RSI Discovery Month by icycalm on 10 Oct 2026 20:03

We just got done with our first session. Played about 5 hours, but an hour or so was the gearing up phase. We picked the Defense route to start with but we made way less progress than I had expected, maybe 30% or so? And there are two more routes after that, so we're easily looking at 10-15 hours for this event, which is 4-5 times longer than Orison Relief Support. Which makes sense because there are also 4-5 times more rewards. Point is, you can't knock this one out in a short session, you need close to two full days if you can spare them, otherwise you'll have to pace yourself and spread the effort over a bunch of days or even weeks.



Scheduling by icycalm on 10 Oct 2026 14:32

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We're tackling RSI Discovery Month today Saturday, October 10 @ 2 PM UTC and throughout the weekend. In half an hour in fact, because they just dropped the update yesterday and I didn't have time for announcements until now. Not much to say about tactics beyond what our informant CMDR Quattro has laid out [ > ].

Let's get the work done, cultists O7.


P.S. You can join in anytime after 2 PM UTC, that's just our official start time, and the leaders will all be there at that time on the dot. In fact some of us might be on earlier to prepare, and you're welcome to join us for the prep and ask for help with anything.



RSI Discovery Month by icycalm on 10 Oct 2026 14:21

https://x.com/QuattroBaje3na/status/2108660246982119879

CMDR Quattro @QuattroBaje3na wrote:
RSI DISCOVERY MONTH EVENT GUIDE

Alpha 4.10.2 is LIVE today and the IASI event is now RSI Discovery Month. As such my guide has been updated to reflect those changes & rewards are now in!

Save and share this cheat sheet to clear all 4 event tracks fast.

The reward tracks are officially locked in! The Pico replacement is real, you can secure the Constellation Mk V loaner by completing the Constellation Rental Offer contract. The full reward ladders are now on the sheet, right up to the Tier 4 RSI suits and power plants.

The fastest picks for the 3 primary tracks:

TRANSPORT // Important Supply Haul. 2,083 points/hr measured. Wants 320 SCU, so bring a Hull B or Railen.

COLLECTION // Beryl and Iron. Best with a group! Mine and refine it yourself. Flying solo? Run UCM Order (L) with a Moth or Reclaimer as your next best option.

DEFENSE // Crewed? Orange Lvl: UEE Ship Under Attack (417 pts/run, but spicier). Solo? Drop down to the Yellow Lvl: Support Ship instead.

Beginner? Rent an Avenger Titan for 27,000 aUEC/day at Area18 or Orison. It comfortably covers all three starter contracts to complete the event with relative ease.


https://x.com/QuattroBaje3na/status/2108749880923717939

CMDR Quattro @QuattroBaje3na wrote:
UPDATE! Minor detail you need to be aware of that was not a thing in the PTU.

To make "Important Supply Haul" appear, first complete any ONE Easy transport/collection contract.

Package Recovery (Exp. E), Refuel Request, Courier Run, or the Gold Box Relay should all work.


https://robertsspaceindustries.com/comm ... c2GRpMhr1t

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RSI Discovery Month by icycalm on 10 Oct 2026 13:50

Alpha 4.10.2: RSI Discovery Month
https://robertsspaceindustries.com/en/c ... very-Month

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https://robertsspaceindustries.com/spec ... th/9170186

ShrillyVR @ShrillyVR wrote:
An anti-group event at that. The points are split on share.


LorenzoArx @LorenzoArx wrote:
I understand why the point split happened, RE the mega-party that was just smashing the last event in minutes, but the answer wasn't this point split and decrease/total for sure.


Whatever, the rewards are insane in this one, just tons and tons of shit that can come in handy in various circumstances. I especially like the purple RSI suit for the Cult Couriers. Not for the Emperor himself, of course, but... Imperial Couriers! There's also a green one for ysignal, and basically stuff for everyone. Even ship components! Which is a first as an event reward, and maybe even as account-bound items as far as I know. And I heard they're actually useful to have and not something that's obsolete on day one.

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Doesn't mean that everyone has to do it. Feel free to skip it, and I am sure the rest of us will grab enough copies of everything for any conceivable use.

We should have until 4.11 to do this. So at least a month, and maybe closer to two. That said I am aiming to finish this weekend so I can concentrate on Warhammer until 4.11.

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Release Notes: https://robertsspaceindustries.com/en/c ... Alpha-4102

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Spectrum Thread: https://robertsspaceindustries.com/spec ... very-month

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RSI Discovery Month FAQ: https://robertsspaceindustries.com/en/c ... very-Month



Cult Fleet by icycalm on 10 Oct 2026 10:58

Nice. The Phoenix seems to be the ultimate Constellation IV like the SE is the ultimate Aurora I. I'll see if I can upgrade something to it.



Cult Fleet by shubn on 10 Oct 2026 10:21

Melted my Hull B and upgraded a Pulse to a Constellation Mk IV Phoenix.



Cult Armory by icycalm on 08 Oct 2026 12:52

So one of our 3 full sets should go to shubn of course, the second to Rory who usually plays Inquisitor, and the third to whoever grabs it off shubn first. Beyond that we need 3 more cores and helmets to outfit everyone. I can't do Onyx on my own, just not gud enough, but I'll try tagging along with shubn or whoever wants to do it. Let's try to get everyone outfitted.

A couple extra sets beyond that would be good for randoms joining, but it's not a priority. Also for clones I suppose.



Cult Armory by shubn on 08 Oct 2026 12:15

I currently have 7 Bombardier flight suits, 3 cores, and 3 helmets. I made a post about where to loot them in the Looting thread [ > ].



ATLS IKTI / GEO IKTI / IKTI Akuma by icycalm on 08 Oct 2026 11:02

I was wondering if the GEO IKTI is a straight upgrade to the IKTI, in which case I should really remove the latter from the Spec. Below is Grok's response, and Gemini also says pretty much the same. My question was "In what ways is the IKTI superior to the GEO IKTI?"

Grok wrote:
The standard ATLS IKTI is lighter and simpler, but it does not beat the GEO IKTI in combat capability. Its advantages are narrow.

The standard ATLS IKTI is only better in a few practical, non-combat ways. Its guns and described protection match the GEO IKTI; it does not outfight it.

Lower mass. Wiki and game-data listings put the ATLS IKTI at about 1,800 kg and the ATLS GEO IKTI at about 2,436 kg. The GEO version carries the jump-pack structure from the mining chassis, so it is the heavier suit. That usually means a bit less ground inertia and a less sluggish feel on foot, though both are still slow power suits (GEO IKTI walk/sprint figures in one data set are only about 7.2/10.4 km/h).

Cheaper to obtain. Current Wikelo recipes both start from a normal ATLS and want apex valakkar fangs plus NN-13 cannons, but the GEO IKTI ("Make jumpy ATLS shoot") also needs 36 SCU of quantainium. The plain IKTI ("Make ATLS shoot") does not. Older recipes were stricter and sometimes asked for both a GEO and an IKTI; the quantainium line is the main extra cost now.

Lower claim cost. Listed expedite fees are about 1,020 aUEC for the IKTI versus about 1,520 aUEC for the GEO IKTI.

No forced aerial exposure. The IKTI cannot jump the way the GEO IKTI can. Some players treat that as a downside only, but in a firefight a high jump also makes you an easier target. Staying low is the only mobility "advantage", and it is situational.

Weapons are the same locked pair of size-1 CF-117 Bulldog Repeaters (same listed pilot DPS around 282 and sustained DPS around 100 on both). Armor is described the same way: cage plus viewshield against small arms. There is no firepower or protection edge for the non-jumping suit.

So the IKTI wins on weight, crafting cost, and insurance cost. For actual fighting, the GEO IKTI's jump jets are the meaningful upgrade.


The cost and claim advantages are meaningless to us. The only real advantage for the base IKTI is less inertia. So the base is faster on the ground while the GEO better for the air or rough terrain. Hence I will keep both on the Spec and let the leaders decide what to bring in each operation. Inquisitor players should ideally own both.



Profession: Looting by shubn on 08 Oct 2026 10:56

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The most reliable place to find the Sol-III Bombardier flight suit, core and helmet is at the Onyx facility. The 5 orange armor boxes on the ground floor of the Research Wing that normally contain Geist helmets sometimes contain the Bombardier helmet instead. At the end of the Engineering Wing, the 3 Geist core boxes sometimes contain either the Bombardier flight suit or core. The 15 orange crates in Site-B can also contain pieces of the Bombardier set instead of Corbel.

Running the Project Hyperion mission is a great way to stock up on Bombardier pieces, on top of earning aUEC, recombinants and blueprints, and getting various loot (loot-only armor, weapons and weapon attachments from crates) and excavation cards for the yormandi shortcut (several small blue boxes in Site-B can have it, not just the ones near the yormandi cave).

Note that the Bombardier helmet is incorrectly named "Aviator" in-game at the moment. The actual Aviator is only available from the CitizenCon 2955 Digital Goodies Pack I believe, so if you have that pack and are not sure which helmet is which in your inventory, since it can be hard to tell the difference in the inventory screen, the Aviator's description says "Registered to you", whereas the Bombardier doesn't. If you put them on, you should be able to tell that the Aviator is more green-colored, and the Bombardier more sand-colored.



lol by icycalm on 07 Oct 2026 18:22

https://www.reddit.com/r/starcitizen/co ... n_ikti_geo

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Cult Spec by icycalm on 07 Oct 2026 18:14

I had an epiphany regarding the IKTIs. Now that we have a "heavier" IKTI in the Akuma that fires at a slower rate but does splash damage, we can give that to the Master Chief while relegating the base and GEO IKTIs to the Inquisitor! This way we could field a mech fireteam with an Akuma commanding up to 3 base/GEO IKTIs! (And don't forget there's also the IKTI RAD which I've given to the Cult Hazmat specialists.)

So the specs now look like this:

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INQUISITOR MECH SPEC
ATLS GEO IKTI (Carbon Black) [Wikelo]/ATLS IKTI (Carbon Black) [Wikelo]

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MASTER CHIEF MECH SPEC
ATLS IKTI Akuma (Carbon Black) [Grey]

The Master Chief one requires ca$hmoney, as it should be, while the Inquisitor ones can be acquired with some sweat in the game, again as should be. We have around half a dozen Akumas by now, so we're all set for Master Chiefs, and I put the Akuma method of acquiring as [Grey] because that'll be the only way to get it once it goes off the store in a few days/weeks? It might even be taken down tonight when 4.10.2 goes live.

TL;DR: If you play Inquisitor a lot and want to be part of a future mech fireteam, go out there and loot your IKTI today! (We'll probably have to arrange a session to loot IKTIs for everyone because I think it's not easy. It involves Wikelo, etc.)



Cult Spec by icycalm on 07 Oct 2026 17:18

The Master Chief's Super Heavy Spec was tentative because we didn't have the exact item designations, but now we have them so I updated it. I also found a cool pic to illustrate it. The point of taking the trouble to find cool pics is to hype players to track down the gear and acquire it (or pay for it, in the case of exclusive items). And as you can see, this pic accomplishes the goal very well. Who wouldn't want to play this after seeing it? So go forth and loot, loot, loot until you have it!

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SUPER HEAVY SPEC
BUL-H4 Helmet [Loot]
BUL-H4 Armor [Loot]
H4-PBF Ammo Carrier [Loot]
Vendetta HMG [Loot]



MOST WANTED: Star Citizen & Squadron 42 (PC) by icycalm on 07 Oct 2026 16:51

Shiny...
https://robertsspaceindustries.com/comm ... uj4X4UJpvi

Nori @Norita wrote:
These crafting missions are a neat addition! I wonder if we'll do anything else with these propulsor units...


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Crafting in this game looks wild, like a sci-fi movie. Like everything else in this game, and unlike any other game. Why? Because of extreme physicalization. Compare e.g. with Rust. You never see stacked all the things you make in Rust. They just stay in your pocket lol, or at best in a box. That's why no screenshot looks like a Star Citizen screenshot.

Unless, of course, we're talking about an Alex Kierkegaard's Battlegrounds screenshot.



Cult Spec by icycalm on 07 Oct 2026 16:11

Behring CQ7 'Skullcap' Bullpup Rifle $5
https://robertsspaceindustries.com/en/p ... lpup-Rifle

Cloud Imperium Games wrote:
Designed for close-quarters engagements, Behring's CQ7 is a next-generation bullpup battle rifle designed to dominate contemporary warfare. The 'Skullcap' edition features ominous skulls along the length atop a black base coat.


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The CQ7 was added to the game a couple updates ago, and yesterday it got a skull version in this month's subscriber rewards. I think it looks super-cool so I am giving it to the Pirate Captain. Of course, the strategic Pirate ranks can also use it if they want as they have a lot of leeway in loadout selection.

Apparently this rifle is for closer engagements than normal rifles, but I figure Captains aren't supposed to personally engage most of the time, so the rifle is more like a last line of defense for them, plus if they want longer range they can also carry a main rifle or a sniper for that matter.

I googled "bullpup" to learn a bit more about what type of gun this is (I know nothing about guns): https://en.wikipedia.org/wiki/Bullpup

Wikipedia wrote:
A bullpup firearm is one with its firing grip located in front of the breech of the weapon, instead of behind it. This creates a weapon with a shorter overall length for a given barrel length, and one that is often lighter, more compact, concealable, and more maneuverable than a conventionally configured firearm. Where it is desirable for troops to be issued a more compact weapon, the use of a bullpup configuration allows for barrel length to be retained, thus preserving muzzle velocity, range, and ballistic effectiveness.

The bullpup concept was first tested militarily in 1901 with the British Thorneycroft carbine, but it was not until the Cold War that more successful designs and improvements led to wider adoption. In 1977, the Austrian Army became the first military force in the world to adopt a bullpup rifle, the Steyr AUG, as a principal combat weapon. Since then the militaries in many countries have followed suit with other bullpup designs, such as the Chinese QBZ-95, Israeli IWI Tavor, French FAMAS and British SA80.


Wikipedia wrote:
British firearm expert Jonathan Ferguson researched the origin of the term in 2019–2020. He found early references in 1930s firearm magazines implying that "bullpup" is derived from an analogy of such rifles to bulldog puppies (colloquially called "bullpups" in England during the late 19th and the early 20th century), which were considered "squat, ugly but still aggressive and powerful". The original meaning of the word to describe dogs has since fallen out of use.


Sounds pretty fitting for a pirate.



Cult Fabrication by icycalm on 07 Oct 2026 12:49

Finally, that's a huge update. I don't know why they don't just save everything down to medpens and even ammo. What is it costing them to do that?

But anyway, all the important stuff is now saved and fabrication is a fully-functional profession.

Only took them half a year after release!

That's metaverse development for you.



Cult Fabrication by shubn on 07 Oct 2026 11:05

I'd said earlier that I believed commodities and refined ores weren't saved to LTP, but it seems that they now are: https://robertsspaceindustries.com/en/c ... -Alpha-410

Cloud Imperium Games wrote:
Additional Gameplay Updates

Added ore and commodity containers to the Long Term Persistence. This will not affect these going into 4.10 but any cargo obtained after 4.10 will persist into future builds. Currently, ore pods that come with ships are part of item recovery and not LTP so these will not persist contained ore but in-game purchased ones will.



Narrative Event: Orison Relief Support by Some guy on 06 Oct 2026 19:49

I completed the event.



News by icycalm on 06 Oct 2026 14:55

https://x.com/RobertsSpaceInd/status/21 ... 9479767118

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10 From the Community | Missions, Maelstrom & More
https://www.youtube.com/watch?v=d8Qt8YA-Uco

Cloud Imperium Games wrote:
In this first episode, join us for updates on Mission System 2.0, Maelstrom, the new flight model, engineering gameplay, AI blades, suit lockers, medical respawning, and more. Find out what's changing, what's coming, and how we're building toward the future of the 'verse.

00:00 - Introduction
00:38 - New Flight Model
03:38 - Missions 2.0
09:45 - Engineering
14:05 - AI Blades
14:55 - Storage for armors in ships
18:33 - Maelstrom
21:09 - Medical respawn and medical screen rework
23:15 - Recurring issues with operations and sandbox activities
28:08 - Why is there no storage for players in Siege of Orison
32:56 - Logging back at the same location you logged out


I watched this, it's just over half an hour. Above all, I am glad to hear that Maelstrom is fully working in Squadron 42. People have been wondering about that for a while. We hadn't heard anything about it for so long, we had assumed it's scrapped. But apparently it's all done! That will be something to see. The way they describe ships breaking apart in little pieces with every shot you fire... and the same apparently should work for stuff in FPS.

The coolest thing about the video though was the pic of Nyx I in the background throughout the whole thing, and even better the video of Nyx I right at the end. Incredible next-level planetary tech. And it's in testing right now! We should get it in one-two months at the most. Well before the end of the year!



Cult Spec by icycalm on 06 Oct 2026 13:55

It looks really good. It would be nice if the color was darker for our purposes, but it doesn't look bad next to the dark camo of the Nightbreak paint. It will do nicely for now.

I went ahead and made the changes (in the OP as usual, not my update post): two more P4-AR mags, and two grenades. And it's nice that unlike the Master Chief and Captain suits, this one can carry some Cruzes. So the Inquisitors should load up on those because their superiors will need them too.

Regarding the backpack, it would be really cool to use one, but the core's back already looks kinda like a small backpack and sticks out, so I dunno how "another" backpack would look on top of that. If we can find one that looks good, I wouldn't be against it.

Same with the arms and legs. If anyone can find something that looks good, post pics and we'll talk about it.

It certainly WOULD be cool if our Inquisitors could be tankier and bring extra stuff along even when decked out as pilots... The Sol-III looks like the "meta" flight suit currently, so it's cool that our Inquisitors get it as the most numerous class. But we gotta make it look good too.


P.S. shubn currently has about 6-7 sets of these flight suits, and maybe 3-4 cores and 2-3 helmets, so get off of him what you can and then ask him where to loot the rest. If you can't be bothered, just get the Master Chief suit for a tenner off the Pledge Store, but then you must also have at least one or two MC ships like the Scorpius or Corsair AND their Nightbreak paints via the flight blades or weapons packs...



Cult Fleet by recoil on 06 Oct 2026 10:58

I bought a Corsair and a Clipper with aUEC.



Narrative Event: Orison Relief Support by recoil on 06 Oct 2026 10:56

I completed the event.



Cult Spec by shubn on 05 Oct 2026 23:05

I went and took some pics of the Pilot Inquisitor Spec.

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Thanks to the core, it actually has 4 magazine slots, plus 2 grenade slots, and 5k µSCU of storage (that's 5 Cruz for instance). It can also fit a backpack. A light backpack I assume, since it's a light core. I haven't tested this yet. The suit can also fit arms and legs armor pieces, but I tested a few and they all clip horribly.



Narrative Event: Orison Relief Support by icycalm on 05 Oct 2026 19:13

Did one medium combat mission in my Scorpius but also with Adjudicator's help in his Idris-M, and then just jumped in his Idris and finished the entire event in barely above two hours. Very fun and very efficient. shubn also did one hard mission by himself in his M80 and shared the spoils, giving me a boost towards the end.

Only a day left before the event ends, for those still interested.



Paints by shubn on 05 Oct 2026 14:36

I got the Aurora Mk I Celebration Paint Pack back in March, and I also have the Disco paint, so I should have all of them. I'd also bought an extra Dread Pirate paint, plus the one I had bought on the grey market earlier, so I have three. I also have an extra Invictus Blue and Gold paint, plus extra Stanton paints from Resource Drive.



Miniatures (Warhammer 40,000) by icycalm on 04 Oct 2026 23:06

The Waaagh Team
https://youtube.com/shorts/aUhu_sDt6IY

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Miniatures (Warhammer 40,000) by icycalm on 04 Oct 2026 22:57

Abaddon @wetaworkshopnz in store display piece!
https://youtube.com/shorts/Av630B_uQL4

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Miniatures (Warhammer 40,000) by icycalm on 04 Oct 2026 22:39

A thread on the art of the miniatures of Warhammer 40,000. Everything showcased here can be acquired and used, or fought against, in Alex Kierkegaard's Battlemaster: The Ultimate Tactics Game.



State of Battlegrounds by icycalm on 04 Oct 2026 21:44

Three people have voiced interest in Battlemaster on top of the six who have already played. So we're looking at nine for Warhammer 40,000 so far. That's more people than are usually playing at any given Warhammer store at any given time. Then add Cult Intelligence (CI) on top of that which no Warhammer store or tournament has (it's just me, it's a joke, so that's ten players in total so far).

The stuff I am preparing for Warhammer is phenomenal. Even the mere tutorial series we're currently in the middle of ends with a banger that will blow your socks off and connects 40K with... other parts of my metaverse. And after that the galaxy opens up massively and every player will be able to go off in different directions and/or group up to take on whole campaigns with yet more groundbreaking revelations at the end of them.

The roleplaying follows after.



Cult Spec by icycalm on 04 Oct 2026 20:53

There's been confusion over the tactical Pilot Specs partly because I hadn't made up my mind on which suit to give to whom, and partly because I hadn't got hold of all of them to see how many slots they have etc. All this uncertainty ends now, and I can present to you all three finalized tactical Pilot Specs. Note that only the Master Chief has the right color in his pic, the other two colors are wrong. That's because I would rather have a great pic in the wrong color than a bad pic with the right color. We'll just have to wait until one of the photographers takes the pics in the right color. Until then, those pics are for illustrative purposes only.

What about the strategic ranks?

For now just use the closest in terms of color. So there is a red and a blue Tailwind that Adjudicator and shubn can use respectively, and a green Omni for ysignal plus a lootable blue Omni for shubn. I would prefer Omni for everyone, but its colors are limited for now. What about SupComs and the Emperor? Gold/silver and purple undersuits respectively will do for now. Same for all the strategic ranks really: feel free to use pretty much whatever in your respective colors. I am sure we'll get more options eventually. Keep also in mind that the flight bonuses of flight suits shouldn't be very relevant for strategic ranks because they aren't supposed to be 1v1 dogfighting anyway.

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PILOT INQUISITOR SPEC
Sol-III Flight Suit Bombardier [Loot]
Sol-III Flight Helmet [Loot]
Sol-III Core Bombardier [Loot]
Right Back: P4-AR Rifle [Verse]
Left thigh: 2x MedPen (Hemozal) [Verse]
Left Thigh: Pyro RYT Multi-Tool [Verse] + LifeGuard Medical Attachment w/ LifeGuard Refill [Verse]
Right thigh: Arclight "Midnight" Pistol [Verse]
Left torso: 2x P4-AR Magazine (40 cap) [Verse]


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PILOT MASTER CHIEF SPEC
Tailwind Flight Helmet Kruger [Pledge]
Tailwind Flight Suit Kruger [Pledge]
Right Back: P4-AR Rifle [Verse]
Left thigh: 2x MedPen (Hemozal) [Verse]
Left Thigh: Pyro RYT Multi-Tool [Verse] + LifeGuard Medical Attachment w/ LifeGuard Refill [Verse]
Right thigh: Arclight "Midnight" Pistol [Verse]
Left torso: 2x P4-AR Magazine (40 cap) [Verse]


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PILOT CAPTAIN SPEC
OMNI-AFS-Sapphire Flight Helmet Alpine [Loot]
OMNI-AFS-Sapphire Armored Flight Suit Alpine [Loot]
Right back: P8-AR Rifle [Loot]
Left thigh: 2x MedPen (Hemozal) [Verse]
Left Thigh: Pyro RYT Multi-Tool [Verse] + LifeGuard Medical Attachment w/ LifeGuard Refill [Verse]
Right thigh: Arclight "Stormfall" Pistol [Verse]
Left torso: 2x P8-AR Rifle Magazine (15 Cap) [Verse]



Bug Simulator by shubn on 04 Oct 2026 18:16

In the current patch, there seems to be a bug where, if you land in a temporary hangar (i.e. not your home hangar) and go about your day without storing your ship, it and everything else in the hangar gets deleted when the hangar despawns. Make sure to store your ship when landing somewhere that isn't your home.



Cult Blueprints by icycalm on 04 Oct 2026 17:02

https://x.com/RealMrKraken/status/2057387416588095953

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https://x.com/LtDanOfficial1/status/2057414750049337449

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Cult Blueprints by icycalm on 04 Oct 2026 16:52

Great job, it feels good to have access to such a large collection of BPs. It certainly motivates us to get deep into mining and utilize it.

You could also use this thread to let us know when you could use other people's help to acquire specific blueprints. For example all the Tactical Strike Groups helmets. I don't think you can get those on your own?



Profession: Fabrication by Discord BOT on 04 Oct 2026 16:46

PIPELINE - Star Citizen's Breaking News Source #star-citizen-leaks
Drake Clipper/Ironclad Assault fabricator
(a bit of imagination required)

This fabricator crafts FPS armor 30% faster compared to the regular fabricator

The Auxilia will also get a bonus (perhaps different)

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CULT|icycalm
Nice!
They're differentiating the fabricators.
This neatly answers the common critique of "Why buy a vehicle with onboard fabrication instead of just throwing a fabricator onto the cargo grid?" This is why. Chris Roberts knows game design.
You end up having to collect all the fabricators lol.



Cult Fabrication by icycalm on 04 Oct 2026 16:30

So here's my preliminary fabrication policy.

Every Commander and Supreme Commander builds his own arsenal. shubn should worry about no other arsenal than his own. The blue stuff is of course his, but also neutral color schemes like black and grey, plus of course his silver/gold personal gear.

Everyone who sets their home location in a Commander's or Supreme Commander's jurisdiction is expected to help them with blueprint acquisition, mining, and fabrication (or whatever the leader is focusing on at any given time). And if they change their home, they switch leader.

Exchange of resources between leaders is possible, but make sure you give something worthwhile back, something the other leader needs. For example maybe you earn enough credits via your favorite profession to buy something in the shops or in the dark market that the other leader needs in exchange for fabrication materials or a finished product.

Ideally I would also like to treat the blueprints this way too: i.e. every time shubn fabricates something for you because you yourself lack the BP, you have to pay him something, even if the materials are yours. BUT this may be too steep a requirement right now, so for now let's skip this and treat BPs as communal. So shubn will fabricate whatever you want him to for free as long as you provide the materials (or buy them from him).

The exchange rates should be based on market rates. Meaning don't do sham exchanges for 20 aUEC, take it seriously. If you want shubn to make your favorite weapon at 900Q for you, make it worth his while. It can be at a reasonable, even somewhat below-market-rate, but it can't be bullshit. And log the exchanges on Discord in the channel where the exchange takes place. Even better we can make a thread for internal trading.

All this might make it seem as if I am trying to force people to spend hundreds of hours mining. Or, later on, when we force even personalized BP collection, thousands of hours collecting BPs. But that's not what I am doing. Even if I wanted it, it wouldn't work. People will play as long as they want and do whatever they want. You can't force them to do anything. All I am trying to do is give extra jobs and responsibilities to every Cult Rank, with increased emphasis on the higher ones. I am essentially game designing.

It is perfectly possible to run your planet or system with base 500Q gear. Perhaps you want to place your emphasis elsewhere than gear quality. Perhaps you have other assets to bring to the table, like a specific fleet for example, or specific play style, with emphasis in aspects other than fabrication. At the end of the day you can acquire credits via any profession and just buy your gear on the internal or external market. When construction comes in, I can definitely see some people focusing on that and simply not having time for fabrication. So then players can choose to align with a leader who focuses on construction, while others on someone who prefers fabrication, etc.

Ultimately my administration system is built with scale in mind. It would shine if we had half a dozen leaders and a few dozen players. As it stands, we just lack the manpower to really bring out the beauty in my system. But I am building it with scale in mind anyway. Maybe if we build it, they will come?

Let me know any thoughts you might have. Otherwise this is our T0 Cult Fabrication Policy.



Cult Fabrication by Discord BOT on 04 Oct 2026 16:16

CULT|shubn
Brought back refined ore and gems home.
If you click the "Affordable" button in the fabricator it shows you what you can fabricate with the materials you currently have.

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This is the Atzkav I can make with what I have.

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CULT|icycalm
Completely blows out Rust's crafting system in complexity. That said, it's lacking the tech tree to power it, which is of course a massive drawback.

CULT|shubn
I can make at least 6 like this (6 is the max I can make in one go).

CULT|icycalm
Wow that's a whole squad.
And they all appear neatly in the tray?

CULT|shubn
Yeah. Haven't made them, but when I fabricated the thrusters for the event, they did appear in the tray when I selected "deliver to: machine grid".
If you select "location inventory" instead, they go straight to the inventory.

CULT|icycalm
What would be cool for our purposes is if you could make blue rifles that could only be used by your faction.
So that each of our leaders would have to make his own.
Would be a great way to differentiate them, among other ways (like fleets etc.)

CULT|shubn
I can also make the Custodian "Scorched".

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Demeco "Purgatory Camo".

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And of course the super cool Atzkav "Mirage".

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Plus the base Gallant.

CULT|icycalm
We need to put some thought into all this.
OR we can delegate the thought to the leaders.
At the end of the day, what you can make depends on the BPs you've collected.

CULT|Adjudicator
I followed shubn to microTech and mined small deposits with the ATLS GEO. The quality level is all over the place, but even the low-quality ones might have other uses instead of just selling for aUEC.

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Interesting that the Atzkav special colour schemes use the exact same materials as the normal Atzkav. Perhaps in the future, weapon aesthetics and ship liveries will have their own additional material and procedure applied to the item to change its colours.



Cult Blueprints by shubn on 04 Oct 2026 14:19

These are the blueprints I currently have:

Helmet
ADP-mk4 Helmet Woodland, Antium Helmet, Antium Helmet Jet, Antium Helmet Maroon, Antium Helmet Moss Camo, Antium Helmet Sand, Antium Helmet Storm, Arden-SL Helmet, Argus Helmet, Aril Helmet, Artimex Helmet, Artimex Helmet Canuto, Artimex Helmet Lodestone, Aves Helmet, Aves Shrike Helmet, Badami Helmet, Balor HCH Helmet, Calico Helmet Tactical, CBH-3 Helmet Base, Chiron Helmet Purgatory Camo, Corbel Helmet Halcyon, Corbel Helmet Mire, Corbel Helmet Patina, Corbel Helmet Smolder, Defiance Helmet Tactical, DustUp Helmet Tactical, Field Recon Suit Helmet, Fortifier Helmet Base, G-2 Helmet Woodland, Geist Armor Helmet, Geist Armor Helmet ASD Edition, Geist Armor Helmet Desert, Geist Armor Helmet Forest, Geist Armor Helmet Rogue, Geist Armor Helmet Whiteout, Horizon Helmet, Monde Helmet, Monde Helmet Delta Camo, Monde Helmet Hemlock Camo, Monde Helmet Hiro, Monde Helmet Purgatory Camo, Morningstar Helmet Icefall, Morozov-SH Helmet, Morozov-SH Helmet Thule, Novikov Helmet, Oracle Helmet, ORC-mkX Helmet Woodland, Overlord Helmet Supernova, Palatino Helmet Daystar, Palatino Helmet Metropolis, Palatino Helmet Sunstone, Pembroke Helmet, Strata Helmet Levski Edition, Strata Helmet Shooting Star, Tailwind Flight Helmet Adrenaline, Tailwind Flight Helmet Big Bite, Tailwind Flight Helmet Blackbolt, Tailwind Flight Helmet Green Streak, Testudo Helmet, Testudo Helmet Clanguard, Testudo Helmet Combustion, Testudo Helmet Earthshake, Testudo Helmet Nightveil, Testudo Helmet Purgatory Camo, Testudo Helmet Turfwar

Core
ADP Core, ADP-mk4 Core Woodland, Antium Core, Antium Core Jet, Antium Core Maroon, Antium Core Moss Camo, Antium Core Sand, Antium Core Storm, Arden-SL Core, Aril Core, Artimex Core, Artimex Core (Modified), Artimex Core Canuto, Artimex Core Lodestone, Aves Core, Aves Shrike Core, Calico Core Tactical, Carnifex Armor Core, Chiron Core Purgatory Camo, Citadel Core Base, Corbel Core Halcyon, Corbel Core Mire, Corbel Core Patina, Corbel Core Smolder, Defiance Core Tactical, DustUp Core Tactical, Field Recon Suit Core, Geist Armor Core, Geist Armor Core ASD Edition, Geist Armor Core Desert, Geist Armor Core Forest, Geist Armor Core Rogue, Geist Armor Core Whiteout, Inquisitor Core Black, Inquisitor Core Grey, Lynx Core, Monde Core, Monde Core Delta Camo, Monde Core Hemlock Camo, Monde Core Hiro, Monde Core Purgatory Camo, Morozov-SH Core, Morozov-SH Core Thule, ORC-mkV Core, ORC-mkX Core Woodland, Overlord Core Supernova, PAB-1 Core, Palatino Core Daystar, Palatino Core Metropolis, Palatino Core Sunstone, Piecemeal Armor Core, Strata Core, Strata Core Levski Edition, Testudo Core, Testudo Core Clanguard, Testudo Core Combustion, Testudo Core Earthshake, Testudo Core Nightveil, Testudo Core Purgatory Camo, Testudo Core Turfwar, TrueDef-Pro Core Base, Venture Core

Arms
ADP Arms Woodland, ADP-mk4 Arms Woodland, Antium Arms, Antium Arms Jet, Antium Arms Maroon, Antium Arms Moss Camo, Antium Arms Sand, Antium Arms Storm, Arden-SL Arms, Aril Arms, Artimex Arms, Artimex Arms (Modified), Artimex Arms Canuto, Artimex Arms Lodestone, Aves Arms, Aves Shrike Arms, Calico Arms Tactical, Chiron Arms Purgatory Camo, Citadel Arms Base, Corbel Arms Halcyon, Corbel Arms Mire, Corbel Arms Patina, Corbel Arms Smolder, Defiance Arms Tactical, DustUp Arms Tactical, Field Recon Suit Arms, Geist Armor Arms, Geist Armor Arms ASD Edition, Geist Armor Arms Desert, Geist Armor Arms Forest, Geist Armor Arms Rogue, Geist Armor Arms Whiteout, Inquisitor Arms Black, Inquisitor Arms Grey, Lynx Arms, Monde Arms, Monde Arms Delta Camo, Monde Arms Hemlock Camo, Monde Arms Hiro, Monde Arms Purgatory Camo, Morozov-SH Arms, Morozov-SH Arms Thule, ORC-mkV Arms, ORC-mkX Arms Woodland, Overlord Arms Supernova, PAB-1 Arms, Palatino Arms Daystar, Palatino Arms Metropolis, Palatino Arms Sunstone, Piecemeal Armor Arms, Strata Arms, Strata Arms Levski Edition, Testudo Arms, Testudo Arms Clanguard, Testudo Arms Combustion, Testudo Arms Earthshake, Testudo Arms Nightveil, Testudo Arms Purgatory Camo, Testudo Arms Turfwar, TrueDef-Pro Arms, Venture Arms

Legs
ADP Legs Woodland, ADP-mk4 Legs Woodland, Antium Legs, Antium Legs Jet, Antium Legs Maroon, Antium Legs Moss Camo, Antium Legs Sand, Antium Legs Storm, Arden-SL Legs, Aril Legs, Artimex Legs, Artimex Legs Canuto, Artimex Legs Lodestone, Aves Legs, Aves Shrike Legs, Calico Legs Tactical, Carnifex Armor Legs, Chiron Legs Purgatory Camo, Citadel Legs Base, Corbel Legs Halcyon, Corbel Legs Mire, Corbel Legs Patina, Corbel Legs Smolder, Defiance Legs Tactical, DustUp Legs Tactical, Field Recon Suit Legs, Geist Armor Legs, Geist Armor Legs ASD Edition, Geist Armor Legs Desert, Geist Armor Legs Forest, Geist Armor Legs Rogue, Geist Armor Legs Whiteout, Inquisitor Legs Black, Inquisitor Legs Grey, Lynx Legs, Monde Legs, Monde Legs Delta Camo, Monde Legs Hemlock Camo, Monde Legs Hiro, Monde Legs Purgatory Camo, Morozov-SH Legs, Morozov-SH Legs Thule, ORC-mkV Legs, ORC-mkX Legs Woodland, Overlord Legs Supernova, PAB-1 Legs, Palatino Legs Daystar, Palatino Legs Metropolis, Palatino Legs Sunstone, Piecemeal Armor Legs, Strata Legs, Strata Legs Levski Edition, Testudo Legs, Testudo Legs Clanguard, Testudo Legs Combustion, Testudo Legs Earthshake, Testudo Legs Nightveil, Testudo Legs Purgatory Camo, Testudo Legs Turfwar, TrueDef-Pro Legs, Venture Legs

Backpack
Chiron Backpack Purgatory Camo, Novikov Backpack Halcyon, Novikov Backpack Mire, Novikov Backpack Patina, Novikov Backpack Smolder, Strata Backpack Levski Edition, Testudo Backpack, Testudo Backpack Combustion, Testudo Backpack Earthshake, Testudo Backpack Nightveil, Testudo Backpack Purgatory Camo, Testudo Backpack Turfwar, Warden Backpack Purgatory Camo

Undersuit
BUL-H4 Armor, Novikov Exploration Suit, Pembroke Exploration Suit, Tailwind Flight Suit

Ammo
A03 Sniper Rifle Magazine (15 cap), Arclight Pistol Battery (30 cap), Arrowhead Sniper Rifle Battery (16 cap), Atzkav Sniper Rifle Battery (8 cap), BR-2 Shotgun Magazine (12 cap), C54 SMG Magazine (50 cap), Coda Pistol Magazine (6 cap), Custodian SMG Magazine (60 cap), Deadrig Shotgun Magazine (8 cap), Devastator Shotgun Battery (12 cap), F55 LMG Magazine (150 cap), Fresnel Energy LMG Battery (165 Cap), FS-9 Magazine (75 cap), Gallant Rifle Battery (45 cap), Karna Rifle Battery (35 cap), Killshot Rifle Magazine (45 Cap), Lumin V SMG Battery (45 cap), P4-AR Magazine (40 cap), P6-LR Magazine (8 cap), P8-SC SMG Magazine (45 cap), Parallax Rifle Battery (80 Cap), Pulse Laser Pistol Battery (60 Cap), Pulverizer LMG Magazine (120 Cap), Quartz Energy SMG Battery (45 cap), R97 Shotgun Magazine (18 cap), Ravager-212 Twin Shotgun Magazine (16 cap), S-38 Magazine (20 cap), S71 Rifle Magazine (30 cap), Scalpel Sniper Rifle Magazine (12 cap), Tripledown Pistol Magazine (12 Cap), Yubarev Pistol Battery (10 cap), Zenith Laser Sniper Rifle Battery (22 Cap)

Pistol
Arclight "Desert Shadow" Pistol, Arclight "Herrero" Pistol, Arclight "Midnight" Pistol, Arclight "Nightstalker" Pistol, Arclight "Stormfall" Pistol, Arclight "Warhawk" Pistol, Arclight Pistol, Coda "Big Boss" Pistol, Coda "Nighthawk" Pistol, Coda Pistol, LH86 Pistol, Pulse "Blacklist" Pistol, Pulse "Rouge" Pistol, Pulse Laser Pistol, S-38 Pistol, Tripledown Pistol, Yubarev "Igniter" Pistol, Yubarev "Mirage" Pistol, Yubarev Pistol

Rifle
CQ7 Rifle, Gallant Rifle, Karna "Fate" Rifle, Karna "Valor" Rifle, Karna Rifle, Killshot Rifle, P4-AR Rifle, Parallax "Sanguine" Energy Assault Rifle, Parallax "Shock Trooper" Energy Assault Rifle, Parallax "Sunstone" Energy Assault Rifle, Parallax Energy Assault Rifle, S71 "Purgatory Camo" Rifle, S71 Rifle

Shotgun
BR-2 "Purgatory Camo" Shotgun, BR-2 Shotgun, Deadrig Shotgun, Devastator "Midnight" Shotgun, Devastator "Warhawk" Shotgun, Devastator Shotgun, R97 "Kismet" Shotgun, R97 "Righteous" Shotgun, R97 Shotgun

SMG
C54 SMG, Custodian "Midnight" SMG, Custodian "Scorched" SMG, Custodian SMG, Lumin V SMG, P8-SC SMG, Quartz "Black Op" Energy SMG, Quartz "Deadfall" Energy SMG, Quartz "Lumen" Energy SMG, Quartz Energy SMG, Ripper "Sunblock" SMG

Sniper
A03 Sniper Rifle, Arrowhead Sniper Rifle, Atzkav "Igniter" Sniper Rifle, Atzkav "Mirage" Sniper Rifle, Atzkav Sniper Rifle, P6-LR Sniper Rifle, Scalpel Sniper Rifle, Zenith "Darkwave" Laser Sniper Rifle, Zenith "Landslide" Laser Sniper Rifle, Zenith "Thunderstrike" Laser Sniper Rifle, Zenith Laser Sniper Rifle

LMG
Demeco "Purgatory Camo" LMG, F55 LMG, Fresnel "Icebox" Energy LMG, Fresnel "Molten" Energy LMG, Fresnel "Rockfall" Energy LMG, Fresnel Energy LMG, FS-9 LMG, Pulverizer LMG

Cooler
HeatSafe, HeatSink, IceBox, NightFall, Permafrost, Polar, SnowBlind, Tempest, VaporBlock

Mining Laser
Arbor MH1 Mining Laser, Arbor MHV Mining Laser, Helix I Mining Laser, Hofstede-S1 Mining Laser, Impact I Mining Laser, Klein-S1 Mining Laser, Lancet MH1 Mining Laser, Lawson Mining Laser, Pitman Mining Laser, S0 Helix, S00 Hofstede

Mining Module
Clearcut Module, Deluge Module, Overrun Module

Ore Pod
GOLEM MC-4 Ore Pod, MISC Enhanced Ore Pod

Power Plant
Bolide, Cirrus, Defiant, DeltaMax, DynaFlux, Endurance, Fierell Cascade, Fulgur, GammaMax, MegaFlux, QuadraCell, QuadraCell MT, Sedulity, SonicLite, UltraFlux

Quantum Drive
Agni, Balandin, Bolt, Colossus, Huracan, Siren, Spectre, Spicule, TS-2, VK-00, XL-1, Yeager, Zephyr

Radar
BroadSpec, BroadSpec, BroadSpec-Go, BroadSpec-Max, Surveyor, Surveyor-Go, Surveyor-Lite, Surveyor-Max

Refueling
Bendix, Ezra, Harkin, Lindstrom, Marlin, Norfield, RN-7s, Torrez

Salvage
Abrade Scraper Module, Cinch Scraper Module, Comer Scraper Module, Hart Scraper Module, Trawler Scraper Module

Shield
7CA 'Nargun', 7MA 'Lorica', 7SA 'Concord', Barbican, Citadel, CoverAll, ForceWall, FR-66, FR-76, FullBlock, Guardian, HAVEN, INK, Obscura, Palisade, Parapet, Rampart, RPEL, Shimmer

Ship Weapon
10-Series Greatsword Cannon, 11-Series Broadsword Cannon, 9-Series Longsword Cannon, Attrition-1 Repeater, Attrition-2 Repeater, Attrition-3 Repeater, C-788 Cannon, CF-117 Bulldog "Hazard-Zone" Repeater, CF-227 Badger "Hazard-Zone" Repeater, CF-337 Panther "Hazard-Zone" Repeater, Deadbolt I Cannon, Deadbolt II Cannon, Deadbolt III Cannon, Deadbolt IV Cannon, Deadbolt V Cannon, Deadbolt VI Cannon, Dominance-1 Scattergun, Dominance-2 Scattergun, Dominance-3 Scattergun, Draugar Gatling, FL-11 Cannon, FL-22 Cannon, FL-33 Cannon, Lightstrike I Cannon, Lightstrike II Cannon, Lightstrike III Cannon, M3A Cannon, M4A Cannon, M5A Cannon, M6A Cannon, M7A Cannon, M8A Cannon, NDB-26 Repeater, NDB-28 Repeater, NDB-30 Repeater, NN-13 Cannon, NN-14 Cannon, NN-15 Cannon, Revenant Gatling, Singe Cannon (S1), Singe Cannon (S2), Singe Cannon (S3), Sledge I Mass Driver Cannon, Sledge II Mass Driver Cannon, Sledge III Mass Driver Cannon, Strife Mass Driver Cannon, Tigerstrike T-19P



Cult Fabrication by Discord BOT on 03 Oct 2026 19:20

CULT|shubn
Got some 957Q taranite.

CULT|icycalm
Enough to make what? And roughly how long did it take you to find it?
Can we stash it and save it through patches?

CULT|shubn
You can make a bunch of items with it, but most require multiple materials. Right now I've been looking at the Atzkav sniper rifle, and I have 900Q+ taranite, dolivine and hadanite for it, and maybe 800Q+ copper. I'm looking for 900Q+ copper right now.
I should I have 0.6 SCU of 957Q taranite, and most items need 0.04 to 0.06 SCU I think.
If you go here and select "taranite" in "material" all the way down on the left, it will list items you can fabricate with it: https://scmdb.net/?page=fab
Hard to say how long it took to find it since I was not necessarily always looking for taranite, and maybe I found some earlier that I couldn't crack (needed a fully-crewed MOLE), but maybe 10-15 hours.
Last I heard, commodities weren't saved to LTP, so I'll have to fabricate everything I can before 4.11.

CULT|icycalm
Interesting... Keep us posted.



Paints by icycalm on 03 Oct 2026 15:08

The Aurora Mk I was retired at the end of last month, including its paints. The Celebration Paint Pack included 17 paints—i.e. almost all of them—including the event rewards from Resource Drive (ArcCorp, Crusader, Hurston, microTech), which are the first time event rewards are sold on the store; plus the Foundation Festival paint from the annual Foundation Festival event, again first time that a seasonal event paint is offered outside that season.

The link below no longer works but I am putting it here for the sake of completeness:

Aurora Mk I Celebration Paint Pack $52.65
https://robertsspaceindustries.com/en/p ... Paint-Pack

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The pack can still be acquired from the grey market for a markup. The Impound currently has it for €63,95 for example: https://theimpound.com/products/aurora- ... paint-pack

I couldn't justify buying the whole thing, but if anyone can, go ahead and let us know. It would be cool to have access to all these paints in the future. For my part, I have:

-The Dread Pirate & False Colors paints, which are the most important for our purposes, meant for piracy.

-The Stanton paints (ArcCorp, Crusader, Hurston, microTech) that many of us have from Resource Drive. They're cool for the Stanton Commanders to use for underlings running errands around the system. If you didn't manage to get these during Resource Drive, you can now get them from the grey market individually for about $9-10 each, or just buy the whole Celebration pack if you want all 4 of them.

-The Disco paint that's not in the pack but was awarded to everyone who owned an Aurora Mk I at the end of the Aurora Mk I Celebration sale event.

In addition, right before they were taken off sale, I bought (all links offline, but paints can still be bought from the grey market):

-UEE Distinguished Service Paint $5
https://robertsspaceindustries.com/en/p ... vice-Paint

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It has the UEE logo and colors so it goes great with the CDS GCD-Army armor you get for attaining one referral [ > ], and which I've set as the SupComs' bodyguard in the Cult Spec. This is basically the only vehicle and paint with a UEE logo stamped on it, so I thought it's well worth the $5 to own it and pair it with the armor for roleplaying purposes. The limited-edition SE Aurora is particularly fitting if you have it as the ultimate Aurora with the leather seat etc., but any version will do.

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One referral btw means you make a new account, refer yourself, buy something for $45, then gift that something back to your main account. So essentially the armor can be free AS LONG AS you plan to spend $45 to buy something.

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This paint becomes particularly valuable now that a leak today revealed that it's also coming for the Constellation Mk IV, which will also be retired sometime after the Mk V launches:

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-Invictus Blue and Gold Paint $5
https://robertsspaceindustries.com/en/p ... Gold-Paint

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The Invictus paints are great and I want them all to use when under shubn's command. I just had to grab this.


Let us know if you grabbed any Aurora Mk I paints before they were taken off the store, or when you buy any from the grey market. That's the only way you'll be able to from now on.



Cult Fleet by Adjudicator on 03 Oct 2026 14:41

My main account has pledged for the Sabre Raven EX.



Exclusive Gear by Adjudicator on 03 Oct 2026 14:37

I have obtained a Nine Tails Shogun Pack and a Streamline Bundle for my main account.



MOST WANTED: Star Citizen & Squadron 42 (PC) by icycalm on 02 Oct 2026 17:12

https://x.com/starcitizenbot/status/2106052256910942278

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A new era of planetary gaming arrives tonight.

No one in the gaming press knows anything about it.



PC|MAC|ONE|PS4 Rust by icycalm on 01 Oct 2026 19:07

Livestock Update | Launch Trailer
https://www.youtube.com/watch?v=ZF09w_v ... XVyolQO3wj

Facepunch wrote:
This month's update brings a major refresh to farming with the introduction of new Livestock animals, critters, and swimmers. Plus, fresh food recipes, the new Biofuel Generator, an overhaul to Sandbag Barricades, and new Powergrid Loot rooms to plunder. And all the usual bug fixes, improvements, and QoL changes!


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@BoopyDoopy wrote:
Red Dead Redemption 2 in Rust, heck Yeah!


@crazychickem wrote:
finally stardew valley life


Tons of cool new stuff, and fun trailer. I like how they integrated the DLC Plague Doctor suit into the trailer story. I would like it even more if the suit had special related powers. Maybe one day.

The pet dogs still aren't in. It looks like they will be the major addition in November or December.



Cult War Journal #2: Breach and Clear by icycalm on 01 Oct 2026 16:47

Our second wipe since our return to the game (see The Cult Returns to Rust!), and first full monthly one, was a huge success, especially if you consider we played in the most popular monthly server. We played the entire month, if you discount the first Thursday and Friday so we could have a Saturday wipe day, and survived something like half a dozen raids. The last one did get us good though, by an experienced group that stuck our TC at our roof, which was hard to reach without building privilege. Hell, it was hard to reach WITH building privilege while I was building the last three floors, because the outside scaffolding couldn't reach the last floor due to stability issues, so I had to build an inside scaffold for the last floor. I wonder if I had built one floor fewer, if we'd have survived even the final raid. Something to think about for the next wipe. And we didn't even strictly NEED the last floor! I added an extra one "just in case" we ended up needing it for something. And it cost us the base lol.

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My personally most proud achievement was the security room with computer station and access to CCTV in our base and across monuments on the island. The custom door skin was chef's kiss.

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View from the CCTV in the oil rig across our base. Not sure if it was the small or large oil rig. You can see our base at the top-right if you know where to look. It looks tiny from here because it's a large distance.

I was just about to launch a campaign across the island to register all the NPC CCTVs with our computer when we got the final raid and lost the base. Next time.

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Next biggest achievement in my book was the helipad roof, still under construction when we lost the base. You can see the heli-themed garage door leading to the elevator, and the emergency armored ladder hatch next to it. The aforementioned oil rig is in the distance.

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Terrific view from up there. Notice the inner tube in the pool I threw in as a nice touch.

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Ice throne in the recreation area. Looks fantastic, complete with swirling ice vapor. We later put the mini fridge next to it with the telephone on top of it and a skull rug in front of it, tying the area together nicely. We were planning on moving it to a dedicated throne room on the top floor when the last raid knocked us out.

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Our Die Hard-worthy elevator hatch. First time in the game that we managed an elevator. It used to be endgame item years ago, but now it's more like midgame.

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Drop box-skinned box connected to the drop box, with full automation sending everything to the appropriate boxes and even furnaces, plus electrical connections to our 3 large batteries, one of which can be seen at the far-right. All automation and electrical work by shubn.

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A moody garage shot by ysignal. You can see one of our car lifts with a car on it (the second is behind him, and that has a car too), and in the back our 3 electrical furnaces with automation and electrical cables. We really needed a bunch more of these furnaces and were in the process of moving them above the garage and adding more when the last raid shut us down.

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Final base pic. I am not happy with that many windows on the tower, it makes it look like an office building. I was planning to remove some of the windows and turn others into armored shooting spots when we got the last raid and lost the base. Next time we'll need a better window-placement plan because this time I was just copying the second floor's placement over and over.


Some conclusions in note form:



I will keep reporting on news from Facepunch, DLC and skins, tactics and misc. topics. Follow along if you're interested, and be alert for announcements on our next wipe if you want to join us or just follow our escapades on Twitch and Discord.

Can't wait to get back into this world and make even more progress.



Cult Blueprints by icycalm on 01 Oct 2026 14:37

Via Gemini:

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Would be cool to get the BPs because then we can fabricate them for everyone. Would be next to impossible to find them for everyone via looting. Still, even a single set via looting would be helpful since we rarely need more than one Master Chief in a mission.

Anyway, let's hope the BPs get added at some point. That said, it wouldn't be bad game design if some colors were never added and could only be looted. Though I don't see how this would make sense in lore.