Verse News by icycalm on 31 Oct 2026 03:47

We didn't miss anything with 4.10.1?



Cult Fleet by shubn on 30 Oct 2026 18:23

Bought a Cutlass Black for CULTCLONE-4 and an Avenger Titan for CULTCLONE-11, both with aUEC.



Verse News by shubn on 30 Oct 2026 18:17

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4.10.2



The icycalm thread by icycalm on 30 Oct 2026 00:55

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Even Gemini has a sense of humor now.



MOST WANTED: Alex Kierkegaard's Kingslayer (PC) by icycalm on 27 Oct 2026 19:26

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First unveiling of the main architectural style of Brevoy, the region north of the River Kingdoms. As you can see, it's completely different to anything I have shown before. Extremely proud of it. Hundreds of square miles with a completely new architectural style, all contained in the same continent of the same planet, of the same solar system. Nothing else like it in all of gaming. Even Star Citizen doesn't have this level of variety.

This is only the main style of Brevoy. There are secondary and tertiary ones too.



The internet reacts to Insomnia articles... by icycalm on 24 Oct 2026 22:21

Destroyed this guy on Twitter (Lords of the Fallen director): https://x.com/orgyofthewill/status/2114019502127993333

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His response?

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No talkback, no drama; just take the slap and learn from it. Everything else is faggotry and a waste of everyone's time.



lol by icycalm on 24 Oct 2026 21:04

https://x.com/Lorgarwasright2/status/21 ... rwasright2

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Culture Wars by icycalm on 24 Oct 2026 19:29

https://x.com/Devon_Eriksen_/status/2113821013372973180

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The culture wars are now the only remotely interesting aspect of 100 IQ gaming. A circus.

BTW there is still insightful gaming commentary that can be derived from this. Why is everyone playing a paladin in CRPGs whereas very few do so in real RPGs?

Because in CRPGs they don't have to roleplay them. They give you all the mechanical benefits of the class without the onerous roleplaying, therefore completely unbalancing the class. Meanwhile in Battlegrounds there is only one paladin out of 16 characters, and he might well end up destroying the whole party if the player keeps properly roleplaying him (I recently found a James Jacobs forum post saying that you really don't want to be playing a paladin in Curse of the Crimson Throne because of how dark/morally grey the campaign is. Too bad I didn't see the post before we started! We might have had zero paladins then.)



News by icycalm on 23 Oct 2026 18:30

https://x.com/RobertsSpaceInd/status/21 ... 9128826072

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10 From the Community - Technology in Focus
https://www.youtube.com/watch?v=BA9qmg1Oz5M

Cloud Imperium Games wrote:
From technical accomplishments and feature improvements to the systems powering the 'verse, we're putting Technology in Focus in this episode of "10 From the Community".

Join us as we answer ten questions from the Star Citizen community about NPC behavior, social features, user interfaces, ground vehicles, bug fixes, and the ongoing work to make Star Citizen a more stable, connected, and immersive experience.

VIDEO CHAPTERS
00:00 - Introduction
00:40 - Q1: Preventing Feature / Fix Regression
04:09 - Q2: Removing Scaleform / Converting to Building Blocks
05:26 - Q3: Object Holding / Taking
07:35 - Q4: Social Tool Dev Progress
12:12 - Q5: LAMP Ship Integration
14:26 - Q6: Using Freight Elevators for Ground Vehicles
17:23 - Q7: Desync
20:58 - Q8: Deleting/Selling In-Game Earned Ships
24:21 - Q9: NPC AI Behavior
29:24 - Q10: Reworking Ground Vehicles
32:24 - Outro


Good episode. I like that they added B-roll footage over the talking (including teasers: don't miss the first shot of the Anvil Auxilia!), it helps illustrate the points they're making and makes the half an hour you spend feel much more rewarding.

lulz:

@ian_everywhere wrote:
On today's episode of: "Yeah we definitely want that too, but we just haven't gotten around to it yet".



New Event: Vanduul Incursion by icycalm on 23 Oct 2026 16:38

One mark against my theory is that they've already announced that the new InterSec missions come with BPs. Up to now, event rewards have either been items or BPs, but never both. Recently however they seem to have realized that BPs as event rewards result in much lower event participation (because the events lately have been grindy so people only do them for the permanent items instead of the wipeable BPs). So if they're saying BPs, it means regular missions, and if items it means event. However they HAVE switched between the two during PTU, so they could very well be planning this here to throw us off while testing the new items (presumably the BPs handed out during PTU will be of the eventual event reward items). Or they could be planning to offer both items and BPs this time.

At any rate, they just announced a possible 4.11 Wave 1 PTU for this weekend, so they seem to be on track to releasing 4.11 with IAE, which would explain the lack of a 4.10.3 and associated event. That's the timeline I hoping for.



New Event: Vanduul Incursion by icycalm on 23 Oct 2026 14:18

I had an epiphany. The new InterSec mission pack [ > ] IS the Vanduul Incursion event! Nothing else makes sense, the missions sound exactly what you'd expect of a Vanduul incursion. But to avoid completely spoiling the surprise, they're presenting them as a mere mission pack because they have to test them in PTU so no way to completely hide them. They just did this with the "IASI" event in PTU that turned into RSI Discovery Month in Live. They even had a Pico in PTU standing in for I think it was a Constellation model kit in Live.

So I think this event is coming with 4.11 sometime after IAE, and IAE is coming with... nothing beyond the show itself and new vehicles.



PC|MAC|PS5 Baldur's Gate III by icycalm on 23 Oct 2026 13:07

https://x.com/WingusDingus_/status/2113425668033613847

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New Event: Vanduul Incursion by icycalm on 23 Oct 2026 12:49

Oh and I forgot, what seems like the event rewards have also been leaked, though with no photos yet. What has me excited is that the theme is camo and I've been planning a new Frontier Spec that will be camo-based for Nyx and future frontier planets. And as with the current event, RSI Discovery Month, the rewards are extensive! They include even vehicle components AND a camo flight suit! It's the Master Chief one though, and it'd be better for us if it was the Inquisitor one, however our current Inquisitor is brown so quite a good fit for the Frontier Spec already. Plus Corbel and Palatino versions with backpacks. So even if the event ends up boring, the rewards will be anything but.

discussing.whatever wrote:
### Raider Camo Bundle/Rewards:
- **Description:**
- *The Raider Camo edition is a combination of dark greens and browns.*
- **FPS Armors:**
- Corbel Heavy Armor Set & Backpack Raider Camo Edition
- Palatino Heavy Armor Set & Backpack Raider Camo Edition
- Tailwind Flightsuit & Helmet Raider Camo Edition
- **FPS Weapons:**
- Skarnov "Raider Camo" Rifle
- **Ship Weapons:**
- M3A Cannon Raider Camo
- M4A Cannon Raider Camo
- M5A Cannon Raider Camo


P.S. The leakers speculate this might be bundle material, but it's too much to be a bundle while it's just about right to be rewards. It's rewards, and even the "raider" theme sounds like it fits the "Incursion" in the event's name.



New Event: Vanduul Incursion by icycalm on 23 Oct 2026 12:36

New event leaked, and we only have the name. What puzzles me is that the upcoming InterSec mission pack [ > ] already has so much Vanduul fighting that I am not sure what more an event centered around them would offer. Unless it's just a reskin of the usual collection, transport, defense etc. event grind. A more tantalizing possibility is a fully-custom new event utilizing the new planet tech technologies plus fabrication to the full, but I just don't think they have the free staff for that yet. It's prolly just another grindy event to launch alongside the new planet just to maximize engagement until they free up the staff for a real new event. And I am cool with that. We should be playing it in December.



Faction: InterSec Defense Solutions by icycalm on 23 Oct 2026 12:28

The new InterSec mission pack sounds like serious business. shubn won't be able to take down a Mauler by himself, prolly not even with Adjudicator's help, so we must get more people to pitch in for the new blueprints. From leaks:

discussing.whatever wrote:
## New InterSec Missions:
- **Engage Shattered Blade and Vanduul**: fight both factions at the marked location
- **Neutralize Vanduul and Shattered Blade Threat**: clear both factions so People's Alliance shipping can get through
- **Stop Vanduul and Shattered Blade Hostilities**: the location is now a no-go zone, so bring a fleet and clear both factions
- **Vanduul Strike Group Detected**: engage a Vanduul strike group, with reinforcements expected
- **Interdict Vanduul Maulers**: kill Vanduul fighters to draw out a Mauler, then take it down
- **Intercept Vanduul Fleet**: fight a clan-sized Vanduul fleet and its support waves
- **Retake Boarded Vessel**: board a hijacked ship, kill the Shattered Blade, and rescue the crew
- **Living Vanduul Sample**: grab the blue-trimmed cryopod from Shattered Blade and deliver it


Coming presumably in a 4.10.3 update at IAE mid-November.



Faction: InterSec Defense Solutions by icycalm on 23 Oct 2026 12:20

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https://starcitizen.tools/InterSec_Defense_Solutions

Star Citizen Wiki wrote:
InterSec Defense Solutions is a private military company and a leading military defense contractor in the UEE. It primarily provides scalable, expendable, and deniable force for the UEE Navy, and offers contracts to independent operators around the Nyx system.



Cult Blueprints by icycalm on 22 Oct 2026 22:56

Great breakdown! It's a lot of work, but it also sounds like a lot of fun (well, apart from the bugged ones, but I am sure they will be patched soonish). I look forward to helping you complete the collection, and I urge others to pitch in too when they can. It will be such a cool feeling when we have everything! And that's only the halfway point, because then we have to switch gears to high-Q mining!

This game has so much depth already, and base-building isn't even in yet!



Cult Blueprints by shubn on 22 Oct 2026 22:43

I'm missing about 195 blueprints of the ones you can currently earn.

Here's the breakdown by faction and mission type, reason I haven't done them yet, and the blueprints I'm missing that they award:

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Northrock: Siege of Orison

Reason: I don't feel like doing it solo. Plus I'm not sure I can take on the boss solo anyway. Need 3-4 people for maximum effectiveness and fun.

FPS gear
H4-PBF Ammo Carrier, BUL-H4 Helmet

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InterSec: Tactical Strike Groups

Reason: We need at least 4 people, and probably more like 6.

FPS gear
Neutrino Racing Flight Suit WhiteHot, Neutrino Racing Flight Suit BlackFire, Neutrino Racing Flight Suit BlueFlame, Neutrino Racing Helmet WhiteHot, Neutrino Racing Helmet BlackFire, Neutrino Racing Helmet BlueFlame, Tailwind Flight Helmet Thunderstruck, Tailwind Flight Helmet Frostshock, Tailwind Flight Helmet Blue Skies, Tailwind Flight Helmet Airwolf, Novian Crossbow, Novian "Nighthunter" Crossbow, Novian "Ghostmaker" Crossbow, Novian "Wildshot" Crossbow

Ship components
QuadraCell MX, JS-300, JS-400, JS-500

Ship weapons
Omnisky III Cannon, Omnisky VI Cannon, Omnisky IX Cannon, Omnisky XII Cannon, Omnisky XV Cannon, Omnisky XVIII Cannon

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Rayari: Yormandi eyes

Reason: I need someone to come fight yormandi with me. A bunch of times. Like 40 times. You need to deliver 4 eyes to complete a contract, which is one fight, however for some reason you only get a blueprint 25% of the time. Adjudicator said he was up for it, we just haven't had the time yet.

FPS gear
P8-AR Rifle, P8-AR Rifle Magazine (15 Cap), Palatino Arms, Palatino Core, Palatino Legs, Palatino Helmet, Palatino Arms Moonfall, Palatino Core Moonfall, Palatino Legs Moonfall, Palatino Helmet Moonfall

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Rayari: Valakkar pearls

Reason: You get these from the big worm in Storm Breaker, so we're gonna need a squad. Same 25% as the yormandi eyes one.

FPS gear
Prism "Deep Sea" Laser Shotgun, Prism "Bonedust" Laser Shotgun, Prism "Firesteel" Laser Shotgun, Prism Laser Shotgun, Prism Laser Shotgun Battery (20 cap), Stirling Exploration Suit, Siebe Helmet

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Headhunters: Ship and FPS combat

Reason: HH reputation is bugged and resets randomly.

FPS gear
Ravager-212 Twin Shotgun, Dust Devil Armor Arms, Dust Devil Armor Core, Dust Devil Armor Legs, Manticore Helmet

Ship components
DuraJet, ZapJet, WhiteRose, SparkJet, Lotus, SparkJet Pro, TigerLilly, Cryo-Star SL, Winter-Star SL, Kelvid, Cryo-Star, Winter-Star, BlastChill, FlashFreeze, Endo, Cryo-Star EX, Winter-Star EX, FullFrost, WhiteOut, Taiga, Cryo-Star XL, Winter-Star XL, ColdSurge, FrostBite, PIN, 5SA 'Rhada', 6SA 'Arbiter', HEX, WEB, 5MA 'Chimalli', 6MA 'Kozane', BLOC, STOP, 5CA 'Akura', 6CA 'Bila', ARMOR, GUARD, V801-11, V801-12, V880, Vigilance, Devoue, Tige

Ship weapons
AD4B Ballistic Gatling, AD5B Ballistic Gatling, AD6B Ballistic Gatling, Tarantula GT-870 Mark 1 Cannon, Tarantula GT-870 Mark 2 Cannon, Tarantula GT-870 Mark 3 Cannon, YellowJacket GT-210 Gatling, Scorpion GT-215 Gatling, Mantis GT-220 Gatling, SW16BR1 “Buzzsaw” Repeater, SW16BR2 “Sawbuck” Repeater, SW16BR3 “Shredder” Repeater

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Citizens for Prosperity: FPS combat

Reason: CFP reputation is bugged and resets randomly.

FPS gear
Karna "Brimstone" Rifle, Karna "Rager" Rifle, Artimex Core Wildwood, Artimex Arms Wildwood, Artimex Legs Wildwood, Artimex Helmet Wildwood

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Eckhart: Ship combat

Reason: Ship combat. I couldn't be bothered because of the desync issues. That being said, I'm up for it if someone wants to team up. Also I'm sure CIG will fix the desync soon™. Trust the plan.

Ship components
Mirage, Umbra, Veil, Sheut, Slipstream, Eclipse

Ship weapons
Havoc Scattergun, Hellion Scattergun, Predator Scattergun, Quarreler Cannon, Suckerpunch Cannon, Suckerpunch-L Cannon, Suckerpunch-XL Cannon, Lightstrike IV Cannon, Lightstrike V Cannon, Lightstrike VI Cannon

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Foxwell: Defend/Protect Fuel Tanks and Escort Employees

Reason: The blueprints I'm missing are mostly from the harder versions of these missions. They almost require you to be in two places at once, which is fine solo for the easier ones, but for the harder ones I'd imagine you'd need a squad.

Ship components
FR-86, Sens, Tige, IonWave, Radix, IonBurst, PowerBolt, LightBlossom, MagnaBloom, FullForce, IonSurge, DayBreak, Radiance, FullForce Pro, IonSurge Pro, Celestial, NewDawn, Glacier, Avalanche, Blizzard, Frost-Star SL, Fridan, Tepilo, Frost-Star, ArcticStorm, Berian, Gelid, Frost-Star EX, ColdSnap, Aufeis, Graupel, Frost-Star XL, FrostBurn, Draug, Elsen, Kragen, V60-26

Ship weapons
Attrition-4 Repeater, Attrition-5 Repeater, Attrition-6 Repeater, DR Model-XJ1 Repeater, DR Model-XJ2 Repeater, DR Model-XJ3 Repeater, CF-117 Bulldog Repeater, CF-227 Badger Repeater, CF-337 Panther Repeater, CF-447 Rhino Repeater, CF-557 Galdereen Repeater, CF-667 Mammoth Repeater

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Shubin: Mining

Reason: Need more rep to access the relevant contracts.

Ship components
Arbor MH2 Mining Laser, Lancet MH2 Mining Laser, Hofstede-S2 Mining Laser, Klein-S2 Mining Laser, Helix II Mining Laser, Impact II Mining Laser, FullSpec-Go, FullSpec, FullSpec-Max

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Wikelo

Reason: Need materials from TSG, Hathor, and SoO.

F55 "Shadowflux" LMG
Requires: 1× F55 LMG, 5× Vanduul Metal (from Vanduul-Tech Smugglers), 20× Jaclium (from Hathor)

Vendetta "Snow Camo" HMG
Requires: 1× Wikelo Favor, 1× Vendetta HMG (from SoO)

Killshot "Dominion Camo" Rifle
Requires: 1× Wikelo Favor, 1× Killshot Rifle, 1× Expired Quantanium Fuel Canister (from TSG)

Tailwind Flight Helmet Dominion Camo
Tailwind Flight Suit Dominion Camo
Requires: 1× Wikelo Favor, 1× Tailwind Flight Suit, 1× Tailwind Flight Helmet, 1× Expired Quantanium Fuel Canister (from TSG)

BUL-H4 Helmet Snow Camo
BUL-H4 Armor Snow Camo
H4-PBF Ammo Carrier Snow Camo
Requires: 1× Wikelo Favor, 1× BUL-H4 Helmet, 1× BUL-H4 Armor, 1× H4-PBF Ammo Carrier (all three from SoO)

Monolith Armor Legs Shadowflux
Monolith Armor Core Shadowflux
Monolith Backpack Shadowflux
Monolith Armor Arms Shadowflux
Monolith Helmet Shadowflux
Requires: 1× Monolith Armor Legs, 1× Monolith Armor Arms, 1× Monolith Armor Core, 1× Monolith Helmet, 1× Monolith Backpack (all Monolith armor pieces from hostile DCs), 10× Vanduul Metal, 25× Saldynium (from Hathor)



Cult Blueprints by icycalm on 22 Oct 2026 22:00

https://robertsspaceindustries.com/en/c ... er-21-2026

Cloud Imperium Games wrote:
Intersec Defence Solutions Mission Pack

Implementing an expansion of Intersec Defence Solutions' contracts in Nyx, introducing new missions and gameplay opportunities centered on fighting the growing Vanduul threat, alongside new blueprints for players to earn.


Announced in the latest Roadmap Roundup, these missions and associated BPs should be arriving with the IAE update in about 2-3 weeks, and I am making them a priority for us after any new event, if any, launched alongside them. Doesn't matter who has these BPs as long as we have them.



Cult Spec by icycalm on 22 Oct 2026 21:44

ParaMed "AA Support" Medical Device
https://starcitizen.tools/ParaMed_%22AA ... cal_Device

Star Citizen Wiki wrote:
Additionally, this special edition has an increased healing rate to allow injured individuals to return to their vital work even faster.


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It came to my attention (via Reddit) that the medgun earned through the Clearing the Air event heals FASTER than other medguns! Instantly I knew I had to give it to the Medic Master Chief, and I just did that. We have a bunch of them, and maybe even some extras in clones, so ask for one if you need it. In any case, the Medic Master Chief is probably the most tricked out rank currently: his multi-tool and MaxLift and now also his medgun are from events, his knife is from an old CitCon pack, and even his armor is from a discontinued Pledge Store item that can only be got from the grey market now. So it takes a lot to play him, but he is certainly the coolest medic in the game, and that's the whole point. Gives us also a reason for our hoarding and loot goblining and boundless FOMO. But don't worry, when suit lockers go in and we have central bases, you'll just be able to waltz in and change with a click even if the stuff doesn't belong to you and the owner is offline. We might even get BPs for this stuff to make them for everyone. Until then, just play a Medic Inquisitor, or leave the Medic role to other people altogether.

ParaMed "Amalgam" Medical Device
https://starcitizen.tools/ParaMed_%22Am ... cal_Device

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In addition, this cool new color was added to the loot pool at some point, so I've given it to the Medic Captain, who is the only one who can command the upcoming Galaxy with hospital module: the largest medical vehicle in the game so far. I think Adjudicator already owns one, so we should have it in like 2-3 weeks at IAE.

This medgun doesn't heal faster, but it's not meant to be used. It's just a ceremonial Captain's item.

Now we just need to loot one Captain's armor...



Cult Blueprints by icycalm on 21 Oct 2026 22:35

shubn, do you have all current blueprints? If not, roughly how many would you say you're missing, and what's the holdup?

I suppose I can answer the first part of the question because I can see you don't have all the Tailwind helmets that require Tactical Strike Groups completion.

I want us to prioritize a complete BP library, right after our event completion priorities. I.e. events come first as always, and BP collection afterwards. It's a cool goal to set for ourselves, and it gives us a reason to schedule extra sessions.


P.S. When you add to your collection you should update your earlier, large post and bump the thread with a notification of the new additions. Other people can do this too if they want, but it's not necessary as long as shubn maintains our main collection. Also, you don't have to update for every single BP you get, you can group updates and do them in bulk if you prefer.



Games Workshop by icycalm on 21 Oct 2026 18:10

£480m Wiped Off Games Workshop Company Value
https://www.youtube.com/watch?v=QeLxWFUWlfY

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Seems like a temporary dip to me. Line went up too fast, so it's coming down now, but they have so much cool shit in the pipeline including the Cavill show, that line is bound to go up again.

His comments re: competitors are dumb. There are no viable competitors, and his examples are laughable. I've looked into all his examples. They are tiny games which, no matter their advantages, are simply in a whole other category to Warhammer. They are all minigames in comparison. There is no competition. It's not like with D&D where Pathfinder is a far better game and deserves D&D's marketshare. It's nothing like that. It's like D&D before Pathfinder, when there was no competition. There ARE a couple companies TRYING to compete, but they're doing it badly so far.

Line will go up again.



Exclusive Gear by icycalm on 21 Oct 2026 17:18

https://robertsspaceindustries.com/en/c ... undle-2026

Cloud Imperium Games wrote:
This month, stand strong against heavy fire before returning your own with the Runic bundle, featuring a weathered black and gold finish with ethereal geometric etchings. Includes the Kilgore and Poole Monolith heavy armor, Gemini R97 shotgun, and paint for the Origin M80.


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Runic - Bundle $27
https://robertsspaceindustries.com/en/p ... le-Warbond

Cloud Imperium Games wrote:
Stand strong against heavy fire before returning your own with the Runic bundle, featuring a weathered black and gold finish with ethereal geometric etchings. Includes the Kilgore and Poole Monolith heavy armor, Gemini R97 shotgun, and paint for the Origin M80.

The Monolith armor delivers a high level of protection thanks to triple-laminated ceramic plating, while the R97 shotgun features two fire modes: one with a wide spread for close-range firefights and another with a tighter shot for longer-range engagements.


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I don't like the base color of this new heavy armor, but this version looks great. Probably because its elaborate designs compensate for the lack of detail of the armor itself. It even manages to make the helmet look somewhat cool, which was the biggest pain point of the base armor. And don't get me started on the M80 paint, incredible.

For Supreme Commanders only, or their bodyguards.



Hints & Tips by icycalm on 20 Oct 2026 00:29

Rules for joining a megaparty to share event progression and get rewards quickly: https://www.reddit.com/r/starcitizen/co ... nt/phr2hb9

_Henry_of_Skalitz_ wrote:
It took me 5 hours to get everything. I joined a megaparty of like 20-30 people. Rules for a megaparty are as follows:

Share combat missions when you are about to do them, not when you pick them up.

For transport and collection, only share missions when you are about to turn them in. Wait one minute. Share again for any who missed, then turn in the contract.

You can only hold ten contracts at a time. If people share shit they aren’t about to do, you clutter everyone's contracts and prevent them from accepting ones that are on the verge of completion.


I would add: Ensure your home hangar has no stuff out because it could get stolen.



The Coolest Thing In Gaming by icycalm on 19 Oct 2026 19:33

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In September 1991 Sid Meier launched Sid Meier's Civilization and changed strategy games forever. Its headline feature was the tech tree, the 4th X in 4X, every new researched advance of which would partially rewrite the game's ruleset as you played, staggeringly increasing the game's complexity and possibility space, and making every run vastly different. The cherry on the top was the theme: mankind's entire history! The entire planet! With all its heroes and villains! In a single game! Impossible to return to traditional strategy games after that. Even the best-crafted, most charming of them seemed like minigames and could no longer be taken seriously. One played them if one played EVERY strategy game that came out; and only until the next 4X title released (which would take forever because these were super-complex games). The 3X and below were just snacks to tide you over in between the main meals and nothing more beyond that point. If you also liked other genres besides strategy, like I did, you didn't even need them since you had plenty of other stuff to play while waiting for the next 4X event. And that's why I all but stopped playing and paying attention to 3X and below games after 1991.

But this is the story of my entire gaming history. I was only loyal to a genre until a superior genre appeared. When, a year after Civilization, Dune II appeared, I had a new favorite genre, and there was no way a turn-based strategy game would ever fully satisfy me again. Once you saw those little units animate and move around the map, you would never be satisfied with a static JPEG again unless you were retarded (or colorblind? animation-blind? Whatever that disease is called.) And I certainly am not. It was only because the RTS's scope was vastly diminished compared to the 4X's (as it had to, in order to introduce the real-time) that I kept playing 4X games after that, but my true passion became RTS and no 4X beyond that point could get me as excited for a new release as a new RTS could, through Command & Conquer, WarCraft II (the first was shit no matter what you hear), and beyond.

And so on and so forth from Pong (the first videogame I played) all the way to today's VTTs and GMRPGs, which are the only thing that really gets me excited today, like TaleSpire and Blade Runner RPG. The pattern never changed, and it's pretty much identical with my infamous popularity vs. quality graph. In fact, that's how I arrived at the graph: by sketching out my changing genre preferences.

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But when I moved to Japan in the mid-2000s, I dedicated a lot of time to arcade games simply because... I was in Japan, and it just made sense since I was practically surrounded by them. I could hardly even go to the laundry without passing an arcade, so of course I am going to play a couple credits while waiting for my clothes. And that's where I learned to PROPERLY play arcade games, after noticing that unlike White players, the Japanese players never continued. Moreover, the arcades happened to be undergoing a renaissance at the time, with their most complex genres, the STGs and FTGs, leading the way. And that's how, after decades of playing these games but playing them WRONG, I finally figured out how to properly play them, i.e. no longer credit-feeding and button-mashing through them, but building up my skills methodically. On top of that, this phase of my life coincided with my decision to launch a videogame site, so of course I am going to cover the arcade location tests that the big sites would ignore. It's not that I preferred arcade games to RTS or FPS—I certainly didn't—it's just that, since the major sites were mostly ignoring these genres, they gave me an opening into the journalism world where I could gain an edge and dominate. When, some years later, the arcade renaissance had come and gone, I switched my attention back to the 3D "cinematic" genres and games like Gears of War, Far Cry 2 and so on, simply because, at that point, those were the best games and genres in existence, plus I had moved away from Japan so no longer had the arcade bug, and edge into that world. But this change surprised the crowd that had assembled in and around my site largely due to my arcade coverage, and some of them alleged that I had "sold out", and so on. A bunch of people who didn't know me and knew nothing about me and my history, and who'd become acquainted with me through a mere window of time when I happened to be living in the land of the arcades, suddenly passed judgement on my entire existence for merely doing what I had been doing my whole life: jumping from genre to genre as the genres complexified and the standard of immersion increased.

A decade later the pattern would repeat when the new crowd that big-budget gaming coverage had gathered around me was surprised when I ditched them for survival-builders like Rust and FP4Xes like Life is Feudal, which another decade later I would ditch for the metaverse of Star Citizen and ultimately my own in Alex Kierkegaard's Battlegrounds, finally getting into development in order to create the greatest game ever, since no one else would, because let's face it, no one else could.

Every group of game fans I left behind throughout the whole journey felt betrayed, because they didn't know who I am, and never realized that I WAS on a journey: they confused my stops along the way to a destination: themselves. The destination, meanwhile, had always been IMMERSION above all, not some retarded lifelong obsession with any given stupid genre. Yes, 2X or 3X strategy games were great in 1986. But it's no longer 1986, and I am no longer 8 years old, I am 48, and could drop dead next month for all I know. And you want me to spend my remaining time on earth playing the same games I was playing 40 years ago? How would that make sense? The videogame industry is growing, and I am growing along with it, and it is now 2026. Why should I pretend it's 1996, or 2006, or 2016? How would that make any fucking sense?

I am NOT saying that those old games and genres are suddenly BAD. They're all as great as they have always been, and I could even enjoy ARKANOID right now if I was trapped in a room with it with nothing else to play. But I am NOT trapped in a room with Arkanoid for fuck's sake, and I have PLENTY of far more complex and therefore more immersive stuff to play, ON TOP of the fact that I am also currently DEVELOPING MY OWN, which occupies the majority of my gaming time. But trust me when I tell you that whenever I see someone playing a Biohazard game on Steam, or an Onimusha, or the new Pragmata, or pretty much any of Capcom's new stuff (except the MonHun games, I can't stand those), I am ENVIOUS and I wish I had the time to be playing them too! But you do realize that those are the exact same games they were in 1996, and 2001, and even Pragmata I have no doubt is just another action-adventure from 2005, even though more slick-looking and higher-poly than them. But the mechanical complexity is identical to the by-now decades-old originators of these genres: nothing at all has changed in this regard. So how can I get excited about them when genuine modern gaming sounds like this (reposted from Reddit [ > ]):


They Should Have Sent A Poet
Reposting this here from r/StarCitizen, I figured you all might want to enjoy what I have to say about my experience yesterday during a private VR demo of SQ42.

So after being up all night last night making my post about how SQ42 is going to be VR Game of the Year, I am now doing the same thing but to tell you about a SQ42 mission I got to play in VR.

After I finished the CIG studio tour, Silvan pulled me aside and took me to a very special room.

So it seems that me, Morph, tenpound42, and about three others including Mark Hamill got to play one of the SQ42 missions in VR.

But that's not all.

We got to play the mission in VR ON A D-BOX HAPTIC FEEDBACK MOTION CONTROL VIRPIL SIM COCKPIT.

I never thought VR could get better than it already is.

I was completely wrong about that assumption.

Here are my thoughts in order about all of the things I did and saw.

-The Rig
Full-haptic feedback motion control sim on an 80/20 aluminum frame
Virpil HOSAS
Steam Frame VR headset
Same 5090 beefy rig we were using the other day
Pendulum flight yaw pedals (didn't bind or use since I had HOSAS, but was very fun to fiddle them with my feet :)

-The Devs
Tyler, Yogi, Silvan, and Benoit were all there right behind me giving me key tips/insights, and helping me through the demo due to differences in gameplay between SQ42 & SC. Also I am blind to the controls due to VR and never used Virpils before. They were all just as charming and amazing as you think they are in person and every single one of them was incredibly proud of the work they have achieved, and also very helpful to get me up to speed as fast as possible for the mission.

-The Big D-(BOX)
There are no words strong enough to convey how absolutely mindblowing and incredible the VR D-BOX experience is with SQ42/SC/StarEngine.

They should've sent a poet.

However, I will try my best to explain.

Every single input you give into the system reacts back to you. Slam the ship into a left strafe, your body rocks to the right.

You hit the afterburners and your entire cockpit shakes and shudders as you hold it down.

You turn off the ICFS Core and the entire thing JOLTS and then feels like you are floating/gliding through space compared to before.

You put the front landing gear down to toe-into the pad, you feel the front of the cockpit dip, and when your back legs touch down the entire rig levels out flat.

I have been flying SC in VR for more than a decade now, and in all that time I have never felt more in tune with my ship, how it handles and how I feel flying than I did today playing on that rig.

AND THEN I WALKED AROUND IN FPS WITH THE D-BOX!!

The devs were explaining to me that the more armour/ammo you carry, the more violently the D-BOX shakes with each step.

The FPS weapons in yesterday's demo not only felt punchy but also sounded punchy (sound 11/10).

The same with the haptics, except now you FEEL each shot, so it's even better.

As the FPS stuff was only the last 30 secs of my demo, I wish I could give you more info, but that's all I got (shooting my Gladius with my P4-AR and experiencing Maelstrom at a small scale was also VERY cool).

This isn't a gimmick anymore, this is the closest fucking thing you WILL EVER GET to being Luke Skywalker.

And speaking of, Mark Hamill used the headset right before me and I was the last person of the day to experience the SQ42 VR demo.

So I have Luke Skywalker's sweat on my face.

As a kid who burned through three VHS BOX SETS of the OG Star Wars trilogy, today was the best day of my life.

My new life goal is to get D-BOX support on my mobile VR cockpit that I take to Bar Citizen events and CitizenCon (when it's back...) so as many citizens as possible get to try SQ42/SC in VR with the full gamut of tech at their fingertips.

Thanks to all who will help me on this journey to reach my goal.

-The VR
The Steam Frame is a solid headset, comfy and looks good as any 2K headset out there.

The Diopter Slider easily let me set my IPD to where I needed it from where Mark Hamill had it set before (just love to keep mentioning him btw...)

Sound was a bit lacking until they cranked the volume on the stock speakers on the Frame, and then it was fine, BUT I CAN'T STRESS THIS ENOUGH, was NOWHERE near the quality of the cans we had yesterday using full 7.4.1 Dolby Digital Surround Sound.

I now have to get a good set of cans for the first time in my life because the sound design is that good in SQ42.

HOWEVER, the image quality in the Frame was nowhere near my Dream Air which is to be expected since it is a 4K per eye experience compared to 2K per eye on the Frame.

This is important to bring up specifically because we were playing the Desktop Demo yesterday on 4K monitors and I could already tell that textures weren't popping as hard as they were on the 2K Frame vs. the 4K Desktop.

Having said that, I never once dropped a single frame that I could tell while playing the entire time, no game pauses, or input lag, everything with the feeling of the flight combat felt perfect.

There were some bugs that I encountered, yes, but they seemed minor in comparison to what sights I was beholding using that sim rig, and I can barely think about them due to how fucking insane the mission was in VR.

The FoV on the Frame is decent at up to 110 degrees, but this all depends on how close you can get your face inside the gasket. It's not an ultra-wide FoV compared to other units on the market and I think most people will get about 108 degrees of FoV, and that was perfectly fine, but there are some who swear by ultra-wide VR resolutions (sim racers).

Those that have managed to get into the queue for the Steam Frame will be very pleased experiencing SQ42 in VR.

-The Mission
So I started out right next to a small random station that had two rings on top of each other vertically. I immediately powered up the Gladius, ignited the engine, and started blasting as fast and hard as I could in, through, and around those rings on that station.

The D-BOX turned this into complete euphoria.

As I explained above, the system reacts to your every input and throws it back in your face, you start to realize the limits of the engine and handling WAY more than you normally could.

I could feel the strain on the frame of the ship when I pushed to the limits.

This experience was only intensified by the high-quality metal Virpil sticks I was using, as the weight and heavy feel to them compared to the plastic I'm used to made it seem like I was actually operating military hardware.

With the VR headset on, there is no escaping the game world.

There isn't a direction you can turn and not see the ship/world/environment.

Since I couldn't visibly see that I was sitting in the CIG offices playing on a simpit, my entire afternoon felt like I just came back from a sortie that I actually got to fly.

And again, from my previous post, if the goal of SQ42 is to make you FEEL like you are the main character in a movie that you get to play inside of, VR has convinced me that no outside world exists and that I AM THE HERO making these choices and doing these things in this world.

Like I said, they should've sent a poet, it's just pure bliss if this is what you have been looking for your entire life.

The mission had me kill some pirates, but most importantly it HAD A CUTSCENE IN VR!!

At any point during the cutscene I could chose to look around WHEREVER THE FUCK I WANTED TO!!

You get RIGHT up to Mark Hamill's face (not unlike how I was using the same headset as him...) and then you can turn around AND SEE THE ENEMY TALKING BACK TO HIM ON THE MFD!!!!!

There is a stop sign welded into the left side of the Basher cockpit, did you guys know that??

Flying and killing the pirates was a blast as always in VR, but now with the D-BOX everything actually FELT for the first time.

Having a pirate fly at max speed over your nose, to then INSTANTLY turn and follow/track them through the bubble dome of the Gladius, WHILE SIMULTANEOUSLY pulling back into the stick, flipping and rolling all while firing that afterburner and the D-BOX shuddering and shunting through all of it to line up the shot and FEEL the Brrrrrrrrrrrrr of the gatling gun on the nose.

Firing a missile off was a big jolt and I'm not sure but I think I also felt the shockwave of the explosion from the pirate at close range, but there was a LOT going on very quickly and I only had so much time with the setup so I can't say for sure.

Then I got to fly down to a planet.

I've flown down to planets thousands of times, and they all are great and cool in VR.

But HOW I had to fly down to the planet was the single most incredible moment of my entire gaming life.

I don't care how much NPC/object density there is at the beach in GTA, I don't care how big the titties are at the strip club in GTA, NOTHING that you would do in a GTA game will compare to what I did in this mission flying down to the planet.

That's all I will say for now to keep the surprise for when you guys get to try it yourself!! (PACE YOUR AFTERBURNER!! -tip from Yogi (I think, I couldn't see) I was told on the way down.)

After getting down to the planet I had a nice leisurely cruise having fun dodging some obstacles flying close to the ground while I made my way to my pad to land, nothing crazy... (you all are gonna fucking LOVE what you get to do down there!!!!)

Anyways, after I landed, I got to do the FPS portion of the test walking around on the ground and shooting my ship, feeling the D-BOX thump as I took each step, and brrrrrrr when I went full-auto on the side of my Gladius with my P4.

Again, Maelstrom was working at a small scale, and as I shaved bits of hull off the ship I started to reveal the 3D frame of the Gladius, and being amazed that there was a frame underneath it all and not just being a surface-level skin change.

Then I shot it with an electric rifle and the damage turned to heat/fire/scarring/melting texture instead of piercing like the bullets did. This was very cool.

All in all, just an absolutely incredible experience and once again due to VR and now D-BOX, my gaming life will never be the same.

Oh and atmospheric flight and control surfaces tech was fully implemented, so I guess there's that too, no big deal or nothing, it's whatever... ;)

Anyways, it's 4 AM and def can't sleep tonight after all of that, so ask me any questions you have about VR, SQ42, or SC and I'll try to answer what I can as I fail to pass out before the last town hall event of the weekend here in the morning.

I'll be back at the hotel after the town hall to answer any questions that I missed, so thanks for being patient.

Thank you all for the voodoo that you do!!

Stay Safe, & FLY Right o7

(Did I mention Mark Hamill was there??)



Note that this is STILL mostly early-2000s design. It's only the hardware that's cutting-edge, but the rest of Squadron 42 is still just another linear campaign from 2005, albeit mixing space, ground and naval traversal to an extent that no previous game has done. Plus the most star-studded cast in the history of even movies, let alone games. So it's definitely the most cutting-edge linear campaign ever, but it's still just a singleplayer linear campaign you finish in a week in pretty much the same exact fashion as everyone else who's played it, so it doesn't get me too excited. So I will only play it because it's part of the metaverse I am playing, and therefore needed to fully appreciate it, otherwise I would have said cool but I don't have the time for it, same as with the latest Biohazard or whatever else. And when I don't have time for THAT cool stuff, you expect me to have time for a GTA6 where the mechanics are still from 2001? You want me to get excited about that? I had already given up on GTA halfway through Vice City in 2002 because it was just more of the same with worse story, and you want me to get excited about the TENTH (or whatever) iteration of the EXACT SAME THING but now with everyone in the game looking and talking like an idiot, because they are latino?

I am sorry but I have 139 IQ. I don't know what else to say. I am just not interested in the same stuff that 100 IQ people are interested in. If you don't like this, you're on the wrong website, and there are infinite sites out there for the kind of content you're looking for, but only mine for 139 IQ. Can we not have ONE site in the world for high-IQ (and T) gaming? All we're asking for is one! Does EVERY site in the world have to have the same exact slop? (which, on top of being slop, is now also brown, as if white slop wasn't bad enough, and had to somehow be made worse).

None of this changes that there are still tons of lower-genre games I am interested in. I still haven't had enough of Streets of Rage 4 or Satisfactory. I still haven't tried Dyson Sphere Program, or the new Shinobi. Absolutely there are new games today pushing boundaries. But these are LOWER-BRANCH boundaries. You are familiar with trees, right? And the concept of higher and lower branches? It's just not as exciting when a lower branch expands than when a higher one does. Because the higher one will reach higher! Exact same way the tree of life works: we can produce advanced dogs, but it's just not as interesting as producing advanced humans. Unless you are a dog, I suppose. And I am sorry, but I am not.

So I absolutely feel ENVY when I see someone on Steam play a cool traditional game like Cyberpunk 2077 or Kaettekita Makaimura or just about any modern or classic STG or FTG, and I promise you that every time I see this I say to myself, "Damn I wish I had the time for that!" But making time for them means taking the time away from the cutting-edge of gaming, and I just can't bring myself to do that since the latter is more fun. Keep also in mind that, unlike many gamers and especially the younger ones, I HAVE ALREADY PLAYED ALL THOSE GAMES. It's not like I haven't already spent DECADES playing CRPGs or arcade games or whatever. And I could keep playing them UNTIL THE END OF TIME if more complex genres were never invented, but they WERE invented, and they are WAY more fun for me, so it makes fuck-all sense to set them aside in order to just play stuff that I have already spent half my life playing.

Now if someone works 60 hours a week and sets aside 3 hours to play a game on a Saturday afternoon between his workout and his social obligations, I would be retarded to advise that person to START HIS OWN ULTIMATE EDITION METAVERSE for fuck's sake, or GM a Pathfinder campaign or whatever. That guy should AT MOST load up a linear campaign save and make some progress in it, or perhaps even better just play a few credits of his favorite arcade titles, and my website offers plenty of advice on which the best of those games are. Plenty of reviews and theory essays to read to understand those games better, and appreciate them. But... if your gaming time is restricted to 3 hours per week, you just don't have the time for cutting-edge gaming, while I have set up MY ENTIRE LIFE precisely so that I will have DOZENS of hours per week to sink into gaming! That's why I became a game critic lol! So I can play games all day and be paid for it! That's the "game journalism" dream, or at least it was before they started hiring gays. But... I am still straight, so the dream still lives in me. And you can't expect me to have the same preferences with someone who only plays 3 hours a week. I spend half of each DAY just THINKING about games, even when I am not playing them; and much of the time I am working on them now that I've become a developer above all, and even my theory work is now oriented towards analyzing and supporting my development efforts. And no way I am going to all this trouble just to play 3 hours a week. It just wouldn't make any sense. I too would be playing linear singleplayer campaigns and arcade games if I only had so little time to put into gaming.

So when I see one of my readers play a game from my GOTY list, it makes perfect sense: many of my readers are half my age and haven't played ANYTHING, relatively speaking. I too would be playing the games from my list if I had just discovered it halfway through life. But... I didn't discover my list. I built it, game by game, over 40 years of gaming. So I don't need to replay it, even though, believe me, I would love to! But it just doesn't make sense when there are games and genres and even entire freakin' metaverses to explore and build out today! So that is what I am doing. And when you see me obsessively post about some freakin SKIN, for pages and pages—more text for a fucking skin than I would give for entire new GAMES coming out today!—it's because that's where the cutting edge of gaming is. Games are so advanced today that the mere skins in some of them are worth more than entire games outside of them because that's how deep the metaverse pulls you, if you let it, and if you have the time for it of course. Which naturally few do, just like few had the time to travel to Bayreuth in the 1870s to watch an entire Ring cycle. It's art, and some people take it to extremes. And you expect the top art theorist of all time not to?

So, the internet is huge and you can find whatever type of content and analysis you want in it. My specialty is, and has always been, the cutting edge. Come to me if you want that. Come if you're curious about the current state of the cutting edge, even if you yourself don't have time for it at that point in time. Maybe some day you will. Either way, no matter where you are in your life or what you're doing, you know that icycalm will be spending half his day staring at a screen and trying to push the boundaries of games to the edge of the humanly possible, especially now when, in addition to playing them, I am also making them, so I can be proactive about it instead of simply lecturing and hoping for someone else to do the work, as I had been doing for decades.

So to answer the essay's provocative title: What is the coolest thing in gaming?

Whatever icycalm is into at any given moment.



Twitch Drops by icycalm on 19 Oct 2026 19:04

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Got it.



PC|MAC Beltfed by icycalm on 19 Oct 2026 15:20

https://store.steampowered.com/app/4879420/BELTFED

Hello World Studios wrote:
You are a rogue AI with one directive: AUTOMATE DEATH. Shred, burn and vaporize overwhelming swarms of ravenous bugs as your part factory, part war machine lays waste to one world after another. In BELTFED, the factory is your weapon.


Official Announcement Trailer
https://www.youtube.com/watch?v=n4RiVblVQ90

Image

If you're wondering why I rarely bother posting news anymore, it's because of this shit: zero attempt to create anything new let alone more complex than what already exists. Just a bad copy of a game, in this case Factorio, which already had issues that made me stop playing it. I can't discern a single new idea in the trailer, and even the graphics are worse (the art style is an inferior copy too). They don't seem to attempt to fix even one of the game's issues either. Just a complete waste of time.

They picked their studio name well, though: Hello World Studios. "Hello World", for those too young to know, is the default first post of old blogging platforms, which you're supposed to replace with your own message. And they didn't bother, just as we shouldn't bother with their game.

TBA 2027.



Twitch Drops by icycalm on 19 Oct 2026 14:52

There seems to have been a bug with redemption so they launched a new Twitch campaign and my timer was reset. Starting from scratch now...



Twitch Drops by icycalm on 16 Oct 2026 08:44

https://www.reddit.com/r/starcitizen/co ... decoration

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Brepp wrote:
Phoenix decoration is pretty nice, all things considered. Due to the new code for placing physical items, it's also pretty stable. I've noticed placeable items consistently floating on ships, which sucks.

Side note: this is the Polaris' mess hall lights completely on. It's such a dark ship. I find myself really wanting to decorate the Polaris to soften it up and give it some much needed personality on the interior. Not much I can do about the lighting, though.


RayD125 wrote:
My goodness it's massive.


Pretty cool item to have.

Some people are having trouble with claiming it so check the thread for solutions if that's you. I am still working on mine.



Twitch Drops by icycalm on 15 Oct 2026 18:50

Twitch Drops: RSI Discovery Month
https://robertsspaceindustries.com/en/c ... very-Month

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Cloud Imperium Games wrote:
From October 14 to 27, celebrate RSI Discovery Month and the legacy of the Constellation by watching any Drops-enabled Star Citizen stream for a total of four hours to unlock the Phoenix Insignia Display for free. Inspired by the signature fiery insignia found aboard the classic Constellation Phoenix, this holographic display brings a piece of RSI history straight to your hangar.


I've already started it, I am about 28% in. Let us know who gets it. It's not really anything important for org ops. Just for decorating your hangar or eventual base.



RSI Discovery Month by icycalm on 15 Oct 2026 18:32

https://x.com/QuattroBaje3na/status/2110083992569442468

CMDR Quattro @QuattroBaje3na wrote:
RSI Discovery Month Event Guide Update

The IASI event is officially RSI Discovery Month, and the reward tracks are completely locked in with the event now rolling into its first full week.

PLEASE NOTE

The guide has been updated to reflect the adjustments made to the salvage contracts in Live across all platforms at this point, so any version of this guide you pull from any of my official pages should be up to date.

Essentially the PTU had Large contracts locked to Starfarer hulls, while Live utilizes a Polaris instead locking the MOTH out.


https://x.com/QuattroBaje3na/status/2110155869178454444

CMDR Quattro @QuattroBaje3na wrote:
So another update, partially thanks to @DarknessMuta. He brought some Live changes to my attention again and I looked into it. TL;DR The Scavenger Hunt contracts seemingly were killed, and so the next best option is Salvage Small or Medium Contracts. Stick with Small if you have limited aUEC and group up with others working on salvage, it does not split.


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Nyx I by icycalm on 15 Oct 2026 17:56

Star Citizen | Introducing the RSI Constellation Mk V Centaurus
https://www.youtube.com/watch?v=k8L-X-T ... XVyolQO3wj

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@colmaxentertainment wrote:
This is just Planet Tech V5 teaser wrapped in new ship trailer.


@citizen_thoruka wrote:
Yes, Nyx planets with Genesis.


@MikeBrown-1 wrote:
I'm not complaining.


@steak-a-potamus6231 wrote:
And it looks glorious!



The End of Videogame (and Art) Theory by icycalm on 14 Oct 2026 16:00

https://www.reddit.com/r/starcitizen/co ... nt/pgorotf

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"shubn" is me with his account.

Will prolly get deleted and he may even be banned, but I had to say it.



Cult Capital Fleet by icycalm on 14 Oct 2026 15:55

I'm still processing this thing also has 2 hangars underneath and a Dragonfly bay
https://www.reddit.com/r/starcitizen/co ... _2_hangers

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tammy_orbit wrote:
It might be only slightly bigger than the Idris but this monster will feel like a moving station.


Yeah it's crazy and we'll have 3 of them on launch, if not 4 with Adjudicator's Odin loaner.

From the comments:

Ruadhan2300 wrote:
I never understood the Dragonfly hangar either, but apparently it got a bit bigger, so maybe it'll be more of a generic snub-hangar, suitable for Pitbulls, Furys, Merlin/Archimedes and Skylarks too.

I think the real purpose would be utility snubs like the MPUV though.


Cologan wrote:
It's the biggest ship that still gets landing gear afaik. A lot of its art depict it landed. It can absolutely do both.


Planet_Expresso wrote:
I'd love if there was an NPC Kraken you could land on and take contracts from some NPC quest giver.


RedditHiveUser wrote:
Or use this thing as a mobile HQ for your org and as a marketplace were your NPCs could sell your stuff to other players as long as this ship is online in the verse.


Planet_Expresso wrote:
Yeah, I think that's what it for sure will be used for. I was just trying to think of a non-org way of experiencing this and other big ships.


Maplex15 wrote:
An NPC Kraken is a great idea. Maybe it could be orbiting a station or be docked at one so it's inside the armistice zones making it a bad idea to attack.


3axapn wrote:
They could have it so where it has a shop on board that sells higher quality crafted items. Then the ship jumps to a random station every 30 minutes or so. Something living like that would be so cool.


Planet_Expresso wrote:
Right? It's way too big for me. But I think it's cool as heck and would love to experience it a little.


Horus_LupercalXVII wrote:
Those ships aren't going to fit on those small pads. They have small shieldings around the edges which will likely block this.


Real_Life_Sushiroll wrote:
Wonder how viable just putting a shit load of tanks on top of this thing would be and broadsiding another big ship.


Major_Nese wrote:
The current ranges, fuel and speed are balanced for the game as it is right now. Any time the bigger distances became hard to do on small ships, it was rebalanced to fit. I don't think this will carry on to 1.0, as at some point they have to increase the scale, or it will feel like a fish tank instead of the promised ocean. And there will be incentives to go into the far reaches, which will be easier with carriers like this.


Castigador82 wrote:
This is correct.

It all started when Pyro became available and those with small ships that selected Pyro as their home couldn't go anywhere because everything was too far away (they were stuck on the station). This caused CIG to increase the range of all ships as back then this was the only viable solution.

With the increase of systems and the imminent release of ships that are designed (for) or capable of transporting these small-range ships I don't think it will be too long before either the travel distances increase or fuel gets another rework.


TheManWithSevenAsses wrote:
Other than a dedicated PVP group what use will this have to the average player?


Major_Nese wrote:
At the current scale of the verse? None, stations are rather close all the time. And persistence is too wonky for now.

It will make a difference if/when travel times get far longer. For combat, getting fighters even to the location in the first place, and RRR nearby and get straight back into the fight, instead of flying for ages to reach the nearest station and then having to go back.

Same for industrial—mining at far-away locations is easier with something to carry smaller mining/salvage/scout ships and having essentially unlimited storage for the resulting goods. Right now, a refining station is mere minutes away, no need for carriers.


Jessekin wrote:
Didn't they say they were getting rid of the Dragonfly bay?

Correction: It's just the Privateer, and instead it's getting more shops.


Kommisar_Kyn wrote:
I can't wait for this ship, just so we can park 40 Nova tanks on it and have 40K-style ship fights with broadside volleys.


_Henry_of_Skalitz_ wrote:
It fits 39 Nova tanks or over 100 MDCs.

Become ungovernable.


Prestigious-Leg-2996 wrote:
I cannot fathom how this thing will not be useless unless they change how shields work lol.


WigWam420 wrote:
I mean the landed ships will probably want their shields on too for defense. It's not much different than external cargo versus internal cargo.

I think the big question is what will constitute a "landed" ship. Must it be completely on a specific pad, or can you land anything with gear that fits completely on any part of the deck?


PrimeusOrion wrote:
Per the Liberator Q&A if it fits it sits.


ApparentlyRythium wrote:
Big issue is anyone can land in your ship, get out and start raiding the Kraken.


GorgeWashington wrote:
It will just be parked in the middle of nowhere as a mobile base. It should probably never see direct combat unless you really fucked up.


Britannkic_ wrote:
If I had a Kraken I'd be dropping out of quantum at some random point close to my area of operations and using onboard ships to quantum back and forth to wherever I need to operate. This Kraken is isolated from any enemy.

Being a carrier, the Kraken should be operated 'over the horizon' just like aircraft carriers irl. Anyone bringing a Kraken into the fight directly isn't being clever.


darlantan wrote:
They'll get used as solo operation hubs for all the "Crew of 5 but no you really only need 1" industrial ships. You'll see whales out in the belts with a MOLE, MOTH, and whatever refinery ship/hauler/etc. fits well so they don't have to fly back to a station for every step of the operation.

Frankly the open deck makes it a better combat carrier than the Idris if CIG ever institutes meaningful crew requirements for the larger ships. The idea of trying to launch, let alone recover, any meaningful number of strike craft off of an Idris in combat conditions is fucking laughable. At least they don't have to worry about smacking into the Kraken during launch.


MooseTetrino wrote:
I'm really hoping that whenever they drop the Idris 1.5 they put in a proper launch and dock system. I'd take a reduction in overall carry for a decent catapult/catch.



PC|XS|PS5 Satisfactory by icycalm on 14 Oct 2026 14:57

Satisfactory - Core Values Expansion
https://store.steampowered.com/app/5276 ... _Expansion

Coffee Stain Studios wrote:
Taking the Satisfactory gameplay to new depths.

Core Values is the first paid DLC for Satisfactory and a major expansion.

Pioneers will reach into the crust of MASSAGE 2(A-B)b in a different setting with new resources, flora, fauna and more as you develop an underground factory network with new production lines and buildings, uncovering more about the world the deeper you go as you Construct, Automate, Explore & Exploit while continuing to uphold FICSIT's Core Values.


Another Satisfactory Announcement
https://www.youtube.com/watch?v=VA2q1uN ... XVyolQO3wj

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I was elated when first seeing the trailer as it makes it seem like some kind of new aliens are the major addition, which would mean increased challenge a la Factorio. All this hope however was crushed when I read the FAQ:

You Asked, We Answered! Core Values Q&A w/ Emmet
https://www.reddit.com/r/SatisfactoryGa ... qa_w_emmet

CoffeeStain-Jason wrote:
We are aiming for a relaxed factory-building experience


It's just an underground expansion with minimal creature additions and no focus whatsoever on PVE. There will still be next to no PVE in this game, but you'll have some extra creatures to work with if you want to mod PVE into it.

I am glad for the new content and it sounds cool for what it is. But without proper tough PVE I am not playing this game beyond the few hours I played it years ago. That said, I should perform a search of the modding scene at some point because there may be a decent PVE mod out there, perhaps one I can develop further with Cult Intelligence (CI).

P.S. It's also interesting that they call it the "first paid DLC". Always glad to hear of more content coming for this game. Maybe we'll get lucky and they'll do a full PVE DLC some day.

TBA.



RSI Discovery Month by icycalm on 11 Oct 2026 22:41

https://x.com/BreizhThe/status/2109381925483749849

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This looks green in some pics and blue in others. Either way, it's darn cool. Note that if you only care for some rewards, you can target them specifically and not do the entire event.



Profession: Fabrication by icycalm on 11 Oct 2026 14:08

My first 1000Q Material. I'm so happy :D
https://www.reddit.com/r/starcitizen/co ... so_happy_d

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So 1000Q is possible. And since they recently said that they will implement refining lower-grade material to higher-grade as players have been asking for [ > ], we should eventually be able to make 1000Q versions of all our personal gear and vehicle components. I wonder if construction modules will also have quality. Would be super-cool if they did.

At any rate, here's a new goal for you: make 1000Q everything.

More from the thread:

WildberrySelect_223 wrote:
High-quality FPS/ROC minables seem way more common than SHIP minables and imo the latter should be adjusted to the same level, given how items are randomly lost due to bugs/patches now, and how they will be lost due to wear etc. in the future.


Syntafin wrote:
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RSI Discovery Month by icycalm on 10 Oct 2026 20:03

We just got done with our first session. Played about 5 hours, but an hour or so was the gearing up phase. We picked the Defense route to start with but we made way less progress than I had expected, maybe 30% or so? And there are two more routes after that, so we're easily looking at 10-15 hours for this event, which is 4-5 times longer than Orison Relief Support. Which makes sense because there are also 4-5 times more rewards. Point is, you can't knock this one out in a short session, you need close to two full days if you can spare them, otherwise you'll have to pace yourself and spread the effort over a bunch of days or even weeks.



Scheduling by icycalm on 10 Oct 2026 14:32

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We're tackling RSI Discovery Month today Saturday, October 10 @ 2 PM UTC and throughout the weekend. In half an hour in fact, because they just dropped the update yesterday and I didn't have time for announcements until now. Not much to say about tactics beyond what our informant CMDR Quattro has laid out [ > ].

Let's get the work done, cultists O7.


P.S. You can join in anytime after 2 PM UTC, that's just our official start time, and the leaders will all be there at that time on the dot. In fact some of us might be on earlier to prepare, and you're welcome to join us for the prep and ask for help with anything.



RSI Discovery Month by icycalm on 10 Oct 2026 14:21

https://x.com/QuattroBaje3na/status/2108660246982119879

CMDR Quattro @QuattroBaje3na wrote:
RSI DISCOVERY MONTH EVENT GUIDE

Alpha 4.10.2 is LIVE today and the IASI event is now RSI Discovery Month. As such my guide has been updated to reflect those changes & rewards are now in!

Save and share this cheat sheet to clear all 4 event tracks fast.

The reward tracks are officially locked in! The Pico replacement is real, you can secure the Constellation Mk V loaner by completing the Constellation Rental Offer contract. The full reward ladders are now on the sheet, right up to the Tier 4 RSI suits and power plants.

The fastest picks for the 3 primary tracks:

TRANSPORT // Important Supply Haul. 2,083 points/hr measured. Wants 320 SCU, so bring a Hull B or Railen.

COLLECTION // Beryl and Iron. Best with a group! Mine and refine it yourself. Flying solo? Run UCM Order (L) with a Moth or Reclaimer as your next best option.

DEFENSE // Crewed? Orange Lvl: UEE Ship Under Attack (417 pts/run, but spicier). Solo? Drop down to the Yellow Lvl: Support Ship instead.

Beginner? Rent an Avenger Titan for 27,000 aUEC/day at Area18 or Orison. It comfortably covers all three starter contracts to complete the event with relative ease.


https://x.com/QuattroBaje3na/status/2108749880923717939

CMDR Quattro @QuattroBaje3na wrote:
UPDATE! Minor detail you need to be aware of that was not a thing in the PTU.

To make "Important Supply Haul" appear, first complete any ONE Easy transport/collection contract.

Package Recovery (Exp. E), Refuel Request, Courier Run, or the Gold Box Relay should all work.


https://robertsspaceindustries.com/comm ... c2GRpMhr1t

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RSI Discovery Month by icycalm on 10 Oct 2026 13:50

Alpha 4.10.2: RSI Discovery Month
https://robertsspaceindustries.com/en/c ... very-Month

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https://robertsspaceindustries.com/spec ... th/9170186

ShrillyVR @ShrillyVR wrote:
An anti-group event at that. The points are split on share.


LorenzoArx @LorenzoArx wrote:
I understand why the point split happened, RE the mega-party that was just smashing the last event in minutes, but the answer wasn't this point split and decrease/total for sure.


Whatever, the rewards are insane in this one, just tons and tons of shit that can come in handy in various circumstances. I especially like the purple RSI suit for the Cult Couriers. Not for the Emperor himself, of course, but... Imperial Couriers! There's also a green one for ysignal, and basically stuff for everyone. Even ship components! Which is a first as an event reward, and maybe even as account-bound items as far as I know. And I heard they're actually useful to have and not something that's obsolete on day one.

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Doesn't mean that everyone has to do it. Feel free to skip it, and I am sure the rest of us will grab enough copies of everything for any conceivable use.

We should have until 4.11 to do this. So at least a month, and maybe closer to two. That said I am aiming to finish this weekend so I can concentrate on Warhammer until 4.11.

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Release Notes: https://robertsspaceindustries.com/en/c ... Alpha-4102

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Spectrum Thread: https://robertsspaceindustries.com/spec ... very-month

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RSI Discovery Month FAQ: https://robertsspaceindustries.com/en/c ... very-Month



Cult Fleet by icycalm on 10 Oct 2026 10:58

Nice. The Phoenix seems to be the ultimate Constellation IV like the SE is the ultimate Aurora I. I'll see if I can upgrade something to it.



Cult Fleet by shubn on 10 Oct 2026 10:21

Melted my Hull B and upgraded a Pulse to a Constellation Mk IV Phoenix.



Cult Armory by icycalm on 08 Oct 2026 12:52

So one of our 3 full sets should go to shubn of course, the second to Rory who usually plays Inquisitor, and the third to whoever grabs it off shubn first. Beyond that we need 3 more cores and helmets to outfit everyone. I can't do Onyx on my own, just not gud enough, but I'll try tagging along with shubn or whoever wants to do it. Let's try to get everyone outfitted.

A couple extra sets beyond that would be good for randoms joining, but it's not a priority. Also for clones I suppose.



Cult Armory by shubn on 08 Oct 2026 12:15

I currently have 7 Bombardier flight suits, 3 cores, and 3 helmets. I made a post about where to loot them in the Looting thread [ > ].