From the creator of Katamari Damashii and purveyors of all things weird and quirky Annapurna Interactive comes this game that includes walking toilets and a lot of turdy-looking things, which drops on the Epic store and PSN on the 17th for around $20. The game was announced a whopping five years ago and back then SIE Santa Monica Studio was involved somehow because their logo was in the trailers, but it seems they've dropped out since then, for better or worse. The game features couch co-op but the Steam version that might drop at some point down the line says it supports "Remote Play Together" while there's no indication that this is the case for the imminent Epic and PS4 versions, so if you're looking to play this online with a pal you might want to hold out for the Steam version. As for the game itself, I have no comment on its quality. I watched a couple videos but still have no idea what it's about.
https://store.playstation.com/en-us/pro ... PS4GAME001
https://www.epicgames.com/store/en-US/p ... attam/home
Funomena wrote:Wattam is a game about the joys of friendship and discovery, from the imagination of Keita Takahashi (creator of Katamari Damacy and Noby Noby Boy) and developer Funomena.
Friend Them All
In Wattam, more than 100 wacky and carefree characters are waiting to be unlocked and become your friends, from sushi to seashells, and gigantic trees to normal-sized toilets. The Mayor will be your tour guide through this whimsical world, as you dance, chase, climb, stack, float, explode and hold hands through all the fun.
A Game for Everyone
Play solo or co-op on the same screen with friends (parents and siblings count, too). You can pop in and out of multiplayer mode, so the choice is yours. The adventure takes place through all four seasons - Spring, Summer, Autumn and Winter - so there's always plenty to do and discover, whether you're playing with pals or making new friends in Wattam.
Go Ahead, Goof Around :-)
Wattam is the ultimate goof-around simulation. See what kinds of silly things happen when you push the limits of the game's physics and animations to create crazy and comical results. Solving puzzles, uncovering secrets and playing mini-games has never been weirder or more wonderful. The sheer multitude of friendship combinations and hijinks means there's always fun in store.
Keita Takahashi’s Latest Game
The legendary creator of Katamari Damacy and Noby Noby Boy makes his long-awaited return to video games with Wattam, a dream-like sandbox adventure that has been in development with Funomena since 2015. In Wattam, Takahashi’s familiar themes of quirky creativity and inventive puzzle-solving combine with a zest for zany friendship interactions. Smiles are guaranteed.
From what I've been able to gather this is a lunar and space city-builder which has won some kind of support/approval from the European Space Agency. The CG trailer is sharp, but nothing has been shown beyond that apart from some very rough in-game images from 2016 I've been able to dig up from the game's Facebook page.
More here: https://www.facebook.com/pg/moonvillage ... e_internal
Let's hope that the look has been improved in the three years since, and that the current build more closely resembles the trailer.
The studio is Polish (they're multiplying like mushrooms over there), and apparently quite new.
https://store.steampowered.com/app/1096 ... n_Village/
"The search for a new land is inscribed in the human genes.
The Earth is not enough. Time for a new cosmic cape. The Moon.
We choose to go there. Not because it's easy, but because it's hard.
This will be the first manned base on the Moon in the history of the mankind.
Moon Village Simulator."
Moon Village Simulator simulates the first manned base on the Silver Globe, planned by the real Space Agencies. Be the builder of the new cosmic cape - the first in the human history.
- Based on the real Moon Village Mission
- Build launch rockets
- Build Space Station located on the Moon orbit
- Build Moon Village with all necessary buildings
- Build Lunar Vehicles, based on the prototypes of the best space companies
- Grow your base and survive as long as you can through special scenarios
- Be on the Moon as the Pioneer of the Humanity
Build space rockets, based on real space companies blueprints. Transport resources to the orbit of the Moon and use them to build Lunar Space Station.
Build Space Station on the Moon orbit and transport all necessary vehicles, parts and tools to build Moon Village Base.
Build Moon Village Base. With vehicles construct building necessary for life on the Moon. Start production of power, water and food. Fulfill the space mission scenarios. Survive danger plot events. Grow the Moonbase and build new Lunar Society.
Combining the steampunk-ish walkers from the upcoming Iron Harvest [ > ] and the look of Shadow Tactics (as well as the "Shadow" in the title I guess), comes this small-scale "turn-based RPG" set in feudal Japan by a brand-new Polish studio. No trailer or footage yet apart from some clips on the dev's Twitter channels. From what little material they've released so far, the game seems solid. The title could use some work, tho. I mean "Shadow of the Road", come on. Sounds like a walking simulator.
https://store.steampowered.com/app/1173 ... _the_Road/
Another Angle Games wrote:The boshin war is tearing Japan apart. Followers of the Emperor constantly face the forces of the shogunate in brutal battles. No side wants to surrender, both fighting not only for power, but also for something greater and much more important - for a place in history. The stakes have never been this high. You can feel the tension in the air; the restlessness, the weight of the entire conflict, the resolve of both sides to see things through to the very end. But not everything is as it seems and it's not just humans that want to secure their place on this land.
During the commotion, a ronin known by the name of Satoru is left hopeless and disgraced by the fall of his master, Mochitsugu. Without a master and no reason to fight, it seems like he no longer has a place in this world. However, it all changes when a certain young boy crosses his path, suddenly surprising him with a crossroad he never assumed he would have to face.
Join Satoru and a few other outcasts during the battle for peace, for power; decide what road they should take. But be warned - selecting one does not mean that the shadows of another won’t try to follow you.
This turn-based RPG will bring you to the world of Japan right at the downfall of the feudal era and will let you test your skills against enemies that are clearly human, but also those that somehow escape such an easy classification. What’s more, the Emperor is supported by East Nippon Company, a British trade conglomerate with unclear intentions, equipped with powerful steam-powered machines wreaking havoc among the forces of the shogunate. Will you be able to overcome all the obstacles thrown your way? Or will you give in and choose the easy way out?
Create your own path by making multiple decisions that will eventually influence the outcome of this immersive story - stay true to yourself and your principles or choose a darker path of sacrifice for your own gains. Haunt or be haunted. Overcome the shadows or let them consume you. The choice is yours, as it has always been - even if you can’t comprehend it yet.
From the makers of The Dwarves, comes a steampunk-ish RTT at a Company of Heroes scale. It was successfully kickstarted on April 2018 with over $1.5M in total (inc. PayPal pledges etc.); over 3x the original goal. Cool cover system, very detailed graphics, interesting and unusual setting, rousing soundtrack, and even co-op campaigns, which is a great rarity in the genre. KS backers have been playing alphas for a while, but the devs are not currently offering any means for new players to get in, though they are thinking of possibilities, so stay tuned in case they decide to admit new players.
https://www.kickstarter.com/projects/ki ... on-harvest
KING Art wrote:
Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War. The Game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest is the classic real-time strategy games fans have been waiting for.
Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Cities are being rebuilt and in the countryside, the era of the Iron Harvest has begun. Farmers are uncovering the remains of the majestic walking machines that had fought on the battlefields of the Great War.
In the midst of this chaos, a new threat appears that will put Europe’s very existence at risk. Secret forces are putting everything they can towards destabilization of entire countries, determined to set the world on fire once again and finally seize control.
Lead dozens of different unit types into battle, carefully utilize cover and blast entire buildings to shreds. Take your time to come up with a plan which allows for a wide range of tactics, including a stealth approach. Mechs. We got mechs. Lots of them.
Experience an epic overarching story, spanning more than 20 missions over three campaigns. Join nine charismatic heroes and their beastly companions in their adventures across Europe. Team-up with a friend and master all campaigns side-by-side in co-op.
Command three diverse factions with over 40 unit types and 9 heroes with unique abilities. Setup skirmish and multiplayer matches any way you want. Configure your personal game interface and choose your favourite input controls.
Competitive multiplayer with ladders, ranked matches & leagues. Choose from a vast selection of skirmish maps and challenge maps, available to play in singleplayer and coop.
Conquer resource points, build your base and place fortifications to protect your unit production and research.
I am finally about ready to post my Videogame Art: Pool of Radiance (1988) essay. Among the many things I will explain there is the reason Western 2D CRPGs are such great games with so much character (Gold Box series, BioWare and Black Isle series, plus all their modern imitators), while the 3D games are such piles of steamy, ugly, bland and boring shite (The Elder Scrolls etc.)
If you think you know the reason, post it here in advance and pat yourself on the back when you see you've got it right when my essay goes up. I think it requires a massive understanding of the genre and its history and how it was derived from and related to the tabletop world, plus a shitload of intelligence, to get it right. If you are smart but don't have the knowledge, or if you have the knowledge but aren't too bright, you don't stand a chance to get it right. So if you feel like a little challenge, think about it and post here what you come up with.
https://store.steampowered.com/curator/ ... -wishlist/
Jim Schweiny's wishlist wrote:My name is Jim Schweiny and i want this game to be Epix exclusive.
Fourth character revealed.
Trailer includes great new music track. Also, I think there's space left between the four characters in the updated title screen for a fifth unveil. Probably Asian.
Then again maybe not. Maybe they want the number of characters to be the same as the title number.
Wasteland 2 Director's Cut Digital Classic Edition that includes the original Wasteland, free on GOG
https://www.gog.com/game/wasteland_2_di ... ic_edition
If you have trouble getting the game for free from that link, as I did, go to GOG's frontpage instead and scroll down until you see a banner with the deal. Click on it, and it's done.
Quick question: are the Firaxis XCOMs best played with a controller?
It's possible but just slower
If you play 10 turns, it might take you 20 minutes longer with a controller
So the controller gets more and more annoying the longer you're playing for at once
I always like to play those games in long sessions, never short bursts, so I never use a controller
Then again, if you started by using a controller and never knew how much faster mouse and keyboard was, I guess it wouldn't seem so annoying
Ok, thanks, just asking because console tactics games like Fire Emblem are designed to work best with controllers, and the new XCOMs have a reputation of being somewhat "consolized" compared to the old ones
I heard some bad stuff about Phoenix Point, so I went and asked for opinions in a specialist XCOM discord and they are calling it trash.
"the first person aiming system is gimmicky and works against the game more than with it, the enemy AI is really dumb, the locational damage system doesn't make the game more interesting, the game is incredibly poorly balanced (if you lose a soldier in the early game you effectively have to start over immediately because you literally can no longer recruit new soldiers) and several features just seem to have been implemented with zero regard to how it actually alters the rest of the game"
"if this was the first new X-Comlike in a long time we'd all be very impressed
but it's a massive step backwards from EU/EW and 2"
"There's also general lack of anything impressive compared to EU or especially XCOM 2 in terms of graphics, voicework, story, cutscenes, soldier customization, etc."
I lost a soldier early on and recovered just fine...
Also, the ballistics are a good step forward from EU, where the shooting machanics were just dice rolls and produced absurd hits and misses
I didn't play XCOM 2 but the art is a big step up from EU, especially the character design
It's true that the AI isn't great
Sounds like an interesting game to try out!
If you get any more soundbites from that Discord Robo, or if either of you find any cool reviews later on to post on Insomnia, let me know
But I purchased the game and I am streaming it either way as the first step toward the "icycalm show"
I will be streaming the coolest-looking new game every week from now on
More details on Patreon tomorrow
I am setting up the stream now
"Also, the ballistics are a good step forward from EU, where the shooting machanics were just dice rolls and produced absurd hits and misses" EU cheats in your favour on Normal and below difficulty. It stops being an issue on the higher difficulties. It does make the lower difficulties unplayable though.
This finally came out earlier this week, on Tuesday the 3rd, on the Epic store: https://www.epicgames.com/store/en-US/p ... point/home
I will be streaming it later tonight, probably in about an hour or so, with full commentary, so hop on to Twitch if you want to catch my stream: https://www.twitch.tv/insomniacult
I'll be sitting in a voice channel on Discord so people are free to drop by and chat with me about the game and related stuff while I am playing (just make sure that you have the Twitch tab muted before you come in).
In the meantime here's the latest pics from the Epic store to whet your appetite.
Official Launch Trailer
Phoenix Project Trailer
"Next Life" Trailer
Going by the unimaginative title you'd think this game was being made by one of those developers that keep churning out games on Steam with "simulator" in the title, but this is actually the next title from Polish studio CreativeForge that has given us Ancient Space, Hard West, and most recently Phantom Doctrine, all of them solid titles in concept, if perhaps not always in execution. So their latest effort is worth the benefit of the doubt, if nothing else.
https://store.steampowered.com/app/1021 ... _Survival/
CreativeForge Games wrote:In Aircraft Carrier Survival you assume command of huge transport vessels in the setting of World War II, ones that outmatched even the fiercest battleships in size. This simulator challenges the player's quick wit and management skills as a means to ensure the survival of an imposing aircraft carrier in the strain of combat action and time spent in the treacherous sea.
The aircraft carrier is the central vessel of any respectable military fleet. As you take charge of this flagship's crew during the time of humanity's most dreadful conflict, you will face a number of challenges:
– fire outbreaks,
– torpedo strikes,
– hull flooding,
– enemy bombardment,
– suicide attacks from enemy planes,
– mental breakdowns among crew members.
Aircraft Carrier Survival features a number of missions types with different objectives you have to complete as you protect your vessel, and its crew, from the threats listed above. These include:
– surviving in battle while offering support to an air force,
– recruiting adequate people for your vessel,
– restoring the morale of a shaken crew.
The top-down 8-player shooter returns, but this time with a brand-new XCOM-style strategy layer. If I understand this correctly, it's a dream game come true: play normal XCOM strategy and then drop into the tactical levels with seven friends where the shooting takes place in real-time. My only gripe from the released materials so far is that the graphics are mediocre, including the art direction. Not bad by any means, and there are flashes of good quality in there, but overall the aesthetics are not as attractive as they could be. Still, the mechanics sound insane, so this is a must-try at the very least when it comes out. Which may be sooner than you'd think for those who don't mind trying alphas, as the developers' alpha sign-up page has been up since September but the test hasn't happened yet so it may be coming shortly: https://mailchi.mp/theredsolstice.com/tu6lz1dh2m
https://store.steampowered.com/app/7685 ... Survivors/
Ironward wrote:Plan your strategy and undertake real-time combat missions, in this sequel to the best-selling tactical game The Red Solstice!
It's the year 117 After Earth, and corporations rush to secure dominance over the last remnants of humanity. It's up to you to take command of your squad, fight the powers that be, and find a cure to the virus that threatens to end mankind.
Across both a deep strategy layer and engaging real-time combat missions, you'll need to think on your feet to survive in this hostile world and determine the fate of the planet. Choose your mission, design your load-out, then take to the battlefield and lead your squad to victory.
Playable in single-player or with up to seven friends, The Red Solstice 2: Survivors combines tense claustrophobic action with careful strategic planning to create a sci-fi experience like no other.
- Capture & Research: Capture mutants, add them to your bestiary and research powerful new technologies to become even stronger.
- Survival strategy: Tactical combat missions are underpinned by a strong strategic layer that spans over time with a single goal: the survival of the human race.
- 8 player coop: Play solo or join up to seven friends; join existing campaigns or invite others to sign up to your own. Share research and resources, play together, and ensure the survival of the planet.
- Strategic base: Customize and evolve your character; research and upgrade new technologies and combat suits; prepare assets for deployment on the battlefield - artillery, tactical nukes, reinforcements, dropships and much more.
- Tactical real-time combat: Deploy alone or with other players into tense real-time tactical battles. Manage your resources, explore an open map, and secure areas of safety.
- Fight the biomass infestation: Fight a spreading biomass that changes the environment and has a mind of its own.
- Unique classes: Choose between 8 classes, each with a specific gameplay style and skills.
- Hot Join: Call for mid-game reinforcements from your friends list, and have them drop down right into the midst of the chaos.
Another "roguelite" ARPG coming to Early Access soon. It has a nice comic book-style aesthetic to distinguish itself from the flood of such games on Steam, and the backing of Focus Home Interactive, if that matters to anyone. No trailer yet, but there is some play footage on YT I link below showcasing some fun combat, and sharp animation and lighting effects. Definitely an above-average effort worth checking out. The developer's last game was Masters of Anima [ > ], by the way, which has been described as a cross between "Pikmin and Zelda", believe it or not. So that one's worth checking out as well, though its art direction is at a definite lower level than this, which might be a stumbling block for some (and perhaps part of the reason it didn't sell very well?)
https://store.steampowered.com/app/1123 ... Dead_Gods/
Passtech Games wrote:You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
- A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
- Swords, spears, bows, guns - wield these and many more
- Unique curses influence each attempt, putting a twist on every action
- Dozens of enemies, with powerful champions and deadly bosses to face off against
So excited I can’t sleep
I hope it doesn’t disappoint
I’ve been looking at screens and it has like 6 resources
And the mines are in a separate underworld
So a bit like PA with multiple maps
I wonder if you can fight in the underworld or if it’s pure Minecraft
The players choose distinct specialists too like miner, warrior or whatever
That’s a huge innovation in the genre and underscores that the game was designed with co-op in mind, unlike all RTSes ever
Haven’t seen naval or air so single layer for now
The emphasis on specialization and co-op is in line with my idea for a PA-Factorio mix because in such a game the guy playing Factorio doesn’t have time to get involved with fighting nor can the war guys casually drop in and expand the factory since they’d need an hour just to figure out wtf needs to be built, so you may as well specialize them
These devs did the mix of PA and Factorio that I dreamed, they just did it at a much smaller scale and level of complexity
Even the multiple maps thing they did at a smaller scale
This is basically a PA2 prototype believe it or not
The baked in co-op with 4v4 RANKED that I asked the PA devs for is here
Remember the 4v4 Exodus Esports PA tournament?
That was a one-time event
In DwarfHeim this is the whole game 24/7/365
Without needing to beg autistic nerds to let you play with them
Of course, I don’t think the devs have even played PA
They just arrived there because that’s the only way forward with RTS
They probably combined MOBA, Minecraft and WarCraft in their heads
Hell this game even has my MEGABASE strategy baked-in!
It’s not like 4v4 WarCraft where everyone spawns separately and fully manages his own mini-base, only bothering to co-operate in a minor fashion once in a blue moon
It’s true fucking co-op
lol I’d love to start a thread in the PA forum and gloat
EVERY SINGLE of my ideas is vindicated here
The devs just need to read my essay on why sci-if is superior to fantasy
You can’t have ten maps in fantasy
It would just be stupid
No orbital layer
Fantasy just hobbles everything
Even in crafting games
You can’t have Civ’s and Alpha Centauri’s huge tech trees, you can only have some stupid fantasy tree that pales compared to reality
I am surprised at how little traction the game has in the press
I’ll see if I can help in this regard
If the game delivers I’ll turn Insomnia into its biggest cheerleader
Warzone 2100 was the first RTS I played partly because it had an excellent PS1 version and back then I didn't have a PC.
The game was open-sourced and updated for modern operating systems:
The fantastic-looking dwarf-themed 4v4 RTS/city-builder that I've been hyping for a few months now is just about to launch a new series of beta tests throughout December, and a bunch of us are ready to take it on starting tomorrow. Confirmed players so far (throughout the month, not specifically tomorrow) are me, ChevRage, Hanged Man, recoil, Some guy, danjiro and Agentx. More people have expressed interest and applied for beta keys, so I am expecting more as well.
I've written extensively on the game here: https://culture.vg/forum/topic?t=7114
Get your beta keys here: https://forms.gle/8ms9paLuUzvnVuex7
And of course you can watch us play live on Twitch. If the game is good enough I plan to stream every single of the above sessions, for a total of 32 hours in December. And remember, this game will have 4v4 RANKED, when it launches, so all the time we put in now will be practice towards CULT leaderboard domination later on. Let's just hope it's as good as it looks! (I am hoping it'll be better.)
And of course everyone is invited to join us. The more the merrier. Tomorrow I expect at least 4-5 people, and if we're lucky we might get to 8 and be able to field two simultaneous teams. Either way, whoever shows up will play by rotating players between matches as needed. See y'all on Discord and on Twitch!
Never heard of this game before. I just found out about it by reading a user comment in a post about They Are Billions on the official site: http://www.numantiangames.com/2019/12/0 ... -and-more/
Ceiltsei wrote:Please look at the game Warzone 2100. The ultimate Turtle style RTS. Warzone has an amazing tech tree and almost infinite ways of tackling issues. I found this in 99' and I could not play normal RTS ever again with this amazing freedom. I think you might find some inspiring concepts which may help your new dlc and future releases. WZ was truly ahead of its time and I felt a lot of WZ's strategy work in TAB.
Behind The Gameplay
This is the greatest developer video I have ever seen, an entire universe away from the "rogue-lite" "soulslike" "metroidvania" "with RPG aspects" buzzword-collecting toxic attitude of "indie" garbage peddlers. I rarely pay attention to developer interviews or "behind the scenes" videos, because most developers function unconsciously and can barely understand why they do the things they do, let alone explain them to anyone. But this guy has a clinical understanding of every facet of game development, from the art, the music, the mechanics, pacing, how to deal with sequels or fan expectations, iteration... It's incredible. He gives a complete course in game design in a few minutes. (Retro game design at any rate, obviously we are not talking about Star Citizen or Humankind here.)
Another point to note is that all the composers are Japanese. It's not like the usual case where a Western dev hires Yuzo Koshiro for one track, and all the rest are made by Westerners. Watch the video below to get an idea of how much thought has gone into the music.
Behind the Tracks
Another is the quality and variety of the stages, now that they have shown many of them. They are fantastic and definitely attractive enough to make the clear worth going for. But what really seals the deal is the animations that are fighting-game worthy. The biggest tell is how the protagonist's fist flames up into the 4 in all the trailers. That's such a slick, gorgeous effect that only a real master could conceive, let alone execute. And of course the advanced mechanics with all the bouncing of enemies etc. shine in all the trailers. These guys have top-level talent and the director knows exactly what he's doing and could teach a university course on it. If this game somehow fails it will be extraordinary. It will probably be the best 2D beat 'em up since the '90s. Which, on the one hand, isn't exactly a tall order because I can't name a single modern game in the genre worth a crap, but for precisely that reason maybe it is a tall order, since no one has achieved it in decades.
P.S. Yeah, some of the characters' faces could use work, especially the ladies', but hey, Western artists, whatcha gonna do about it. Axel at least looks good, and otherwise the character design is on point, so I am not gonna be too fussy here. I am very happy with the game's look, and was pleasantly surprised by some details while checking out the videos, like the shirtless bro fighting with his hands in his pockets and so on. Lots of thought has gone into this. The animations of the guitar chick are downright inspired and you can't even make our her face during the action. (Check the Gamescom play footage linked at the bottom.)
https://store.steampowered.com/app/9858 ... of_Rage_4/
The all-time classic Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat ‘em up known for this timeless gameplay and electronic dance influenced music. Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, beautiful hand drawn visuals and a God tier soundtrack.
An iconic series like Streets of Rage got its iconic characters: Axel, Blaze and other veterans reunited to clean up the streets. With some brand-new moves and kickass tracks to take a listen, our heroes are ready to dish out beatdowns to a fledgling group of ill-advised criminals in full force.
Streets of Rage 4 will be the first entry to the core series in 25 years, standing as Axel and Blaze’s glorious return to serving up side-scrolling beatdowns. With lush hand-drawn animations, new combat abilities, and fresh tracks from an amazing team of composers, Streets of Rage 4 will be a masterful tribute to and revitalization of the classic action fans adore.
The series is known for its electronic dance influenced music around the world. The soundtrack of Streets of Rage 4 is handled by an all-star line-up of musicians like Yuzō Koshiro, Motohiro Kawashima, Yoko Shimomura, Hideki Naganuma, Keiji Yamagishi and many more whom will create new amazing tracks for this new episode of the Streets of Rage series.
● The comeback of the legendary Streets of Rage series.
● Beautiful graphics fully hand-drawn animated by the studio behind Wonder Boy: The Dragon’s Trap.
● Gang up with a pal or clean up the city solo.
● Classic gameplay enhanced with brand-new mechanics.
● Soundtrack by a wide all-star line up of world-class musicians.
● Braised chicken everywhere.
NeoGAF told me that this is 2019 GOTY, so I duly headed over to YouTube to catch a trailer and see what's up.
https://www.neogaf.com/threads/more-aaa ... y.1514014/
Romulus wrote:More AAA VR exclusives in 6 months than combined history
In a 6 month window, VR has:
Asgard's Wrath(GoTY for me)
Half Life Alyx
The Walking Dead Saints and Sinners
That's more VR AAA games that its entire history, combined. And 2020 looks very bright, another Valve game, Metal of Honor, Lone Echo 2 etc.
That's not counting all the VR ports and AA games in between like Boneworks. AA games were always VR's bread and butter imo, but for the first time AAA are coming on strong.
Catphish wrote:All I know is, once I get 4k wireless VR with an omnidirectional treadmill, people are gonna think I've been fucking abducted.
Some details are beginning to emerge: https://www.pcgamer.com/pathfinder-wrat ... announced/
Philip Palmer wrote:As Owlcat Games announces Pathfinder: Wrath of the Righteous today, the studio looks to build on the series' foundation. “We learned a lot from the launch of the Pathfinder: Kingmaker. Now we are making a lot of effort to make sure the game will be released far more polished. A lot of issues came from the fact that the player has a lot of choices in the game, and some of those choices (especially ones that are set apart by 20-30 hours of gameplay) tend to interact in the ways that we didn’t predict.” said Alexander Mishulin, creative director at Owlcat. Mishulin also described additional tools that have been created to help level designers “follow the entire decision tree to make sure the team appropriately addresses all branches.”
Wrath of the Righteous will migrate the RPG to a new part of the world of Golarion, the Worldwound, a demon-infested wasteland where a planar tear to the Abyss—which you’ll be able to visit—has opened. This unfortunate landscape is where you’ll be thrown into a war between mortals and demons. I imagine that a widespread demonic siege will ratchet up the stakes a bit. I’m definitely more worried about rampaging demons than whether or not to pay off a mafia of bards, as I frequently found myself doing in Kingmaker.
Wrath’s setting is actually based on the adventure module for the Pathfinder tabletop game of the same name, so “players of the original adventure path will encounter a lot of familiar faces and encounters, but [there] also will be new characters, twists, and stories,” said Mishulin.
With this change in setting comes a corresponding shift in visual style, moving Pathfinder towards a darker vibe. A meager, single piece of art has been released so far, but from it I can see that the emphasis on the angelic versus the demonic is heavy, and that the action is more dangerous: swords are bloodied and demons are having their faces disassembled.
Owlcat is also bringing at least two new base classes and the mythic progression system from the Pathfinder tabletop game. This system will let you pick from several different Mythics, including a mischievous trickster, an immortal lich, a celestial angel, and others. The mythic progression system grants quite a few powerful ability choices in the tabletop game, so you can expect to have an extra layer of customization on your main character.
Regarding new classes, we know for sure that the Witch—who operates precisely like you’d expect with spells, hexes, and a witch's familiar—will be making an appearance. Alongside them, the Oracle, who is a kind of belief-oriented holy spellcaster, is joining the cast to butt heads with the demonic hordes. There’s no concrete details on which other classes or prestige classes will appear, but there will be new ones beyond those that appeared in Kingmaker, and there’s also going to be a new race and new archetypes to play with.
The unique part of Kingmaker was certainly the kingdom management, and I’m hoping the system will add more meaningful choices in assembling settlements and reduce the number of high risk/low reward events. “In the Wrath of the Righteous we want to keep the best parts of the mix of strategic and RPG experiences," Mishulin told me. "Make it slightly deeper, with a better connection to the core experience and tailored to the story of the Wrath of the Righteous. And of course, we will be listening to our fans to make this system even more enjoyable.”
From the sounds of it, we’ll see a return of a similar system. Perhaps Wrath will put a focus on managing the war effort against the demonic invaders similar to Mass Effect 3? I’d certainly like to see my next befuddled cleric confront a more serious threat, though I imagine he’ll probably be trying to figure out if his loan servicer will accept demon scales.
Owlcat hasn’t shared a release window with this announcement, but more information should come with time over on Wrath of the Righteous' official website.
Just announced sequel to Pathfinder: Kingmaker, runner-up to Insomnia's 2018 GOTY (at least until icy decides to change his mind...)!
https://twitter.com/OwlcatGames/status/ ... 3313515520
Owlcat Games wrote:Here it is, at last! Yes, this is the actual announcement.
Our next project is Pathfinder: Wrath of the Righteous.
Wait for more juicy news tomorrow!
Not exactly "rumors", since the news comes from the developers, but that's just the way we tag all news before official confirmation here.
http://www.numantiangames.com/2019/12/0 ... -and-more/
Numantian Games wrote:
We believe that They Are Billions is already a fairly round and complete game. With the campaign mode, the survival mode, and the custom levels of the users, TAB offers many hours of play. In fact, according to statistics, each player plays more than 52 hours on average.
And of course, we are looking at how to expand the universe of They Are Billions. We are considering many options. We want to continue improving the editor so that content creators have many more options and can create more complex levels. We’re also considering to extend the original game with a new campaign available as a separate DLC.
However, deeper changes in the game would require a complete new development, which would already be They Are Billions 2. In a new development we could include new factions that can be played in different ways, cooperative multiplayer and versus modes, and a new Survival mode with many more options.
What do you players think? What new features would you like to find in a new They Are Billions?
Looking forward to your feedback.
From the same thread.
theHFIC wrote:Is this a game or a cult??
Heimdall_Xtreme wrote:is a cult videogame
Abriael_GN wrote:Look at all the salty dogs outraged at the idea of perfectly sane adults freely pledging their money (a crowdfunding pledge is not a "donation") to support a developer making the game they want to be made.
PS: for those actually interested in a good listen about those who back this game, instead of irrational hating something they obviously know very little about, here's a good one:
Are Star Citizen's Backers Actually Deluded?
https://www.neogaf.com/threads/star-cit ... e.1513318/
Helios wrote:Star Citizen's crowdfunding passes $250,000,000 milestone
Overhead 2D ARPG with co-op and some sort of PVP by Acquire and Spike, a spin-off of their Samurai series. Looks pretty damn good. No word yet on a localisation and the Steam page is still only in Japanese, but Gematsu has translated some details from official sources: https://gematsu.com/2019/09/way-of-the- ... tch-and-pc
Way of the Samurai spin-off Katanakami announced for PS4, Switch, and PC
Due out in early 2020 in Japan.
Publisher Spike Chunsoft and developer Acquire announced Way of the Samurai series spin-off swordplay action RPG Katanakami for PlayStation 4, Switch, and PC during the Famitsu x Dengeki live stream on the third day of Tokyo Game Show 2019. It will launch physically and digitally in early 2020 in Japan for 3,980 yen.
In Katanakami, a samurai travels to a forbidden land in order to save the daughter of the blacksmith kidnapped as collateral for his debt.
The swordplay action of the Way of the Samurai series has transformed into a hack-and-slash. Dungeons are automatically generated, so you can enjoy them anew many times over.
Run the sword blacksmith by manipulating the three influences based around the mountain pass. Make money, pay back the debt, and save Doujima’s daughter.
The game mode changes depending on whether it is day or night. During the day, you can make money by selling swords as a blacksmith. And during the night, you can go to another world through a gateway from a pine tree to fight enemies, and obtain swords and materials.
The protagonist is voiced by Hidenori Takahashi, while blacksmith Gunji Doujima is voiced by Atsushi Imaruoka. Other characters from the Way of the Samurai series will also appear.
Nanami Doujima, voiced by Yuuki Kuwahara, is the blacksmith’s daughter. She is a lovely girl who wears glasses and does not resemble her father in the slightest. She was kidnapped as collateral for her father’s debt and will likely be sold off to a yuukaku.
2D "rogue-lite" ARPG with fantastic pixel work that puts you in place of a necromancer that raises armies to clear areas. There seems to be quite some tactics/strategy involved as the more enemies you kill, the more undead you can raise. Must be tough to design balanced stages with such mechanics. No footage has been released yet beyond some gifs on Steam, but what's up there looks great. I'll be on the lookout for more info.
RocketBrush Studio wrote:The realm of the living has been corrupted to its core and a storm is coming to change the world order. This storm is you, a mighty Necromancer, a sorcerer who denies death and leads the legions of the dead. Clerics and lords hope to hide behind high walls, but there’s no stronghold to cover them from your wrath. Smite hundreds of those standing in your way and turn them into your tools on a way to a greater purpose.
The Unliving is a dynamic roleplay rogue-lite action with strategic elements. Raise the undead, use numerous spells and explore a mystical world, created in authentic pixel-art style.
TURN ENEMIES INTO YOUR UNDEAD ARMY
Each fallen foe can be resurrected and added to your army to create unlimited legions of the dead. Turned creatures have their own abilities. For example, a raised priest who was able to bless others, will curse your enemies.
CRUSH EVERYONE IN YOUR WAY
Only some of the living are helpless victims. The rest can retaliate against your forces. They hold the line, move in large groups and they have powerful abilities too. They will sell their lives dearly, so you’ll have to show all your undead lord’s talents to defeat them.
CONQUER UNCHARTED LANDS
The world is generated randomly for each walkthrough and it is created rich with creatures, artifacts, secret rooms and deadly traps. Each part of the world is populated with unique indigenous inhabitants - in villages you can find feeble peasants to easily reinforce your army, in swamps you can lose another one of your lives to pincers of giant clanchers.
UNRAVEL THE MYSTERIES OF NECROMANCY
Collect cryptic notes, force out of your enemies answers, study the writings on the ancient artifacts to gather the lost memories of the Necromancer piece by piece, reveal the true nature of his immortality, secrets of his phylactery companion and find out the grim truth about the supreme hierarchies of the Church.
BATTLE THE EPIC BOSSES
Face the strongest creatures of this world, challenge yourself to show off your skills. Each boss has a unique combat style and abilities and you’ll have to think through your actions to defeat them.
DIE AND RISE AGAIN
Ability to deny death itself is the greatest secret of the Necromancer. Another mortal strike is merely a setback for him. Take a lesson from your deaths and don’t let your enemies catch you the same way twice.
What is Somerville? It seems to be an Another World-type 2.5D platform/side-scroller with heavy adventuring elements. Great aesthetics and graphics and effects for the genre, heavy doses of atmosphere and mystery, even the sound seems fantastic from the brief trailers that have been released. It's true that the studio's founder, Dino Patti, previously founded Playdead and worked on the underwhelming Limbo and Inside, but he seems to improve with every game, and this certainly looks like a massive improvement, even with what little of it we've seen.
There's an interview on RPS, but it doesn't give much away.
‘Mystery is important’ - Inside’s co-creator won’t tell us the secret of Somerville
https://www.rockpapershotgun.com/2019/0 ... omerville/
Brendan Caldwell wrote:It’s set in England. That’s all I learn about gloomy sci-fi adventure game Somerville while talking to Dino Patti, producer at Jumpship. For all those hiding under rocks which are secretly giant spiders, Patti is the former co-chief of Playdead, the studio who made Limbo and Inside. The flagship games of the sad-boy-goes-right genre. Somerville is likely to have similarities to those quiet puzzle platformers, admits Patti. It will be lacking in overt voice acting, for example. But it will also play with perspective a little, he says, in that it won’t be viewed from a solely side-on viewpoint. Apart from that, he isn’t giving much else away. Even after a thorough grilling about the mysterious name.
“It’s a sci-fi adventure,” he tells me at Gamelab Barcelona. “That’s the best explantaion. We try to keep it pretty open. We’re still playing a lot around with genres, and the interesting aspects you can have when you don’t lock down to one specific genre.
“Of course there’s a lot of concepts that we developed with those games [Limbo and Inside] that I’m keeping. And especially around the way we produce the game… We’re trying to keep things super simple. Keeping controls and stuff at the minimum, highly accessible.”
There are only a couple of teaser trailers to look at so far. One of which suggests another sideways jaunt under the threat of an unknown force. But Patti says they will likely play with different views.
“It’s full 3D and we will play around with that, also giving the game new dimensions,” he says. “I don’t feel that side-on is important.”
If you've always wanted to play a game where you take part in "the Islamic conquest of Iraq", your dreams are about to come true courtesy of a new Egyptian developer that's giving us their take on Mount & Blade. Their Kickstarter failed last year, but they've been forging ahead anyway and the game's Steam page recently went up. The published material is professional and in some respects even impressive for the genre, though still a far cry from Bannerlord [ > ] (mechanically at least, because aesthetically it might be superior), which by the way is now supposed to be coming out in March. If it gets delayed though, you might be able play this before that. Otherwise you can play it after. Or never, if playing as a Muslim bothers you. I don't know, I am just sayin'.
Seriously though, it looks like a decent game, check it out. Their KS video shows real ambition, even if the guys look like terrorist beheader rejects (and gleefully make a point in the video of telling us that the game includes "beheading and dismembering" lol). The "Prologue" in the title tells me that they are breaking the game down into episodes to generate income so they can finish it, so I guess there's a chance the game will never be finished, as sometimes happens with EA games.
There also seems to be some ambition to deliver an involved narrative, but none of it has been demonstrated yet. Nor any of the Mount & Blade mechanics either, by the way, beyond a couple of screenshots. Maybe that's why the KS failed.
https://www.kickstarter.com/projects/ru ... s-of-light
https://store.steampowered.com/app/1159 ... _Prologue/
Rumbling Games Studio wrote:
The story events covers the great historical battle of Al-Qadisiyyah that occurred at Iraq in the 7th century.
The battle had a decisive outcome that lead to the collapse of the Sassanian empire.
It lasted for approximately a week but the current game content covers the events prior to the battle.
You play as two elite soldiers who happen to be also brothers.
The twist is the army commander got sick and delegated his command to his elite soldier to lead the army.
There will be two playable characters to play with (Qaikaa / Aassem).
Each one has a distinctive combat style and different skills and abilities to unlock.
Qaikaa is a heavy hitter who uses brute force and deals massive damage.
While Aassem is quick and agile with his swift attacks.
World of Iraq
The game world represents Iraq in the 7th century with high visual fidelity and immersive art.
Despite the common thought of Iraq as a desert but it is a very diverse land full of various terrains.
Aside from the beautiful landscape the world will be rich with various historical landmarks and architecture.
During that time Iraq was ruled by the Sassanian Empire which was the last Persian Empire existed.
The Sassanian art and architecture is very unique inheriting from both the Assyrian and Sumerian cultures.
The gameplay mechanic switches between single character combat and army control.
The battlefield will contain wide areas and large unit numbers.
Depending on mission type some are solo and some require a few troops while others are actual battles.
Each weapon has a specific range and advantage against certain enemies with the ability to switch weapons quickly.
Army controls are accessed through a quick menu and the player has to combine all those controls to achieve victory.
Plot thickens: https://shmups.system11.org/viewtopic.p ... 8#p1389488
Herr Schatten wrote:While I can understand the concerns of the score players about the legitimacy of submissions, I feel they completely miss the perspective of a player who doesn't primarily play for score, possibly because it's too far removed from their own approach. I feel that this perspective is underrepresented in this thread so far, so maybe I can share some insight in that. There's been a lot of talk based on the assumption that Perikles actively aims for high scores. I'm not convinced that's the case.
I don't know Perikles personally, but from his posts he comes across as someone who enjoys quickly clearing games and be done with them. This is pretty much how I approch most shmups as well, except that it takes Perikles days to clear one while it takes me months. If the clear is his main goal, a good score is simply a by-product of achieving the goal, not a goal in itself.
I occasionally post scores in the relevant high score threads if I feel they are up to scratch, but it's an afterthought and I usually don't pursue them any further. Thus, I have zero interest in optimizing my routes after I got the clear, and someone seeing me play would probably call them unothodox. In fact, it's likely that I don't touch a game again anytime soon after I feel I'm done with it, especially so if the clear included several luck-based dodges I'm unlikely to reproduce. For anyone who enjoys dissecting a game to squeeze out the last bit of score this may sound completely unreasonable, but at that point I'd rather move on to something else than practice further to make my success more consistent.
Now, there are only two games where I have competitive scores at all: Trizeal and Radirgy. As chance would have it, one of my scores is actually 'verified'. I submitted my Trizeal highscore from the DC version via the generated code to Triangle Service for their competition and placed within the top ten, as the highest non-japanese player. However, I surpassed my own score on the PS2 version a while later, and I have zero proof that this one's legitimate. Worse yet, I have lost the VM unit with my DC score on it, so I couldn't even reproduce the proof that did exist at one point. For my Radirgy score I never had a 'proof' in any meaningful sense ever.
Following this debate, I fired up both games for the first time in years. I was appaled by how badly I did. I struggled to keep up my ABS in Radirgy even in stage 1, and I could't even make it through the rotating turrets section in Trizeal. The muscle memory that carried me through these sections on autopilot is simply gone. If someone approached me today, asking me to verify those scores by making a live demonstration, I couldn't do it. You'd see me struggling and decide that I had to be some sort of impostor or cheater. It would take me at least a couple of weeks to regain the knowledge of the games to play them at a level that may or may not convince the accuser that I'm the real deal. Frankly, I wouldn't care to do it. I would politely decline and say: "I don't care enough, remove my scores if you think you must." Of course that would make me all the more suspicious...
I can't say if Perikles is in the same boat, but I got the impression he probably is, so neither is his reaction to NTSC-J's request as weird as it may seem, nor is asking for proof via live demonstration of a game he probably hasn't touched in years as reasonable as it might appear at first glance.
lol fantastic reply: https://shmups.system11.org/viewtopic.p ... 0#p1389310
Bananamatic wrote:gaming attracts weird people (including you and me and most of this thread, let's not deny it) and the sad part is that weird people often can't tolerate different kinds of weird either and internet gives you the opportunity to fully satisfy your weirdo needs, sometimes at the cost of denying others theirs
1) Plasmo who is super serious about record keeping and rules
2) Perikles who is super serious about playing crappy old games but refuses to provide any more concrete proof of his skill for some reason
3) Iconoclast who generally agrees with 1) but would rather not argue because he'd rather watch his japanese idols
4) Jaimers who is incredibly serious about the technical details but doesn't really care about online leaderboards because they lose all personal value once you're #1 in everything
5) A bunch of people who think 1) is too serious or doesn't have enough proof (despite not understanding the issues in the replays in the first place) and that nothing should be done about 2), directly denying the intense interest of 1)
6) Some people who think that gaming should be a safe space, that this is character assassination and we shouldn't scare 2) off even at the cost of not having or ignoring rules which directly undermines 1)'s goal, this group also doesn't really have the credentials to tell what replay looks fake and what doesn't
none of the people here are bad, it's just that their weirdness is opposed to one another and no one who is actively participating wants to give an inch because they're too firm in their beliefs
the monhun board on gamefaqs is another good example, there's the speedrunner who despises the "plebs", you have the people who hate speedrunners for being "too serious", you have the people who think everyone should run dps skills only because it's for serious players and anything else is a crutch, then others argue that a dead hunter can't dps and everyone gets mad
any "nerd" community improve a ton if all the spergs realized that everyone is there to sperg out in their own way and were a little more tolerant of that
An "exosuit MMO shooter" by Pearl Abyss, the developers of Black Desert.
Watch the trailer. It's the most incredible thing I've seen in years. The sheer amount of combat mechanics it incorporates puts Platinum to shame, and the presentation makes it look like a James Cameron movie. The only negative is that... it's being made by the Black Desert devs, and... it's an MMO (and presumably a theme park one).
Official Reveal Trailer | Pearl Abyss Connect 2019
And it's coming to "consoles" too.
News from the latest convention.
Star Citizen - Just Got So Much Better
Full persistence is the big one. Drop a coffee mug in a forest on some planet, and it stays there forever for everyone.
The procedural weather system seems far more advanced than in any survival-crafter (which is what SC seems to me morphing into with each passing year). In the video they show a snow storm that can kill you in three minutes without proper gear. Foot traversal in the storm is the most impressive I've ever seen in the genre. Jump to 9:10 in the video where they showcase the snow and water hitting your helmet in first-person. It's incredible. In VR it must feel like reality. The first thing that comes to mind is the dashcam view in Project Gotham Racing 3. It's that much of a game-changer. The cloth mechanics shown right after are also incredible.
Then comes driving through the storm... Insane stuff. I can't imagine how flying through it must be. The video dude talks about whole convoys of vehicles making their way slowly through a storm and it sounds like the PlanetSide sequel we all dreamed.
Then when he stores the rover in the ship, it's covered with snow from being outside... Insane.
Stealth mechanics are also in, and apparently melee is coming soon. Lots of other stuff in the video, so watch all of it if you're interested.
And finally, there's a Switch port coming.
lol I see why they're upset: https://shmups.system11.org/viewtopic.php?f=2&t=38524
NTSC-J wrote:Top 10 Community Score Holders
(format: player name - number of Community records currently held)
- Code: Select all
1. Perikles - 88
2. iconoclast - 19
3. saucykobold - 18
4. Gemant - 15
5. sikraiken - 14
6. NTSC-J - 12
7. Kollision - 11
8. Erppo - 10
Maximo - 10
Project A-ko - 10
Great cover art.
http://chumthebullet.blogspot.com/2016/ ... games.html
chumlum wrote:100 favorite games
1. Touhou Bunkachou (Double Spoiler)
2. Yousei Daisensou (Fairy Wars)
3. Touhou Yumejikuu (The Phantasmagoria of Dimensional Dream)
4. Warcraft III: The Frozen Throne
5. Touhou Bunkachou (Shoot the Bullet)
6. Touhou Youyoumu (Perfect Cherry Blossom)
7. Touhou Kaeitzuka (Phantasmagoria of Flower View)
9. Armed Police Batrider
11. Freedom Planet
12. Money Idol Exchanger
13. Yume 2kki
14. Dragon Blaze
15. Subarashiki Hibi
16. StarCraft: Brood War
17. Unreal Tournament
18. Symphonic Rain
19. Touhou Koumakyou (The Embodiment of Scarlet Devil)
20. Heroes of Might and Magic III Complete
21. Yume Nikki
22. Sutte Hakkun
23. Super Mario World 2: Yoshi's Island
25. Super Mario 64
28. Rocket Knight Adventures
30. Within a Deep Forest
31. Katamari Damacy
32. Crimzon Clover: World Ignition
35. Flame Zapper Kotsujin
36. Touhou Eiyashou (Imperishable Night)
37. Touhou Seirensen (Undefined Fantastic Object)
38. Curve Fever 2
40. Saya no Uta
44. Strikers 1999
45. Battle Bakraid
46. Sexy Parodius
47. Ninja Gaiden II (NES)
48. Zelda II: The Adventure of Link
49. Adventures of Lolo 2 (J)
50. Labyrinth of Touhou
51. Cannonball ~Neko Neko Machine Mou Race!~
52. Denjin Makai II
53. Gemini Wing
54. DoDonPachi Daioujou
55. Touhou Fuujinroku (Mountain of Faith)
57. Mother 3
58. Aero Chimera
59. Gundemonium Recollection
60. Dangun Feveron
61. Quake III Arena
65. Battle Garegga
66. Alpha Centauri
67. King of Dragon Pass
68. Elasto Mania
69. Kikokugai - The Cyber Slayer
70. Sekien no Inganock -What a beautiful people-
71. Twinkle Star Sprites
72. Strikers 1945 II
73. Twinkle Tale
76. Super Smash Bros. Melee
77. Advance Wars 2
80. Europa Universalis II
81. Remember11 - The Age of Infinity
83. Raiden II
84. Mars Matrix
85. Etrian Odyssey III
87. Baldur's Gate II: Shadows of Amn
89. F-Zero GX
90. The Cat Lady
91. Monkey Island 2: LeChuck's Revenge
94. Katawa Shoujo
95. Silent Hill 2
96. Quantized Blaze
98. Batsugun Special
99. Akuu Gallet
100. Night Striker
Toilet in Wonderland
The Legend of Zelda: A Link to the Past
Oddworld: Abe's Oddysee
Super Mario Bros. 3
Ever17: The Out of Infinity
ToeJam & Earl
Heroes of Might and Magic II
999: Nine Hours, Nine Persons, Nine Doors
Raiden Fighters Jet
ESP Ra. De.
The Last Blade 2
World Heroes 2 Jet
Naname De Magic!
Loved reading this response too: https://shmups.system11.org/viewtopic.p ... 3#p1389143
kitten wrote:i don't often venture out of my little home in off-topic where i mostly contribute to scrolling action commentary, but i kind of felt like dropping my two cents in on this one since i've ranted about people assembling fake plays in there quite a few times. never anyone on this forum, mind you, but people doing faked plays of action games are incredibly prolific on youtube and drive me up a fucking wall. there's one guy i'm fairly certain even faked his death. these people invoke a serious ire in me, and if i catch a whiff i usually feel like studying their play until i'm certain. it's a bad habit and something i try to avoid, but something i definitely dip into doing too often.
perikles' clear list, both shooter & non-shooter, is frankly overwhelming and definitely something that immediately warranted a suspicion in me. it was something i'd never seen before in both size and ability to immediately move onto something new. i dream of being able to play with that much gusto. i've topped a couple of his stg high scores (pce forgotten worlds and final blaster - there may be another i've forgotten, i gave up on caring about high scores pretty early on this forum and it was never a big interest to begin with, action games are more my forte) and feel like i could top more with practice, but i don't think i could ever match his pacing or enthusiasm. this awe at his sheer endurance is what fueled my skepticism of his legitimacy for a while.
however, each time i played something he'd played and compared scores, i never once found the score to be suspicious! even when it was something he was basically trailblazing on the forum (much of the pce shooter library, which i've gone fairly hard in on the last couple of years), he always stopped at a point that felt completely reasonable for someone of his history of dedication. never did it feel he took things so far that it would seem as if he was a player abusing tools to just generate a loftily high score. likewise, never did it feel as if the score was suspiciously low for someone with a high level of skill and consistent dedication, either. never once did his scores feel inauthentic in a single game i played to compare to his. to add to this, when he posts screenshots of his clears on action games, they tend to have a sensible number of stock remaining or a consistency in what he manages to nomiss versus what he gets a 1cc on. they make sense, they build a player profile. i've never discovered a cheater who would be able to so consistently hew this close to totally resembling a completely authentic player over so many games i'd cleared for myself and could compare to.
i feel given how few people have contributed scores to some of these pc engine games and how frequently he's the first to post his score that my testimony has to mean something, here. the dude's very clearly played those games to the point of knowing what a sensibly commendable high score is. that's a level of dedication it doesn't make sense to throw at something unless you're legitimate at your attempts to go at it. no matter what paranoid angle i came at things with (does he supplement with tool assist? does he just doggedly learn a game to imitate proper play as some kind of weird self-assurance he's accumulated enough experience and can move on? is he an advanced robot sent from an alien race to infiltrate our culture through... really polite and informed posts?), he's always very consistently shown through insightful commentary and breadth of knowledge to be someone who profoundly loves what he's playing in a way that i feel matches the sheer enthusiasm of the best posters on here.
sorry to again fall back more on action games than shooters, but i think most people with scrolling action enthusiasm (myself included - and i'm no slouch on my clear list) will vouch for BIL as the most stalwart and dedicated poster on the forum w/r/t to the genre. he's a skillful player with a wide breadth of knowledge who consistently gives incredibly transparent insight into his play behavior, history, and even weaknesses. when he plays something, he often gives daily updates on his growth, discoveries, and how much fun he's having with a given game. he's like the poster child for completely honest play on here and has helped a lot of people through many different games. i have never for a moment suspected BIL of cheating, and a huge reason why is because he always knows what he's talking about and has extremely relatable processes. though perikles does not post with the frequency or extreme transparency of BIL, when he offers commentary, he does so with the same kind of obvious knowledge and enthusiasm and helpfulness. he's also asked for strategies when playing something and updated clears or progress with sensible time frames.
i genuinely cannot imagine faking these kind of interactions or the degree of sheer labor it would take to falsify these time frames. if he were lying, the amount of work in the lying is so extreme and for such little benefit that even if we believe the off chance he's doing it, i don't understand why anyone would care outside of insecure paranoia. i had some, it's okay to admit to it - you see someone do that well and you shrivel a little on the inside and think they can't possibly be that much more dedicated - but even if perikles joins the thread and admits to cheating five minutes after making this post, it doesn't invalidate what an incredibly valuable member of this community he has been nor the nearly innumerable of times he's helped people with his knowledge. the benefit of the doubt to give him here is so fucking minuscule compared to his contributions that i think asking for a live performance or even physical meet-up is fucking disrespectful.
i feel like this thread is kind of insidious. people defending him are basically acting like character witnesses for a guy who has done nothing but be useful. when he's surpassed, he's often enthusiastic to see and learn from the other player and has never demonstrated a desire for admiration - what motivation could we possibly establish for someone so courteous to cheat? he's been a class act and positive force on the forum. this thread is comparable to some twitter callout bullshit and doesn't belong here, it's fucking gross.
I loved reading this thread just now: https://shmups.system11.org/viewtopic.php?t=65608
NTSC-J wrote:The Problem with Perikles
If you've been on these forums the past few years, you've no doubt seen the impressive handiwork of Perikles. The most prolific poster in this site's history, Perikles has laid waste to many a shmup, with over a hundred top-ranked scores in our high score forum. At the same time, he's contributed 1CC difficulty rankings, while also no doubt challenging the vocabulary of anyone who's read his posts. He's also helped out with the Hall of Records thread and has been very gracious and polite through the many correspondences I've had with him.
However, not too long ago, a short video started circulating, pointing out some rather dodgy dodges from some of his replays. Over the years, there have been rumblings about Perikles, and while I've always given every player here the benefit of the doubt and would prefer to follow EOJ's philosophy, Perikles's scores have such a presence here and the evidence in this case was enough that looking into the matter is justified and probably long overdue.
And while I'm sure most of you think that being the curator of the Hall of Records means a life of fast cars and faster women, it also means that sometimes I have to ask the hard questions. While I'm still not entirely convinced either way, I'd like to present the following points to consider in regard to the legitimacy of Perikles's scores that have been proposed to me by others as well as what I've discovered on my own.
1. Is it reasonable to clear so many games so quickly?
Probably the most noteworthy thing about Perikles's scores and clears is how quickly he achieves them. In some cases, it's not a tall order (scrubby Batsugun Special clear), but others are remarkably fast (three days for 1-ALL Hacha Mecha Fighter, six days for 1-ALL Tatsujin Ou, etc.). Some games he returns to, and it's hard to know exactly how long he spends on each game, but the clears come fast and they come often, even though many of these games require a lot of planning, which leads to the next point…
2. Why the strange dodges?
Players that are newer to these games tend to think that reflexes are the biggest factor to top-level play, when, as most seasoned players will probably agree, coming up with a strong route is paramount to success, and most twitch dodging is likely the result of a lack of planning, particularly so with older games (i.e., the kind Perikles spends the bulk of his time with). Perikles himself has noted that he's good at memorization and bad at execution, when the opposite seems to be apparent in many of his runs, which often demonstrate some very ballsy, yet unnecessary, maneuvers. Indeed, it's the kind of thing you'd expect of a player that hadn't spent a ton of time with a game, but that usually doesn't lead to fast clears or top scores, hundreds of times, week after week.
3. Are these replays legit?
The short clip posted above highlights some suspicious dodges. Of those, the most noteworthy is probably the Tatsujin Ou clip. It's true he had no bombs and had to do his best in that moment, but dodges that tight, at that speed, are extraordinarily difficult in a game with a hitbox of that size. You might pull that off in a run after hundreds of attempts, but probably not within your first few days with the game.
Others to watch:
Same! Same! Same!
Daisenpu (particularly this boss)
Batsugun Special (particularly this dodge)
4. How do you fake a replay?
There are probably a few ways one could cheat using emulators, such as save state abuse. Another way would be playing the game at a slower speed (say, 50%), recording an INP, then replaying the INP at full speed and recording with OBS, etc. Fortunately, this can be verified by looking at the INP, and as luck would have it, Perikles has said that he does sometimes record the INP first and then record the footage later.
I messaged Perikles to ask for some of the INPs for the games mentioned above. He said he didn't have them. I asked for any INP, of the hundreds he's recorded over the years. He said they're all gone after getting a new computer. It's not a crime to delete INPs, but this struck me as especially odd given the care and fastidious nature of his posting, from his diction to his formatting to his generally thorough nature. Plus, INPs are so tiny, I don't know why you wouldn't keep your best ones around just as back-ups; I still have all of mine, some even older than Moglar.*
He then mentioned to me that he used to have a Gradius INP up on Restart Syndrome, but unfortunately, it was gone now because he posted a higher score with a video, which he said caused it to override the old one and its attached INP. I used the Wayback Machine to confirm, and yes, at one time there was an INP uploaded that is now gone. However, Restart Syndrome doesn't work like that—all scores are archived—simply click the date of a score and it'll bring you to a record of every score that user has posted for that game along with any pics, videos, or INPs. Curiously, when I checked his Gradius history, the old score and INP were gone. This means that he would have had to have manually deleted the score and INP.
*Note: Perikles first told me that he didn't have the INPs anymore because he's "been using a new computer for a while now, not having transferred any of the emulators," which sounds like the INPs are still on the old computer, then he said in a later message that he didn't keep the files, so I'm not sure if they were deleted or he just hasn't felt like moving them.
5. Why not just meet other local players and prove it?
According to some other players that live near Perikles, their requests to meet up with him and play a few credits have been politely declined.
I don't want to make it seem like this is an open-and-shut case and that Perikles should be run out of town, but all of these factors combined I think warrant consideration and should be shared with the other members here so that you can judge for yourselves. I'd also urge everyone to check out this video regarding past cases of cheating in DOOM and see how it reflects a number of the issues mentioned here, particularly regarding player movement.
Of course, I did bring the accusations up to Perikles when asking for his INPs, expecting that he'd be eager to prove his innocence considering how much work he's put into all of this, including his frequent requests to me via PM to update the Hall of Records with each new score he posted. Unfortunately, his reply, while polite, was mostly disinterest in providing any evidence and a request to just quietly remove every score. When pressed further, his next and final response was uncharacteristically typo-riddled and somewhat hostile (and eerily reminiscent of the bit about typical cheater responses at the end of the DOOM video, although still not insulting to me or anyone here), and he said he would not try to explain himself and did not wish to discuss the issue further.
Ultimately, we likely will never know if Perikles did in fact manipulate his scores in any way without a confession. If the general consensus here is that he did, I think it would be best to no longer accept his scores, but if he is the real deal like I hope he is, I would be grateful if he would change his mind and provide more solid proof of his scores so that players who doubted him can be reassured that he is as skilled as we were led to believe.
This is a Swedish-made limited online RPG that reminds me of Tale of Ronin [ > ], but with less combat (plus the multiplayer). You travel in a gorgeous 3D land depicted with hand-drawn 2D graphics, and meet a small a number of other players and have adventures together. That's at least what I've been able to gather after carefully watching both trailers I linked at the bottom. The Kickstarter has another five days to go, but it's already reached near 10x the original goal. All I can say is watch the second video in particular, the "KS Film", if you want to understand what this is about. And btw this is another of those games that looks better in motion than in stills. Most wanted material for sure.
https://www.kickstarter.com/projects/bo ... online-rpg
https://store.steampowered.com/app/1152 ... f_Travels/
Might and Delight wrote:
Join The Book of Travels and become a part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... but it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal, no real beginning or end, but for mortal characters the stakes can be high.
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
- Authentic roleplaying and individual playstyles
Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
- Boundless narrative that won’t hold your hand
Your travels will present you with countless randomly occurring events making your story unique, and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
- TMO - Tiny Multiplayer Online
Other players are few, but your paths will cross - it’s up to you to choose to travel together or go it alone. Find vehicles to reach far flung places or just amble through woods together. The absence of guilds and social structures makes your temporary fellowships unique and memorable.
- A beautiful world of uncertainty
An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
- Communicate using symbols
Learn to use a unique set of symbols to communicate with other players. Unlock new symbols as you encounter new features and places (e.g. you’ll gain the symbol for “city” only after you’ve visited a city). The limitation in communication lays the foundation for a rich and friendly multiplayer experience.
- Innovative RPG systems
Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.
- The world is a hand painted diorama
Experience a unique game view perspective ‘painted’ in a richly detailed artstyle. Click to walk like old school RPGs but in scenes with 3-dimensional depth.
- Commiting to the world - together
Might and Delight studio is fully committed to making this online world grow and live for a long long time - together with you. Much like a dungeon master we will hint about new mysterious scenarios, but it will be up to you, the players, to let us know what we should explore next. Additionally, we’ll add new levels, constantly making the vast world even bigger, adding new playable characters and of course thousands of storylines and events. Stories will change and evolve and eras of new narratives will follow.
If you've ever wanted to drive a flying car among sci-fi cityscapes like in Blade Runner, it seems Cloudpunk is the only game planning to give you this experience. It has some questionable art direction, including prominent yellow cabs from the '50s or something, or blocky characters, but in other ways it looks cool, though screenshots don't do it justice; in motion it looks better. Not many details in terms of mechanics, but it sounds like a bit of Crazy Taxi with some GTA, or vice versa. The second trailer I link at the bottom shows off more aspects of the mechanics than the first, so take a look to get an idea.
ION LANDS wrote:Your name is Rania. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver.
In this story-based exploration game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. Everyone has a story, and in the course of one night in Nivalis, everything will change.
- Explore an immense vertical cyberpunk city with your hover car and on foot
- Unravel mysteries in a world of corporate conspiracy, hackers and rogue AI through the eyes of Rania
- Meet a diverse range of characters and immerse yourself in their everyday lives
- Your decisions will have a lasting impact on the inhabitants of Nivalis
- Discover hidden places and items unlocking additional stories
A flying game with birds that shoot lazors at each other. Looks like a lot of fun, with a satisfying sense of flight and complex challenges (including what looks like massive bosses), and has a decent art style to boot.
https://store.steampowered.com/app/1135 ... Falconeer/
Tomas Sala wrote:
The deep running currents of the Great Ursee hide the secrets of long-forgotten gods and ancestors.
The Falconeer is an airborne ocean-world fantasy RPG set in The Great Ursee. Take your armed aerial mount to the skies as you explore a bleak and hauntingly beautiful world, filled with wonderous locations and warmongering rival factions vying for the mysterious secrets hidden at the Ursee's unfathomable depths.
The Falconeer puts you in control of the ultimate airborne warrior. Delivering devastating ranged attacks and combining classic dog fighting mechanics with acrobatic twists and turns, you’ll go wing-to-wing with rival Falconeers as well as large lumbering airships, flying beetles, manta rays and deadly dragon-like weavers.
About Tomas Sala
Tomas Sala is an independent game artist and designer as well as the co-founder of game studio Little Chicken Game Company. Tomas is best known to most gamers for his exotic Skyrim Mod series: Moonpath to Elsweyr, and has developed a unique visual style over the years that have helped turn helped turn games such as Rekt! (iOS/Switch), SXPD (iOS) and TrackLab (PSVR) into unique visual and interactive experiences.
This seems like a Homeworld type game with sharp models. That's the impression that I have. There was a rather underwhelming trailer released in 2017, and there's a much better one on Steam right now. Really few details to go on beyond what the dev has said in the Steam forum: https://steamcommunity.com/app/616780/d ... 8040099951
Tiddan wrote:[Homeworld] is a source of inspiration for sure. There are both similarities and differences. The combat is done in three dimensions and the ships feel strong and significant like in Homeworld. However, there is no building when in combat mode so that's a huge difference. We do hope that the game will be well received among Homeworld fans though :)
PodPal Games wrote:Age of space offers a unique experience combining real time resource management and tactical combat in 3d. Step into the shoes of an interplanetary mercenary balancing on a knife-edge between the established might of the United Earth Alliance and the rag-tag band of Martian rebels. Grow your power as you fight for either side in the battle for control of the solar system. But in the end, there can be only one victor. Eventually you will have to choose...
Who will you side with?
Build and expand upon your mining outpost as you gather resources in real time. Unlock new and unknown technologies salvaged from the wreckage of your enemies. Customize and build massive warships from your shipyard. Nudge the balance of war by accepting missions from your star map, fight pirates for fame and riches or become one yourself...
Test your fleet and skills by bringing up to four capital ships to the battlefield in Squad Scale RTS combat. During combat you must make best use of your ships by managing their weapons, modules and position yourself in the three-dimensional battlefield in order to achieve your objectives.
Play through the single-player campaign at your own pace while also expanding your outpost. Whenever you complete the campaign you can start over on a higher difficulty while keeping your progression on the outpost.
Team up with a friend for especially hard contracts you probably don't want to try doing alone. Rewards are shared between the two of you.
New pics are up on Steam and DAMN do they look good! Again, as I've said, it's no They Are Billions, but I was originally concerned about the blandness of the assets as I thought they might impact my enjoyment of the game, but no more. Look at the first screen especially, with lots of different buildings bunched together: it looks charmingly cartoonish and I can't wait to get in there and start building. Remember, this is 4-player TAB with ranked PVP. It's the coolest thing to happen to the genre since TAB, and PA before it (and probably ahead of AoE4's [ > ] release), and I hope it'll turn out well and lots of CULT people will join me to wage clan wars on the leaderboard.
They've already run a few betas (last one ended October 20), and here's the current roadmap:
Review (3/5): https://culture.vg/forum/topic?t=7154
Insomnia wrote:The T H I C C E S T Atelier of them all.
How come Age of Empires 4 was the biggest game in regards to metrics at X019, but it doesn't seem that way on Era?
https://www.resetera.com/threads/how-co ... ra.153601/
SuikerBrood wrote:The trailer for Age of Empires 4 was by far the biggest and most watched trailer on YouTube of all the X019 trailers. But it seems on ResetEra the game doesn't get that much coverage and isn't talked about a whole lot. Do strategy fans not visit resetera? Or gaming forums in general?
SuikerBrood wrote:X019 stats:
Age of Empires 4: 1.7 milion views
Microsoft Flight Simulator: 507k views
Xbox Game Pass: 245k views
EverWild: 235k views
Grounded: 170k views
Tell Me Why: 150k views
Hella wrote:Strategy games, in general, have almost zero mindshare on Era.
Lucid wrote:This forum was always massively biased towards consoles, even before chasing a big chunk of the PC audience away
This ended up on Epic for now, for the low price of €15.99 (it's a four-hour game, apparently): https://www.epicgames.com/store/en-US/p ... arden/home
I bought it and installed it on my Shadow, and was about to stream it, but these reviews convinced me not to play on the laptop and wait until I am home on my TV: https://www.metacritic.com/game/pc/mani ... er-reviews
podzorama wrote:There are some beautiful eureka moments that is characteristic of all excellent puzzle games, but on the flip side, some puzzles leave a sense of having to grind out a solution. There is a freedom to explore any surface, and to fall freely through "space" without fear of death, and to arrive back where you started from, but on the flip side the infinite regression of the World within Manifold Gardens is also restrictive and repetitive. There is a magical beautiful side to the game, but on the flip side it is all hard edges and loneliness. At its best, the game is uplifting rewarding and visually stunning, at its worst it's a puzzle game in search of a puzzle.
Ultimately, you have to bow in deep respect and awe at the completeness of this immersive complex World, to drink in its majesty and get lost in its mysteries.
bluedrak3 wrote:Also, be prepared to say "woah" a lot.