All this is resolved in Cult Engine 2, and I'll move the overworld there eventually, but for now clicking to hear music will be necessary.

So what you should do if you want to experience the galaxy optimally is first click on the music to start playing and then control-click on "ENTER THE 41ST MILLENNIUM" to open the galaxy map in another tab, and then switch to that tab. And voila: you're navigating a normal videogame overworld with music. Of course right now there's not much there, but when there are hundreds of POIs and countless hours' worth of content on there, you'll get what I am trying to achieve here.

The music is incredible by the way. Just listen to a couple minutes while exploring the galaxy. Even with no content, it's unbeatable. You've never experienced such an overworld. Even Star Citizen can't compete. And this isn't even my main overworld lol, it's just a side-game. The main overworld will require an insane amount of work to get running, and I am gearing up for that job by training with this one.

The other part of this update is that now there is a window with an embedded version of the galaxy map below the music video. It can be panned around as normal, but no zoom features, and the POIs can be scanned but not clicked on. So you might say, what's the use for it then? Well this sort of embedded map will be included in every Codex page of a POI, and once there are hundreds of POIs you'll be glad for it because it'll show you exactly where each is located. Plus it just makes the Codex pages look cooler, giving you a preview of the map/area you'll arrive at if you click through to the location.


P.S. And what about the Warhammer 40,000 theme music that I removed? That's going to go earlier in the site process: in the setting select page that comes before the Warhammer 40,000 Start Screen. So that you can click on the music to play before you arrive at the start screen. It's all because programmers are dumb.



Hardware Specs by icycalm on 09 Jan 2026 22:19

https://www.reddit.com/r/starcitizen/co ... to_run_yes

SkippTekk wrote:
How much ram does SC need to run..... YES

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So computer specs...

Linux: CachyOS
CPU: R7 5700X3D
GPU: 7900XTX 24gb
Ram: 64gb
Swap: 64gb (extra ram just in case raw files up)

And this is all Max settings, 4k game play in Borderless mode.

average FPS is 30, space 100+.


PaoloBasile wrote:
I use about 45 GB of RAM on high settings.



Exclusive Gear by shubn on 08 Jan 2026 10:58

Gear - Disrupt Camo - Patch Bundle $22.00
https://robertsspaceindustries.com/en/p ... le-Warbond

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I bought three.



Luminalia 2955 by shubn on 08 Jan 2026 10:54

icycalm wrote:
I logged in today to do my clones but they were already done, must have been shubn.


Yeah, that was me. I did your clones, ysignal's, and mine (1, 3, 4, 5, 9, and 11), and Adjudicator and recoil must have done theirs because they were already done when I checked them.



About this board by icycalm on 08 Jan 2026 00:05

I changed this subforum's name from "Roleplaying" to "Alex Kierkegaard's Metaverse". This is because with the launch of Alex Kierkegaard's Battlemaster—which is the world's first and only tactical metaverse—this subforum will start covering also miniature wargame news, meaning tactics game news. Moreover, it will cover all kinds of news on the franchises that comprise my metaverse: Alien movies, Blade Runner comics, Warhammer TV shows, etc. In short my metaverse has gone from roleplaying-only to ALL TURN-BASED GENRES (and in the 2030s with the launch of Battlegrounds 2.0 [ > ] it will also add all real-time ones).


P.S. What is the difference between Alex Kierkegaard's Metaverse and Alex Kierkegaard's Multiverse? Metaverse is the out-of-game term, and multiverse the in-game. I.e. we talk about the metaverse, and the characters in it talk about the multiverse. That's all.



lol by icycalm on 07 Jan 2026 23:20

https://x.com/gamestop/status/2008956178731290831

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Cult Fleet by icycalm on 06 Jan 2026 07:52

Upgraded my Cutlass Black to a Clipper for $25. It'll almost certainly end up among the four 2956 Best in Show ships, so I would have to upgrade to it anyway by year's end. So why not upgrade now and get to enjoy it also during its Pledge Store exclusivity period?

Looking forward to solo ops with it, it's freakin' gorgeous and super-well designed.



Cult Spec by icycalm on 06 Jan 2026 07:47

https://x.com/chonkrider/status/1996421536966967336

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The newly launched Drake Clipper is the only way currently to bring a medbed in the field without requiring a Medic, so it's the perfect platform for solo Inquisitor operations, and has now been added to the Spec. It'll be pledge-only for a few months, but should be buyable in-game by spring or summer at the latest, for pretty cheap too. By that time, everyone should have one. Until then, we already have a couple, and I just upgraded to it too.



lol by icycalm on 06 Jan 2026 03:08

https://x.com/TylerGSternbach/status/20 ... 9195799815

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Amazon's 40K Show Rumors by icycalm on 06 Jan 2026 03:01

https://x.com/HMBohemond/status/2008047525345837138

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