Bought the Redline bundle because the base Tailwind suit's hands and feet are bugged for the moment. Forgot I also have the Twitch drop suit, but whatever. I wanted this bundle eventually anyway, so I am keeping it.
Rustafied wrote:
Apartments & Rent System
The apartment complex monument is shaping up to be much more than just a location, with a full rent and upkeep system continuing to take form. Apartments calculate upkeep based on stored items, with players able to deposit scrap into dedicated upkeep terminals to maintain their space. A new "Rent Due" HUD indicator warns players when upkeep runs out, and the entire system now persists properly across restarts.
There's also been a strong push toward making apartments feel safe and livable. The monument is now fully integrated with safezone rules, and players who disconnect inside won't be killed anymore—instead, they'll be teleported back into their room when possible. Alongside all this, the monument itself continues to receive heavy polish, including new materials, trims, and ongoing work on higher-end apartment variants like penthouses. Not merged into staging yet, it's unclear which update this will go live.
Built Different | Launch Trailer
https://www.youtube.com/watch?v=_D9HEFk ... XVyolQO3wj
Facepunch wrote:
This month's update brings Rust's biggest player overhaul in years, featuring new player models and animations, a new armour set, and the M16A2 rifle. It also includes QoL improvements, bug fixes, performance enhancements, and much more!

https://www.reddit.com/r/starcitizen/co ... nt/opl1byi
_Husker81_ wrote:
This won't have any EVA thrusters, IIRC.
Sherool wrote:
Also can't self-heal and probably use most tools, just walk and shoot for the most part. It's for very particular use and preferably need allies to cover your flanks and top up your health.
Chad_illuminati wrote:
I would love to wear this and have a combat ATLS suit on top. Just march through areas with super heavy armor in an ATLS.
Nomarnas wrote:
I doubt you'll be able to get into a pilot seat at all in that thing, which maybe makes the rumored drop of suit lockers in 4.9 make more sense.
rucentuariofficial wrote:
Drop from orbit in this and CIG would finally have a justification for us going through planets.
Fell-Hand wrote:
Well played, John Crewe. The Emperor protects.
Inevitable_Reward823 wrote:
Super Palatino Super Heavy Super Armor
levios3114 wrote:
Kinda looks like an upgraded version of Palatino armor. I hope the chin guard thingy actually blocks part of your view.
Xasf wrote:
ADP-mk4 already blocks your view if you try to look straight down as armor is also a real physical object, I'm sure this will be suitably worse in that regard.
So we recently got a credible breakdown of what's coming for the second half of the year. Take a look at it, and then check my analysis below: https://www.reddit.com/r/starcitizen/co ... n_qa_notes
WarmRecord6045 wrote:
Rotterdam Bar Citizen Q&A Notes
Nyx 1 teased for September
No Squadron 42 at Summer Game Fest
New enemy faction in 4.9
Base-building "2027"
Ironclad to get piloting from the bridge
Second GATAC ship releasing alongside the Railen for Alien Week is an industrial ship "inspired by a scene from A Space Odyssey"
Suit lockers teased for 4.9/4.10
Siege of Orison + Instancing for 4.9
4.8.3 to have alien ship-defense missions
https://robertsspaceindustries.com/spec ... une-3-2026


Cloud Imperium Games wrote:
Super Heavy Combat Armor
Implementing the Super Heavy armor class, enabling players to equip and operate a new category of powerful super heavy weapons.

Cloud Imperium Games wrote:
Apocalypse Arms "Vendetta" HMG
Implementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms "Vendetta" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.
Adventurous_Log7634 wrote:
Now I can black out for the entire flight!
Adventurous_Log7634 wrote:
Probably would be bad to even ride on a ship wearing this, eventually. Once the G-force effects apply to passengers too.



https://x.com/echovectorbravo/status/20 ... 2897367187

Dillon Murray @cmdr_murr wrote:
Nice shot! How do you hold the helmet like that?
EchoVectorBravo @echovectorbravo wrote:
I did a rebind of my keys, but the defaults are H and Alt+H. One hooks it to your back, the other lets you hold it like this.
https://www.reddit.com/r/starcitizen/co ... ow_spent_5
Hot-Panda3884 wrote:
Bought Star Citizen yesterday and somehow spent 5 hours accomplishing absolutely nothing
Started in New Babbage, made the trip from the city to the spaceport about five times while figuring things out. Learned how to take off, flew to another planet for a wildlife hunting contract, fell through the ground, died, restarted.
Flew all the way back, realized my inventory was gone after death, bought new weapons and ammo, returned to the planet again. Then discovered my ship's radar wasn't working and spent almost an hour trying to figure out why. Relogged, radar magically fixed itself.
At that point the sun was already coming up outside.
The weird thing is... I loved it.
The game is unbelievably buggy. In 5 hours I basically achieved nothing. Yet half a day later I'm sitting here thinking about when I can get back into the game.
How does that make any sense? What kind of space wizardry is this?
I wrote:
You are playing a metaverse game. Just being in this world is fun, even if you accomplish nothing. Like sitting on the beach irl. I can give you books to read to understand this new artistic genre.
The Siege of Death Mire – #New40k Global Battle Announcement | Warhammer 40,000
https://www.youtube.com/watch?v=SxaNJcI ... XVyolQO3wj

One battle per week for three weeks. You can play at home or at a Warhammer store. Results submitted online and summed over. Winning faction every week gets new models. Winner at the end determines a substantial new lore development.
They've done stuff like this before, but very rarely and only at stores, and without the bonus model unlocks. Now they're going harder on the design and grabbing ideas from competitive RPG events like Pathfinder Society. Similar stuff to what Star Citizen is trying to do (SC calls it "Global Event", 40K calls it "Global Battle"... it's a tactics game after all).
Everyone's moving in the same general direction because they're making metaverses and that is the correct direction to move towards.
Pathfinder is doing it better than anyone else by far because they have the tools to do it. Of course my Battlegrounds will be doing it far better, because Ultimate Edition gives me even more and better tools.
So regarding this bundle, it's great, and perfect for Adjudicator's faction. I'll try to grab it at the end of the year when they all go on sale again.
It's only really he who needs one. Anyone else who gets it will only get to use it rarely, as Adjudicator's bodyguards.
Gear - Redline - Bundle $20
https://robertsspaceindustries.com/en/p ... le-Warbond



I bought three.
I applied my ATLS to Ironclad Assault, Pulse LX to Ironclad, Pulse LX to M80, and ATLS GEO to Prowler Utility CCU chains.
The Kraken also now gives me an Ironclad Assault loaner instead of a C2.
I was going to wait until the Kraken comes out to apply my Ironclad Assault chain, but realistically I'm not going to get a lot more savings on it, so I thought screw it, might as well lock it in now. So I have two until next year when they Release The Kraken™.
I melted the Meteor, Shiv, Buccaneer, Carrack and Hammerhead kits with Nightbreak paints.
Someone took a pic of three Nightbreak ships: https://www.reddit.com/r/starcitizen/co ... _the_verse

Obviously they go well together, but what you can't see and should imagine is that our black Inquisitors will look even better matched with these ships.
https://x.com/QuattroBaje3na/status/2060468568311976200
CMDR Quattro @QuattroBaje3na wrote:
This week's Star Citizen Sneak Peek appears to be a weapon repair/upgrade bench!

It never ceases to amaze me that the same person whose games dominated my life in 1990 at the age of 12, Chris Roberts, still does in 2026 at the age of 48. But, after all, this was inevitable. We are talking about a man who has been at the top of the videogame food chain, on and off, for nearly half a century. How could anyone beat him when everyone else quits after a mere 10 or 20 years? Take the BioWare founders. They released their first game in 1998, and a mere 14 years later they quit to make beer. How can you beat someone with 40 years' experience when you only have 14? You'd have to be a monster of talent compared to him, but the mere fact that you're quitting so quickly is because you have piss-poor passion, and that PROVES that your talent is far inferior, because talented people enjoy nothing in life as much as developing that talent! So not only is Chris Roberts far more talented than anyone else who ever made videogames, but ON TOP OF THAT he has worked on it for double, triple, quadruple the time compared to anyone else. How can you NOT win and dominate under these circumstances? It is inevitable. Everything seems to fit perfectly, in hindsight, within such a long life of developing your talent. When Roberts took a break from the game industry in the early 2000s to make and produce movies, everyone including me wrote him off as a has-been. We completely forgot about him. But the man had been burned out by a quarter century of cutting-edge game development by that point (more than both BioWare founders combined and he wasn't even at the halfpoint of his career lmao), so he followed his passion for cinema that had served him so well in his early career that had introduced cinema to 3D action games, and he just started to straight-up make movies. A decade later he returned to videogames and BOOM: his Squadron 42 boasted the most star-studded cast not only in all of games, but in all of movies too, and its cinematics look better than most movies. How would he have acquired the skills and know-how and contacts to pull that off without his decade in movie production? And which game director can now compete at it with him when they are all a bunch of brainless programmers whose idea of cinematic gaming is inviting Al Pacino to speak at the Game Awards despite his not being in any game? When you truly and fully consider the sheer amount of multidisciplinary experience that Chris Roberts has worked all his life to develop, it is a given that he'll end up at the top of the heap when no one else even tries half as much as him.
I see the exact same pattern in my development too. I must have outlasted four-plus generations of wannabe critics and theorists by now. There was one generation that held the field when I entered it in the mid-2000s, the independent bloggers, practically all of whom had quit a mere five-six years later. Then a new generation entered the field, no longer building their own sites but employed by publishing companies (Gamasutra/Kotaku/Forbes) or universities (Full Sail/DigiPen/Tisch). Then by the mid-2010s all of those had quit too, and been replaced by a brand-new generation of YouTubers, all of whom had quit by the early-2020s to be replaced by a new generation of Twitter/Patreon/Substack losers, and we are now on the SECOND generation of THEM. The only constant in game criticism and theory throughout these two decades has been... me. I have 20 years of experience thinking and writing about games on top of my 40 years of playing them, and my competition has... five? And they aren't even a hundredth as bright as me, so their five counts for... one month by my standard? So when you see me smashing the shit out of them with a mere sentence or two, what you are looking at is 40 years of experience smashing one mere month, that's why the carnage looks so horrific, the distance so cosmic. They picked up a game pad at 25 with their 120 IQs and they're going up against a 139 IQ that has been playing games for 40 years! (and this without even bringing T into it). Of course they'll be made to look like ants. Because they are.
What all this leads us to conclude is that, ultimately, we can deduce the quality of a work without reference to the work at all, merely by looking into its creators. Are the creators great talents that have been working for a long time? Then the work will be superior to that of lesser talents that have been working for less time; and for the ultimate work you need BOTH ultimate talent and MAXIMAL time, as in the case of Chris Roberts and me. Conversely, when you see a work pop up out of nowhere, without a long trail of effort behind it, you know automatically that it's crap, like all of those "indie" games or movies that pseudocriticism promotes as masterpieces every year, but which everyone completely forgets a few years later, and no one ends up building on because there's nothing to build on: it's dirt, and that's why it was able to appear so quickly. You can't build on dirt, you can only build on a solid base, and the base itself must be set deeper into the earth the taller the structure you're building. And this is where genetics and ultimately race come into it, this is the EARTH in the metaphor. Because genetics and race are precisely the foundations, the base, of all works. It's not an accident that Chris Roberts is Anglo-American and I am Greek. It is the very reason we're on top. Think for a moment: the most TECHNICALLY complex game in the world... who but an Anglo-American could make it? Then, the most CONCEPTUALLY complex game in the world... who but a Greek could make it? Conceptually, Star Citizen is very simple, even ridiculous in some aspects (for example when thousands of players play the same event over and over while the game pretends that the event only occurred once). Similarly, my game is so technically simple that much of it doesn't even require a computer, and can be played just fine on a table with some pen and paper. But conceptually my game is staggering, so complex that you need to read a whole book to even begin to grasp how it works. Hundreds of pages of theory, and that's only the grand outline, because each chapter of that book rests on top of dozens of other books for a total of tens of thousands of pages! You have a 4X with each POI in it being a full RPG campaign every event of which affects every event in every other across a metaplot that fuses together all the greatest fiction franchises ever! It's insane. And it could only have come from a Greek brain, just as Star Citizen's sheer technical scale and detail could only come from an Anglo-American brain: 64-Bit Worldspace, Object Container Streaming, Persistent Entity Streaming, Dynamic Server Meshing, immersive micro-mechanics, physicalized everything. It's ridiculous, so complex that journalists can't even report on it and have given up, and the industry pretends it doesn't exist because no one can grasp it. That's why they end up reporting on the only aspect of the project they can grasp: the funding (and even that not fully, which is why they're still wondering why people spend the money and what they get for it).
Comes the coup de grâce. Because you would think by this point that Chris and I are equal: operating at different frequencies, but at the same level. Yet the moment he turns his engine into a VTT, I can put it in my game instantly, with near-zero effort; whereas he will never be able to shove my design into his game, for very basic reasons that would never cross his Anglo-American mind (millions of protagonists mean story is impossible, for one, just Drama 101, which is Greek). So I win, and it's inevitable. The mind wins. The soul wins, if you prefer an older formula. Because it's older.
From Orgy of the Will §2036 Inevitable domination.
I encourage everyone who's interested in games to watch this one-hour video. What's the big deal, you will ask, isn't it just another Star Citizen ship? No, it's not just another ship. It's a whole new artform.
Star Citizen Live | DefenseCon Showcase: Odin Battlecruiser
https://www.youtube.com/watch?v=CFoQp6w ... XVyolQO3wj

Do you know Star Trek?
Isn't the Enterprise the heart of Star Trek, without which one of the most famous and longest-running TV shows is impossible?
This new SC spaceship is the setting of a TV show. It has all the functions to be that setting. That's why people are so hyped about it.
The interior is the size of an open-world game.
The functionality of what can happen inside the ship and what can be accomplished outside it is staggering. The possibilities infinite. And only by watching that video you will get them.
Check out the main hangar:

It opens at the back of the ship, but it also connects at the top to three smaller hangars on each side. This entire space is continuous, and there's even a giant freight elevator at the back for bringing freight up or supplies down to resupply the vehicles. You need an entire crew just to manage everything, outside the pilots coming and going. The functionality is unprecedented, but the aesthetics too are completely next-level. There isn't even a movie that looks this cool, let alone a game.
And that's just one part of what's shown in the video. The bridge is another.

See how the commander is standing inside a circular floor section? This is what happens when he presses a button:

A glass sphere comes up and encases him so he can have private conversations with subordinates even in the middle of a chaotic battle.
The ship is full of this kind of crazy stuff ripped off of countless sources (novels, movies, TV, anime): there is a metro with six stops running around the entire ship, there is a hospital, there is a contemplation room with stunning views of whatever planet is in the background, there is a tactical room whose holospheres look like they were ripped out of an RTS, there is briefing room that looks like a parliament.

There is nothing like it in all of gaming. And yes, CIG isn't sure it can build it, and they even say that it's a new distant goal for them that they set up to challenge themselves. And you best believe that they have no idea what kind of content to make in order to fully utilize it. They haven't even started thinking about it.
Of course people will make movies in it ("machinima"), and it will also no doubt be used in Squadron 42 sequels, but who knows what kind of semi-scripted and semi-sandbox content they can build to incentivize SC players to use the private bridge bubble button, the contemplation room, the parliament.
So no, this is not just another Star Citizen ship. This is the future of gaming, and the smartest, most hardcore gamers in the world know it, which is why it raised 5 million in ten minutes [ > ], and you had to win an essay competition explaining what you plan to do with the ship before even being allowed the chance to buy it.

So let the midwits whine on Steam about microtransactions, while cutting-edge gaming runs on macrotransactions, exactly as art did in the Renaissance (see Renaissance Gaming and the Most Expensive Game Ever), and poor people aren't even aware of it to whine about it. And it is these macrotransactions that fuel greatness, and allow the developers to dream big without having to worry about bills and market conditions like midwit developers must.

Watch the video if you care about cutting-edge gaming at all.
And, by the way, it costs $5,000 and The Cult owns one [ > ].

@fmartingorb wrote:
This made the Idris look like a Gladius.

@mitchcyphers6344 wrote:
The Odin will win every engagement just by crashing the server.

@neo2264 wrote:
Walking through some of that thing in VR... or on it... any of the gantries... or under the turret... gonna be the experience of a lifetime.

@karmioya wrote:
Just the thought that the entire length of a Polaris might only be the size of the Odin's main gun mount is absolutely mind-blowing.

@sirberticus3815 wrote:
2003 Freelancer game had a few NPC battlecruiser trading posts. They never moved, but you could land and buy/sell or effect repairs.

CommanderAmaro wrote:
Good lord it's practically launching ICBMs.
I melted my Aurora Mk II and bought an M80, Starlite and another Pitbull.
The Odin is primarily inspired by classic battleships and modern naval stealth designs. But in addition, a number of details are lifted off various sources including movies and anime, and people have been pointing them out. Here's two I found.
https://www.reddit.com/r/starcitizen/co ... references
Muinko wrote:
They really are hitting all the anime references in one ship
Love me some Legend of the Galactic Heroes, the multibarrel laser cannons and the VLS system of the Odin is sick reference https://en.wikipedia.org/wiki/Legend_of ... tic_Heroes
VerbalChains wrote:
LOTGH is legitimately great sci-fi.
Muinko wrote:
Criminally underwatched. Amazing show, it's a real space opera not the everyone is a high school student crap you get with most animes. If you like Star Citizen you should watch it.
Snuffalapapuss wrote:
Oh yeah. Legend of the Galactic Heroes.
Almost on par as Banner of the Stars for me at least.
That show was what got me into sci-fi anime as a kid.
Traece wrote:
Crest/Banner of the Stars is some amazing sci-fi, and one of the better depictions of fleet-scale spaceship warfare I've seen even though the anime adaptations came out about 25 years ago.
A lot of games would benefit from stealing ideas from that series. The FTL combat is very intriguing, and something the author put absurd amounts of thought into. Though having read through all the released novels last year, "the author put absurd amounts of thought" is an apt description of most of that series. Its heavier focus on BVR missile warfare in space is also quite interesting, since one wouldn't expect that to be a fleet's primary weapon in a world where classic sci-fi weapons also exist.
DwarfKingHack wrote:
Yeah, I wish I had the cash to drop on an all-the-anime battlecarrier. Looks like a real masterpiece if they can execute on the concept.
Bob_A_Feets wrote:
Sunshine was such a fucking amazing movie to watch in theaters, I still break out my VR headset every now and then just to watch it on a massive screen.
https://x.com/cultvgnews/status/2059706862216311117

He's a friend of a friend. He doesn't pay me anything. I wouldn't kick a subscriber over this fyi.
The game is a trainwreck and the Insomnia Twitter is full of posts about it, go check it out if you're curious.
I know this is a joke but not really, because just as it is the natural conclusion of Star Wars and Planetary Annihilation, it will be the natural conclusion of Star Citizen if the project makes it far enough for it to be technically feasible. So it doesn't go in the lol thread, it goes in the main SC thread. It won't be for sale though, nor will it be buildable by players as the final form of the station-building mechanics. It will appear in the verse probably only as part of a singleplayer or small-scale co-op sequel to Squadron 42, or at best as an SC Global Event against an AI enemy. There is a tiny chance it's introduced as buildable only if they add procedural frontier planets and PA-like RTS mechanics. Which is possible but highly improbable because even Chris Roberts isn't that ambitious. But I am, so it will be buildable in Alex Kierkegaard's Battlegrounds.
P.S. Don't miss the video linked halfway through! It's pretty crazy that it was posted five years ago, a full year before we got into the game! Already by then a few perceptive people could see where it is heading!
https://www.reddit.com/r/starcitizen/co ... n_being_op
SigmaSplitter21 wrote:
One size 50 laser beam (PILOT CONTROLLED)
Mrax_Thrawn wrote:
You have to align the laser with your target. It yaws at 1 degree per hour btw.
demoneclipse wrote:
Don't forget the 500 S5 PDCs.
OrganizationTrue5911 wrote:
Pretty sure Death Star would be in the millions for PDCs lol.
xx_noname_xx wrote:
I mean you just need some ion torpedoes to take it down.
avrus wrote:
Pffft no one can hit a target that small.
Fritschya wrote:
It's not impossible. I used to bullseye womp rats in my T-16 back home, they're not much bigger than two meters.
raven00x wrote:
First week after the announcement: "omg the galaxy is going to be overrun with solo death stars!"
First week after release: "omg it's too easy for light fighters to trench run me! I paid $42,000 for this so I could fight other death stars, not to have to find 50,000 people to man the anti-fighter turrets!"
One month after release: "omg this video of REBL org attacking this mostly crewed death star is what I always dreamed of!"
KittehBit wrote:
Loaner vehicle is a Caterpillar.
Fritschya wrote:
Charge 100k whales would buy it.
SidratFlush wrote:
The price needs two extra zeros before the decimal point. Otherwise spot on.
Americansailorman wrote:
It's gonna take them like 10 yrs to patch that bug where the whole thing blows up just from a few shots from an F8C Hornet.
Rquebus wrote:
Damn that F8C Hornet.
Careless-Chip-5947 wrote:
The name in SC universe is Chronos III. They have already their own Death Star.
redakpanoptikk wrote:
Paints?
Uncomfortably-bored wrote:
Can you imagine the sheer amount of them abandoned around Nyx after the solo drivers complain about lack of hangars?
Present-Dark-9044 wrote:
I wonder if there will ever be a game that's a bigger PTW than SC, not for a long time I suspect.
aimi-kaz wrote:
Ah, the Drake Leviathan is back!
rucentuariofficial wrote:
For legal reasons Drake claim the concept is "purely for mining" it just happens to be mining at a planetary scale.
KuraMaXKamikaZed wrote:
Drake Leviathan. You don't dock to space stations, space stations dock to you.

Anon wrote:
Now available with cupholders!
Ehnonamoose wrote:
For anyone worried about game balance, don't worry. This thing can be taken down by an Arrow with one size 1 missile!
Anon wrote:
We covered the exhaust port. Where is your god now?
Ehnonamoose wrote:
Ah, well then. Seems like it will now take 2 missiles.
GeneSequence wrote:
But that's impossible, even for an AI blade.
nomad1721 wrote:
It's not impossible. I used to bullseye Kazi Grazers on my Dragonfly back home, they're not much bigger than two meters.
Copy_Critical wrote:
There is a million ways to balance shit out, no worries as long as the community is not shove stuffing down the throat, but yeah, let's say shoot in 4 different spots of the station with high precision could actually make sense to weapons like broadsword and such or weapons supposedly looooooonnnng distance but from which are simply not used since late 2.xs
halfhere wrote:
Not just is this well done, it's actually hilarious. When the montage of planets getting wiped just kept going, and going, and going... that was hilarious.
Also got a second, real howl of laughter out of me when the SCU was shown as the payload from Sunshine, haha. This is amazing.
Ouity wrote:
I'm rolling once the narrator goes into the specs, great video!!
StressedOutElena wrote:
Sandy and Chris last moment before getting obliterated!
GooseDetective wrote:
Lmao I love how you only get 6 month insurance with the Leviathan.
-RStyle wrote:
The "missile knows where it is" audio on top of the "Still D.R.E." sample was all indication I needed to know this was a banger.
Anon wrote:
Now this is p2w I can get behind.
Anon wrote:
"...the horse they rode in on, and the planet they were born on."
That. Was. Gold.
Aitnesse wrote:
I love that it has to ROLL through quantum travel.
Anon wrote:
Our engineers assure us it makes it go faster.
Kryptosis wrote:
Immediately burst out laughing at the choice of background audio and holy shit the spinning ball warp was a beautiful touch.
Fire88Wire wrote:
Perfection!!!
Absolutely one of the best shitposts we've had so far!
TorsteinTheRed wrote:
Not enough people are talking about the missile knowing where it is, but I want you to know that I appreciated that bit.
Juls_Santana wrote:
"This still doesn't make SC pay to win, I don't care what y'all say."
RCSabre wrote:
This is the quality level you expect a full studio to make for their April Fools, just amazing!
Prosciuto wrote:
This was absolutely beautiful and the quantum roll killed me :D
Magical-Manboob wrote:
More like Drake Anti-planetary. ;)
You've heard of hull-limited sales, now learn about IQ-limited ones: https://x.com/cultvgnews/status/2058636174030196884

This guy absolutely nailed it. I've been thinking along these lines recently especially since Tactical Strike Groups because... it's very tactical, and quite large-scale, so it forces you to evaluate every ship in the game from a highly tactical perspective, and many of them just don't make tactical sense, because they were designed separately and not with large-scale tactics in mind. Read this guy's analysis, he nails it 100%.
https://www.reddit.com/r/starcitizen/co ... one_of_the
Apart_Pumpkin_4551 wrote:
The number of people to crew a ship is one of the most important balancing aspects, but CIG doesn't realize this
There I was, doing more tests with the Tiburon and Perseus (difficult due to bugs and server issues), but anyway, we were testing ideas, loadouts, and so on, but everything always came down to a simple question: How many people do we have in the crew?
And that's where one of the biggest balancing problems in the game comes in: the damn crew requirement. To simplify, I'll give an example here:
- To crew the main weapons of the Tiburon, you need 5 people in total.
- For the Polaris, you need 4 people.
- For a Perseus, you need 3 people.
- For a TAC, you need 5 people.
- For an Ironclad Assault (Jesus Christ), you need 8 people.
- For an Idris, around 6 people.
Do you see how random this seems? Of course, sometimes the mission objective influences the ship that will be used, but if the idea is to put so many players on board, it would be good if the ship were as safe as possible.
We have large ships and subcapitals that need more crew than capital ships. This simply makes the use of a good portion of these ships unfeasible. After all, why would you use a Tiburon if with the same number of people you can crew a Polaris or Idris, having the security of a capital and PDCs?
There should be some kind of standard to follow in this regard, for example, 3 to 5 people for subcapitals, 1 to 3 for ships smaller than subcapitals, and 7 or more for capital ships.
In this respect, the Perseus seems to be the only balanced one, since it's always a solid choice because it only needs 3 people, but for the other ships, CIG needs to start considering the crew size more in relation to the firepower the ship can achieve. It's pointless to create an Ironclad with 7 turrets if 6 of them are a measly Size 3; it's pointless to create a Tiburon that needs 5 people if with 3 or 4 you can crew better and safer ships; and it's even less useful to crew a ship like the TAC with 5 people.
Crew size is just as important to ship selection as damage, armor, and HP.
DeadSamuryu wrote:
YES, exactly that... I love the Retaliator... but getting 5(6?) people into the Tali? More likely I take Perseus or Paladin, or Redeemer.
If I would have the money/time even more likely I take the Polaris or Idris, so much more you can do there.
KrumpKrewGaming wrote:
The Tali and a lot of these older ships were designed ten years ago. They need a serious rework because the game has evolved so much. Some of the problems will be fixed with AI blades. But a turret-placement and weapon-size pass needs to be done.
WyrdHarper wrote:
For things like the Perseus the crew also gets a fun fantasy: you get to operate some pretty big honking guns and blast stuff, which is what the Perseus is all about. If you're running one of the turrets or doing engineering to keep the ship alive in a firefight you're all getting to participate in the battleship fantasy.
For something like the Retaliator, the fantasy is that it's a bomber (or refitted as a hauler). Crew members operating turrets don't really get to engage with the fantasy of that ship at all and bombing missions (and unless it's changed in 4.8 they're already pretty limited) don't currently offer enough air threats to make it feel like you're supporting the main role. Even then, you're probably better off in a fighter.
What the Retaliator (and other bombers from the Gladiator to the Starlifter) really should have in terms of multicrew is the capability of the copilot to act as a WSO and do the targeting and fire control for the bombs (or torpedoes, or camera-guided missiles) instead of the pilot. That instantly makes having a copilot incredibly valuable for the fantasy of the ship (I'm not saying to take away pilot control, but it's way easier to have one person targeting and one person flying). That's fun for the pilot and crew (as long as the bomb targeting "minigame" is decently implemented) and rewards cooperation.
KrumpKrewGaming wrote:
If they made the Tali in 2026 it would probably work that way.
sergiulll wrote:
It feels like it's same problem with Tiburon. To fully crew it you need 6 people while same amount of people can crew 2 Perseuses.
QZRChedders wrote:
Honestly it's too late and wouldn't work but I wish that all turrets smaller than bespoke were remote and instead of one seat per turret you had a "Fire director" seat. This gives you an external view and arcs of all your turrets, you then aim with a mouse and any turret in arc fires at your crosshair, maybe some limit to turret control amount and some way to reward multiple of these fire directors.
But this way you don't need some poor sod sat on the ass turret of your Polaris who spends the fight occasionally strafing a fighter and then back to scrolling.
hellshake_narco wrote:
Yes it's a big issue. Some ships have way too much crew for their size like the Retaliator. Some like the Corsair are technically saved because the pilot has enough firepower, but the 3 crewmates' turrets are pointless, not fun, and again too much crew for a ship of this size.
Hammerhead and Tiburon could easily have their crew requirement being a bit more balanced. Like what's the point to have a manned rear turret? Could be a PDC or remote for the co-pilot. And decrease crew requirement by one.
Hammerhead middle turret could world like the one from the Paladin and again decrease the crew requirement by one.
A lot of ships lack working features for the co-pilot. So it's already hard to have a second player. Co-pilot should be able to fly if they receive access from the pilot, be able to operate missiles and torpedo, be able to plan the jump on the map, to use a remote turret and tractor beam, but for a lot of ships it doesn't work.
Ironclads are a fail of keeping players busy and multitasking. Every single turret is assigned to one seat. Instead of being able to switch and operate different turrets and beams without moving from the seat. Especially in the Command Module. Pilot can't use CM tractor beam. Co-pilot loses access to the remote turret of the CM when it's docked. Nothing to do.
A lot of the time it seems ships are not designed with multicrew and co-pilot in mind.
ThunderTRP wrote:
They do not care whatesoever about multicrew and likely won't until the economic model changes (aka selling ships) which will likely never happen.
We did a fleetyard with my org recently and it was eye-opening. We literally have more Polarises than any individual medium or small-sized ship.
They've also been spamming Idris, Kraken, Pioneer and other giant ship sales at every big sales event, despite them being supposedly "exclusive", probably hundreds if not thousands sold every time, and yet people still go and rant afterward saying that they couldn't buy one. Same shit for the Odin recently, despite a cost of 5k.
So really can't blame CIG on this. I'd do the same. Why actually implement any meaningful or necessary multicrew when half the playerbase basically owns a super large ship and doesn't have the crew required for it? Let them fly it with 2-3 friends at max or even solo, since it's what most of these owners want to do anyway.
See how multicrew engineering has been treated so far. It's nonexistent. No need for engineers as it would just expand the crews more. Same for many turrets being weak. Then all the drama and debates on pilot-controlled guns like the Idris main weapons, all of this just for people to get mad if CIG attempts any change regarding it. So CIG ends up leaving everything on pilot control. Makes sense since they have absolutely no financial incentive to do otherwise. Why make multicrew an actual thing if that means stopping printing infinite money?

Kickstarter: https://www.kickstarter.com/projects/11 ... asset-pack
Official Page: https://freeleaguepublishing.com/shop/b ... -rebellion
Trailer: https://www.youtube.com/watch?v=HUT9qWU_zsw

It just came out, and I have it and am looking through it. My main concern is to see if it's possible to turn it into a versus campaign. As written, it's PVE: the players are all Replicants, and the Blade Runners are GM-controlled. I want to see if it's possible to make it PVP: Replicants versus Blade Runners. And it will be the same Blade Runners who survived the earlier-released two adventures.
I only just finished reading the preface and I had to stop and share it here with any Blade Runner fans out there because it's so well-written. Truly amazing work, managing to evoke the entire setting with nothing more than a few sentences. And it's just the preface!

Coming soon to Alex Kierkegaard's Battlegrounds DLC.
Origin M80 | Cinematic Showcase
https://www.youtube.com/watch?v=4vjhH-sdN7k

SilentRcher wrote:
The most elegant fighter in the verse has been released by Origin and here is a video showcasing its most impressive details.
Music: 'Storm Is Brewing' by Eva Hummingbird
https://robertsspaceindustries.com/en/c ... DefenseCon
Drake Interplanetary wrote:
Time to put the spotlight on ships that work for people who work damn hard!
When the UEE pulled Invictus back to Sol, DefenseCon didn't wait for orders, it stepped up. That's right, bigger, bolder, and more bodacious than ever, the ultimate expo is here and loaded with the manufacturers you trust. Set your own rules, find your edge, and defend your little corner of the black, no matter what's thrown at you.


@godofchips6288 wrote:
Of course Drake would violate the armistice zone.
@COMMANDERHAWK22 wrote:
Were we're going... we don't need armistice zones.
@Dano_Hobo wrote:
The Dodge Ram commercial of the verse.
@harlankovacs6276 wrote:
Drake: "We want to celebrate you, the everyday heroes, the best way we know how..."
Also Drake: "By adding 37% more asbestos into the partitions of our ships."
@RikkuBeans wrote:
Existence of DefenseCon implies the existence of WarCon.
@TheLichruler wrote:
OffenseCon, you mean.
@RikkuBeans wrote:
Not at all. Hint: It's a topically political joke.
@MALA123 wrote:
I had to watch this on 0.5 to understand what was going on lol.
@voodoochileirl wrote:
Fireworks missiles when CIG?
@Babs33355 wrote:
Imagine controlling the detonation range with the weapon convergence binding.
@Finder4592 wrote:
I got a CrimeStat 2 just watching this.
@SWDennis wrote:
Drake even stole the show this year!
@d.m.9893 wrote:
Yay! PirateCon! :)
Drake Interplanetary wrote:
DefenseCon lives, dies, and parties by one creed: the everyday heroes are what make the 'verse great—the pilots who work hard, fight harder, and show up when we need them most. Any manufacturer bold enough to back them will always have a place at DefenseCon.
So, for the final two days, every manufacturer returns to the show floor. Every ship. Every weapon. Every damn reason to keep this party going. Don't miss it.
https://x.com/TheFamilyPlayz/status/2059270755578269697

The Odin's shape is incredible from all angles. All the vehicles in this game are incredible, but the Odin is the incrediblest.
Remember the Vampire Castle I had placed as the signature complex of the Vampiric Path in Alex Kiergaard's Dungeon Master, debuting later this year inside Alex Kierkegaard's Kingslayer?

It looked pretty good, but it's half a decade old and so many more assets and features have been added in Cult Engine 3 in the meantime that it was due for an ugrade. And lo and behold, Gengus just delivered that upgrade in a stunning all-new Vampire Castle! Remember on Saturday when I showed you Gengus working in CE3 and I said he's working for Cult Games? That's what he was working on!





Completely next-level detail with a private lake and everything. And it can be yours if you choose the Vampiric Path in Alex Kierkegaard's Dungeon Master! (But don't worry if you prefer to be a good person, plenty of awesome strongholds to build and conquer for those characters too.)
And what about the old castle? Don't worry, it'll be in the game somewhere too. I could even use it as the SECOND vampire's castle if two players happen to pick the Vampiric Path, so that there'll be a kind of race between them since the first to build the complex gets the cooler one. Versus dungeon management game! A programmer would never have this idea.
A quick word about the Odin's paints. They could hardly have been designed to be more suitable for us. Every one of them is useful to us, and they cover essentially all our immediate needs.
The red Blockade paint is perfect for the red SupCom(-to-be?) (Adjudicator):

The blue Stormchaser Camo paint is perfect for the blue SupCom (shubn):

And the green Trooper paint is perfect for the green SupCom(-to-be?) (ysignal):

The Resistance paint meanwhile is loud and colorful enough to be appropriate for the Pirate SupComs (recoil, so far), and even its name sounds appropriate:

Which leaves the stock Odin paint and the Harbard Camo, both of which are described as "grey": grey with red highlights, and grey camo with red highlights respectively:


These could work for a future grey SupCom. They could also work for the base/default CULT forces as they aren't too far off the Nightbreak paint, which is dark camo with red highlights. But I expect a bunch more paints to be released with the ship, including at least one black, if not indeed a Nightbreak paint, since they will almost certainly time this with Invictus/DefenseCon. And I am sure there will be more red, blue and green paints to pick up down the line, so if anyone else is thinking of buying their own Odin at some point, I am sure you won't be left with nothing. Plus paints are transferable in-game last time I heard, so Adjudicator should be able to give his spares to people.
An interesting tidbit is that only the Warbond version of the ship includes these paints: credit buyers get nothing, though they can choose to spend $60 and buy a pack with the two camo paints. The other three though seem to be inaccessible to credit buyers, from what I heard on Twitter. So the camo 2-pack might end up in the grey market if it's giftable, and especially if people can buy more than one. We'll see.
The Anvil Odin is now named CULT Adamantine Philosopher.

This is my full thought process and my reasons for choosing this name.
Originally, I had thought of CULT Invincible as a name for the battlecruiser, derived from British Royal Navy naming schemes, which I had once considered for my first Idris pledge, then promptly discarded that notion as calling a mere frigate by that name would be pretentious and inappropriate.
Having obtained the Anvil Odin Founders pledge, I stopped and reconsidered using that name since my own main account's essay mentioned the very reason why a battlecruiser named "Invincible" is a negative: Its namesake Royal Navy battlecruiser in 1921 suffered an ammunition explosion from enemy fire and was annihilated. Not a good omen at all, and the name has never sat right with me anyway.
Deciding to hold off on naming the Odin, I tuned in to watch the Star Citizen Live DefenseCon showcasing the Odin battlecruiser. The weapons, cargo bays and the hangar were all expected based on the hologram at Area18 and on the concept art. What greatly surprised me was the other amenities inside this battlecruiser.
A 3D display was to be expected based on the Squadron 42 preview of the UEES Krugeri, but seeing one that spans three levels high is surprising—not even Admiral Bishop had such an extensive command facility! Above that is a contemplation room, and I believe there was mention of a library on board the ship.
I initially believed that these facilities are a waste of space, but then it occurred to me that commanders and soldiers who may be mentally taxed with the burdens of duty may need such a room in order to augment the recovery of their mental stamina. It was then I realised that this ship is not a mere fighting ship. Once the ship becomes flyable, I foresee placing bookshelves filled with books of philosophy in there.
These thoughts recalled several interactions with icycalm and other members of CULT on the early CULT Discord chat channel, where the statement made by icycalm quoted above solidified what I read in icycalm's writings for a long time. Having replied and agreed with icycalm's statement before, I decided to have "Philosopher" in the ship name.
Merely calling the ship "Philosopher" is just too mundane, thus my continued search for a complimentary adjective to ensure the name is worthy for such a complex and capable warship.
Going back to my Anvil Odin Founders Club essays and my interest in naval history, I looked at the ship naming conventions of contemporary and historical naval traditions.
I had exhausted the British naming scheme.
The United States naming schemes based on locations, battlefields and war heroes/US presidents just does not seem appropriate.
I then referenced names of the Imperial Japanese Navy (19th century to mid-20th century) for inspiration. Looking into their battlecruisers, I noted that they are named for mountains, but the mountains' names have their own meanings behind their names.
Reading their names and using the alternate meanings, I tried to splice and construct a complex name a few times.
These were the rejected options:
CULT Heavenly City of Philosophers (derived from Amagi) — Too verbose.
CULT Crimson City of Philosophers (derived from Akagi) — As above, might keep the name for a space station around Hurston.
Finally, I looked up the old Imperial Japanese Navy battlecruiser (pre-1929 refit)/battleship (1929 to 1935 1st reconstruction)/fast battleship (post-1935 reconstruction to 1944) Kongō, and that name with multiple meanings (adamantine, diamond, thunderbolt, Hindu/Buddhist Vajra).
That was when I decided to use "Adamantine Philosopher".
Even in English, the multiple meanings of adamantine are relevant:
1. Utterly unyielding or firm in attitude or opinion.
2. Too hard to cut, break, or pierce.
3. Like a diamond in luster.
The second one is very appropriate given the other ships can either admire its reflection and sensory return, or the Odin's forward-mounted Size 12 beam weapon array can literally make an opposing ship see another type of light.
https://x.com/OsrsNeb/status/2058831307388440729

Good image to help you grasp the scale differences. The Kraken will be significantly larger than the Idris, and the Javelin will be like two Krakens. But the Odin is on an entirely different scale.
Here's a bunch of names that are preapproved. I thought up the first dozen and then asked Grok to expand the list.
First the most hardcore:
CULT Genocide (ok, not really)
CULT Torture (same)
CULT Massacre
CULT Slaughter
CULT Onslaught
CULT Atrocity
CULT Holocaust (just kidding)
CULT Warcrime
CULT Cleansing
CULT Mutilation
CULT Decapitation
CULT Terrorism (good for pirate ships)
CULT Execution
CULT Annihilation
CULT Obliteration
CULT Extermination
CULT Apocalypse
CULT Ragnarok
CULT Pogrom
CULT Savagery
CULT Barbarism
CULT Brutality
CULT Monstrosity
CULT Bestiality (won't get away with this)
CULT Rape (not really)
CULT Gangrape (same)
CULT Crucifixion
CULT Purge
CULT Devastation
CULT Carnage
CULT Bloodbath
CULT Butchery
CULT Pillage
CULT Final Solution (won't work)
CULT Terminal Solution (might just work)
You know I like the brutal ones, but here are some subtler ones that are still cool in my view:
CULT Collateral
CULT Surgical
CULT Pacification
CULT Reeducation
CULT Attrition
CULT Liquidation
CULT Bodycount
CULT Scorched Earth (could also be Scorched Verse for a bigger ship)
CULT Shock & Awe
CULT Regime Change
CULT Escalation
CULT Wetwork
CULT Blackops
CULT Deniability
So if you're having trouble thinking something up, feel free to pick from the list above, but still post your choices here for approval. For example, don't use Cult Apocalypse on a mere Polaris or something. Try to match them to the ship's size and function as much as possible.
But these are just suggestions, stuff that I would use. Feel free to ignore them and think up your own.
Adjudicator via DM:
Adjudicator wrote:
This ship having a contemplation room and a library. It not only fights, but is also capable of thinking.
It brought me back to the early CULT Discord days where I had to agree with your statement that everything begins and eventually comes back to philosophy.
And my mention about how the universities agree, hence why the highest academic degree is called "Doctor of Philosophy" of that discipline.
This is the absolute funniest joke I've seen in gaming ever, in reference to the new Odin battlecruiser: https://www.reddit.com/r/starcitizen/co ... nt/onpgokk
KivenFoster wrote:
I cannot wait to lose myself for 48 hours in a spaceship. It will feel like a labyrinth!
ZenTide wrote:
Brother. The lights don't even work correctly in my Aurora.
https://www.reddit.com/r/starcitizen/co ... ch_are_you

Just realized your Aegis pack gave us a Tiburon! And a Hammerhead of course. And of course the Drake pack gives both Ironclads. You basically got all the big new subcapitals launched at DefenseCon.
Wow that's a long name. Glad it accepts such length. Sounds good!
For everyone's information, always run the names by me first in this thread. Just to make sure they line up with the rest of the fleet. Also to double-check for typos.
After a night and a morning of contemplation, I have decided to name the Anvil Odin CULT Adamantine Philosopher.
4.8 The very best Odin essays :)
https://www.youtube.com/watch?v=eRwEZacOjso

This YouTube video shows that some of the essays that were accepted are embarrassing. I had a good laugh at both myself and at the nature of the marketing.
Best comment:
@lordfraybin wrote:
Can you imagine the poor sap who spent hours writing a serious letter, begging CIG to allow them to spend 5k?
Someone who actually took the writing assignment seriously.
Only to read "big ship go boom" was enough.
@DamienRamirez wrote:
My essay was literally about Odin dying to the wolf Fenrir during Ragnarök in battle. Obviously history & lore went over CIG's heads, much like how ships don't match the CIG lore. The only people I knew accepted had over 3k spent asking for the ship please.
My friend wrote:
I like big ships and I cannot lie. I own an Idris and a Kraken, and the Odin would make a good replacement for the Javelin I ended up not getting back in 2015.
My friend wrote:
All of those who obtained it had a total pledge amount above 3k USD. But some who had over 10k did not get accepted too. Lots of complaints from the Legatus people who have not been seen in game for the past 6 months in our org's Discord server, maybe that's why. If suddenly I see one Legatus complaining about not getting selected but no one has seen this guy before, that's a clue. The other Legatus who sent the essay but was not selected did play a bit but only once every 6 months or so.
Wow that's a radical move. I mourn the loss of the Idris-M, but let's face it, we still haven't got ourselves in a situation where it would have made a difference over the P, and in exchange for this downgrade we get two Krakens and a Javelin. The Pioneer's loss isn't a great deal either because we still have two of them. Same with the Polaris, as we still have three even before adding your loaner. Same with the 890J. You can just buy one of them in the game for aUEC, it doesn't even require a Wikelo grind.
Regarding Adjudicator's Odin purchase, the loaner for it right now is a mere Idris-P, but we expect it will be switched to a Kraken next year with the Kraken's release, and a Javelin later with the Javelin release. So next year we will have FOUR Krakens lmao. And with the Javelin's release THREE Krakens and TWO Javelins. Absolutely insane stats for such a small org like us. Definitely punching way above our weight class!
So, disregarding loaners, this is how our cap fleet looks currently:
1x Odin
1x Javelin
3x Kraken (2xBase, 1xPrivateer)
4x Idris (1xM, 3xP)
3x Polaris
2x Pioneer
1x 890 Jump
We really have all the bases covered, and the most important ones covered several times over. Because the most important are the "usable" ships like the Kraken, Idris, Polaris and Pioneer. These are cap ships you can almost use daily, while the Odin and the Javelin will only be pulled out on rare occasions when we have all hands on deck, and probably even allied hands like the French guys.
What could we use more of, if people felt compelled to spend more?
Whatever has a 1x next to it. You really don't want to have to rely on a single person being online to operate a certain ship, so if you can turn the 1x to 2x you are massively increasing the vessel's operability for us. But as I've said many times before, don't let my analysis stop you from buying what you want. If you want an Idris, buy an Idris, even if we already have 4 of them. It's a lot of money to spend on something other than your greatest desire. I just feel compelled to provide an analysis from the perspective of org effectiveness and efficiency, but don't mind me and do what you like.
Bold move, I like it!
Keep in mind you don't need a game package if you're Concierge. So that starter pack isn't necessary.
I bought the following Nightbreak paints:
I melted my Praetorian Pack in favor of the Aegis and Drake complete packs. In doing so, I lost the Polaris, Idris-M and 890 Jump (as well as a few distant concept capitals like the Pioneer). In their place, I now have the Idris-P, Kraken, Kraken Privateer and Javelin. I also bought the Idris ‘T’ Kit and still have the Polaris as a loaner for the Krakens and the Nautilus.
I melted my entire fleet (aside from a solitary ATLS) and bought the Drake Complete Pack and the Aegis Complete Pack. I also bought an Aurora Mk II Starter Pack.
https://www.reddit.com/r/starcitizen/co ... e_my_first

Sardonislamir wrote:
Ok, so what is important about the component?
GrandAlternative7454 wrote:
Depending on how high quality the materials used were, it increases component HP and the number of power pips it provides.