Man, this game absolutely needs to be played in VR. It is definitely much more "thrilling and immersive" as Capcom claims. It makes going back to playing games on regular screens almost impossible for me because of how good it feels to place your head inside this game's world. Just being able to look around with your actual head and see more scenery and more game instead of your boring living room is such a joy. This stuff is the future alright, and it's already here.
Having said that, there are still glaring issues with the implementation of VR in this game. Which I suppose is kinda to be expected given that VR is relatively new, and the hardware that it's on is also relatively poor. I still don't know why Capcom didn't release the VR mode on PC. The exclusivity deal that Sony made with Capcom is now over, so where is it? Maybe Capcom weren't even originally going to make it VR-capable and Sony strong-armed them into doing so? I can even imagine Sony lending Capcom some VR consultants to make it happen. But yeah, all I can do is guess really.
So first up, lemme tell you this. This isn't like Astro Bot Rescue Mission where your viewpoint is basically moving on rails, or the Wipeout Omega Collection where you're sitting inside a ship. In-game, you are walking around with one control stick and turning with another. In VR. If you haven't experienced what that's like before it's definitely pretty jarring. It almost feels like motion sickness, and a good explanation of why that happens is in the Stereoscopic 3D thread in the Hardware forum [ > ].
Now to combat this unpleasantness, game designers tend to include all these "VR comfort" settings to somewhat stifle the reality part of virtual reality. I guess you're expected to have them all on and then slowly turn them off as you get used to the experience, but fuck it I turn them all off straight away. I figure if I ever need to throw up or something I'll just stop playing and do something else. The REAL issue is when you CAN'T turn them all off, and that's an issue of this game right here.
There's still really annoying shit that they put in to make the game more comfortable for VR noobs, that make it super uncomfortable for people who are used to it. Hell I found this shit offputting even my first time in VR. And you can't turn it off. The most heinous thing being the stupid "blinking" whenever the character gets moved during a cutscene. It happens so often especially at the beginning of the game, when you are introduced to the first enemy and there's a bunch of cutscenes like one where they grab you and throw you through a wall. Each time you get rotated, the character (and thus your entire screen) basically blinks and then they open their eyes after they've moved, or been rotated. It's really fucked, because that shit is disorientating and probably way worse than it could ever be than if they had just forcefully rotated your viewpoint. It happens every time you jump down from a high ledge. The first encounter with an enemy would probably have been much better than it is now, and on the hardest difficulty you will be seeing that fucking cutscene so many times lol. I basically had to have my eyes closed during that cutscene, I couldn't stand it that much.
Another big annoyance is that the direction you move is tied to whichever direction you are facing (and you can only run forwards, moving the stick in other directions will have you move real slowly), which means that you can't look behind you as you run away from an enemy. All that happens is that you'll start moving towards the enemy. The setting and use of VR SCREAM for you to be able to look behind you at whatever you are running away from, and yet you can't do it naturally. Also for some reason moving your head left and right makes your character's feet shuffle around a little bit, which gets in the way of you listening out for enemies. Not that your character even has feet though.
Your character is just a pair of floating hands too. I'm guessing this is more a case of the PlayStation's power output being too low to properly render everything that would be seen on a normal screen (I checked, there's feet and everything outside of the VR mode). There's no shadows for your character, and what little outside locations there are look like an absolute mess. You even start outside, which gave me a terrible impression of this game in VR at the beginning. I haven't played it on a Pro though, so maybe it's better there.
All the cutscenes have basically been neutered in VR, like how the CGI stuff at the beginning of the game flows into your control of the character is jarring. The CGI is like a floating movie screen in front of you, and then suddenly everything is 3D and you have control of your character. Even little stuff like pushing up against a locked door, and using keys sometimes has no animation for the hands and instead you see a floating key get inserted into stuff (outside of VR this would all be properly animated, at least in this game).
It's kind of annoying it's not perfect, but as far as a venture into a first-person game via VR goes it's very damn good.
Here are the settings I used btw so that if you want to, you can turn them all "off" too. From the title screen of the game go to Options, and then in each category change the settings as listed here:
Walking Speed -> Normal
Camera Rotation Type -> Smooth
Camera Rotation (VR mode) -> 10
Smooth Crouching -> On
Blood on Screen (VR mode) -> Normal
Reticle (VR mode) -> Only display when aiming
VR Mode FOV Filter -> None
VR Mode Orientation Guide -> Off
There are more settings I haven't listed, but they are fairly self-explanatory and it's up to you what to have them as.
Woojer Edge | Immersive Experience that Lets you FEEL Sound
https://www.kickstarter.com/projects/13 ... feel-sound
Woojer wrote:Forget just hearing sound. We’re enabling you to feel sound. Woojer is a progressive sensation that boasts an amplified level of immersion. Imagine standing right next to a huge bass cabinet. You know that oomph you feel in your body? That energy pulsing into your bones? That’s what Woojer feels like. It gives you everything that your headphones simply can’t.
My review (3/5): https://www.patreon.com/posts/29337455
icycalm wrote:Not bad basic game. Be prepared for the fact that there is only one white male character and he is unplayable. At least there are no pajamas and retarded dances.
It's very evident that they took their inspiration from SWAT 4 more than from the older Rainbow Sixes (1-3).
Atmosphere-wise, SWAT 4 in its turn took inspiration from the Se7en movie.
Randomized enemy layouts, a focus on non-lethality, the realistic and crime-ridden brutal atmosphere. This is SWAT 5 in all but name. They even homage it with the "Special Weapons And Tactics" subtitle. Awesome.
After googling around, I found that Void Interactive hired people previously involved in SWAT 4's modding scene: https://www.moddb.com/games/swat-4/news ... nteractive
eezstreet wrote:Ready or Not is the spiritual successor of the SWAT franchise, and aims to bring the old-school tactical elements that made SWAT 3 and SWAT 4 great, to modern hardware and gaming. The highly anticipated game focuses primarily on CO-OP and singleplayer, much like SWAT4, and has some pretty incredible attention to detail.
I'm proud to announce that I will be working with Void Interactive on bringing this game to life, with the same sort of sensibilities and approach that made Elite Force great. Together with the game's art director, we will be hosting a Reddit AMA about that game on June 13th.
Sharp sent Linus a 70-inch 8K TV that can do 60Hz via four HDMI cables to try running some games on it. After a hell of a lot of hassle to get it working, he runs Anno 1800, Shadow of the Tomb Raider, and Rocket League, with about 20fps on average on a 2080 Ti equivalent (if I understood it correctly). It looks amazing, but it's not really playable for Shadow. The rest seems mildly playable. I wonder how much better you can do with a 2080 Ti SLI setup.
They SAID this would be EASY... - Gaming at 8K 60fps
Demon's Souls now playable in RPCS3 with 60/120fps and 4k
https://www.neogaf.com/threads/demons-s ... k.1497208/
RPCS3 - Demon's Souls now Playable at 4K 60FPS for the first time!
But does it give you achievements?
Sharp-looking sci-fi city-builder came out of Steam Early Access on August 6 for just $12.
Lion's Shade wrote:Message for survivors on the Earth's orbit!
After a nuclear war life on the surface became impossible. A 300m thick radioactive fog covered the Earth.
Our scientists in the past decade predicted such course of events and used all available potential to build cliffs in the mountain region to restore life on Earth.
We are looking for bold active people to manage the process of restoring life on Earth. Join!
- develop in parallel the economics of several independent cities
- trade between your cities and the orbital station
- a dynamic climate change that will test the strength of your cities' economies.
- choose between ecological and harmful power supply
- 48 additional university researches to improve the city structure
- over 120 structures for constructing the city
- 15 goods for trade and consumption
- possibility of switching between the 3D and the orthographic camera, as well as a free camera for walking around the city.
- additional 15 quests that open access to orbital station and huge location in lategame
- sandbox mode
- tower defense more
The compact gameplay involves the construction of three small cities in each randomly generated level.
Shadow is aiming to roll out of a ton of new features in the next 100 days, and they've even created a roadmap illustrating how far along they currently are with each of the different features they plan to add: https://shadow.tech/usen/features-roadmap
The main feature that I would like them to add is the ability to pay for new storage options to all users, which is coming around November of this year according to their roadmap. Here's hoping they can deliver on their promises.
Death Stranding is no longer listed as a PS4 exclusive on PlayStation regional official sites.
Death Stranding fans are worried over its removal from a list of PlayStation exclusives
https://www.eurogamer.net/articles/2019 ... exclusives
Tom Phillips wrote:Death Stranding, the next game from Metal Gear Solid maker Hideo Kojima, is no longer listed as a PlayStation exclusive by Sony - and this has gotten fans in a flap.
The upcoming title - which Kojima recently declared to be the first in a whole new genre - has been removed from PlayStation.com's list of exclusives. The move appears to confirm a leak earlier this year which mentioned an upcoming PC version of the game - from the same source who named Death Stranding's 8th November release date before it was made public.
So, what's going on? Has PlayStation suddenly lost an exclusive? The answer's no.
Despite helping fund Death Stranding's development, and despite it being built on Sony studio Guerrilla's own Decima game engine, the original deal for the game was only ever for the exclusive console rights.
An informative FAQ on the deal, dated December 2015, was posted to Medium by PlayStation community manager Pad Poet - but this has mysteriously been deleted. Luckily, an archived version still exists.
In the blog post, Death Stranding is repeatedly referred to as a "console exclusive", but there's also a straightforward answer about a PC version:
"What other platforms will Kojima's first independent title be available on, besides PS4?" one question reads. The answer: "The title is planned to become available on PC (after PS4)."
"How long is the exclusivity?" the follow-up question asks. "We are not disclosing details," is Sony's reply.
"Will Kojima's second title (and beyond) not be PlayStation console exclusives?" another query probes. "We announced an agreement regarding Kojima's first title, and SCE cannot comment on titles beyond that," is the response.
Whether this Q&A was ever meant to remain public or not, the answers are there from 2015 - and there's nothing to suggest anything has changed.
Teaser site: https://www.arcsystemworks.jp/guiltygear/en/
Teaser Trailer at EVO2019: https://www.youtube.com/watch?v=vAJUvy4ibeA
Playable at ArcRevo World Tour Final 2019 on November 16 and 17 at the UC Irvine Student Center in Irvine, California: https://arcsystemworks.com/awt2019/en/2 ... fin/guide/
And a message from Ishiwatari: https://twitter.com/ArcSystemWorksU/sta ... 699086336/
Call me crazy, but it sounds to me like they are going 3D, or at least in that general direction.
A Russian-made WW2-themed real-time tactics game in the vein of Commandos and Shadow Tactics. No trailer yet, but there is some footage linked below. The engine is very impressive, panning and zooming in and out to unusual depth and with unusual smoothness for the genre. The art style is good too. And there will be a strategic map and base-management in-between the tactical missions.
Alter Games wrote:Partisans is a real-time tactical strategy with non-linear type of storytelling. This game is about soviet partisans and their activity during World War II. It’s focused on harsh reality in those times, when many people became reluctant heroes, and every feat required its price, and sometimes this price was extremely high.
The game shows the war from a new, poorly explored angle. However, it is not a historical simulator, Partisans offers a unique interpretation of those times’ events. The game shows partisans’ everyday life, which is full of cold, hunger and wounds. Still there is a room for joy as well. Players would have to make tough choices, for example, they’ll have to decide whether to help civilians and betray their position or to walk past and stay unnoticed. The game give opportunities to prove oneself in a fight, to overcome the superior forces of the enemy using cunning and mother wit, and to leave the field when the situation is really bad.
Partisan war is a sabotage war. Forget about open fights, that are usual in games about World War II, in which a lone ranger breaks through thousands of enemies. Discover a multifaceted tactical game in which intelligence, patience and caution get the win. Explore the territory, plan attacks, avoid detecting and deal fatal strikes on the enemies’ superior forces.
You’ll have to become the commander of partisans, to lead a squad and to form the relations system. The main character finds himself in the rear of German troops and gathers a squad of local residents and the surviving Red Army’s soldiers. Complicated moral choices and problems with discipline in the squad – all these things are part of the commander’s everyday life. Your squad will consist of more than 10 characters, each with a unique biography and personality. Among them are trained soldiers and ordinary people from cities and villages, who lost their home and family because of war.
The game combines several modes: real-time missions, base management and strategic campaign management. In strategic mode you’ll have to open new areas on the global map, send the partisans for scouting and select missions for the squad. Some locations are must, they will lead you through the main plotline. However exploring hidden areas can help you to get random missions that could also affect the squad’s story.
Report: Bully 2 Releasing in 2020 For Current and Next-Gen Consoles
https://comicbook.com/gaming/2019/08/06 ... tar-games/
Tyler Fischer wrote:According to a new report, the long-rumored Bully 2 is indeed real, and is releasing sometime late 2020 via the PlayStation 5, PS4, Xbox Scarlett, and Xbox One as Rockstar Games next big release. More specifically, the long-awaited sequel will hit sometime next year in the October-November window, which is when Rockstar Games released Red Dead Redemption 2 last year. As you may know, holiday 2020 is also when the next-gen PlayStation and Xbox consoles are poised to hit, so if this is true, then Bully 2 will arrive right around their launch.
Announced only for PC so far, this is a Cyberpunk 2077-wannabe set in Warsaw and made by another Polish studio. They must love their cyberpunk over in Poland. Or maybe they just love money, because the genre is both awesome and underserved in videogames. Best of luck to them then. Though I have to say the plot sounds a bit daft...
Anshar Studios wrote:
You will hunt down the criminals of virtual worlds. Rich, spoiled businesspeople, mothers who want a better life for their children, or corporations with plans to rewrite humanity. Are they acting alone, or are they mere puppets? What does a "happy ending" mean to you or to them? Each decision you make shapes the game world and your character’s personality.
Some decisions will feel right, and others will be unexpected. The game continually adapts to your choices and never judges – only you can judge yourself.
Welcome to Warsaw City in the XXII century, where "real" is a relative term and "life" and "death" have many meanings. Virtual worlds give rise to real problems: lust, sloth, envy, and pride. That’s why the residents of these virtual game-worlds need specialists – Gamedecs who discover and exploit cheats hidden in the realities of their clients. Wild West or the jungle of a prehistoric entertainment park, throughout these and many other worlds, they are facing human nature, which, despite many changes, has remained the same...
Gamedec is a pure RPG experience equipped with mechanics such as a codex, aspects, and deduction. Fight conversational duels, discover or build schemes of intrigue, save lives, and discover extraordinary relationships between the virtual worlds and their inhabitants. The game emulates the nature of a tabletop RPG by focusing on choice-dependent character building.
Gamedec, like classic tabletop RPGs, gives you the freedom to approach situations from multiple angles rather than forcing a single solution. Remember: the choice is yours.
This title seems to be very early in development, but the (lone) dev seems to think he can release it in Early Access in 2019. Not much to see yet, but I find his low-poly aesthetic better done than those of most Minecraft clones/low-poly city-builders, aside from the villagers, who are terrible. But who knows, perhaps he will improve them. This is his current roadmap:
A "Buildings Editor" is already available for download on itch.io: https://yo-serjio.itch.io/make-your-kingdom
https://store.steampowered.com/app/9640 ... r_Kingdom/
yo_serjio wrote:Make your Kingdom is a low poly town building game. Your goal is to build a settlement and track the citizens’ needs. Every citizen has a unique character! Depending on the mood and happiness level they can help develop or destroy the city.
You need to manage infrastructure of the settlement, build specific buildings for resource production and allocate manpower correctly. Besides, you need to deal with the residents’ problems and make the city more attractive for future ones.
Everything happens in the world that lives by its own laws. From time to time nature will test you and your people’s strength. You need to keep an eye on condition of the buildings, fire safety and other key indicators of the settlement.
You can go outside and see everything: your people’s lives, opinions about life in the city. You can help them get the resources, construct or repair the buildings.
Build a better place for your people.
Build your best kingdom.
There's some good prose here.
GLIMMERS OF HOPE
Out of the office, pop your umbrella. Hide your eyes and shuffle with the crowds: synthetic-mix suits are both the camouflage and the background.
Only show yourself the nearest feet. Follow the yellow-tile cues intended for guidedogs and sticks. Slip out of line and into the arcade.
Sheath your umbrella one-hand in one-use plastic without stopping. Locate the lift and bash bash bash the doorclose. Basement, finally the lights are off. Drop your society face and dig deeper into the darkness.
Until eventually all you see are the screens.
I put this in the Offline forum because the info on this site pertains to gaming outside your home.
This is a fairly new site heavy on images and light on text. You won't be finding in-depth analyses on anything here. What you'll be finding however are lots of large glossy images of cool places you'd like to visit and check out. So it's worth a bookmark and a browse now and then, I think.
Another good deal today is 2018's Underworld Ascendant for €7,49: https://store.steampowered.com/app/6928 ... Ascendant/
This was panned by everyone on release, players as well as journalists, but I found the Insomnia 4/5 review intriguing, and of course have been meaning to check the game out for myself at some point to find out what's up, and this deal is the perfect opportunity, so I nabbed the game. If you're feeling adventurous and don't mind being disappointed if it doesn't pan out, you might want to do the same. Otherwise wait for my report.
Dungeon Siege Collection €2,99
That's three games and a DLC. Awesome deal.
This guy has two very cool ideas in his setup, apart from the Halo helmet that makes the room: https://www.neogaf.com/threads/show-us- ... -253911365
That Damn Kid wrote:I recently moved to an apartment and added to my desk area are a couple IKEA pegboards. Yesterday I added a LED light strip on top of the pegboards and it turned out better than expected!
1000-player battle royale shooter Mavericks: Proving Grounds canned thanks to lack of funding
https://www.vg247.com/2019/07/31/maveri ... cancelled/
Sherif Saed wrote:Although the stated goal was to have 1000-player matches, Automaton brought that down to a more reasonable 400 players on a 12km x 12km map. We played it over a year ago, but that was more of a tech demo than a functioning game. Still, Alex was impressed with the scale and some of Proving Grounds’ more interesting elements such as tracking players through clues they leave behind.
https://kotaku.com/astral-chain-directo ... 1835624876
Maddy Myers wrote:Astral Chain Director Says It Actually Can Be Two-Player, But It Makes The Game Harder
Platinum Games’ upcoming Nintendo Switch exclusive, Astral Chain, involves controlling two characters at the same time during combat. The game is not necessarily designed to be played by two people at once, but according to Astral Chain director Takahisa Taura, there is a way to do it that he described as both “challenging” and “really fun.”
One of the playable characters is a police officer who is part of a unit fighting off interdimensional beings called Chimera. The other character is called a Legion: a captured Chimera who has been trained to fight on the side of humans. In an interview at Nintendo’s E3 booth, Taura explained how the two characters—the cop and the Legion—have a mystical link that allows them to fight in tandem.
“You may have noticed that the characters are connected by a chain,” he said, with the help of the translator present at our interview. “That’s not to say that I have a thing for chains, or anything, but that when you’re controlling two characters, that chain allows you to see where the other character is in relation to the one that you’re controlling.”
One player controlling two characters was what most fascinated Taura, but the idea of including co-op did occur to him as he and his colleagues designed Astral Chain. “I thought as I was developing the game that, of course, it could be made into that kind of system where it could be split up, but generally what I wanted to do is have one player control two characters at the same time,” he explained. “But the Switch actually has this great feature where, obviously, you can detach the Joy-Con and share play. We wanted to take advantage of that as well.”
This resulted in one specific Easter egg of a method to play Astral Chain cooperatively: When the Joy-Cons are removed, Taura explained, the controls for the cop will be on one Joy-Con, with the controls for the Legion on the other. In this way, and only in this way, the game’s dual combat sequences can be played with two people instead of just one.
Taura compared it to Super Mario Galaxy, in which one player can collect star bits while the other plays as Mario. “But this game is different from that,” Taura went on, “Because you don’t just have one person doing assists. Both players actually have to put effort into controlling the characters and playing the game.” Although Astral Chain was not available as a hands-on gameplay demo at E3, the team did show off some of the combat sequences in a Nintendo Treehouse segment, and it does look deliciously tricky.
In Mario Galaxy, having a partner help you collect star bits is a huge benefit. It makes the game easier. But in Astral Chain, playing the game in this cooperative fashion will pose a larger challenge. “If you’re going for a high score, it’s challenging to do this, playing in two-player. As one example, while you’re playing the game, there are several synchronous moments where you’re doing attacks with the Legion at the same time. And if you’re playing two-player, the other player and you—actually, it’s almost like you would actually have to be of the same mind.” Or, I suggested, connected to one another by a chain? “Yes,” Taura agreed, laughing. “But it’s not just that it’s hard. If you’re sitting next to somebody and playing this game, it’s also really fun.”
Microsoft's streaming service scores a hit.
Ninja switches from Twitch to Mixer
https://www.neogaf.com/threads/ninja-sw ... r.1495654/
Site has a clean look and loads faster than Twitch, for me at least. Maybe the streaming experience is better. Someone should check it out and report back.
Pretty cool website featuring news on upcoming alpha and beta tests you can sign up to for free: https://www.alphabetagamer.com/
For those who enjoy very early access.
3v3 Speedball-like game coming to Steam Early Access on August 8. It looks like a good bit of fun for a short while. I like that the arenas are placed on skyscraper rooftops. The character designs could be better though.
Iron Mountain Interactive wrote:Game
Steel Circus is the solar system's largest sporting event. Players control one of several champions with unique abilities in competitive online matches. Throw, pass, tackle and dodge to score goals in a game where skill, team play, and tactical decision-making pave the road to victory!
The game is set in the year 2350. After a long period of open conflict and war, there is frail peace in the solar system. Every year the most powerful factions meet as the Solar Council behind closed doors to discuss politics while Champions, representatives of each Faction, compete against each other at the Steel Circus in front of roaring crowds.
Steel Circus is a gigantic spectacle every soul in the solar system is watching closely. Champions are celebrated heroes, beacons of hope and a demonstration of power as they clash in the arena.
Before each match, you need to choose a champion to play. Each champion has a unique playstyle and two special abilities.
Some champions are great at supporting their team with buffs and heals while others are brawling powerhouses or specialists in wearing their opponents down from afar.
Pretty cool-looking 3D shoot 'em up that's already out on Steam in Early Access and is coming to consoles soon. Looks very sharp and some of those monster designs are great! Don't understand how it can have only 11 reviews when it's been out since 2017 and costs under a tenner. Worth checking out at any rate.
BoxFrog Games wrote:Storm your way through brutally-challenging environments and destroy the bosses for a chance to top the leaderboards! Featuring a electronic soundtrack, multiple ships and weapons, and ultra-fast gameplay, Lost Wing is all action.
- Test your reflexes in procedurally generated tracks.
- Feel the adrenaline rush at intense speeds and slow-down time when it's getting a little too close for comfort.
- High Definition Neon Sci-Fi atmosphere
- Unlock multiple ships and upgrade them with power ups.
- Show your might and destroy the megabosses
- Compete against other players on the online leaderboards.
- Focus on the acceleration infused original electronic soundtrack.
You'll need quick reaction times and super-fast decision making to achieve a high score on the leaderboards.
Shoot, dodge or jump over obstacles, and slow-down time when it's getting a little too close for comfort - just get ready for when the world goes for a spin!
Have a close shave with an obstacle and you may be lucky and escape with only losing a wing, but hit an obstacle head-on and it's game over. Numerous pick ups are available in the environment to both help and hinder your progress.
Play on Windows or MacOS, and delve into the world of Lost Wing - where one false move can end in disaster!
Felix wrote:Fire Emblem Three Houses is a game about being an academic who was given a prestigious position as a legacy hire because the dean is trying to fuck your dad, and trying to understand how to do your job that no one has trained you for while being sexually harassed by all your students
it’s hilarious if you imagine it as a sort of reverse Connecticut Yankee in King Arthur’s Court wherein you’ve been transported into an Updike novel and you’re trying desperately to respect women
Felix wrote:there is also a hilarious mechanic where you can try to make the other students like you enough to transfer into your class, which is how you get them in your party, with the eventual goal of leaving the senior faculty (who also hit on you relentlessly) with no students at all
I am extremely good at this game
Felix wrote:another nice realistic touch is that all of your students are extremely wealthy and seem to have no concept of how money works whereas you were basically living in the woods as of a month ago and are now expected to purchase school supplies for everyone out of the meagre salary you receive
Felix wrote:I like to imagine the fishing minigame as the one place my poor protagonist can go to gather his thoughts for a while
meanwhile he’s deliberately calling on students whose names he can’t remember in class because the known is generally more upsetting than the unknown
Felix wrote:there’s one older professor who mostly seems to want to do eugenics research on you and it’s comparatively relieving to spend time with him because it’s one of the few places where if something goes badly wrong it doesn’t seem like it’ll plausibly be your fault
part of the Pnin Cinematic Universe
Felix wrote:it’s like if someone combined Harry Potter with 8 1/2
every interaction is a terrifying puzzle from which you’re trying to escape without someone fixing their big eyes on you and a heart meter steadily growing
Cult Weekend, Baby!
What is a Cult Weekend? It is a weekend in which I am on Discord every waking moment, taking breaks only to eat, shit, and perhaps sleep, and playing and streaming multiplayer games non-stop with The Cult. And I will be doing this every single weekend from now on, year-round. Yep, it's crazy, but that's what the crazy success of this Patreon is allowing me to do now, so you have yourselves to thank for this. So thank you.
It's all woven together with my upcoming new site, which will essentially be a multiplayer-focused version of Insomnia, and of course with the #ultimategamecontest which starts this month and will be an annual, year-round celebration of the best of what cutting-edge multiplayer gaming has to offer.
And it all starts tonight at 10:30PM UTC with Ymir [ > ], the crazy-complex 100-player battle royale city-builder that's currently a 2019 GOTY contender on Insomnia. Other games possibly featured this weekend include Satisfactory, Dauntless, Blops4, Siege, Far Cry 5, and who knows what else. Check Twitch [ > ] throughout the weekend to find out. And of course you're all invited to drop by Discord and play with me and the rest of the crew at any time.
P.S. To all the new and upgrading patrons, please wait until Monday to receive your Insomnia and Orgy login details, because I'd rather not take time away from gaming to set you up ;)
Another Sekiro wallpaper, official this one, at 3840x2400 resolution, which is the 16:10 version of 4K. Here's a thread asking if there will ever be monitors at that resolution (apparently there have been a couple): https://www.reddit.com/r/Monitors/comme ... 0_monitor/
Far superior artwork to the one I linked before. I am gonna use it on my new laptop. My Shadow is fully decked out in Phoenix Point art, and the laptop will use Sekiro. I am planning to write a guide on how I customize the look of Windows 10. It goes far beyond the choice of wallpapers. I think some people will find it interesting.
1080p Sekiro wallpaper from original art: https://www.deviantart.com/kasusbelly/a ... -791388372
Pretty cool I think. I wouldn't be able to tell it's fan art if I didn't know it. Should ask that guy to make the CULT mascot.
wildfiregame wrote:Using cross-line interlude narrative drive stories to present a bloody and fleshy image of the execute, and the people that two protagonists encounter on the way to the execute are hidden behind their own stories.
I wrote:I guessed it would be Chinese
They are not as bad as Western efforts, but not as good as Japanese
Some Korean games can almost pass for Japanese, but I can't remember any Chinese for which I would say this
Funnily enough, it's the same in electronics etc. between the three countries
Well, with the Koreans edging out the Japs in recent years I guess
They are still not really there in games
https://store.steampowered.com/app/1120 ... _Exorcist/
wildfiregame wrote:The Eastern Exorcist is a stunning 2D side-scrolling action RPG set in a fictitious oriental world with the infestation of vicious demon monsters. Play as a skilled exorcist against chaotic evil to fight your way through the brutal world, and experience unforeseen entanglements of complex beings.
As a "Exorcist", you will go through various shapes and forms of area during the way of the execute, all in form of hand-painted, showing the vibrant fantasy world of the East.
Adopting the hand-drawn frame-by-frame animation method, the battle and actions of the characters in the game makes each stroke of the "Dragon Man" show the best expressiveness and smooth combat experience.
Adding Stamina setting to the game, which makes the combat experience more focused on the timing and distance, players can find their own way of “execute” with different types of skills.
Using cross-line interlude narrative drive stories to present a bloody and fleshy image of the execute, and the people that two protagonists encounter on the way to the execute are hidden behind their own stories.
Time changed to 10:30PM UTC, for tomorrow (Saturday). So far, Beakman and I are confirmed.
Dammit, no idea how I completely forgot about For Honor. Must have had tunnel vision with regards to single-player games or something. Anyway no, Sekiro doesn't beat it in that department, maybe if it got rid of enemy health completely and any opening was grounds for an execution. But they'd need to make the enemy AI even more powerful to do that and keep the difficulty, because as it is now even the most skilled enemies slip up from time to time and let you hit them directly regardless of the posture gauge. They've tied in the enemy health to the posture by making posture easier to break when an enemy is at lower health, so it's not like attacking health directly doesn't help at all, but I'd still prefer them to get rid of the health mechanic in future games.
This is the most promising of the flood of upcoming TAB clones. While most of these games try to focus on one of the various possible modes to the exclusion of all others, this one tries to do it all: campaign, sandbox, 4-player co-op, ranked AND 4v4 PVP. Moreover, the resource-gathering and building elements seem super-complex, with no less than THIRTY different resources, and Minecraft-level mining and very elaborate bases. Plus MOBA-style player classes on top of it. And apparently four players can play with a single copy, which should be extremely helpful in attracting a large playerbase...
Can these devs deliver on all this shit?
Let's just say that I sure hope so. However, one thing I can already say is that the screens have decent detail but far from TAB's unique and flawlessly executed aesthetic. So that's a bit of a disappointment, so far. But no game in the genre comes anywhere near TAB's aesthetics anyway, so it's a bit too much to try to hold all future games to this standard, and especially a game as mechanically ambitious as this. So, all things told, this is easily my most wanted multiplayer game right now.
Pineleaf Studio wrote:Dishonored and without a home, something stirs in the deep shadows of Agartha.
DwarfHeim is a Strategy game where you build, manage and defend a Dwarven city against the constant threats of feral trolls and rivaling dwarven clans in a search for the ancient throne of DwarfHeim. The game is the first RTS to feature a multiplayer co-op where you and your team must work together using your different classes and abilities to gather resources, grow and defend your dwarven city.
Reclaim the throne
Survive the dangers of Agartha and expand into the wilderness, find the long forgotten clues of your origins and search for the throne of the ancient home of the dwarves, DwarfHeim. Build your settlement from a single building to a thriving stronghold by gathering resources, increase your population and keep your dwarven brothers happy by brewing potent ales.
- Build, Defend, Mine and Manage a Dwarven City
- Singleplayer Campaign
- Sandbox mode
- Competitive Co-op Multiplayer
- 4 Unique Classes
- Ranked Matchmaking
Units and buildings
Choose your own strategies. During the game, you must choose which units, buildings and technology best suits you and your team. Each choice can greatly affect your and your team's efficiency and the outcome of the game.
- 18 Unique units
- 30 Different resources
- 34 Buildings
- 72 Different unit abilities to turn the tide of combat
Up above and down below
To create more powerful units and buildings you need the rarest minerals which can only be found deep within the mines of Agartha. In addition to being able to move on the surface of Agartha, you can send your units to the underworld. Dig deeper, create intricate machinery to help you refine the minerals and build traps to avoid leaving yourself vulnerable to attacks from the things lurking in the dark.
Co-op 4vs4 RTS
DwarfHeim's main Co-op mode is Conquest, a competitive multiplayer game in which you and three other players must cooperate to tear through the enemy team’s defenses and destroy their Town Hall.
- Builder: Support your team by healing units, building defenses and houses, creating farms and brew soothing brews as the Builder.
- Miner: Focus on gathering resources, building machinery and traps, and blowing up defenses and buildings.
- Diplomat: Sneak through enemy defenses, place important sentries and sabotage their buildings and machinery, or trade your way to riches as the Diplomat.
- Warrior: Train your army and defend the town, kill creeps to get gold and equip your army with legendary weapons to destroy the enemy team.
DwarfHeim's online co-op is best when played with friends, which is why, if you own the game, we want you to be able to invite your friends to try it out with you. This way you can experience the multiplayer as it's meant to be played.
Friend-pass is a free downloadable client of DwarfHeim that allows you to invite your friends to a lobby, even if they haven’t purchased the game.
Rank up by playing and winning competitive matches, and face off against players on your own skill level to become the true ruler of DwarfHeim.
Original Story Campaign
Ages ago, an event known only as the Fall, scattered the dwarven clans and forced them to live as refugees in Agartha. Dwarfheim has since been reduced to myth, and only mentioned in song and ancient tales. But as something stirs within the depths of Agartha, the four clans must once again unite, and begin the search for their homeland in earnest.
Original art and soundtrack
We believe in good old fashioned, home-made produce. At Pineleaf everything from code, art and audio is made in-house to ensure that the game lives up to our expectations and yours.
ChevRage wrote:I should also mention that realistic-looking melee animations have been done before, in the later Uncharteds and The Last of Us for example, but this is the first game I know of where melee combat has been the focus and it really shows.
I haven't played Tenchu so I can't say how it compares, but the stealth is pretty nice in this game. You can hang from a ledge and shimmy across, you can put your back up against a wall and peek out from a corner, the game even has waist-high grass that you can duck down into so that enemies can't spot you. And all of these options provide you with opportunities to assassinate enemies if they haven't been alerted and get close enough. Standard fare really. But you can't really hide bodies or anything and it doesn't seem like enemies even notice them even if they are out in full view. The game definitely focuses on the action, and the stealth feels more like what you'd use to kill as many enemies as possible before the real combat starts.
There are some really cool assassinations you can do though, especially when you're about to initiate combat with a group. Like the ability to spray the victim's blood out into a cloud that hides your location. Or the one that briefly turns them into your ally before they die. All accompanied with their own brutal execution animations. It sounds kind of OP, but they use up a LOT of this shared resource that is also used by your shinobi tools which can be more useful depending on the situation, so you aren't going to be using it much. Still, it looks so fucking badass that I feel like using them each time even if it puts me into a disadvantageous position.
As for the combat not being good, well... I think the combat is legit some of the best I've played in an action game, if not the very best period. Sure it's quite simple (like the Insomnia review says, "rhythm game" lol), and there's really not that much in the way of combos at all; there are some situational attacks that you can equip in your skill slot and they sometimes have extra moves if you keep tapping the attack button. For the most part, you're going to be pressing the left bumper to parry, and the right bumper to attack, both to do a skill, and occasionally you're going to dodge or jump. There's a little more to it than that, like using the prosthetic tool to make things slightly easier, but basically it's that simple. It's weird going from DMC5, where playing as Dante you'd be using every single button on that controller, from every direction on the D-pad, all of the face buttons, to the sticks, and even the select button all of which you could be pressing at any point in time—depending on what crazy combo you feel like doing—to this game's few buttons and still be having more fun with it for the most part. And it's not just because you aren't getting a cramp in your hands or the enemies in Sekiro being a lot more aggressive and dangerous.
See there's this really awesome mechanic they've added in that wasn't in previous Souls games or Bloodborne and that's this posture gauge that you have. Every time an attack is blocked without being parried (blocking with perfect timing) it fills up a little. If you don't get hit at all for a while it slowly goes down, and you can speed this up by doing certain skills. Once it fills up completely though your posture finally breaks, your guard gets shattered, and enemies can hit you until you roll out of the stumble animation. The thing is that it happens to enemies too. They also have a posture gauge and it functions like a second more vital health bar, because once it completely fills up you are able to execute them on the spot. And that's the way a battle between you and an enemy would normally go; you both attack each other and try to parry each other's hits, until somebodie's guard fails and they take damage. Except in the enemies' case, taking damage this way means they get killed completely in an execution. And all this can happen without either of you getting cut at all, without your sword clipping through their body as they barely react to what should realistically have cut them in half. And that's what's so awesome about it. Picture this; two swordsmen clashing blades with beautiful attack animations, deflecting each other, spraying sparks everywhere, circling around and trying to find openings until suddenly BAM: one of them has a sword stabbed through their chest. That's what it looks like to fight enemies 1v1 in this game. Well ok, not quite, because enemies still have a health bar, and you do swipe through their body with your sword sometimes if they are dumb like the lower-tier swordsmen or the bigger beasts. There's even a really hard boss in this game that's just a big monkey and you just slash at him until he dies, it feels super archaic but you get to see a cool execution out of it though I guess. But what I described earlier IS what the game's combat looks like at its absolute peak, when all the conditions are right. And when it happens it feels absolutely fucking amazing.
"Combat is far too straightforward and boring for a souls game" lol. I have no idea who would actually think this.
I should also mention that realistic-looking melee animations have been done before, in the later Uncharteds and The Last of Us for example, but this is the first game I know of where melee combat has been the focus and it really shows.
Videogame Art: Preface
icycalm wrote:Because some lies are worth living.
"Pinball-inspired hack & slash" WTF?! I know it sounds daft, but look at the trailer and tell me it doesn't look dope as fuck. The screens look great too, but you MUST see it in motion to get how cool it looks. Let's hope they hit their "summer" release so we can check it out soon.
https://store.steampowered.com/app/8523 ... _the_Well/
Flight School Studio wrote:
Creature in the Well is a top-down, pinball-inspired, hack-and-slash dungeon crawler. As the last remaining BOT-C unit, venture deep into a desert mountain to restore power to an ancient facility, haunted by a desperate Creature. Uncover and upgrade powerful gear in order to free the city of Mirage from a deadly sandstorm.
- Pinball with swords: Charge up energy orbs, then bounce and ricochet them to reactivate dormant machinery and stop the sandstorm.
- Defeat the Creature: Escape the many challenges set by the Creature and confront it in intricate, skillful battles.
- Dungeon-crawler: Delve deeper into the mountain as you unlock eight hand-crafted dungeons, each filled with unique gameplay themes, unlockables, and secrets to uncover.
- Over 20 unique items: Customize your playstyle with upgradeable weapons and clothing that change how you play the game.
The upcoming Dream Engines: Nomad Cities [ > ] that we reported on recently features TAB-style city-building with movable bases, but Airborne Kingdom takes it further with cities that fly. Tough to tell how it will pan out since there's not much to see yet, but the screens do look good, so that's one positive so far. One negative however is that it doesn't sound like there'll be much fighting, if any, so this may end up being more of a straight-up city-builder than a TAB clone.
https://store.steampowered.com/app/9822 ... e_Kingdom/
The Wandering Band wrote:Take a fantastical journey — fly the desert and build your domain. Airborne Kingdom uniquely blends city management and exploration, with a world and lore all its own. Build housing, gather food, satisfy needs, and grow your tribe. Maintain lift, discover resources, and explore the desert for lost technologies.
With a randomly-generated desert, every playthrough changes, along with your city and its values. Will you create a balloon flotilla connected by ropes and based on faith, or a winged metropolis focused on entertainment, or will steam-powered fans fly your kingdom as you search for answers in the stars?
The city, your journey, their lives — all of it is up to you to decide.
- Design and build your flying domain, from a single bobbing fan, to a sprawling Airborne Kingdom
- Attract migrants from the desert tribes below, each with their own distinct wants and desires
- Set up production chains of extravagant resources, encouraging more people to move to your kingdom
- Meet and barter with other tribes, combining their knowledge to form new technologies
- Change your play-style every game, with a sprawling, randomly-generated map to explore
Airborne Kingdom is being developed by industry veterans Chee Fong, Fred Gareau, Zach Mumbach, and Ben Wander, with an original soundtrack by Paul Aubry and Simon Desrochers, and the help of a few incredible friends.
Add Airborne Kingdom to your wishlist and we'll tell you when it launches!
Another Original Sin wannabe. Looks nicely detailed. Lots of claims about role-playing, but who knows how much of it will pan out...
https://store.steampowered.com/app/1064 ... itchstone/
Spearhead Games wrote:Known for their innovation in video game narratives, Spearhead Games (Stories: The Path of Destinies, Omensight) intends to push the interactive storytelling further with adventures uniquely tailored to each player’s gameplay and dialogue decisions. In a living and reactive world, you will be offered unprecedented options to role-play your character and influence the environment, capturing the fun and freedom of a pen & paper RPG campaign.
- A living world sandbox RPG with turn-based tactical combat
- Impact the state of the world with your decisions
- Gain a reputation or work from the shadows
The world you explore is alive, meaning that characters that inhabit this world go on with their daily lives and move around following a routine (from their workplace to their home, for example). They also own properties, have personalities, friends and enemies, likes and dislikes, appreciation towards you, allegiance to factions, perception of their surroundings, etc.
Using actions common in RPGs (dialogue, combat, spells, abilities, stat checks, stealing, etc.) and less common ones (stealth, influence interface, etc.), you can interact, manipulate, and shape this world as you see fit. Our goal is to give you the freedom to live the adventure you want. No overarching pre-defined main story thread, you get to decide how you want to proceed.
Want to frame a villager for theft or murder? Want to join a faction, become their leader, and destroy the other factions? Want to destroy the factions but scheme in a way that they never know you're responsible? Want to become a treasure hunter instead? Maybe the best solution is to blow everything up?
All of this Is possible In our sandbox.
With our systemic approach to narrative, tailored events will occur based on your previous actions. All crimes will result in law enforcement running an investigation and attempting to arrest the suspect. Any violent act committed against a faction will result in retaliation. Taking over someone's house will work fine until the previous owner's relatives or friends come to visit.
These are some examples of the ripple effect you can cause in this world. And how you deal with the ripple effect will determine what happens after.
Red Panther is now up on Steam: https://store.steampowered.com/app/1069 ... s_My_Land/
Moreover, some digital preorder options give immediate access to the game in alpha form: https://www.thislandmyland.com/preorder
If anyone takes the plunge, I'd appreciate some impressions. It's an impressive-looking game. Check the teaser video to see how cool the environments look, and check the action trailer linked below to see how cool the combat looks. Especially the mounted archery. Fantastic models and animations for such a small studio.
Game-Labs wrote:Experience the frontier as a chief of a Native American tribe and resist the onset of the settlers. Explore the vast 100 mi2 world full of hostile humans and animals while defining your narrative through the decisions you make. Survive, hunt, craft, unite and lead the tribes to take back your lands.
The World Setting
You begin your journey as a chief of a small Native American tribe set to take back the lands of your people. The settlers are expanding rapidly and crashing all resistance. What remains of the Native American are dwelling in reservations while only a few are still resisting the enemy. You are to lead your people against all the odds, survive the expansion of the settlers, unite the tribes and retaliate.
As a chief, you have warriors who are inspired by your leadership, and they are the backbone of your survival. You can send them out to gather essential resources, settle on new camps, and even attack the enemy with you.
Settling and Expansion
You will choose your approaches to take down the enemy camps, mines, settlements, and forts. Once the area is clear of hostile, you can send your brave warriors to settle in new camps and expand accordingly. Each step will take you closer to securing back your lands.
This Land Is My Land is primarily a stealth game, however, you are the chief and you decide how you want to fight the enemy. You will utilize various weapons such as knives, bows, pistols, and rifles in addition to traps and intimidation.
Dynamic Game Changes
The environment of the game changes dynamically depending on your decisions. Each action you make will have an impact on the world. Geography remains the same but patrols, enemy camps, and even the rate of new warriors joining your cause will be different. As a result, each walkthrough you will face unique challenges and outcomes.
Your actions determine your karma. Both positive and negative karma has its own benefits and disadvantages. Depending on your playstyle, you can choose your path.
Skills and Progress
Taking back your land is a long, challenging process. Take the time to upgrade your skills which will unlock more crafting, combat, and other options that will aid your progress.
Crafting and Gathering
You and your warriors need to gather resources to survive, craft weapons, and tools to fight the enemy. Various resources will also help you upgrade and expand your camps, which will allow you to house more warriors.
Hunting and Taming
Horses are essential for combat and transportation. You can tame wild horses and hunt animals such as wolves, boars, and bears for resources.
Bartering and Trading
Not everyone is your enemy; there are still some who are open to trade and barter with you for the right price.
Yeah, everything he says is contradicted either directly or indirectly by the Insomnia review. I still felt like posting his opinion because he's written many good reviews in the past, and I figured there might be some worthwhile comments in there even if the conclusion was wrong, but I guess not.
Feel free to expand more on your comments, if you feel like it. I'll certainly read it with interest.
First paragraph is bullshit, lol. It's not like rooftops make you invisible so of course if enemies have line of sight they'll be able to see you. There are plenty of alternate routes, and sometimes little hidden escape holes where you can emerge on another side of a "big enemy throwdown area" to surprise enemies who are still cautiously watching where you were before.
I've never felt the need to use a distraction item. While enemies aren't alert stealth kills are silent and don't give away your position unless somebody sees you, and if they do it's usually easy to get away and come back in from where they aren't expecting you. Distracting enemies makes them cautious if they aren't already, and then they hear the stealth kills so you can't sneak up on as many of them. I guess he's expecting enemies to keep looking at whatever location you threw one of those pots so that he can just backstab them all in a big series of stealth kills, but that would simplify the game way too much.
Leaping assassinations are fucking great too, no idea what he's complaining about. You can just jump in the direction of the enemy, and if you're going to land even somewhat near their position you are given the option to assassinate as you land on them. I've only ever missed a couple and that's only because I didn't jump far enough.
He's also pretty disingenuous about other things in the rest of his review. If anybody is really interested I can try to break it down later.
Shakesman has a negative take on this: https://steamcommunity.com/id/BertieWoo ... ed/814380/
William Shakesman wrote:So you made a ninja game without working stealth? Big levels, but enemies can see you on nearly any perch, any rooftop. Lots of rooftops but no alternate routes; all funneling into big enemy throwdown areas. Distraction items? But stealth kills perma-alert everyone in range of them... And what the hell ninja game makes a leaping air assassinate so unreliable?!
So you didn't even try to make Tenchu again. Fine, so it's a ninja combat game. I mean we're not expecting Ninja Gaiden but... naw, it's another flavor of Dark Souls. Bloodborne was dodge flavored, so Sekiro is parry flavored. Combat is far too straightforward and boring for a souls game. Just parry enemy attacks and then stab them, you're punished for dodging like BB punished you for Souls style cautious turtle play. All the fun of waiting nearly a second for a cartoonishly delayed attack windup to hit without any of the skill of a better game (And as always in Souls games, ♥♥♥♥ you if you are getting mobbed). But you die in two hits so you can pretend it's hardcore. Because the appearance of being hardcore is more important than game fundamentals, am I right?
But I'm being rude. There are midbosses and a few different enemy types. And you have a skill tree and a robot arm filled with ninja tools... .... .. most of said skills and tools are just one-note counters to these enemy type gimmicks. A particularly brutal and cheap midboss becomes stand still and hit the skill button three times. This happens across multiple types of enemies.
So what are you trying to do Sekiro? Your combat isn't good. Your stealth isn't good. What kind of ninja game are you trying to be?