Recently announced by Petroglyph and Funcom for release in Q2 2019.
https://store.steampowered.com/app/9896 ... conquered/
Petroglyph wrote:Build your stronghold and assemble an unconquerable army to survive the savage hordes in this strategy game set in the world of Conan the Barbarian. Developed by the Command & Conquer veterans at Petroglyph.
icy wrote:This sounds like a TAB clone
But with Petroglyph's history, I don't have high hopes
I have a 2/5 review of Forged Battalion I've been meaning to post
It was 2018's first notable release, coming on EA January 16
Then again, a tower-defense horde style design is much easier to pull off well than a vs. RTT/RTS, so maybe they can deliver a 3/5 game this time, at least
Elite Dangerous €5,99
https://store.steampowered.com/app/3593 ... Dangerous/
Momodora: Reverie Under The Moonlight €2
https://store.steampowered.com/app/4285 ... Moonlight/
Livestreamed review of the latter incoming.
Review (2/5): https://culture.vg/forum/topic?t=6720
Insomnia wrote:If I wanted to play Dark Souls, I'd play Dark Souls.
Review (3/5): https://culture.vg/forum/topic?t=6719
Insomnia wrote:More Jagged Alliance than XCOM, and absolutely gorgeous, but unfinished.
Colony Ship (previously titled "The New World") is the next game of the Age of Decadence dev, which means it's one to watch very closely.
https://store.steampowered.com/app/6484 ... ying_Game/
Iron Tower Studio wrote:Colony Ship is a turn-based, party-based role-playing game set aboard a generation ship launched to Proxima Centauri. The game features a detailed skill-based character system, multiple ways to handle quests, choices & consequences, and branching dialogue trees.
Iron Tower Studio wrote:Colony Ship is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices alone will determine who your friends and enemies are.
Upcoming CRPG by German studio that had a successful Kickstarter last month: https://www.kickstarter.com/projects/ce ... the-fallen
And it's already on Steam: https://store.steampowered.com/app/7625 ... he_Fallen/
Ceres Games wrote:Realms Beyond is a party-based fantasy role-playing game with tactical turn-based combat and full character customization. Explore a huge world and lead your companions into the depth of forgotten dungeons in search for lost treasures. Unveil the ancient mysteries of the Realms Beyond!
Steam page went up recently, due to the imminent release (January 23): https://store.steampowered.com/app/2410 ... the_Gates/
Conifer Games wrote:At the Gates is an indie strategy game from Jon Shafer, designer of Civilization 5. You are a dark age lord building a kingdom to replace the crumbling Roman Empire. Manage your clans, explore the landscape around you, harvest its resources, and build a mighty economic and military machine.
Found a few places we can check out:
Extra Life Cafe
La Tête Dans les Nuages
Milk e-sport arena 24/7
https://www.facebook.com/Arcade-Street- ... 352828220/
It's a remake of the first and second Langrisser games.
Sal Romano wrote:The games are being fully remade, from graphics to systems, and optimized to be easier to play for newcomers. Character designs are completely new, the scenario is fully voiced, and the UI is being optimized. Battles also have cut-ins, and new elements not included in the original games will be added.
Here are some production-related details:
Maker: Kadokawa Games
Planning and Production: Chara-Ani Corporation
Character Design: Ryo Nagi
Composer: Noriyuki Iwadare
Sal Romano wrote:First-print copies of Langrisser I & II will include a download code for “Classic Mode,” which lets users play each game with its original illustrations and background music. A newly added heroine character will also have artwork drawn by original artist Satoshi Urushihara for use in Classic Mode.
Subnautica will be free on the Epic store from 14-27 December.
Store page: https://www.epicgames.com/store/en-US/p ... utica/home
Satisfactory will now be exclusive to the Epic store. Its Steam page is gone.
This is the only announcement I could find about it: https://twitter.com/SatisfactoryAF/stat ... 8803990529
Here's the Epic store page: https://www.epicgames.com/store/en-US/p ... ctory/home
I don't follow the news about the business managers who run these divisions, but I can tell that whoever's in charge of Sony's exclusives has taste. They pick stuff like this and Ghost of Tsushima and Spider-Man, while Microsoft picks crass has-beens like the later Halos and Gears, and farms them out to unrelated developers moreover, once even their creators have grown sick of them and want nothing more to do with them. What are the chances that these unrelated devs will feel as passionately about the properties they've been handed as Kojima and Sucker Punch feel about about the projects they themselves dreamt up? It doesn't matter how much money you throw around if you lack the taste to pick your targets well, unless you have enough money to buy EVERYONE up, including Sony lol, which even Microsoft doesn't seem to have. Maybe they will some day, but for the time being the nuclear option is not on the table, so for the time being Sony's superior exclusives will remain a huge draw because of their superior taste.
Can't wait to try this game, even if it sucks. And anyway, when was the last time anything Kojima made sucked? Even those daft Boktai games were said to be decent, last time I checked.
A recent podcast by Dan Fogler has revealed some information, while he interviews the game's lead motion capture actor Norman Reedus. A Reddit user transcribed the relevant part of the interview (beginning from the 1 hour 10 minutes mark to 1 hour 15 minutes).
Dan Fogler: …Tell me about this video game.
Norman Reedus: Death Stranding?
N: Oh, it’s nuts.
D: You showed me a trailer for it and it just blew my mind, man. So it’s all motion capture, obviously.
N: It is, yeah.
D: Do you like doing that?
N: I’ve never done the kind that I’m doing on this, this is a whole ‘nother level, and I’ve been in a lot of video games, but nothing like this. And Guillermo Del Toro, he just wrote me – he and Hideo and I were supposed to do a different game, and that game kinda fell apart, because Hideo and that company kinda fell apart. It was Kojima and Konami, they kinda broke up in Japan and Sony picked up Hideo and he started his own thing at Sony. So we started this other one, Guillermo is like, “You should do this,” I was like “What is it?”, he was like “You should do this.” Then I met Hideo, he took me to the Video Game Music Awards, right. And he comes walking down the steps, and the steps are lighting up underneath him, y’know, he’s like “I’m back!”, and then 10,000 grown men, with tears in their eyes, are screaming like Elvis just walked in, and I’m like “Who the fuck is this guy?” He’s like a genius, and then you talk to him and you’re like “Oh, you are a genius.” He would actually be great to direct with movies because you’ll say “Y’know, maybe I should do it over here, like this?” and he’ll go, “Hmm, why don’t you add this on top of it?” So he doesn’t go “No, no, no, I see it that way,” whatever you bring to him, he just adds a couple more ingredients. He goes “Well, try that then,” and you’re like, it’s even greater.
D: Wow, that’s like Willy Wonka’s chocolate factory, man.
N: Yeah, his explanations of stuff, the way his mind works, he’s the real deal genius for sure.
D: So can you talk about the theme of the video game? Like what’s the storyline, can you talk about any of that or what kinda character you play?
N: It’s not the kinda game where you kill everybody in the room. It’s a game of bringing people together. How you play it, is you’re building bridges from here to there, and other people are doing the same, and you connect, and the character that I play is, he’s got this phobia of being touched, and as you play the game the phobia leaves you. It’s complicated but once you’re in it, it doesn’t seem as complicated. It’s constantly surprising you with decisions left and right, and what comes at you, and it’s a real brave game. It’s visually stunning, and the story behind it, it’s a whole ‘nother level, y’know. It’s not Pac-Man, it’s not simple, but the philosophy behind it is one that everybody can get.
D: When is it available, it’s still in development?
N: I think it’s gonna be early this coming year, I have three more [mocap] sessions here in New York starting next week.
PSVR support was added as a free update:
https://blog.us.playstation.com/2018/03 ... out-today/
When I tried it the first time, I felt as if the game was slower and less dynamic when played with PSVR compared to a regular TV. But this is due to VR "comfort" settings designed to avoid motion sickness, which greatly diminish the sense of speed. They are enabled by default and are named in manner that doesn't properly convey their function. This is what you want to do to have the full-immersion, Dramamine-required experience:
Steam page is up: https://store.steampowered.com/app/9399 ... _New_Dawn/
Ubisoft wrote:Dive into a transformed vibrant post-apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Lead the fight against the Highwaymen, as they seek to take over the last remaining resources.
Far Cry 5 50% off on Steam
Got the Gold Edition with recoil, and we'll be streaming it soon.
Company of Heroes 2 is free as well until Dec 10th. Some sort of anniversary giveaway.
https://store.steampowered.com/app/2314 ... _Heroes_2/
I'm not a Monster is free for a limited time.
https://store.steampowered.com/app/8266 ... a_Monster/
Further details on Samurai Spirits announced during an investor conference held in South Korea.
The game is expected to be released in Q1 or Q2 of 2019, and according to a presentation shown during the conference, it's indicated to be a multiplatform release, with the other platforms being PC via Steam, Xbox One and the Nintendo Switch, in addition to the PS4.
Electricity finally arrives in Rust.
The Electric Anniversary
Facepunch wrote:Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy!
Maurino Berry wrote:Just over 6 years ago I fired up Unity and created a new untitled project. I was going to make a survival game I wanted to play. I didn't know if it would make it past the prototype stage and I most certainly had no idea it would go on to become such a hugely successful game spawning endless memories and stories of exploration, defeat, victory, loss, and often rage.
On December 11th, 2018 Rust will have been on Steam for five years. That's a third of my adult life. Words cannot express how thankful I am it has been well received and that people continue to play and enjoy it. Rust wouldn't be what it is today without the entire team of extremely talented professionals I have had the pleasure of working with at Facepunch Studios. The long hours and dedication they show for Rust makes it what it is today.
There’s still so much to do, and not a day goes by that I don’t have some kind of a shower thought and run to my computer to add it to my notes. There’s still so much left to do in the game and I couldn’t even hazard a guess as to when I’d consider it “done”.
Thank you all again. And, hey, maybe I’ll be writing another one of these in 5 years!
I streamed the first two hours here: https://www.twitch.tv/videos/v345293914
YouTube VOD here: https://www.youtube.com/watch?v=SbAuebKfnJg
I’ve definitely seen more compelling openers, here it’s a walk through a canyon with dialogue from the main characters giving you bits and pieces of what’s happening to them. No guns blazing, no apocalypse, no giant robots burning down villages. All a bit underwhelming and some bland character designs and some wooden animations don’t help its cause. On the bright side, the music is pretty good and the combat system is more compelling. It definitely isn’t braindead like some other JRPGs and seems to have some legs. I’m a bit hopeful that past the first two hours there will be bigger battles and more complex environments to fight in, though I’m ambivalent about continuing the game.
As for being in Early Access, I haven’t run into any major game-breaking bugs, but several minor issues. I’ve encountered brief moments of slowdown, characters clipping through and getting stuck on things, audio desyncs, the same tutorials popping up several times, quest markers irrelevant to the current quest, and the main character, Daryon, getting cloned in a cutscene. icy did mention in the stream chat that the Twitch plugin wasn’t working and that there may be some major slowdown past the two-hour mark. I went a little over two hours and the game was still running fine, but my stream seemed to be hitting lower FPS.
In Defense of "Russian Jank"
icycalm wrote:Modern Russian game development is near single-handedly saving complexity in games, and in the most complex genres; you read it here first!
Made some changes to the Insomnia review. First off, I added a star to the rating, to bring it up to 4/5. And then, I added the word "immensely" where the author says that he "immensely enjoyed the game", that I had originally removed. All the negativity on Steam compelled me to soften his stance by removing that word and a star, to hedge my bets, as I didn't want Insomnia to recommend a game that everyone else is trashing, if it really is anywhere near as bad as they are saying that it is; but after re-reading the author's analysis several times, and realizing that the game DOES sound attractive despite being essentially in a completely different genre to its predecessors (which is probably why everyone is trashing it, which is NEVER a good reason to trash a game), I now stand fully behind this review and urge people to try the game out and share their opinions with the rest of us. I sure will be trying it myself as well, as it sounds like a pretty cool concept. "Parkour in dungeons" has certainly never been done before, and it's certainly a far more natural idea than the stupid "spaceships in dungeons" of Descent and co., so I think it deserves a closer look, if nothing else. So, for the time being, Insomnia recommends this.
Someone made blog-style frontpages for NeoGAF and ResetEra that work like Insomnia's frontpage and make the forums much more readable. Check them out:
Review (3/5): https://culture.vg/forum/topic?t=6713
Insomnia wrote:Cyberpunk 1997.
It appears that the Switch version was released on December 4: https://twitter.com/FDG_Games/status/10 ... 3244833793
I'll update the release schedule.
The other versions are still being worked on.
Wake me when it lands on a proper system.
If they want to make us feel like we are playing a Zelda-like Japanese game, they should try fixing the daft writing:
It reminds me of SriK's game. No Japanese writer would use such an ugly expression as "Oi Govna" in his game. At most, you might have seen that in a bad translation.
Yep I noticed that too and just installed it:
Whoever's around when recoil streams, check it out. Sounds fun, but it also sounds like it could break the game if viewers abuse it. Here's a more detailed description of what it does, taken from the plugin page linked above:
Midgar Studio wrote:Add interactions between viewers and streamers during gameplay on Edge Of Eternity, influence ingame events, save your favorite streamer when he is danger with some last stance bonuses and encounter some powerful monsters that have the name of your viewers.
The Kickstarter for this has about nine days to go and, incredibly, it doesn't look like it's making its target.
GIGABUSTER - Fiery action platformer (Demo Available)
https://www.kickstarter.com/projects/32 ... -available
GIGAWALLER wrote:Action platformer inspired by Mega Man Zero and Mega Man X, focusing on fluid movement and combat.
WALLER wrote:Fiery action platformer focused on fluid movement and combat. Jump, dash, shoot and swing to stop mergers with the GEC, a monopoly funding "Happiness.
If recoil's going to stream this, you might want to install in the channel the Twitch plugin that the devs made for the game, icy: https://steamcommunity.com/games/269190 ... 5907054815
Midgar Studio wrote:Twitch Plugin available
We are happy to announce that our Twitch extension is available:
https://www.twitch.tv/ext/mcqv9994mfztn ... 0bd3-0.0.1
With this extension you can make your viewers vote for random events that can happen ingame, save your streamer when he is danger and sometime your viewers are also ingame monsters.
This came out a couple of weeks ago on Steam. Seems like first-person For Honor with some limited building thrown in, and perhaps more complex multiplayer modes. The developer has sent me a key, so we'll be seeing more of this, hopefully soon.
Frosty Elk AB wrote:WarFallen is a True FPS action game set in a medieval themed fictional world. Online multiplayer, Team Objective game. Build, Heal, Siege, Burn, Destroy, Kill and Defend! 2 factions, 4 classes and lots of infected. Play as Archer, Crusader, Plague Doctor or Blacksmith.
Not sure if this has been officially confirmed, so for now I am adding "rumors" to the thread title, but Gematsu seems to regard their sources as an official confirmation.
The King of Fighters XV in development for release in 2020
https://gematsu.com/2018/12/the-king-of ... se-in-2020
His sources are some Korean blog posts that appear to have clandestine pics of an SNK investor meeting: http://bbs.ruliweb.com/news/524/read/116117
The images label the game as "The King of Fighters All Star" and not KOF15 as Gematsu says...
To be published in 2019 by Humble Bundle, which seems to have developed a knack for funding above-average "indie" efforts.
Official site: http://minekosnightmarket.com/
Steam page: https://store.steampowered.com/app/7629 ... ht_Market/
Meowza Games wrote:A whimsical adventure/simulation game where you play as Mineko, a curious girl who has just arrived at her new home on a peculiar Japanese-inspired island overrun by cats. Discover the mysteries of the island while crafting crafts, friending friends, eating eats, and… catting cats.
Official site: https://www.aloftstudio.com/hazelnutbastille
Steam page: https://store.steampowered.com/app/9687 ... _Bastille/
Aloft Studio LLC wrote:Hazelnut Bastille is a topdown, Zelda-like ARPG, crafted in a 16bit character; it features action-adventure style gameplay. Players will engage with heavily tactical, real-time combat, and experience taxing lateral-thinking puzzles!
icycalm wrote:Stream the latest games for Insomnia for free keys
So I've been in contact with a bunch of developers and publishers, ever since Insomnia's recent redesign, and many of them have been surprisingly open to the idea of sending me keys of their games for streaming, impressions and review purposes. I think that the moment they click on the culture.vg link and see that glorious frontpage they get the impression that the site gets far more traffic than it does lol, and it also helps that in the PLAY/HYPE section games like Fighting EX Layer and HellSign get as much exposure as stuff like Red Dead Redemption 2 and Hitman 2, so they want to show their appreciation for the level of respect and attention that Insomnia shows to everyone. And so in recent weeks I've had a bunch of keys on my hands and have been thinking of the best way to utilize them to improve the site and the readers' experience, while at the same time rewarding the site's most loyal supporters; and I've finally hit on a cool idea.
Every now and then I will be giving out keys for recently-released games to Sponsors who are willing to stream at least a couple of hours of the game, and then share their impressions in the forum (and therefore on the frontpage). To qualify for these offers, you must be a Sponsor or above on Patreon and be on Discord [ > ] with both the Sponsor and Streamer roles on your account, the first of which is given to you by Patreon when you link your Patreon and Discord accounts, and the second of which I manually give to people who talk to me and go through the steps of setting up their computers to stream on the Insomnia Twitch channel [ > ]—a simple procedure that takes maybe ten minutes in all.
If you fulfill these requirements, you can claim your key (on a first-come-first-served basis), which I will then promptly DM to you on Discord. After that, you have 48 hours to:
- Stream at least a couple hours of the game on the Insomnia Twitch channel. If you find that you are absolutely hating the game, it's okay to only stream half an hour or so.
- Go in the game's forum thread and post at least a brief paragraph of impressions. You can post more if you have more to say, but it's not required.
These are all your immediate obligations in exchange for the key. Once you take care of those, you are done. However, if in the future you decide to play the game more, you must stream every moment you play on the Insomnia Twitch channel, and once you are done with the game for good, either because you finished it, or because you gave up on it, you are required to make a final impressions post in the forum.
And that's about it. You basically get a key in exchange for covering the game for Insomnia. Don't bullshit anyone in your impressions comments, don't try to pretend you are an expert in things you are not an expert on; it's not your job to be the genre expert here and review the game. Your job is to merely show off the game in our Twitch channel and enrich our forum threads with actual player impressions as opposed to copy-pasted press releases or thinly-veiled PR or fangirl hype, etc. etc. etc. My long-term goal with this policy is to enliven Insomnia's coverage with up-to-the-minute impressions of the latest, most notable games, while our Twitch channel streams the latest releases 24/7. Meanwhile, our reviewing efforts are covered by an entirely different group of people, real experts in their respective genres who have been playing their chosen genres of expertise for decades, and following all the installments of each series since the beginning, and so on. So I repeat that it won't be the Sponsors' job to review these games: if you jump into a series that you are unfamiliar with, simply state this in your forum post, and just share your impressions based on your background as a hardcore player who loves games. ALL the Sponsors are people who have been playing games for decades, so I have no doubt that your streams will be worth watching and your comments will be worth reading. So show us what you can do and enjoy the games!
P.S. Your comments on the frontpage will often be read by the games' developers and publishers, so don't be rude and don't wantonly trash the games. Think "constructive criticism" and you should be okay.
P.P.S. There is no limit to the number of keys one Sponsor can claim, and receive. I am trying to get a job done here, and I don't mind at all if all the keys go to the one or two people who love this idea and want to help me get it done, so don't be shy and just go ahead and claim as many games as you can handle, and the earlier the better. Coverage is much more valuable to the site if it's done within hours of a game's release than within days, so whoever's free to get the job done first takes priority, and the keys.
The official site has a new address: https://www.draugen.com/
And Steam page is up: https://store.steampowered.com/app/770390/Draugen/
Red Thread Games wrote:Draugen is a single-player, first-person Fjord Noir mystery set in 1920s Norway. Explore a picturesque coastal community in your search for your missing sister, accompanied by your gregarious and enigmatic young ward.
Official page: http://34bigthings.com/portfolio/3052/
Steam page: https://store.steampowered.com/app/8860 ... e_Assault/
34BigThings srl wrote:Redout: Space Assault is tactical dogfight, coupling the trademark Redout adrenaline with the thrill of combat. Outsmart, outmanoeuvre, overpower, outclass your opponents in lightning-fast singleplayer and multiplayer space combat.
R-Type - Battle Theme (Stage 1)
Super Metroid - Prologue
Deathsmiles - Burning Halloween Town
Deathsmiles - Fury of the Gravekeepers
Street Fighter II: The World Warrior - Guile's theme
Street Fighter II: The World Warrior - M. Bison's theme
Super Street Fighter II: The New Challengers - Cammy's theme
Super Street Fighter II X: Grand Master Challenge - Akuma's theme
Good news: I can take time off work for this, I just need to give them at least four weeks notice before going.
Review (3/5): https://culture.vg/forum/topic?t=6706
Insomnia wrote:IT'S. JUST. BAD. BALANCE.
I'm interested as well. Same timeline as recoil.
Review (4/5): https://culture.vg/forum/topic?t=6705
Insomnia wrote:Beware that this game is being review bombed by journalists who weren't properly bribed to like this game.
Red Blue Games wrote:Sparklite is a roguelite brawler-adventure. Using an arsenal of gadgets, guns, and gear, they will battle foes in top-down action combat, solve puzzles, and explore dangerous corners of the world in search of missing gyrocopter parts in an effort to save the Sparklite.
QuadCom Interactive wrote:Tactical story-driven online multiplayer game combining the turn-based combat of X-COM with a deep, well-grounded sci-fi setting. Experience intense tactical online multiplayer action and explore a deep plot and unique storyline built on both single-player and multiplayer missions.