With my monster Nightbreak paint breakdown finally finished [ > ], I'd like to declare which of these paints I have in my web hangar and which in my buybacks.
Web Hangar: MPUV Series, Asgard, Scorpius Series, Gladiator, Corsair, Clipper, Nova, Gladius, Arrow, Avenger Series, C8 Pisces Series, Carrack, Wolf Series
Buy Backs: Hammerhead, Retaliator, Eclipse, Redeemer, Meteor, Shiv, Buccaneer
The Idris is in neither because you need to own the ship to buy the kit.
In short I have opted to put in my web hangar the paints of the generally smaller vehicles I will be using more often, while leaving those of the bigger ships in buybacks and pulling them out as needed.
Please use this thread to report any Nightbreak kit purchases (or meltings, for that matter) so that we keep track of what we have available.
TL;DR if you haven't bothered reading my giant Nightbreak posts: You don't really need any of these paints if you only play Inquisitor, unless you also like playing solo, in which case grab the Clipper and/or maybe the C8. If you like playing Master Chief grab the Scorpius 100%, and maybe also the Corsair. And if you play Captain grab the Asgard. Any more than these are luxuries, especially since I have or will eventually have all of them.
I am finally done detailing the 21 Nightbreak paints currently in the game. However, there are 3 more in the game files that aren't in the game: the Polaris and Constellation Series ones were datamined last year, and the Hermes was found this year.
Why are they in the files but not in the game? No one knows. It happens. Here is some speculation from someone on Reddit from last year, if you're interested in this sort of thing: https://www.reddit.com/r/starcitizen/co ... nt/mstgrzk
voodoochileirl wrote:
Generous read: They're scared of their shit about adding more kit to buy so soon after damping down the drama so going to leave it off for now.
Cynical read: If they don't release it at ILW it doesn't have to be released with the June patch and can offer it for pledge at a later date when the heat has died down further.
Simplest read: Shit takes time and they didn't get a chance to make the skin.


DueJournalist5825 wrote:
Connie Merlin Docking
Am I the only one that actually likes or even loves how the Merlin docks with the Connie?
During a rental of the Pheonix, I took it out to Gilly's 4 and just hit a ship to get their attention and the PDT started pinging away, so I went back and jumped in the Merlin and started dogfighting the fighters with it while the PDT kept giving me cover. Redocked when done and had a blast.
Looked it up and it seems that is the only ship that has a PDT and docks like that which is unfortunate as I'm not a huge fan of the Connies, although they are OK, just old and dusty. Guess I could try a Pitbull in a TAC but not sure how it will go without the PDT keeping enemy attention.
Debating getting a Phoenix just for that very niche play.
handtoglandwombat wrote:
You're not alone. I love it. I'm scared an Mk II won't have it. I wish the Taurus had one. I have no use for the other Connies but I keep one in my fleet just because that's my favourite snub interaction in the game. I wish there were more like it.

Upgraded my Cutter Scout to the Starlite. I look forward to running some refueling contracts and getting some experience with the system now that I've seen how well it works when I request refueling from NPCs. And eventually I'll move up to the Starfarer Gemini.
https://x.com/Briodo_/status/2056496544 ... 60/photo/4

Adjudicator and shubn were asking me on voice yesterday if there is any mechanical advantage to the Idris T Kit. At first I thought there wasn't, but on further thought and research there is, and it's massive. Listen to this:
Torpedo Size Tiers



16. Redeemer

Aegis Redeemer – Flight Blades Kit $20 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Aegis Redeemer – Flight Blades Kit $26 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
With the newer Paladin out it's hard to get excited about the Redeemer, but I just read a review of it that says it's still very competitive, so I dunno. It suffers from the same conundrum as all midsize ships: why would you prefer them over a capital if you have 4+ players on? So I placed this kit in my Buy Backs and am ready to pull it out when needed, but I doubt we will be needing it any time soon, and I advise people who want to spend money on these kits/paints to grab something higher up the list (i.e. with a smaller number than 16).
17. Carrack

Anvil Carrack – Flight Blades Kit $28 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Anvil Carrack – Flight Blades Kit $36 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
Back in the days before cap warships (i.e. the Idris and Polaris) were out, we used the Carrack a lot as our cap warship, but these days there's no reason to use it, and we haven't used it in ages. It won't really be useful until proper exploration systems are added, but of course poor people who can't afford cap warships still use it as a cap warship, so you will see it occasionally out in the verse. However, I love the ship, so I bought the Nightbreak kit and I am keeping it in my hangar. I'll probably be whipping out the ship when I am solo or with say one or two more players and feel like roleplaying exploration. But I can't advise anyone else to pay the steep price for the kit. At any rate, we have one of these kits now, and that's about as many as we need.
18. Wolf Series

Kruger Wolf – Flight Blades Kit $12 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Kruger Wolf – Flight Blades Kit $16 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
I have decided to give the Commanders the M80 and move their Wolf to the Assassin, and the Assassin Wolf's paint will be the Nightbreak to fit the rest of our fleet. However, the Assassin has other ships besides the Wolf, so you won't have to use the Wolf, ergo you won't absolutely need the Nightbreak kit. Moreover, if you're a Commander and like your red, blue or green Wolf, you can still use it. Commanders can use all the ships in the ranks below them as well as all the specialist ships, as long as they're the right color. So nothing changes for them. For most players, this is a very niche ship and kit: get it only if you love playing Assassin AND this particular ship. I love playing Assassin and I like the ship so I have the kit in my hangar and will be using it often.
19. Meteor

RSI Meteor – Weapon Kit $28 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
RSI Meteor – Weapon Kit $32 credit
https://robertsspaceindustries.com/en/p ... Weapon-Kit
I've given the Meteor to the SupComs, the one from Wikelo with the gold paint. So at first you'd think the Nightbreak paint wouldn't be useful, but... look at how good it looks. So if the SupCom wants to blend in with the rest of our force, he can use the Nightbreak, and if he wants to stand out he can use Wikelo's. Up to him. Personally, I've stuffed the kit in my Buy Backs and will be pulling it out at some point. Note also that the specs are constantly under revision, and I may decide to push the Meteor down to lower ranks while replacing it with perhaps a newer ship for the SupCom. So the Nightbreak kit may become even more handy in the future. Just sayin'. And the new weapons it comes with look damn cool. It sure is an expensive kit tho.
20. Buccaneer

Drake Buccaneer – Flight Blades Kit $12 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Drake Buccaneer – Flight Blades Kit $16 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
The Bucc is our default Pirate fighter and its default paint looks far more piratey than the Nightbreak, so no one really needs the Nightbreak kit. I've put it in my Buy Backs and it will be one of the last I pull out, just because I am collecting all the Nightbreaks. That said... if there is a Nightbreak Kraken next year (entirely possible since there is a Nightbreak Idris, plus Nightbreak Polaris in the game files) we just might end up wanting to use Nightbreak Buccs with it. Very distant scenario though, plus I may never do it just because it's cool to have exclusive ships for different specs, and the Bucc was made to look like a pirate ship, so we should probably just keep it for piracy.
21. Shiv

Grey's Market Shiv – Flight Blades Kit $14 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Grey's Market Shiv – Flight Blades Kit $18 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
Same exact shpiel as for the Bucc, but even more so. Not only does the Shiv look 100% like a pirate ship, but unlike the Bucc it even has two 100% pirate paints for it. Zero chance we ever use it for our military, therefore zero chance we ever use its Nightbreak paint. That said, I HAVE given it to the Monster Hunters, so if a Monster Hunter force ever needs to be integrated with our military, it might look cool if they use a Nightbreak Shiv. Very niche scenario though, so I put the kit in my Buy Backs for now.
M80 First Flight
https://www.youtube.com/watch?v=1hbiIg78xFY

Incredible.
It also occurred to me, while watching this video, that this ship should not be stored in a SELF-LAND hangar. Only in Orison and New Babbage.
For the same reason, it should only be docked in an 890J. Anywhere else, it feels out of place.
(And the flight suit he's wearing doesn't feel right either. Should be wearing the Origin racing suit.)
https://x.com/CShockbreaker/status/2056058494365716488

Show me another game.
Equip and insure your paints in all your vehicles before leaving home. This way you can claim them across the galaxy instead of having to go all the way back to equip more paints on more vehicles.
https://x.com/cultvgnews/status/2056181883180814427

11. Avenger Series

Aegis Avenger Series – Flight Blades Kit $8 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Aegis Avenger Series – Flight Blades Kit $10 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
Only time we've used the Avenger Titan in military ops was for Jumptown, that I remember. It's good for it because it has good cargo space for drug trafficking and it's small enough you can park it right next to the entrance and load it with a minimum of running, plus it's fast and keeps a low profile. It's probably the best starter ship in the game, overall, but beyond that role it has only few niches. Still, as the range of operations available in the game expands, I am sure we'll come across legitimate uses for it, plus if you want a more maneuverable solo all-rounder than the Clipper that performs better in combat, this is a good option for you. shubn and I have the Nightbreak kits, and those will be sufficient for Jumptown or similar ops, but anyone else who wants to can also grab the kit. It's not expensive either. But it's certainly way down the list of priorities for us.
12. Hammerhead

Aegis Hammerhead – Flight Blades Kit $28 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Aegis Hammerhead – Flight Blades Kit $36 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
The introduction of the Hammerhead's Nightbreak paint last year is what made me start thinking about adopting this paint scheme for the Spec. Because up till that point all the Hammerhead paint options were dogshit. I mean the white and blue are decent enough, and the BIS purple isn't bad either, but the only one which was anywhere near our default black/dark scheme was the default grey/copper one that doesn't look inspiring at all. I suppose it'd be fine for a future brown Commander, but it doesn't match the rest of our default fleet at all. So when I saw the Nightbreak paint I was ecstatic: finally a paint that does the Hammerhead justice! It's expensive though, you can almost buy a starter ship for it, but on the other hand it's not like we need many of them. In fact, after the Polaris and Idris were released, we haven't used a Hammerhead a single time by my reckoning, and it's hard to see why we'd prefer it over those two. In any case, I have the paint in my Buy Backs now, and I can pull it out whenever we need it, so we're good on that front. If you are a Hammerhead owner you might want to grab it too, but it's far from necessary. Everyone else, just ignore it.
13. Gladiator

Anvil Gladiator – S5 Bomb Rack Weapon Kit $20 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Anvil Gladiator – S5 Bomb Rack Weapon Kit $24 credit
https://robertsspaceindustries.com/en/p ... Weapon-Kit
We've NEVER used the Gladiator for anything, not even once, because up till recently it hasn't had a use in the game. It's classified as a fighter-bomber, but there are way better fighters, and way bigger bombers (like the Eclipse). But now that they've given it bomb racks, and they've also added a bunch of bombing missions in the game, it's a great starter bomber that can be used to play those missions while practicing the obscure bombing mechanics, and then you can upgrade to the Eclipse and beyond. And now that it has a Nightbreak paint, it's perfect for the Inquisitor (while the bigger bombers are reserved for higher ranks). We won't really be using it in major ops... unless people buy the paint, in which case we'll use it for PVE missions, just because. At any rate I have the paint and will be training myself in bombing with it. This ship is not a priority at all, but it can be a cool bonus if you don't mind spending a few bucks on its bomb rack kit.
14. Eclipse

Aegis Eclipse – S5 Bomb Rack Weapon Kit $30 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Aegis Eclipse – S5 Bomb Rack Weapon Kit $36 credit
https://robertsspaceindustries.com/en/p ... Weapon-Kit
Now we're getting to serious bombers, with stealth on top of that. Still, we've barely used the ship, and again mostly in Jumptown to shoot down A2s to prevent them from nuking us. Which is a scenario that might become less rare once base-building comes in. So we'll see. Until then, I am putting this in my Buy Backs and will be fishing it out when needed. We certainly won't need many of these anytime soon. And by the way keep in mind this is a Ranger ship, because of the stealth.
15. Retaliator

Aegis Retaliator – S5 Bomb Rack Weapon Kit $20 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Aegis Retaliator – S5 Bomb Rack Weapon Kit $24 credit
https://robertsspaceindustries.com/en/p ... Bomb-Racks
We've used the Retaliator a few times during those big space battles in Nine Tails Lockdown, if you remember. It flies like a boat, because it's supposed to be a torpedo boat/submarine, but it sure can blow up big ships out of the void. Now with the Polaris out, however, which has way more cap-killer torpedoes, not to mention bigger ones, it's hard to justify preferring the Tali to the Polaris. So I dunno. It definitely makes for a smaller target than a Polaris, so there may be scenarios where you want to pass unnoticed until you've fired your torps and it's too late to take you down. I put the paint in my Buy Backs and will be pulling it out at some point. Don't bother with this paint unless you're collecting all of them, I suppose.
6. C8 Pisces Series

Anvil C8 Pisces Series – Flight Blades Kit $8 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Anvil C8 Pisces Series – Flight Blades Kit $10 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
What if you've got the Clipper paint and want to buy something more for your Inquisitor? My next suggestion would be the C8 paint. The C8 is a terrific little shuttle that can be pulled out super-quick to help you zip around the verse to any destination. It can fit into a wide range of ships, and is especially useful in its C8R variant docked in capital ships and can be used as a Medic Inquisitor's platform to assist in a variety of ops (and btw I've changed the C8R's paint to Nightbreak, and I'll be changing all the Medic's paints to black soon; the red medical ones will be used for Medic Contractors on civilian medic ops, not for military missions). Overall the Clipper is more useful, but the C8 can fit inside cap ships, plus its paint is very cheap, so it's up to you which one to choose. You can also opt for both, or neither. At any rate I have it, so we can choose to bring it along in an Idris or Polaris whenever needed.
7. MPUV Series

Argo MPUV Series – Flight Blades Kit $8 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Argo MPUV Series – Flight Blades Kit $10 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
We don't use MPUVs much in military ops because the C8R is superior due to its medbed, but the Idris' bottom hangar is designed specifically for it, so I grabbed this kit last year just so we could match it with the Idris. And look at the pic: the thing is gorgeous with this paint. If you already have both the Clipper and C8 paint and want one more for your Inquisitor, you could grab this, but you probably won't be using it much. I think this paint is a better buy for Idris owners who want to preload their Idris with the manufacturer-standard MPUV. At any rate, I have it, so we can bring along any of the 3 MPUV versions whenever we choose to. For anyone else, this is far from a necessary purchase.
8. Nova

Tumbril Nova – Weapon Kit $16 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Tumbril Nova – Weapon Kit $18 credit
https://robertsspaceindustries.com/en/p ... Weapon-Kit
We've rarely used Novas in the past. Only time I remember them being helpful was in Jumptown; they were great for clearing out quickly any landed ships and vehicles, but even then one was enough, and I already have a paint for one. Note that before the Nightbreak paint launched, there wasn't really a suitable paint for it that matched our colors. There was the silver paint that's great for pirates, but nothing for our milspec. So the Nightbreak was a godsend, and now the Nova will look fantastic coming out of a Nightbreak Asgard or Idris. But it's currently not useful enough for me to advise people to grab the kit for the paint. However, I suspect that when base-building arrives later this year, the Nova will start being quite useful both for base attack and defense. So you might consider grabbing one if you'll be playing Master Chief (it's a Master Chief ground vehicle). And it comes with a gatling gun, so that's a cool bonus.
9. Arrow

Anvil Arrow – Flight Blades Kit $12 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Anvil Arrow – Flight Blades Kit $14 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
The Arrow has never been in my radar for an Inquisitor fighter because it's too fragile and underweaponed for our skill level, but with its Nightbreak paint release I am compelled to find a place for it in the Inquisitor Spec just because it looks so cool and matches everything else. So I am adding it as a hyper-light fighter, to be used when we just need someone to move very fast. Don't ask me when this scenario might occur. I just like having it in our roster as an option. shubn and I already have the kit/paint, so two of them is plenty for now. That said, if anyone else wants to grab one, go ahead. I also plan to add a Low-flight Spec that will be just the Nightbreak Arrow plus the new black racing suit, and we can consider that combat pilot training, so you can get that use out of it as well, if you grab it. Or you can just borrow mine or shubn's in the rare instances when you want to use it.
10. Gladius

Aegis Gladius – Flight Blades Kit $12 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Aegis Gladius – Flight Blades Kit $16 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
The Gladius, if you remember, used to be in the Inquisitor Spec as the default light fighter, but then I removed it because it didn't have a dark/black paint that would match his gear and the rest of his ships [ > ]. Well, the introduction of the Nightbreak paint solved that problem, and now the Gladius looks amazing with it! So of course I grabbed a kit, and shubn grabbed one too, so we have two now, and I readded the Gladius to the Inquisitor Spec as the main light fighter. However the F7 is still way more useful to us because its tankier and carries more firepower, so it matches our skill level better. So I can't really advise anyone to buy this kit since we won't be using it much. However, it IS the standard Idris fighter as shown in Squadron 42, so hopefully some day we'll get good enough to use it to advantage, and maybe even find some content in the game that's best tackled with Gladiuses instead of the bigger, heavier and slower F7s. So... we definitely don't need any more of these kits right now, but if you're a Gladius fan and want to grab one, go right ahead. It would certainly be cool to operate 3+ of these off a Nightbreak Idris, for PVE dogfight missions at least, if nothing else, and I promise you that if you buy a kit we'll set up some sessions like this every now and then just to dust the cobwebs off these cool ships.
https://x.com/SundogD/status/2055744974902178292

Jesus.
I need to spend more of my life in this game.
Ironclad is now a loaner ship for the Kraken
https://www.reddit.com/r/starcitizen/co ... the_kraken

The M80 is a Masterpiece
https://www.reddit.com/r/starcitizen/co ... asterpiece



Ok_Assistant2938 wrote:
It reminds me of the cutting edge fighter planes in the old anime film "Macross Plus".
Upgraded Guardian MX to M80. I'll buy the MX in the game, it's only 7.4M.
GodDAMN. I just have to have this, and NAOUW. It almost beats the Scorpius as the coolest space jet in all of FICTION, not just games.
Store: https://robertsspaceindustries.com/en/c ... Origin-M80



Trailer: https://www.youtube.com/watch?v=hS9CRj3 ... XVyolQO3wj
Cloud Imperium Games wrote:
Within Origin's first Heavy Fighter lies uncompromising power; a predator concealed beneath exquisite design. Look away, if you can.

@peggymoexd wrote:
This ad was on another level CIG.
@OverneedBelkanWitch wrote:
Better ad video than Jaguar car promo.
@Crichten wrote:
Seems that's definitely what they were going for.
@LionelKnight wrote:
Literally every ad is better than the latest from Jaguar :) :)
@Valkyrian_777 wrote:
OMG, I'm an Origin fan and this announcement is a BLAST!!!
@Scrambled_Bread wrote:
Whoever made this video deserves a raise!
@tropicthndr wrote:
Why, it's meaningless. Doesn't show any abilities. Absolutely nothing.
@ein_warlock wrote:
And that's why it's the perfect ad for an Origin ship!
@Aztaable wrote:
You wouldn't get it.
@drewrastrelli3500 wrote:
Best video for a ship release by far!
@Svarog0815 wrote:
Beautiful trailer! Dark, classy 100% Origin.
@joellouisfire wrote:
Wow, whoever worked on this promo deserve a raise. How do you even begin to storyboard and concept this idea? Bravo!
@gaersofwar wrote:
If this ad was on television and everywhere, people would visit the site without being aware it's a game, this is pure goosebumps gold!
@Gwydion_Wolf wrote:
Something tells me whoever made this one... is an Elden Ring fan :D Great job!
@HawkHPG wrote:
Was thinking the same thing lol.
@anshukandulna1844 wrote:
Looked more like a NFS Most Wanted 2012 fan.
@SilverCinder1 wrote:
Or they make luxury cologne and perfume ads.
@kotonizna wrote:
The most exquisite advert of the verse!
Tango91 wrote:
Sooo... that thing work underwater or no?
Pojodan wrote:
It's a car commercial, so, no, nothing shown reflects the actual capabilities of the vehicle, only its appearance and the 'vibe' of it.
CIG very deliberately makes the advertisement videos reflect how real-world car companies do things.
Corgiboom2 wrote:
They straight up did Top Gear with the M50.
RepulsivePlankton989 wrote:
Reminds me of a German car commercial.
steinbergergppro wrote:
Origin Jumpworks is German so it does fit.
imisspelledturtle wrote:
What is the false advertising here?
TylerBourbon wrote:
They deleted the comment, so idk what they meant, but I can only guess they're mad it's not also a submarine.

MrAngryBeards wrote:
Amazing ship but the pricetag shocked me a bit. I was expecting it to go for just under 200. Amazing ship though, and great intro video.
Juneau_33 wrote:
Heavy fighters are always in that price range, majority of people had expected 300. Shiv is an outlier in that regard.
Robot_Spartan wrote:
They're actually not. Scorpius is 240, Hurricane is 210, Ares 250, Guardian 250.
Only the F8C is 300. The Harbinger is 290, although technically "justifies" the jump over the 260 Warden with the larger turret and 3 torpedoes.
Juneau_33 wrote:
Ok then add on Origin luxury tax onto that price!
Robot_Spartan wrote:
100% it's the luxury tax. Just like the F8C is the SQ42 tax.
I would say that maybe heavy fighters are going up in price, but the Scorpius remained at 240 for DefenseCon.

ResponsibleRub469 wrote:
Kind of expected, imagine the only Origin heavy fighter not fitting in the only Origin capital ship.
-Reverence- wrote:
While that would be unfortunate, the 890J is also a yacht lol. It'd be absurd for Jeff Bezos' mega yacht to have an F-35 landing pad to VTOL off of.
ResponsibleRub469 wrote:
Actually the F35 is quite small. A helicopter, specially luxury ones may be bigger. It's a matter of you know, a civilian cannot own an F35 rather than they not fitting in a yacht.
nondescriptzombie wrote:
We sold a shit ton of them to saudi arabia, and their air force is basically just rich kids playing soldier...
-Reverence- wrote:
I don't mean the size would be absurd, I'm just pointing out that it's absurd to have a cutting edge fighter on a civilian mega yacht lol. Like yeah there could be pirates or whatever but it's still a strange thing to have in your garage.
I would expect to have something like a shuttle etc.
ResponsibleRub469 wrote:
Are you comparing Star Citizen to real life? You know if you kill someone in real life there are severe consequences, if real life worked like Star Citizen you would definitely see millionaires with fighter jets in their yachts.
GodwinW wrote:
It's strange now, but in the SC verse as it looks to be now with private citizens printing weapons and later ships themselves it makes perfect sense.
Capnzebra1 wrote:
Yes because real life yachts also have point defense turrets and missile packages /s
_Diabolical_Diarrhea wrote:
Ironically some mega yachts really have PDT and missiles.
wittiestphrase wrote:
Jeff Bezos: Hold my Domaine Leroy Musigny Grand Cru.
rafamacamp wrote:
This is not far-fetched at all. Each day we are close to a dystopian cyberpunk fiction and scum like him would be the first corpos to have a VTOL jet on his roof.
So here's how we'll handle the transition to the Nightbreak paint scheme. First off, here's where to find the kits that contain the paints:
Add-ons: https://robertsspaceindustries.com/en/s ... as/add-ons
They're in the "Add-ons" section of the Pledge Store. It's very rare to end up there because most of the year there's almost nothing there. For the duration of DefenseCon there will be a bunch of things in there, half of them Warbond and half of them normal. Note also that some ships have multiple weapon kits or in the case of the Scorpius and Wolf both weapon kits and a flight blade kit, but you only need one kit to get the paint. And my rough $450 figure I quoted earlier is for the credit versions. If using cash you can probably lower it to somewhere between $350-450 for all of them. But as aforesaid you don't have to spend a dime if you don't want to.
So you don't need any of these paints to play with us, unless you tend to play a leader, and even then you only need a few. And even then, you don't need to spend any money if you have some old ship to melt and use its credits. Personally, I melted my entire collection of exclusive Cult Spec gear (stuff like the Subscribers Pembroke suits, Zeus suits, etc.) and it added up to about $250, which gave me just over half the Nightbreak paints currently in the game. And what I did with the rest is buy them and melt them so that they're now in my Buy Backs and I can pull them out when needed. I plan to pull out one every month or every other month so that by this time next year all of them will be in my hangar, and I'll be able to just buy the new ones that are released next Invictus/DefenseCon. So we pretty much have one of each right now plus an extra Avenger Series, Arrow, Gladius, and Scorpius Series that shubn said he bought last year [ > ]. And that's enough for most scenarios, we really don't need any more to function. That's why I say no one really needs to buy anything more. However, if you want to buy more (or just don't mind melting something in order to use the credits for it), here's what you should be buying, ranked in order of importance, from most to least important.
1. Idris Series

[I can't link to the page to buy the Idris 'T' Kit that contains the Nightbreak paint because you have to own an Idris to see the page; DM me the link(s) so I can add it/them here if you can see it/them.]
The Idris is our most important ship. It's our main carrier, and it's the ship we tend to base ourselves off on weekends for the major events. There's little need to use anything smaller to carry your crew and vehicles around if you have an Idris. And thankfully, two of our Idrises already have Nightbreak paints because Adjudicator and shubn bought the Idris 'T' Kit that contains it. This kit costs $350 cash/$430 credit so I am really glad the guys bought it on their own because it's too expensive for me to demand that anyone buy it. So we're all good here: we already have two of these paints, and that's plenty for our purposes as we're a long way from having enough players on to field more than two Idrises at once.
2. Clipper

Drake Clipper – Flight Blades Kit $14 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Drake Clipper – Flight Blades Kit $18 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
Now what's the next most useful ship for us? It's the F7, but it doesn't have a Nightbreak paint yet. So we're using the Blacksmith paint for the time being, and everyone has it, it's only $6 on the Pledge Store and available year-round. So if you mainly play an Inquisitor, that's all you need to join us for the majority of the missions, and certainly the Idris-based ops on weekends. But what if you want to spend a little more for your Inquisitor? Then I would say get the Nightbreak paint for the Clipper. The ship was just added in the shops for aUEC and it's pretty cheap, and the paint (plus flight blades) isn't a huge expense either. And what you get in return is an all-rounder with a medbed and fabricator, and enough space to bring also a bike along. With this setup you can play all kinds of solo missions midweek, and you can also use the ship to fly out to us when joining up. You can run solo delivery and bunkers, with the medbed negating the need to bring a dedicated Medic along, and you can play duos to support another player with your medbed etc. And imagine how cool your black Inquisitor armor will look next to the Nightbreak Clipper. But this is only worth it if you plan to spend considerable time playing solo. If you only jump in when others are playing, you can just join someone else's Clipper or bigger ship.
3. Scorpius Series

RSI Scorpius Series – Flight Blades Kit $18 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
RSI Scorpius Series – Flight Blades Kit $24 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
Do you like playing Master Chief? Then you will need a Scorpius. Now the default Scorpius paint is a cool black, but wouldn't it be even cooler if you had the Nightbreak paint so when you land in our Nightbreak Idrises it would look perfect? That's why if you plan to play Master Chief, you really ought to grab one of these Scorpius kits. However, shubn and I have them, so we could certainly loan them to people on occasion. But if you like to fly the Scorpius a lot, you really ought to grab your own. Note that there is also a weapon kit with the missile turret but it costs a few bucks more and you can buy it in-game. Use the turret when flying solo, and remove it when giving a ride to an Inquisitor.
4. Corsair

Drake Corsair – Flight Blades Kit $20 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Drake Corsair – Flight Blades Kit $24 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
The Corsair is really the smallest ship that can carry around a full fireteam with some ground vehicles. You can also sort of do this with a Cutlass, but its ground vehicle selection is much smaller, so while that is useful too, it's not ideal. The Corsair is ideal for a fireteam, and thus it's ideal for a Master Chief. Of course, if it's the weekend or a long session and you have 4 players on, we'll likely have an Idris or Polaris, so the Corsair won't be needed. But if you're playing a smaller session midweek, and you have say 2 players, and maybe a 3rd joins later, it might be too much of a hassle to pull out a cap ship. And that's where the Corsair would be gold. Now up to now we've been using the Corsair's Eternity paint, which is a cool black with some red highlights, but you know what I will say: the Nightbreak is cooler just because it goes well with all the other Nightbreak paints. So that's why if you enjoy playing Master Chief, especially midweek, I would suggest you grab this kit. Of course, I also have it, so it will be available when I am playing, and I can loan it out to people.
5. Asgard

Anvil Asgard – Flight Blades Kit $20 cash
https://robertsspaceindustries.com/en/p ... it-Warbond
Anvil Asgard – Flight Blades Kit $26 credit
https://robertsspaceindustries.com/en/p ... Blades-Kit
Do you like to play Captain and carry an entire squad around (i.e. 2+ fireteams)? Then I will give you the exact same shpiel I gave for the Master Chief and the Corsair above. The Asgard is the next step up in team transport, able to carry the largest ground vehicles in the game such as the Nova and even Atlas Platforms, and as many grunts as you can reasonably want. Regarding paints, so far we've been using the default white paint scheme because that's the Captain's color, but I am switching that to Nightbreak now because it looks cool with all our other stuff including the soon-to-be-mentioned Nightbreak Nova. Imagine how cool that tank would look rolling out the back of the Nightbreak Asgard while black Inquisitors swarm all around! That's why we need this paint. I have it, so we're good on that front, it's not like we'll be routinely flying several Asgards. But if you want to get in on the Captain action outside our big Idris-based sessions, then you should consider grabbing this kit.
If you were wondering what's up with the fantasy version of Warhammer (called Warhammer Fantasy Battle, then Warhammer Fantasy, and finally just Warhammer) and its sequel (Age of Sigmar) and prequel (The Old World), here's the best analysis of it all that I have seen, posted just 15 minutes ago by an expert I follow (it also tells you where Total War: Warhammer fits in, if you're into that): https://x.com/HMBohemond/status/2055659421829677563
P.S. All these games will be unlockable via Warhammer 40,000 in Battlegrounds and my intention is to go through all of them in one way or another. There's more drama coming because rumors are that GW is planning to "soft reboot" the setting, but I am saving those rumors for later posting, once we've played the game a bit and digested the following background.
Marshal Bohemond | Space Marine Vtuber @HMBohemond wrote:
I'll break down the full history:
WHFB = Warhammer Fantasy Battle, the original Warhammer fantasy tabletop game. Currently represented via the Total War: Warhammer game series.
AOS = Age of Sigmar, the current "main" fantasy game that replaced WHFB. It's a weird sequel via total universe collapse/reconstruction.
TOW = The Old World, the current OG WHFB tabletop game, a kind of prequel to the general events of WHFB.
Warhammer Fantasy Battle was doing poorly due to rules bloat, army size bloat, and poor model/rules support. Rather than fix the game, Games Workshop completely retconned the ending of a player-driven campaign called Storm of Chaos and created the End Times. This ended in Chaos destroying the world and Sigmar (mankind's God) rebuilding it. The Age of Sigmar setting was born.
Age of Sigmar had no lore. That was the intended design. No lore, no story, nothing. It was designed to be "cool fantasy models" with nothing but the most basic story treatment to justify it. Also they killed Slaanesh off-screen. It flopped horribly.
WHFB fans hated it because their game died needlessly to prop it up with GW boasting about AOS sales vs. WHFB sales. Which was based on the fact WHFB was discontinued. So of course AOS would sell better that year than a game that didn't exist anymore.
New players never showed up because it was lame. Turns out you need a setting and lore to actually justify why all your models are fighting. Also the rules were absolutely juvenile. There was a rule for one character that said the player with the biggest beard auto-wins. I'm not kidding.
AOS was sent back to the drawing board and its second edition came with an actual setting and lore. A lame setting and lore that feels like a dark and edgy korean mobile MMO with similar model designs, but lore none the less. Also Slaanesh is no longer dead, just in cosmic horny jail and slowly breaking free.
AOS is not a good game. Not even close. The lore is bad but the game is worse. It's limped along for four editions now. It's looking like their fifth edition will be another big setting reboot in a desperate bid to save it.
Total War: Warhammer came out not long after AOS first released. Just one year later. It's made more money than AOS did and it unironically made the Warhammer Fantasy Battle setting more well-known. GW kind of shit their pants because they realized how bad they fucked up nuking WHFB for AOS. So they rereleased it, old minis and all, in 2024 as Warhammer: The Old World. A prequel to the original WHFB. The Old World is objectively the better, more popular game.
There's huge animosity between the three. WHFB players resent AOS for being an unwanted cashgrab replacement for their game which GW never really put any effort into. AOS fans are bitter because AOS never caught on like 40K, perpetually in last place even compared to specialist games, and hate that WHFB is once again getting more love via TOW. TOW players are mostly WHFB oldheads and new players coming from Total War who don't give a fuck about AOS.
This leads to AOS players being bitter, spiteful, and jealous of 40K and WHFB/TOW. They try to force what 40K and WHFB/TOW have built organically in terms of player appreciation.
Terrific!
This is now our cap fleet:
1x Kraken
4x Idris (2xM, 2xP)
4x Polaris
3x Pioneer
2x 890 Jump
Utterly insane that we can now field 4 Idrises. We ought to do it one day. With 8 players on, each Idris would have a pilot and an engineer/gunner(/torpedoer?)
Scrounged enough store credit from my account to buy back my IAE 2952 concept Idris-P pledge.
I always had the intention to buy back that pledge, as I wanted the -P version as something to customise and modify when the crafting system allows for lore-accurate capital ship customisation and modification.
The changes to the buy back system (sunsetting pledges, making certain limited pledges unavailable at their whim) made me decide to commit to getting it back in my RSI hangar.
It also serves as a handy backup if maintenance downtime gets implemented.

We need to talk about the Nightbreak paints. The above are the news ones that were just added for the purposes of Drake DefenseCon 2956 (except the Hermes one, that's in the game files but not in the game yet for whatever reason).
The TL;DR is that this paint scheme is 1) Among the coolest in the game, and 2) It's fast becoming one of the closest to universal paint schemes in the game as each year CIG adds it to more and more vehicles during Invictus/DefenseCon. Moreover, due to it being black, it's very compatible with other black paints which can be used to cover the gaps for vehicles lacking their own Nightbreak paints.
The problem is that the only way to get these paints is to buy the flight blade/weapon kits they are packaged with, and which aren't cheap. Paints themselves in general aren't cheap, but since these are packaged with gear, they're even more expensive than normal paints. And to make matters even worse, they're only available a couple weeks a year during Invictus/DefenseCon.
In short, this is, overall, the coolest and hardest to get paint scheme in the game outside of some crazy gold paints or whatever, which in any case we're also using, but for the strategic ranks. For the TACTICAL ranks, Nightbreak is fantastic both in terms of aesthetics due to matching our Inquisitor/Master Chief black colors, but also because, due to how hard it is to get, there may not be another org in the game that uses it to the extent that I would like to use it. As in, some of their players might own a couple of these paints, but I very much doubt there is an org that DEMANDS universal use of it.
So you can see that even the difficulty of acquiring it ends up being one of its attractions for us. How cool would it be if we managed to field entire fleets with perfect matching Nightbreak paints?
I admit that before DefenseCon I was hoping they would package the paints separately, so that you could get all of them for like a hundred bucks without having to buy the attached flight blades/weapon kits. CIG has been moving away from their most egregious FOMO tactics for the last half-year, and I was hoping that the Nightbreak paint would also get this treatment. But... it didn't, and a full range of Nightbreak kits will cost you about $450 right now... I did the math. It's a crazy amount, and especially because all the flight blades and weapon kits you'll get are already available in-game for very low aUEC prices. CIG committed to adding them in shops on release because of the backlash last year when they didn't. And THAT'S why I think that they left the Nightbreak as the only remaining super-predatory-FOMO paint, because without it in these packs no one would buy them for real money. And as aforesaid, that's precisely what gives us the opportunity to be the ONLY org that adopts this paint as its standard paint, because I can hardly imagine many orgs spending hundreds of dollars PER PLAYER just for paints. Maybe there are a handful of orgs that can afford such luxury, but will they also have the good taste for it? You need the money AND the taste AND the will for uniformity, as many orgs just let people use whatever random paints they want. So the Venn diagram of orgs that are rich enough and tasteful enough and orderly enough to adopt the Nightbreak might only include... us. Or at worst a couple more orgs we might never get to meet.
I will say more on this subject tomorrow. For now I'll let you take it all in. Don't worry, though, no one has to buy anything unless you really want to. I've got more or less everything covered. More soon.
https://www.reddit.com/r/starcitizen/co ... nt/olxrtyc
MixMany4174 wrote:
I tried refueling by NPCs this morning and it worked great. No more having to detour to a station to fill up! It cost 4.7k for half of an L22 fuel tank. I don't know how that compares to going to a station.
KujiraShiro wrote:
Depending on if quantum or hydrogen that sounds like it's likely a 25-40% additional price over what you'd normally pay at a station.
I'd expect filling half of a Wolf at a station to take about 1.5k to 2k maximum, if that.
Seems like it's a pretty fair price to get an NPC to truck the fuel to you.
Upgraded MDC to Pitbull because MDC is in shops now and costs nothing, and the Pitbull is incredible. It can fit into practically anything and turn even a Cutlass into a carrier!
Stuff being bought on the Pledge Store currently may not appear in your account, so best wait a bit before buying anything. It should be fixed quick because Pledge Store number 1 mechanic. More here:
Store Gear Missing - 5/14
https://www.reddit.com/r/starcitizen/co ... issing_514
Madmonkdim92 wrote:
it's a widespread problem even with the brand new warbond stuff
Madmonkdim92 wrote:
Pretty much any pledge item that isn't a ship is missing for many of us right now.
https://x.com/cultvgnews/status/2054369810042028107

There will be a chapter on this, but for now have this Twitter post.
In related news, Battlegrounds Alpha 3.0 will add the Blade Runner RPG to my metaverse, at which point we can run the two adventures that have been released so far. One evening per adventure. It's like two interactive movies. In two evenings we will be fully caught up with the BR metaplot. And then we can play every new adventure that comes out, as it comes out, about once or twice per year. Won't that be super-cool?

Doors & Elevation

Cliffs Set #1

Cliffs Set #2

Cliffs Set #3

Core Essentials

Dungeon Rooms #1

Dungeon Rooms #2

Two-Level Intersection

Ramp Left Stairs

Clean Round Rooms

Clean Tunnels

Clean Intersections

Large Battlefield

Ritual Chamber
The Hatchery
Pit Maw Chamber

Circle of Power
The Great Old One

Bottomless Pit Fight

Forgotten Gardens


EXPLORE ALL ULTIMATE EDITION DUNGEON-BUILDING ASSETS AND LEVELS: Caves (Coming Soon) | Mines (Coming Soon) | Catacombs (Coming Soon) | 1st Level (Coming Soon) | 2nd Level (Coming Soon) | 3rd Level (Coming Soon) | Signature Dungeons | Signature Complexes
EXPLORE ALL ULTIMATE EDITION CITY-BUILDING ASSETS AND ERAS: Mounts & Carriages (Coming Soon) | Ships & Boats | Siege Engines | Stonepunk Era | Nomadic Era | Rural Era | Suburban Era | Urban Era | Imperial Era | Steampunk Era (Coming Soon) | Mythic Era (Coming Soon) | Early Modern Era (Coming Soon) | Contemporary Era (Coming Soon) | Superhero Era (Coming Soon) | Science-fiction Era (Coming Soon) | Cyberpunk Era (Coming Soon) | Science-fantasy Era (Coming Soon)
The Signature Complexes for every Dungeon Master path come before the Signature Dungeons, and even before those come regular dungeon levels. So first you build your regular dungeon, then deep within that you place your wicked path's Signature Dungeon seen in this chapter, and finally after you've finished that you can build your path's "endgame" Signature Complex.
Below I will post the 4 initial paths' signature dungeons, adding more later as I release them.
I spun the Vampire Castle off into its own path, the Vampiric Path. Yes, vampires are undead so you'd think they belong in the Undead Path, but there are great differences between liches and vampires, and there's more than enough justification to differentiate them. You will simply have a very different experience between them, and what's more I have the appropriate unique assets to match these unique experiences, so a new path makes sense.
P.S. There will be even more paths added eventually. Not sure if any of them will make the initial release, but I am working on them.
https://x.com/Nerdcognito/status/2052907315469111298

My favorite is 8. I laugh every time I come across it. 6 is pretty hilarious too.
Came across this quote on Twitter and thought it's perfect for illustrating this chapter: https://x.com/TheEvilDM/status/2052526400779813232

RAFT 1 gp

There's an even simpler one. I priced it at just 1 gp. START YOUR NAVAL EMPIRE TODAY.
SAIL RAFT 3 gp

Realized I didn't have a raft so I added one. A mere 3 gp versus 50 for the next vessel up, which is a rowboat. If you don't need to go far, it might just do the trick.

EXPLORE ALL ULTIMATE EDITION DUNGEON-BUILDING ASSETS AND LEVELS: Caves (Coming Soon) | Mines (Coming Soon) | Catacombs (Coming Soon) | 1st Level (Coming Soon) | 2nd Level (Coming Soon) | 3rd Level (Coming Soon) | Signature Dungeons (Coming Soon) | Signature Complexes
EXPLORE ALL ULTIMATE EDITION CITY-BUILDING ASSETS AND ERAS: Mounts & Carriages (Coming Soon) | Ships & Boats | Siege Engines | Stonepunk Era | Nomadic Era | Rural Era | Suburban Era | Urban Era | Imperial Era | Steampunk Era (Coming Soon) | Mythic Era (Coming Soon) | Early Modern Era (Coming Soon) | Contemporary Era (Coming Soon) | Superhero Era (Coming Soon) | Science-fiction Era (Coming Soon) | Cyberpunk Era (Coming Soon) | Science-fantasy Era (Coming Soon)
Ultimate Edition's dungeon-building component will follow three paths that player characters will be able to choose between in order to specialize: the Aberrant, Demonic and Undead paths. These paths will culminate in their own signature complexes, showcased below. It will be up to the players to integrate these "endgame" complexes with their respective signature "endgame" dungeons.
ABERRANT PATH
The Aberrant Temple of Kn'aan Trailer: https://www.youtube.com/watch?v=7-IV0P_bSFw

Aberrant Creatures Trailer: https://www.youtube.com/watch?v=-KrEA3cHXoY

DEMONIC PATH
Tartarus Ring Trailer: https://www.youtube.com/watch?v=IvcGfDeWJjM

Demonic Creatures Trailer: https://www.youtube.com/watch?v=4G_OMqqaQwk

UNDEAD PATH
Necropolis: The Dead City Trailer: https://www.youtube.com/watch?v=sc3Q7bfw0oA

Necropolis: The Chapel Trailer: https://www.youtube.com/watch?v=vs5RrqcMvJ8

Necropolis: Wind Tower Trailer: https://www.youtube.com/watch?v=KZSR-seZM_A

Necropolis: The Sewers Trailer: https://www.youtube.com/watch?v=kAf_7Z0sZtk

VAMPIRIC PATH
Vampire Castle

Added the following entry to the very bottom of the list:
CURSED PIRATE SHIPS N/A

The cost is N/A because you can't buy these. You have to... build them.
And how do you build cursed pirate ships???
That's part of a new game I am launching this year titled Alex Kierkegaard's Dungeon Master. It will debut INSIDE Alex Kierkegaard's Kingslayer later this year, and will later expand to the rest of the Battlegrounds.
More soon, but in the meantime feast your eyes on this cursed pirate ships trailer:
Forge Your Destiny On The High Seas ft. @jonathanymusic and @emyoung
https://www.youtube.com/watch?v=IIs-oZdBjIE

Post gets half a million views and rising (will likely end up in the millions by the end of its run): https://x.com/ecommerceshares/status/20 ... 9905905810
My reply gets only two likes: https://x.com/cultvgnews/status/2052402888895254758

But one of them is the OP:

https://www.youtube.com/watch?v=SsOtI2d ... XVyolQO3wj
Cloud Imperium Games wrote:
Starfighters in flight! Alpha 4.8 delight! Tactical Strike Groups is almost here and it's bringing a host of new features, new content, and new spaceships with it. Jump in to explore what Star Citizen's next major release has to offer.

Just unveiled via Twitter a couple days ago: https://x.com/RobertsSpaceInd/status/20 ... 0615449759
Cloud Imperium Games wrote:
DefenseCon Reveals Week dispatch #2: Origin M80.
Still not making you wait until DefenseCon begins!
Discover why looks can kill on May 16th.


Arentius wrote:
I mean... they called the flair pack the "Top Gunner" pack... so it's totally unrelated.
313802 wrote:
I agree. That's a mf reach around.
f4ble wrote:
Yeah. It mach's no sense.
GodwinW wrote:
I was inverted.
They deleted it lol. Just as soon as an employee got in on Monday.
I bought the following with aUEC: Avenger Warlock, Ballista, Spartan, Centurion, MPUV Tractor, Hull A, Hull C, Ursa, Cyclone AA, Cyclone RN, Cyclone TR, Cyclone MT, Nova.
An update on the Storm Breaker/Align and Mine situation.
It turns out Storm Breaker is bugged right now. Not unplayable bugged, but bugged so it spawns way more enemies than intended. Large orgs have no problems with it, but we would probably struggle, especially if we don't have our full force available, which we probably won't since we've already almost finished the mission and seen everything. So hopefully the issue will be fixed next update because people have been complaining about it.
Align and Mine on the other hand reportedly works fine. We could have tried it this weekend, and I was planning it, but then fell ill on Thursday and didn't feel better until today really. So the opportunity was lost. Meanwhile CIG is pushing 4.8 very hard in PTU, and I think it's all-waves right now, which means there's a small chance it may even be out next week, and if not definitely the week after. So we don't want to organize a large session right before the obligatory 4.8 session. Let's just save our energy for that then. Saturday, May 16 will almost 100% be our Tactical Strike Groups session, and then we'll have the rest of May plus all of June plus early July to get either Storm Breaker or Align and Mine done. Don't forget also there's a new Xenothreat event to fit in there, Return of XenoThreat. But that seems fairly lightweight.
And then after July's update, and before the autumn, we'll get the other previously failed major mission done. And by the autumn we'll be all caught up with the major missions.
By that time base-building should be imminent, and that's going to take our involvement with the game to a whole new level, and I expect much more midweek activity than currently beyond that point.
I ended up applying just in case. Who knows, maybe my crypto will explode. Or if no one else gets in except me, maybe we could crowdfund it. It's 999 words MAX btw, so you can send them fewer if you want. I sent them exactly how many I needed to say what I wanted to say.
Odin Story Title: We Are Star Citizen's Coolest Org
Tell us why you would like to have an Odin in your fleet: I am building the coolest org in Star Citizen, and me and my friends have collectively spent over $50,000 so far. We definitely have the numbers to crew the Odin, and we'll do justice to the ship and its systems if we get our hands on one. If you want to talk dedication, check out the most dedicated force spec sheet in game history: https://culture.vg/forum/topic?t=7837
Please don't leave us out.
So the Odin plot thickened lol. The following official CIG announcement can only be viewed by Concierge members (i.e. those who've spent at least $1,000) because it's in the Concierge forum: https://robertsspaceindustries.com/spec ... nders-club
TL;DR they want you to APPLY for the CHANCE to BUY the Odin by WRITING a 1,000-word ESSAY lmao. They're off their rockers!

I won't bother cause I can't afford it (otherwise I would bother). If anyone wants to get into the club and wants ideas for the essay, hit me up in the #citizen-chat channel and I'll help you out. I don't really think the quality of the essay matters. I think the size of your total spent matters above all: recoil and I with our sub-5k spent would be much less likely to get in compared to Adjudicator's, shubn's and ysignal's 15k+ spent. The community broadly sees this as a positive development because it should get rid of the bulk of bots and scalpers that plague limited-hull sales and fuel the F5 Wars, and I agree with them: https://www.reddit.com/r/starcitizen/co ... nt/oiz1xgl
ProLevelFish wrote:
Interesting. So they are trying to limit sales of the battlecruiser to actually active players. Sounds like there may still be some RNG roll as to who gets to buy one, but at least the pool will be among active & decidedly interested players, as opposed to all the bot accounts out there too.
Won't please everyone, but this honestly seems like a pretty reasonable (compromise) approach to me.
Sincerely, someone who has no realistic reason to buy a battlecruiser.
Falk Schuetze @Schutzengel wrote:
For the Kraken I wrote a small essay that took me half an hour on how the Kraken empowers the people after the Kraken application launched and I was put inside wave 3, while others just wrote "GIB Kraken" and went in wave 1.
Daniel 'norgeek' Danielsen @norgeek wrote:
With the Kraken sale they completely ignored the text submitted in the application and ran a lottery heavily weighted to the Concierge tier of the people who submitted their 'applications', with Legatuses mostly getting Wave 1 and Wing Commanders (including me, who spent a couple of days perfecting my application) getting Wave 2-3. I think the first five waves got 24-hour allocations, with any unsold ships getting put into the two remaining free-for-all-who-got-access waves. For the Odin I only spent about an hour writing a 450-word in-lore purchase request on the off chance a real person ever looks at it...
Moonfly @Moonfly wrote:
Schmeeda wrote:
It's nice they're actually looking for inspired owners and not just rich collectors.
I'm not entirely convinced about that. I think it's more of a way to try and head off discontent if "inspired owner" types miss out on the F5 Wars. Given the attention this sale will inevitably grab, I think it's more CIG just trying to head off some of the complaints by trying to make sure people who really want this ship for themselves don't miss out. I think the regular waves will still go out as normal anyway, so the rich collectors or whoever will still get their shot at this in the normal way.
PeaWindY @PeaWindY wrote:
I really want to purchase the Odin, and I'm honestly worried I might not qualify. If I don't, I genuinely don't know what I'll do next.
Celro @Celro wrote:
It's a great pirate origin story, one way or another.
Skugga @Skuggamul wrote:
AI should be an automatic denial lol. The entire point is a driven captain willing to put in the effort on owning and running one of the first battlecruisers. Use of AI is the literal opposite.
Skeliliz @Skeliliz wrote:
So only people with creative writing skills need apply? This doesn't make sense. You might be an amazing captain and a perfect fit for running a battlecruiser and suck at writing essays.
Helaton @Helaton wrote:
Why does it need to be creative writing? Just set forth your goals and what you'd do with it. It's a battlecruiser not a cruise liner. Write whatever you want.
Emperor of Mankind @TR_Emperor wrote:
They are looking for poets. And I'm not gonna say anything else now.
Did my Love Letter to Paizo depress you? It shouldn't, if you read it together with the attached commentary. Taken together the mood should rather be ecstatic: the exact opposite of depressive. There has never been a greater time for gaming and roleplaying: the sheer amount of top-quality content and powerful tools at our disposal today has never been attained before. But if you still aren't getting the picture, check this out:
Hellish World Map & Landing Page | Compatible with Descent Into Avernus | Beneos Animated Maps
https://www.youtube.com/watch?v=Wi83EfX3aGg

After finishing his Curse of Strahd adaptation a couple years ago, Beneos started work on the second-most popular D&D 5E campaign: Descent into Avernus, and he's now about halfway through it. In the video above you can see the landing page and menus and overworld exploration that make it look exactly like a CRPG. It's a long video but if you even spend two minutes skimming it you'll get the picture. It's incredible.
Moreover, ON TOP of the soundtrack that Beneos's composers are writing with every scene, we ALREADY have a SECOND full soundtrack by Travis Savoie. I linked it ages ago, here it is again:
Warmonger - An Epic Descent into Avernus soundtrack By Travis Savoie
https://www.youtube.com/watch?v=uLYgmKyoWug

I think Descent into Avernus will take Beneos another year or two, and then he'll probably move to Tomb of Annihilation, which btw Travis Savoie has also already scored. They're choosing the exact same campaigns because they're the most popular and best ones, from the early years of 5E when Wizards was still trying. And they're making bank on them, so they have no reason to stop until they adapt all of them.
Meanwhile I am building large chunks of Pathfinder in TaleSpire that's even more impressive than what you've seen above.
There is zero reason to blackpill. It is now the Cult Games era, and I am in full control of the videogame industry. Nothing can go wrong.