lol imagine trying to play PA while building this:
No idea what this is. I'll go with nanomachine swarm:
More incredible images:
The increased complexity in factories and celestial objects bring a new dimension to the spectacle that wasn't in PA. On the other hand, the lack of vast armies of war machines and explosions take away a dimension that was present in PA.
Lots more pics here: https://steamcommunity.com/app/1366540/ ... r=toprated
I only scrolled down a little bit.
Game is out and the response from the Factorio-type community has been extremely positive. It's even sold well. All of which is extremely promising for the prospects of the game serving as the base for PA2.
Btw, it's worth mentioning that a few years ago I emailed Factorio's director to tell him to stop dicking around with little updates and make Factorio 2. And the formula for its design I gave him was Factorio 2 = Factorio + PA. He replied and we talked for a bit, but he basically ignored my idea and stuck with his pointless updates. And now five Chinamen have upstaged him and his team of like 20-30 people or whatever. He could have taken a mere FIVE of them out of Factorio and put them to work on the sequel if he'd had his head screwed on right! I've been meaning to email him to gloat. I'll do it and then publish our entire correspondence.
Back to DSP, the problem with the game of course remains the lack of multiplayer and war units. However, the devs have made it clear they are merely at the start of their Early Access journey, and they plan to address these concerns. Notable also is that many in the game's community are asking for these features, which is a relief because they could have easily been like the typical city-building and Minecraft autists who DON'T want these things. It's also worth pointing out that the devs are poor. This can be seen by their KS which asked for something like a mere 100 dollars or some shit. So now that they've sold well on Steam and gotten a taste of money, it probably means that they're very motivated to keep building the game up. After all, the Factorio devs have been raking in cash merely by updating the game for like a decade. The DSP devs could probably do the same, and since the cost of life wherever the hell they are in China is nothing compared to Prague, it makes even more sense for them financially (though I doubt DSP will ever have the same level of financial success as Factorio, given how much more complex it is or can potentially get).
But there's more good news. Because there is already a working multiplayer mod for the game! Apparently they've run some co-op tests and it works fine! (though with lots of bugs). I've known about the MP mod for weeks, but I only just found that it now works.
The mod is called Nebula (nonsensical name given its content, but we'll roll with it): https://github.com/hubastard/nebula
Get in the devs' Discord to show your support and get the latest updates: https://discord.gg/UHeB2QvgDa
Keep the game's reddit on your radar too, for all kind of official news and modding news: https://www.reddit.com/r/Dyson_Sphere_Program/
What's really encouraging to me is how fast these guys were able to get MP up and running. MP is a massive feature, and I doubt that a modder could have put it in PA if it wasn't there from the start, so this tells me that perhaps DSP is more moddable than PA (which was already very moddable). So this bodes very well for the possibility of adding war factories and war units in the game. And we can always just rip out PA's assets (or SupCom's for that matter) and have ready-made fantastic art: hundreds of units' worth of it. I am just a little apprehensive about whether DSP's engine can handle scaling up to a lot of units. And are the projectiles in DSP even simulated?
However that may be, it's understandable if DSP, even fully modded, does not outperform PA in every metric. It wasn't intended to anyway (which is a bummer). But it brings so many new things to the table, and clearly btfo PA in so many ways, that accepting whatever its deficiencies end up being shouldn't be hard. Above all it has SPACE BATTLES! This was, as I think I've mentioned before, the number one feature that a PA2 would have to contain to really be a sequel. And we have that here out of the gate. You can apparently build in space too. And your mech can fly between planets as in a sort of Herzog Zwei 2! And there are black holes and shit. The game has even been getting rave responses also for its looks, just like PA. I've been meaning to finish my PA review and explain why that is so (if you want a preview, find Ebert's review of 2001).
I am contintually in awe of this game...
https://www.reddit.com/r/Dyson_Sphere_P ... this_game/
So in view of all the above, I have taken the following steps:
I recall some fairly recent articles saying it may last well into 2022, and that both the wuflu and crypto were to blame. I don't remember the exact articles, I just googled "rtx shortages" or something. I'd forget about MSRP for a while to be honest.
I managed to snatch an MSI RTX 3090 SUPRIM X 24G for 2349 yurocoins, and still had to wait three weeks for it to be delivered (got it last week). The reason I went for the 3090, other than performance, was to bypass the poors, some of whom I hear are still waiting for the 3080 they ordered six months ago. The price of 3090s increased even more recently, at least here in the Netherlands, and they are currently going for anywhere between 2700 and 3200 yurocoins depending on the model (megekko.nl sells the SUPRIM X for €3090 lol). Though at least they are in stock.
As for AMD CPUs, the R7 5800X is in stock here in NL for €450, which I believe is its MSRP, so maybe this model is not affected by the shortages. So that's what I bought. I was originally going to go for an R9, but they're not in stock, and the difference in performance didn't seem important enough to warrant waiting.
Still can't find the newest Nvidia cards and AMD processors that launched half a year ago at MSRP. At least 50% markups, if you can find them. I had thought the shortages would last a couple of months, but this is ridiculous. Does the plague play a part, or is it all due to the cryptoboom?
If I get to 50k+ I am buying the stuff anyway, even at 50% up. I have almost all the components for a new PC. All I really need is the graphics and the CPU.
I am still playing the game day 1 with y'all. It'll probably be 5/5. But it will be a nostalgic throwback to 1999 and nothing more, that's what I am saying.
WTF is the point of having "ages" when each age lasts 12 minutes?
They copied that from Civilization, but Civilization lasts A WEEK.
Fucking autistic midwits.
Cossacks even had guns and cannons, which make the mechanics MUCH more complex. So with its simpler mechanics, AoE should at least have MORE units than Cossacks, to compensate. But it has less than 1/10th lol. It has something like 1/20th the units.
To any midwit faggots reading this who think that AoE2 is great. This is what historical RTS looked like TWENTY YEARS AGO fyi.
Midwit RTS 2021.
Such a disappointment.
The only real progress is the real 3D environments. I.e. what Total Annihilation did in 1997. You can finally have that in AoE, yay. That stealth trick looked cool too, but it's barely more than a WC3-style power.
Apart from those two tibits, this is still good-old midwit RTS.
So Tecmo doesn't have proper backups of Ninja Gaiden Black and Ninja Gaiden II and that's why they will not be part of this collection:
Fumihiko Yasuda wrote:
The data we have left from Ninja Gaiden Black and Ninja Gaiden 2 are in various pieces to the point that we were unable to salvage them. However, when we worked on Sigma and Sigma 2, we went and collected as much of that data as possible and organised it. And since we could utilise this data, that's why we chose the Sigma games.
Why Versus Multiplayer Games Are Worse Games Than JRPGs
https://culture.vg/features/art-theory/ ... jrpgs.html
mediocre argument for a good position. The point of video games isn't to prove who has a better wholistic understanding of warfare. It's an aesthetic experience. You're meant to ENJOY it. Do you remember how that felt? think back to gaming when you were 8.
The argument against compfaggotry in rts is that it obliterates the aesthetic experience in favour of a meta-related outcome, the power-trip of winning. a game that needs something outside of itself to be worth playing is a shit game. Learning competitive rts to a high competitive level isn't interesting or fun. if we were to remove the 'competition' aspect these games would be considered shit. imagine if the experience of becoming an rts champion were a single player affair. The 'campaign mode' or whatever of the game is just the same handful of contextless deathmatch scenarios over and over again thousands of times against an enemy that moves so fucking fast that your primary problem will always be doing really fast and accurate logistics. Remove the knowledge that you're making another person feel bad when you win and competitive rts is just the ultimate padded game.
OP your last paragraph argument is okay but ultimately comes down to why we should just make strategy games turn based. note that good turn-based games never really get ruined by compfags because there's only so much external stuff you can do to boost your performance before we all reach that level plain of 'who can actually think this through better?' Though this does happen to turn based games too, but generally takes longer and isn't as severe, see this clip of bobby fischer talking about chess opening theory for a good rundown on the fate of all games people start to take seriously for reasons other than the sheer aesthetic experience of playing: https://www.youtube.com/watch?v=P349BdHUxlc
also read this
https://culture.vg/features/art-theory/ ... jrpgs.html
The new Insert Credit frontpage lol: https://insertcredit.com/
It's the exact same content as before, the stupid podcasts, but simply with a facelift. That facelift is pretty much exactly what Action Button looks like, the homosexual gamer's idea of "punk". So that's what IC has finally degenerated to: 100% fag hipsterism with titles like "Sonic the Hedgefund" and no actual game content at all. The podcast titles may as well all be Select Button thread titles. That's what 2021 IC is: Action Button x Select Button, the worst parts of two of the worst vg-related (distantly related) sites on the internet.
How the mighty have fallen... So depressing to look at what used to be an inspiration 20 years ago.
Age of Empires: Fan Preview - Tune In Trailer
Age of Empires wrote:
Tune in to Age of Empires: Fan Preview on Saturday, April 10th at 9 am PT/ 12pm ET/ 5pm BST for surprises, reveals: new gameplay civilizations and campaigns, and so much more!
From the trailer, it doesn't look like an overhead ARPG like the original Dark Alliance games. It looks like a third-person slasher/shooter, like "Dark Souls" I guess. But maybe the trailer shows the action zoomed-in for dramatic effect?
Apart from that, yes the models are all high-fidelity, but the environments shown seem to me very generic and a far cry from the variety seen in the Dark Alliance games, D&D: Heroes, and any diablolike worth its salt, and of course Diablo itself. And of course if it REALLY is a zoomed-in third-person action game, then it's going up against even more cool-looking games than overhead ARPGs. I've been waiting for the play footage for a long time, as the only thing we had before was the CG reveal trailer, and I must say I am disappointed. Unless much better footage is shown at some point, I doubt I'd even bother to play this, especially since there are so many superior four-player games to play these days, all of which would take precedence.
An interesting tidbit is that the game's official YT channel has delisted the CG reveal trailer. It's still there, but you need to have a direct link to the video to view it. Here it is (I had it in the Most Wanted trailer reel, and now replaced it with the new trailer):
Official Announcement Trailer | Dungeons & Dragons
As you can see, this trailer is far superior, both the snowy environment and the heavy metal aesthetic. I was expecting MUCH more from the play footage than what we saw today.
A four-player, third-person action game set in the Dungeons & Dragons universe, in Icewind Dale, and a spiritual successor to one of my favorite games on the PS2, the ARPG Baldur's Gate: Dark Alliance. Coming June 22nd, 2021.
Official Gameplay Trailer: https://www.youtube.com/watch?v=TC1smbjIVJI
Subnautica (VR Hardcore) with ChevRage 1
Just started this game in VR, and man does it work well. I had to get some mods to fix some oversights that the devs haven't fixed however. Stuff like the HUD overlapping the inventory screen, and the cutscenes being left out, amongst others. Thankfully there are a couple of mods that fix them all, here are the links to both:
They're very easy to install, just follow the instructions included.
Multiplatform compilation of the 3D Ninja Gaiden games.
I have mixed feelings about 1 and 2 being the Sigma releases. They were not directed by Itagaki. I'm fine with the first Sigma but I wish they added Black as well. Sigma 2 is a redesign of Ninja Gaiden II to make it work with the limitations and advantages of the PS3: It gained some graphical effects and resolution, some stages and bosses were added, Rachel, Ayane and Momiji are playable, but other stages were cut and it lost the amazing blood and dismemberment features of the 360 original. Enemy count was drastically reduced (difficulty was pumped up to compensate).
The Razor's Edge update sounds like it rendered the original release of Ninja Gaiden 3 obsolete, so I'm fine with the latter not being part of the compilation.
Even with the shortcomings of this compilation, I'm very happy to see these games on PC.
Releasing in June 10th 2021.
NINJA GAIDEN: Master Collection - Announcement Trailer
Shaun Prescott wrote:After a decade of having to make do with a crappy zombie spin-off, the PC is finally getting the modern Ninja Gaiden games. The Ninja Gaiden: Master Collection collects Ninja Gaiden: Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor's Edge, and it's hitting Steam on June 10.
All three games have been console exclusives until now, and the first two are some of the most loved and demanding action games around (though fans will endlessly debate the changes made to the Sigma games vs. the originals). If you're into Team Ninja's recent Nioh games, though, these are definitely worth a look. Ninja Gaiden 3 didn't fare so well among the series' veterans—it was a more cinematic and less challenging outing—but it'll still be nice to have on PC.
The rerelease was announced at today's Nintendo Direct showcase (it's also coming to PS4 and Xbox One). There's no word on whether these reissues will feature any graphics upgrades, but they'll come with most of the games' previously released modes and DLC costumes, as well as four new playable characters in the form of Ayane, Rachel, Momiji and Kasumi.
It's mainly online stuff that's absent: Ninja Gaiden 2's Tag Missions won't be available, nor will the Clan Battle or Shadows of the World modes be available in Ninja Gaiden 3. Even without those online features it'll be nice to finally play these games on PC when they release on June 10.
Rage 2 is free on the Epic Games Store right now: https://www.epicgames.com/store/en-US/p ... age-2/home
Damn I think Chevvy is actually right...
I should clarify. With tabletop, at best, you can have miniatures, maps, posters, etc. But with a videogame, we can have a fully mapped out 3D world in a first person view in VR. Which reminds me there's a tweet where icy recommends modding Last Oasis to run Dark Sun campaigns.
I initially agreed with recoil on this, but I think posters and such count as graphics so can be included in tabletop to some extent.
I'd say it's probably the removal of the other players and DM and transforming them into the world the RPG is portraying. Instead of playing with your friends, you are playing with other living breathing characters in the world, and it's not the DM reacting to your choices, but the rest of the world. Or at least, that's how it's supposed to seem. Even if the players put on masks of their own characters, it doesn't change the fact you are still sitting around a table, or on a couch or whatever, with them.
It's missing the visual aspect that videogames excel at. A 4K television with graphics crafted by an artist is better than my imagination.
My guess is that videogame RPGs can be real-time whereas tabletop ones can't.
https://twitter.com/culturevg/status/13 ... 5561403395
I will eventually give the answer—and all its consequences etc.—in great detail near the end of the Role-playing Culture multi-part essay I've been publishing on Patreon, but you can try to guess it right now if you want. It really isn't that hard once I've framed to you the question in such blatant terms. The typical faggot would say that both types of RPGs have their pros and cons, but the reality is that tabletop ones have NO CONS except ONE, but that one is MASSIVE, and ONLY VIDEOGAMES can fix it. Of course fixing only that still gives you a worse game since the videogames suck at everything else, so eventually videogame designers will have to work on all the other issues too, but Fantasy Grounds and TaleSpire et al. are precisely the solution, so work on everything has already begun (though good luck finding anyone except me, and now my readers, who understand this).
An awesome scheme some Elite players (see what I did there?) are pulling off to enslave others: https://www.polygon.com/features/2021/2 ... rced-labor
Charlie Hall wrote:
Elite Dangerous players say they’re being scammed, trapped in space, and forced to work
Last month, a group of players worked to create a deep-space gulag, an in-game space prison designed to quietly trap new players and exploit their labor. And they almost got away with it.
Polygon spoke with four commanders who had been trapped this way. Looking into the details of the scheme, it was actually quite clever.
The perpetrators hung out around star systems heavily populated by new players, many of them brought into the game by a free giveaway on the Epic Games Store in November. They said they were looking for recruits, and offered to give these players money to buy a better ship, but also training in how to farm Void Opals and a free ride to a good spot to find them. Behind the scenes, they were exploiting in-game systems to isolate these new commanders from everyone else in the game.
First, they required new recruits to join a private instance of Elite called a Player Group (PG). Playing in a PG is a good way to make sure you can meet up with your friends and allies, but it also cuts you off from ever seeing anyone else. Contributing to that isolation was the fact that this all happened on Xbox One, which has a markedly smaller player population than the PC version of the game.
Travel in Elite is accomplished by folding space and “jumping” between star systems, using a neighboring star cluster as a kind of beacon. Once in the PG, players were instructed to outfit a new starship in a particular way that limited its range to less than two light-years. As a consequence, they were unable to travel to another star system without the help of a Fleet Carrier.
Elite: Dangerous players are getting stranded while traveling with the new Fleet Carriers
Fleet Carriers are relatively new to Elite, and were added to the game just last year. After a buggy first few months, they quickly became the preferred way to travel long distances thanks to their 500 light-year jump range — nearly five times further than any other ship in the game. But they also helped to isolate these new players even more. Once docked on board with their custom-built mining rigs, recruits were ferried 800 light-years from the heart of the Milky Way and left to rot. Their only gameplay options? Mine Void Opals and sell them back to the carrier that brought them in for roughly one sixth of their fair market price or self destruct.
Some commanders actually took their entrapment pretty well.
“I actually felt amused by the whole situation,” one told me on Discord. “I mean, I genuinely wanted to help, but seeing how deep some people can get into this sparks curiosity. That’s why I wanted to participate in the first place. My current state of mind is that I’m a grown up that understands consequences of decisions and putting a blame on my consequences to someone else is simply wrong. This is a classic case of good vs. evil that keeps the balance.”
Charlie Hall wrote:
Others had very much the opposite reaction. A handful quit the game entirely. Still others tried to reason with their captors, but they say they were quickly shouted down or otherwise silenced on Discord. But one brave commander actually tried to get help. They called in the Fuel Rats — a player-organized faction in Elite Dangerous dedicated to rescuing players who have run out of fuel.
“Do Fuel Rats rescue pilots trapped in essentially concentration camps?” reads the chat log, to which the dispatcher on duty that evening responded with confusion — “o.O”
The dispatcher assumed that the player was referring to an in-game mechanism that puts misbehaving players in “jail,” sending them to a penitentiary ship for high crimes and misdemeanors against AI-controlled ships. But it quickly became apparent something more sinister was going on.
The Fuel Rats are a good bunch. In fact, they recently logged rescue number 100,000, an achievement that was celebrated by Elite Dangerous publisher Frontier Developments in-game. But they don’t actually offer a service whereby they save people from labor camps. So the Fuel Rats called in the specialists. Known as the Hull Seals, the newly-formed group performs high-risk repairs and other oddball rescues.
A player in the Fuel Rats named Commander Lead was among the first to start organizing a rescue. Commander Modemus was put in command of that effort and, using various Hull Seal assets — including multiple Fleet Carriers of their own — they mounted a rescue operation. After several weeks of work, around a dozen newbie commanders have been pulled out and brought to safety. He tells Polygon that they think as many as 15 more players are still trapped, although at least some may be willing participants. The operation is now under the control of another player, Commander Either. Those interested in helping out — or getting rescued — are being directed to the New Pilots Initiative Discord server. The entire affair will be discussed in detail soon on the Squeaking Fuel podcast.
Elite enslaver wrote:Considering the cat’s out of the bag and people will now try to mimic my method, yes, [I will keep doing this]. Not only will I keep doing it I’m going to step it up a notch. I’m going to recruit harder than ever before. I along with my cohorts are going to build the greatest noob army this game has ever seen. We will truly be able to shape the galaxy with our wealth and influence. All this publicity has thrown us into a frenzy. And we will not go into private play like some are saying. We’re going to do it in the open. So all can witness the glory.
Foundry VTT modules tutorial: How to create a dynamic arena fight with Blood and Guts + NPC Chatter
Yep, it has an 11-page adventure. Moreover it's good to see that it's given prominence, as it's the first feature after the editorial. So far so good.
I read it. The issue is up on the Trove. It's a decent enough little adventure, barely longer than an encounter. The maps, handouts and creature art are of solid quality. I would definitely put this adventure on the map in my world. Of course the stats are in 5E, so I would put it in someplace like the Forgotten Realms or Greyhawk.
I'll be reading the rest of the issue and keeping an eye on the mag. None of the content on the first issue is from Colville himself, and he says he has a ton of people submitting content to him.
P.S. The adventure's one-line description in the magazine contents basically spoils everything, so I advise players to avoid the mag like hell and just wait for me to give them material they can use. I'll be reading every issue.
I am saving these here for posterity.
https://twitter.com/culturevg/status/13 ... 7183531010
https://twitter.com/culturevg/status/13 ... 1290722304
The first issue of his magazine is out. Apparently it has cool rules for mounted combat: https://twitter.com/revjbryant/status/1 ... 2595326977
It's worth pointing out that Paizo began by making Dragon and Dungeon magazines for Wizards. That's where they premiered their "Adventure Paths". And eventually, since these became popular, it made sense for them to release their "own" role-playing system. So the question is, does Colville's mag feature adventures too? Because if it does, and they become as popular as Paizo's, and since he's ALREADY making rulebooks, it's a fair bet he'll make his "own" rule system too eventually. However, I seriously doubt this magazine's adventures, if it even has any, will be anywhere near as good as Paizo's, and moreover I seriously doubt they'll go anywhere near matching the scale of Paizo's "Adventure Paths". I can tell by Colville's contempt for Pathfinder that he's not very good at making adventures (otherwise he would have picked up some of Paizo's and realized they're genius), so he's not the man for the job. I just don't see how any of his efforts can lead to anything near as revolutionary as all of Paizo's innovations. It's 2021 and he still hasn't figured out that 5E is a much worse game than PF1, 3.5E, and probably even PF2 and 3E. Maybe even 2E?
I mean look at his mag: https://shop.mcdmproductions.com/collec ... dia-issue1
In one of his videos he says he wanted the cover to look like the old Dragon covers. And I was like, cool deal bro. And now his cover looks like it came from some "indie" game on Steam. I can probably draw better than that, and I can't draw for shit.
If we give the latter 5/5, the Arcadia one should get, what? 2/5? At best?
And why did he name the mag from the Japanese arcade game mag??
Anyway, I'll take a look inside once the Trove hosts a copy. I am sure there'll be some decent content in there. His projects are overall interesting and noteworthy, but it seems he lacks the taste for both aesthetic and mechanical greatness, so he turns out above mediocre stuff that you need to just pick stuff from very selectively, instead of adopting anything wholesale. And that's why he'll never create a complete, comprehensive product like Paizo or even Wizards do.
I've been looking into Starfinder.
This is a screenshot from a Fantasy Grounds Starfinder adventure on Steam:
Looks sick, no? You can apparently buy and upgrade ships, etc.
Check out the existing campaigns, there are eight of them so far. They all sound fantastic.
https://paizo.com/store/starfinder/adve ... enturePath
I am thinking of somewhat lowering the requirements to get there so that it won't take half a decade. Maybe a year or two instead.
https://twitter.com/culturevg/status/13 ... 4766086155
https://twitter.com/culturevg/status/13 ... 9423099911
https://twitter.com/culturevg/status/13 ... 4574913537
https://twitter.com/culturevg/status/13 ... 9449707525
https://twitter.com/culturevg/status/13 ... 6694510592
Two-three typos I can't fix because Twitter, but you get the gist.
I wrote an in-depth introduction to the new Foundry VTT, and near the end I explain exactly how we're going to use it (with a mini section on Astral VTT and Exalted RPG at the end too).
Introducing Foundry VTT
First off, I added a new campaign to the Pathfinder screen: Tyrant's Grasp, the 24th and last Pathfinder First Edition campaign. That doesn't mean that I've added all the 23 previous ones (there are nine remaining, and I'll be adding them soon). I have a Patreon article going up in a bit where I explain in detail why I added this campaign right now, so wait for that.
And then the other thing I did was replace some art for some campaigns with posters I found on Paizo's site. You've already seen the ones for Rise of the Runelords and Skull & Shackles, and now we also have the following up:
And finally I have a poster for Kingmaker's Second Edition adaptation, though we will probably be playing the First Edition one, but adding and backporting the Second Edition's extra content. I'll explain why and how elsewhere.
Note that this doesn't mean that I've updated the text of all these entries, just the images. I'll let you know when all the text has been updated too.
But modern games are also just more technically impressive, as actual pieces of entertainment they've been stagnant since the mid 2000's. Where's the innovation, where's the new genres, where's the gameplay focus?
No they fucking haven't you retard. Read icycalm.
>where's the new genres, where's the gameplay focus?
What if you wanted to play a first-person 4x game in the 90s or 00s? You couldn't because it didn't exist. You can now. Fuck you, you just fell of the train and are wondering why you aren't moving.
https://www.gematsu.com/2019/08/an-upda ... evelopment
Sal Romano wrote:
An update on Ubusuna; Feveron School still in development
Tidbits from Dengeki PlayStation.
The latest issue of Dengeki PlayStation has new information on Ubusuna, the August 2014-announced shoot ’em up for PlayStation 4 from Radiant Silvergun and Ikaruga creator Hiroshi Iuchi and developed by M2.
Here are the details:
- It has Ikaruga-like attributes, but is different in that vectors are 180 degrees.
- While the game currently runs normally, the graphics are incomplete.
- The concept of the title is to “show the nature of the creator.”
- Development will still take a bit of time.
- “Ubusana is finally getting released during the end of the hardware’s lifecycle lol” – A haiku by Hiroshi Iuchi. (A haiku in Japanese, at least.)
Back in November 2018, M2 president Naoki Horii is said, “While [Ubusuna] is in a rough state, it is nearly playable, and we are currently creating assets as best as we can.”
In related news, the April 2017-announced game Feveron School is still in development. It is produced by Doki Doki Majo Shinpan! producer Yoshiyasu Matsushita.
Thanks, Ryokutya2089 and Games Talk.
Not exactly a news website, but they provide a list of potential PC builds that they seem to update regularly.
I like to check it whenever I'm thinking of building a new PC, for a quick overview of what seems to be hot at the moment.
Goodbye, best game ever.
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Victor grew up in a small community of farmers, fishermen, blacksmiths and woodworkers, south of Galduria. His father, originally of the Tamiir-Quah Shoanti tribe, taught him and his two older brothers the ways of the Shoanti, often bringing them to the Fogscar Mountains and Churlwood to hone their survival and fighting skills. Sent by his father to look for any dangerous work he could find in order to start applying his skills and gain combat experience, Victor set out for the small town of Sandpoint.
Yep, shock gets the tour, I deducted 40 cp (=4 sp) from his sheet.