The Rock Breaker stations and mission were originally unveiled during CitCon (called Rock Cracker at the time). I've timestamped the segment.
Star Citizen | CitizenCon Direct: October 11, 2025
https://www.youtube.com/watch?v=_n9bXJnkgBQ&t=5190s

Expected in late March, and they look like a fantastic addition to Nyx. I am not super-thrilled about the endgame mining activity (you fly into the rock to mine), but bringing the station online looks like another banger of an FPS level, and we're definitely putting on a big session for it the first Saturday after release. They've put a lot of time in this so I expect it to be at least as good as the Onyx facility. Plus it's in space so dogfights, multiple entry points and EVA should also be on the table, which weren't in Dark Territory.
I've collected all preview images I could find from various sources. Let me know if I've missed anything.
Traveler's Guide to the Galaxy: Nyx
https://robertsspaceindustries.com/en/c ... Galaxy-Nyx



The next three are from weekly Sneak Peeks (so no links to give), so they're not confirmed to be from Rock Breaker. Pretty certain that's where they're from though. The second seems to be the laser's focusing lenses.



Again, not confirmed the below is from Rock Breaker, but I am pretty confident it is. Looks great, very unique environment.
PU Monthly Report January 2026
https://robertsspaceindustries.com/en/c ... nuary-2026

I bought a MOLE, 125a and Aurora LN with aUEC, and got a HoverQuad referral bonus.
https://paizo.com/threads/rzs7n1g2&page ... re-Path#70
James Jacobs, Creative Director wrote:
The order is:
1st level: The new Beginner Box
2nd–4th level: "Troubles in Grayce", which presents 6 adventures (2 2nd level, 2 3rd level, and 2 4th level) so that the players can choose which of the adventures they want to play through to reach 5th level. And if they wanna play all 6, then you can use a slower XP route and play them all.
5th–13th level: "Bastion of Blasphemies"
AND of course, all three stand alone perfectly well if you don't wanna play them all in order.
I bought a couple Heartthrob bundles.
https://x.com/Phil_Zorg/status/2024190604675068218


The red/gold undersuit currently on sale is perfect for Adjudicator if he ever takes over a system and becomes SupCom. Matches perfectly the blue/gold stuff shubn recently got. Let's hope for green/gold for ysignal at some point down the line.
Red Festival Armor $10
https://robertsspaceindustries.com/en/p ... ival-Armor
Red Festival 'Year of the Rat' Armor $10
https://robertsspaceindustries.com/en/p ... -Rat-Armor
This should be restricted to the red Supreme Commander. I don't want to see anyone else wearing it, there are plenty of other red undersuits for his underlings to wear, let's leave the gold trim for the SupCom. So really even Adjudicator shouldn't wear this until/if he gets his own system, but the Emperor will turn a blind eye if he wants to wear it under full armor for the time being (not gold armor, that's again only for SupComs).
Rat or no rat, it's up to him, I don't care either way.
Note that even the helmet comes in rat and no-rat versions.
And there's a pack to buy both for a discount.
Red Festival 'Year of the Rat' Set $22.95
https://robertsspaceindustries.com/en/p ... he-Rat-Set
Superb stuff, really. Can't wait for base-building to go in so we can start seeing this stuff get more play. Remember that the bases will be colored! So each jurisdiction will look different even from a distance! Should be in the game by year's end judging from recent leaks.
https://robertsspaceindustries.com/en/c ... -Year-2026

Pretty cool there are actual rats in the game now with which to showcase the Year of the Rat. Space rats at any rate.
So here's the free stuff you can grab with just a few moments' work.

First off scroll down the webpage and click on the prompt to get the coin. It's instantly in your web hangar.

And then just log in the game to get the rat envelope plus the envelope stand if you don't already have it from last year. These will be delivered after the event's end. Not sure how long it has left. Might be even today, or later this week or next week. I'd do it asap if I were you.

Beyond that, there are new red/gold paints that are perfect for Adjudicator and whoever wants to work with him. The F8 is the highlight and I also love the undersuit (which the marketing morons annoyingly call "armor"). And this year you can choose versions without the animals (rats in this case). However, if you want to collect both versions, you have to pay twice... At least the pack deals lessen the pain.
Great stuff all around.

Lovestruck Paint Collection $81.25
https://robertsspaceindustries.com/en/p ... Collection
Melted my old Lovestruck set and bought the new one for a pretty hefty $30 or so extra. The new set pic only shows the three new paints not the entire collection, which is a bit of a bummer. Maybe next year they'll take a proper pic.

Correction: You can't buy the Heartseeker in-game. Only during Coramor once per year, or the grey market.
I do have it in my Buy Backs though, so I can pull it out for my Cult Consort whenever I want to.
https://x.com/RobertsSpaceInd/status/20 ... 8474737688

Terrific news for Adjudicator and anyone wishing to join him in Hurston. I look forward to earning it soon.
Will also work well with the Medic Spec.

Ended up buying this bundle because I just had to have this purple-ish SRT. Couldn't wait until the end of the year.
https://x.com/Phil_Zorg/status/2021298378634563760

So now I also have everything I need to deck out one of my clones as Cult Empress. Will update the Spec with the Heartthrob stuff soon.

https://robertsspaceindustries.com/en/c ... s-Day-2026
A few more Lovestruck paints for the Emperor (and anyone wishing to fly ships in his fleet), and the return of the F7 Heartseeker kit which if I am not mistaken you can also buy in-game now, and which I've given to the Cult Consort. Nothing free to earn or collect like a coin etc. So really not much to do this year.
https://robertsspaceindustries.com/en/c ... undle-2026
Cloud Imperium Games wrote:
February 2026
Store Bundles
Formerly known as Patch Bundles, Store Bundles are limited-time item and cosmetic packs featuring themed color palettes. Starting in 2026, new bundles release on the second Tuesday of each month. Mark your calendar for these monthly drops you won't want to miss!
This month, put the work in with the new Heartthrob bundle featuring a shimmering violet paint scheme. Includes the Virgil Chiron light armor set with backpack adorned with bright digital hearts, the Greycat Cambio Salvage and Repair Tool, and a paint for the Drake Vulture.

https://x.com/cultvgnews/status/2022639693842825387

Leaving this note here for a future essay.
https://x.com/cultvgnews/status/2022632560770322588

The time for this analysis has come. I make no apologies. The non-Whites brought it on themselves by swarming us and voting to have us swarmed. If they had stayed home I would never have noticed the patterns and wouldn't have connected the dots.
https://x.com/cultvgnews/status/2021173412983407031

It sounds extremely malicious to say that non-Whites are ugly and uncharismatic, but first of all realize that this is from a White perspective and not a law of the universe, and second of all this is the only theory that explains why the moment you race-swap a White character, sales nosedive. The only way to fully understand how all this works is to read Orgy of the Will §1936. Intelligence, Wisdom & Charisma. It's already several pages long and it will be nearly book-length by the time it's done because the analysis is that complex. It doesn't belong in a videogame book because it crosses half a dozen disciplines, and not even a general art book. Only philosophy can deal with this level of complexity, because you have to smash all sorts of objections like for example, "And what about Denzel Washington?"
The end goal is to make people roll on the floor laughing at the mere thought that there is, or could ever be, a non-White that could step into the shoes of a Harrison Ford or Robin Williams. And you best believe I'll smash that goal.
https://x.com/SandMan99588/status/2019153909382848550

https://paizo.com/threads/rzs7n1g2?Bast ... re-Path#36
James Jacobs, Creative Director wrote:
Depends on if your PCs fail, succeed, or SUPER succeed.
As with many Souls-like games there's multiple potential endings. Let's call them a bad end, a good end, and a secret end. The good end is the one that will impact Ustalav and the area the least. Just re-read what I wrote in "Continuing the Campaign" for the section titled "Worst Case Scenario" and yeah... if your PCs really mess things up, let's just say there'll be a new regional threat to at least three metaregions. And if they get the secret ending, well... REDACTED on account of it being secret!
It's fantastic there are so many Overlord colors now. The purple will go to me. The silver will be for unaffiliated Pirate Commanders like recoil's (meaning he gets it when he roleplays as his own Pirate Commanders), the whites/ex-Survivalist will now go to a white Commander when we get him, etc. Very impressive also that you managed to amass pretty much all of them.
A few loot-only Overlord armor sets were added to the game in recent patches. icy already posted about the Gilded, but here's the full list with their in-game color descriptions:


I bought a Mantis with aUEC.
I updated the sheet at the start of 4.6.0. It now shows over 1,200 unique armor pieces and weapons I currently have.
https://robertsspaceindustries.com/en/c ... undle-2026
Cloud Imperium Games wrote:
January 2026
Store Bundles
Formerly known as Patch Bundles, Store Bundles are limited-time item and cosmetic packs featuring themed color palettes. Starting in 2026, new bundles release on the second Tuesday of each month. Mark your calendar for these monthly drops you won't want to miss!
This month, take on the biggest threats of the 'verse with the new Shadow Gild bundle featuring a dark grey camo with gold highlights. Includes the Quirinus Tech Palatino heavy armor set with backpack, VOLT Fresnel LMG, and paint for the Mirai Guardian series.




As I said last week, I was planning on scheduling a second session of Clearing the Air for this weekend, but I finally decided against it because I have way too much work to get through before launching the second mission for Warhammer 40,000, not only setting up the mission itself, but above all the multiple unlocks from the first one. It's just a lot of structural work that must be done so that future missions can be launched faster, and I am super-excited to get through it. And since we have ample time to finish this SC event, I will push our next session of it to the weekend after. Of course people are free to play this weekend too, all I am saying is that if you want to play with the maximum players in order to share event progress and finish it faster, try to make time to join us the weekend after.
Keep also in mind that when Battlegrounds is fully running, as I expect it to before the end of spring if not sooner, we won't normally have time for planned SC sessions in the weekends. At that point SC will be what all programmer games are for us now: minigames that people play whenever they have some free time, often midweek etc. When 10-20-player Kingslayer sessions are running every weekend, every other game and type of game will have the wind completely taken out of it: it won't be taken seriously as a full-blown game anymore. "But what about when base-building goes in?" There willl be full terraforming and construction in Kingslayer from day one, and not just 30 buildings to plop down but rearranging every brick in entire cities, and all of it impacting narrative and metaplot, not wiping everything every six months because the programmers want to add a doohickey and can't figure out how to do it without nuking the entire gameworld.
You know I love SC and I will keep playing it, but it's still just a programmer game and thus can't compete with any half-decent GMRPG ever (see my infamous genre graph), let alone with my games. So get used to organizing your own SC mini-sessions by for example pinging people not when you log in but hours or even days before so you can coordinate your sessions better. If for example you ping people in the morning and say that you'll be playing in the evening, you have a much higher chance of getting someone than if you always ping last-minute. Of course if you just decided to play, you have to ping last-minute. But try to think ahead, and try to take into account when others are likely to be available, if you don't want to always play alone.
I am sure that from time to time we'll also be taking a break from my games, so the occasional big weekend SC session will still happen. But they'll be very rare.

Someone used my referral code a couple days ago and I got this as a reward; thank you, whoever you are. The entire GCD-Army range of gear and vehicle paints will be used for the Supreme Commanders' personal bodyguard, so whoever wants to get in this can try to get their friends to buy SC with their referral code, or if you're super-hardcore you can use the referral reward programs that pop up a few times a year to make throwaway accounts and refer yourselves. If you're even MOAR hardcore you can do this outside of those programs too, at any time of year. Remember: the $45 or so you have to spend on the throwaway account can be gifted back to the main account after a month, and then melted for credit, so you aren't really paying anything more for this stuff than you would have if you were just spending the money on your main account.
CULT|icycalm
>Run Warhammer 40,000
Battlegrounds
Warhammer 40,000 Start Screen
https://www.youtube.com/watch?v=FCZ0PQq3wqg

CULT|icycalm
>Start
Battlegrounds
IN THE GRIM DARKNESS OF THE FAR FUTURE, THERE IS ONLY WAR
In the 41st Millennium, warring factions from ancient civilisations and upstart empires fight endless battles across innumerable worlds. Humanity stands alone, beset on all sides by the heretic, the mutant, and the alien. There is no mercy. There is no respite. Prepare yourself for battle.
CULT|icycalm
>Play Battle Honours
Battlegrounds
In the path of the Tyranid Hive Fleets invading Segmentum Pacificus, a lone Space Marine's spacecraft has been boarded by alien monstrosities. Out of ammunition, the Space Marine must destroy in close combat the Hive Node guiding the Tyranids while under continual attack from them!
First Encounter | Tyranids Combat Music
https://www.youtube.com/watch?v=d1rZCMQfRws


CULT|icycalm
@CULT|Some guy You need to declare where you want your first Termagant: top side or left side. Check the thread for the rules. This particular decision has no tactical significance however, because the positions are symmetrical. If you get a second Termagant and ysignal has moved, that will be a tactical choice.

CULT|Some guy
Top side.
I bought a Mirai Pulse with aUEC.
11th Edition Announcement is COMING! Rumours & Reveal shows!
https://www.youtube.com/watch?v=8KWjETrm2rw

Chapter Master Valrak wrote:
11th Edition announcement is coming soon, leading up to this we are going to get a bunch of reveals of new models. On top of that Games Workshop are going to UKGE... this is big!
I melted my Starlancer MAX and bought a Hermes with the store credit. I like the MAX, but I can always apply my CCU chain for it if I want it back. Plus, both Starlancers can be bought in-game now.
I've also acquired the following from Wikelo:
Aegis Sabre Peregrine Wikelo Speedy Special
Aopoa Nox Wikelo Special
Drake Golem Wikelo Work Special
Kruger L-21 Wolf Wikelo Sneak Special
Mirai Pulse Wikelo Special

We're playing Clearing The Air starting this Saturday, January 31 @ 10 PM UTC and continuing through the weekend. Why start at 10 instead of our usual 2-3 PM? Because we used to alternate between the two times to accommodate both Americans and Australasians, and I reckon it's time to get back to doing that. Plus, my bandwidth is throttled in the daytime because I am relying on cell coverage in a small town, so I probably wouldn't be able to play at 2-3 PM whereas I'll be guaranteed to play late at night. Next Saturday we start at 2 PM, so if 10 PM isn't good for you, join us next weekend. And don't miss the Clearing The Air Briefing! It also helps to read the FAQ linked in that thread's OP.
Let's get the job done, contractors O7.
P.S. You can join in anytime after 10 PM UTC, that's just our official start time, and the leaders will all be there at that time on the dot. In fact some of us might be on earlier to prepare, and you're welcome to join us for the prep and ask for help with anything.
As this event isn't really fit for pirates, we'll be playing it with the Cult Contractor Spec. We'll say we were contracted out of Stanton to help out with the situation. Unfortunately we haven't gathered enough Corbel sets (and they'd have to be the same color, so we'd need 3 of one color...), which I was planning to use for a Cult Security Spec for the shooty missions (plus the Wikelo Corbel for the Master Chief, which shubn did acquire but which we can't use unless we also have the 3 regulars). So we'll just have to use regular Pembroke suits this time, but the security ship will still be the Starlancer TAC led by a Contractor Master Chief. I think we have at least a couple of those, and we can always buy one in-game if those players don't happen to be online.
I have heard it said that some people managed to finish the ENTIRE EVENT in ONE EVENING. Doubtless they were playing in a big group and sharing rewards etc. So that's what we'll try to do, but I am sure we won't be as efficient as those people, so don't expect to be done in one evening. I'll be happy with two or three evenings though.
Alpha 4.6: Lifeline for Levski
Official Page: https://robertsspaceindustries.com/en/c ... For-Levski

No exciting new narrative content in this event, BUT the rewards are some of the best yet, and that new armor with "SUPPORT UNIT" on it plus matching ship and fabrication machine is perfect for a Cult Crafting or Cult Fabricator or whatever spec, so make sure you 100% the event if you want to be able to play that role. It shouldn't be too hard because we have a whole two months for it (well not quite whole, March 17 is the end), plus it goes faster when you do it co-op. I'll set up a session every Saturday starting this weekend until all who want to do it have done it, clones optional. It'd be nice if people reported in this thread when they were done with their rewards, at whatever level they decide to stop, so we know who has what.
Trailer: https://www.youtube.com/watch?v=OPp6dd2 ... XVyolQO3wj
Cloud Imperium Games wrote:
Levski is in need. Its citizens are dying and their future is uncertain. As the People's Ailment continues to take lives, will you join the universal effort to find a cure and bring hope to the people?

@deadpixels5970 wrote:
I have all those symptoms every time I go to work.
@vladthe_cat wrote:
Get this mans some vacation!
@jugodevaca7540 wrote:
Molina is health insurance, so this is pretty funny.
@JadeStarwatcher wrote:
This is a pretext for a UEE takeover of Nyx! Don't fall for it! This was a biological weapon! We take care of our own! Stronger Together!
@123reivaj wrote:
There are rumors that the virus started in the Xi'an solar system because one of them ate marok soup.
@Walker_TR1 wrote:
Those are normal side effects from just playing SC.
@Strasak-- wrote:
"Drake CEO Anden Arden teases DefenseCon announcement"
cough Ironclad cough
@MrLeDucDude wrote:
If only the players could get sick while staying in Levski, that would be a truly innovative game.



https://www.youtube.com/watch?v=JBNMF2t ... XVyolQO3wj
Cloud Imperium Games wrote:
Something is spreading through Levski. Will you step up to protect citizens from the growing fungal threat? Tune in to see what awaits in Alpha 4.6 Lifeline for Levski.

https://www.reddit.com/r/starcitizen/co ... _this_here

A powerhouse Warsmith leads a new campaign for the Iron Warriors
https://www.warhammer-community.com/en- ... n-warriors
Games Workshop wrote:
You wait for a whole year, and then two Chaos invasions come along at once...
The Red Corsairs have barely begun their great excursion from the Maelstrom [ > ], and already traitorous forces have begun to move elsewhere. The Imperium of Man is a monolithic fortress that must be brought down from all sides, and when it comes to siegecraft of the highest order, there's only one Legion with the chops to see it done.
Enter the Iron Warriors, and Warsmith Kravek Morne.

Games Workshop wrote:
So what could this terrible campaign into Imperial space entail? We'll reveal more when we know, but rest assured—it's a biggie.
More to come soon. Iron within, iron without.
https://steamcommunity.com/id/icycalm

VTT gaming is cutting-edge gaming because free of the pernicious influence of programmers. True 21st-century gaming!
What a blessing to play a game that programmers don't even know exists and have no power over!
https://x.com/mask_bastard/status/2015356533203214708

Kato Feat. Jon - Turn The Lights Off (SYNTH2DAY cover)
https://www.youtube.com/watch?v=dOBjBADgjKw

So as you might have gathered from the UE Tactical Movement: Grid vs. Tape Measure discussion I just posted in the Ultimate Edition forum, we will be playing the initial 40K tutorials in Cult Engine Zero (internal codename: Discord) but with visualization powered by Cult Engine 2.9 (internal codename: Tabletop Simulator) via a mostly top-down perspective.
Let's get the main issue out of the way first: Will this give us an ugly result?
I don't think so. In fact, I think the result is beautiful:

Yes, the perspective isn't 3D, but all the objects are, and I can occasionally post an isometric-ish screenshot so players can admire the battle in full 3D, especially in the larger battles where it's easier to take 3D pictures without showing the edge of the battlefield, thus ruining immersion.
Now, the players themselves won't be able to manipulate the camera, and though a music track will be provided for every battle, it's not the same as hearing it in-engine. These are obvious drawbacks.
But the upshot is that we'll be able to burn through dozens of missions in a fraction of the time it would have otherwise taken us, thus completing entire Warhammer seasons and catching up to the latest releases without sacrificing precious weekend time that should be reserved for the roleplaying campaigns. Tactics fans will be able to carry the entire Warhammer tactical metaverse in their pockets all day every day, and interact with it via Discord on their phones 24/7/365, working together with as many friends as they want to push back the "fog-of-war" of the overworld and unlock new locations, missions, modes, programmer minigames and of course lore in the form of books, comics, TV shows and more. And isn't this unheard-of tactical metaverse experience worth sacrificing some immersion for?
Moreover, keep in mind that the official missions ARE NOT the main dish in my tactical metaverse. The main dish are the Stronghold missions I am designing, which will be unique to my Battlemaster, and where we'll HAVE to use Cult Engine 3 because these locations have been built in this engine and look like this:



These are battles that will take a full day, or even multiple days, and they'll HAVE to be run on weekends. They'll be the biggest and most complex Warhammer battles ever fought, by far, in comparison to which the official missions will be mere training material to sharpen your skills and, if you do well in them, build up your army with free units.
So players who tackle the Stronghold locations WILL be fully immersed in 3D, with music, weather and spell effects, and so on, for hours a time. But these occasions will be rare so that they don't impede our roleplaying scheduling. They will be tough battles too with lots of calculations, so people will need a rest in between them anyway.
THEREFORE, by utilizing CEZ, CE2.9 AND CE3 to power different aspects of Battlemaster, I manage to both achieve the ultimate in immersion in the Stronghold/CE3 battles AND the ultimate in metaverse gaming in the official/CEZ&2.9 missions.
There are many more benefits to this dual approach. For example, I can keep running the official missions even when camping with spotty internet connection, because I don't need to connect to a VTT or stream or anything like that. And if I give the Tabletop Simulator file to someone else, they can GM in my complete absence, but without fear of screwing up, since they can pause the game when any issue arises and just ping me or others for advice.
Finally, keep in mind that all this is merely the CURRENT implementation of Alex Kierkegaard's Battlemaster in ALPHA form. There's no telling what the future will bring, and I personally fully expect to eventually switch completely over to CE3 and even Cult Engine 4 before long, with ALL battles running with full automation on an always-on server, so that each player simply logs in, plays his turn, and logs off. We'll absolutely get there one day, but we have to start from somewhere, and I believe this hybrid approach that we're starting with is the optimal way to maximize the often conflicting immersion and metaverse requirements.
ALL THAT said, we still haven't run a single battle, so who knows how it will all pan out. So I reserve the right to make any changes I deem necessary at any time.
It'll probably work out fine tho.
Up until now, we've been using grid-based movement in Battlegrounds for tactical combat because that's the default for Pathfinder and most tactics-heavy GMRPGs. With the introduction of Warhammer 40,000, however, a different method of tactical movement has been introduced to the metaverse: tape measure.

Do we need to compare these methods? Up until yesterday, I would have answered no: we use grid for Pathfinder and tape measure for Warhammer because that's how those games are built. No need to think about it.
HOWEVAR, I have just decided to run the initial 40K tutorials in Cult Engine Zero (internal codename: Discord), in order to get through them faster. And in fact, we might even end up playing most if not ALL official missions this way, for various reasons I'll elaborate elsewhere. But the problem with Discord is that, when moving with tape measure, it's very difficult for the players to declare exactly where they're moving: they'd have to post a picture of their move, and they'd ideally need to be in-engine in order to get the picture and an accurate read of the length, etc. It'd be a nightmare. Grid movement though solves all these issues, as the players just have to declare which square they move to. In fact grid movement was devised precisely in order to make tactical movement simpler, faster and easier. It makes sense then that it'd be preferable for crude, simplistic engines such as CEZ.
Wouldn't that result in a worse game though? Plus probably also unbalance the tactics since the mechanics aren't built for it?
That's what this thread is about: an investigation into the pros and cons of grid versus tape measure for tactical movement, which is an old conversation in tabletop gaming. The TL;DR however is that IT WILL PROBABLY BE FINE to run Warhammer with D&D/Pathfinder-style grid movement, just as it would probably be fine to run D&D/Pathfinder with Warhammer-style tape measure movement. In fact, in terms of pure immersion and tactical complexity, the tape measure is the clear superior, so I will probably be introducing it to our roleplaying campaigns (at least the tactical-heavy ones such as Pathfinder, not sure about the tactical-light ones such as Alien and Blade Runner) at some point in the future, especially for campaigns running on Cult Engine 3 such as Kingslayer that allow the grid and snap-to-grid to be completely turned off and become invisible for fully natural terrain and movement.
In short, here as elsewhere we won't write off any tool and instead employ the optimal tool for each gaming scenario: slightly DECREASING Warhammer's complexity via grid movement in order to be able to burn through dozens of missions in quick succession on Discord without having to dedicate to them precious weekend time (which should be reserved for roleplaying), while slightly INCREASING Pathfinder's complexity via tape-measure movement in TaleSpire since we're dedicating the weekends to it anyway, so we might as well go all-out.
Note that the switch between the two systems appears quite effortless: the miniatures' scale for D&D/Path/Starfinder and Warhammer is at least nominally the same (another thread is needed to elaborate this), so that when a Warhammer unit is listed as having 6 inches of movement on the tabletop, that's 6 squares on the grid, i.e. 30 feet in-game, which is the standard Medium humanoid's movement in D&D and Pathfinder. In other words, 1 inch = 1 square, and with this formula you can switch back and forth between the movement systems in both types of games, and this includes area-of-effect calculations etc.
There is A LOT MORE to think about and discuss on this subject, and that's what this thread is for. But FOR NOW, I am quite satisfied that the switch is easy to implement and will probably work fine, at least for the initial 40K tutorials. So I will go ahead and run those tutorials, and in the meantime I invite interested players to peruse the below reading material and pull out quotes and post them here to further the discussion. I myself will do this when I find the time in the near future, and certainly before we're done with the 40K tutorials and must evaluate whether to CONTINUE using grid mechanics, or switch back to tape measure.
Using Wargaming movement VS The Grid for minis combat in D&D 5E
https://www.reddit.com/r/DMAcademy/comm ... _for_minis
DND using Warhammer style measured movement?
https://www.reddit.com/r/rpg/comments/1 ... d_movement
Miniature combat: grids vs. tape measures
https://www.reddit.com/r/rpg/comments/8 ... e_measures
Movement in grid-based games
https://www.reddit.com/r/truegaming/com ... ased_games

Just about ready to run the first Battlemaster scenario, Battle Honours; if all goes well, the first dice should be rolled later today. And it occurred to me that the 40K overworld markers I've been using—the crossed swords and so on—are VERY hard to make out: you have to know pretty much exactly where they are in order to find them, which defeats much of the purpose of having an overworld, let alone at 10K resolution (it is in fact that high res which makes the markers hard to find). So I really should replace them with something more eye-catching. BUT I really like the current ones. They are very cool and very in line with the 40K universe. So I found a compromise solution. The currently available content AND the upcoming hype content will be presented via large and colorful pins as shown above, while the completed content will use the cool crossed swords markers and so on. This will work really well because eventually MOST of the content on the map will be of the completed variety: hundreds of missions and so on; while the available missions will be just a handful and the upcoming hype content will be sparse too. So what eventually will happen will be HUNDREDS of low-key cool markers that you can explore at leisure since there's nothing urgent about them plus maybe a couple dozen larger colorful pins that pop out of the map so you can't miss them. For now though, since we haven't completed anything yet, all you can see are the large colorful pins. Take a look: https://akbattlegrounds.net/w/multivers ... edef4eca9b

Green pin on the left and orange on the right; quite distinguishable
And here's what the colors mean as of this writing:
Black Exclamation Mark Pin: Failed Content
This probably won't get much use in Battlemaster because there's no such thing as failure here, since the plot and the metaplot are never at stake (because they're written by the developers). It's mostly meant for the roleplaying settings where you're playing an adventure that has a clear goal such as: "Defeat the runelords." That said, there ARE Warhammer roleplaying games (Imperium Maledictum is the latest and currently running 40K one), and those adventures will of course go on the same map as the tactical missions, so we should have occasion to use black exclamation pins even in the 40K galaxy map, eventually. Just not many of them. And not for a long while.
Blue Exclamation Mark Pin: Available Content
This is content that can be played right now. All a player has to do to play it is go to the Battlemaster forum and start a thread, linking back to the content's Codex page, and the Battlegrounds Bot powered by Cult Intelligence (CI) will take it from there.
Green Exclamation Mark Pin: Running Content
This is content running right now. No one can join this content at this time.
Grey Exclamation Mark Pin: Completed Content
Done and finished. At which point its marker changes to the more low-key crossed swords etc. markers that I was using before. Which means that there's no reason for the grey exclamation pin to be used? Probably, unless I think of some use for it. But maybe I will use it for the roleplaying settings where there are fewer adventures than the tactical missions. We'll see. I need to see how the maps look like with many of these on them before I make my choice.
Orange Exclamation Mark Pin: Locked Content
This is locked content. Cannot play it yet. Look at the Requirements field to see how to unlock it. If ALL the requirements are blue or green which means you can unlock the content imminently, the exclamation pin will be yellow. If at least some of them aren't, or aren't on the overworld yet at all, it will be orange.
Red Exclamation Mark Pin: Urgent Content
This again is more for the roleplaying settings than the tactical ones. The purpose of the red exclamation pin is to indicate that a catastrophic emergency is unfolding—e.g. the runelords have broken through and wiped out the team that was fighting them—therefore calling on all heroes in the area and beyond to converge in this region to fight them. At that point it's no longer a structured adventure or campaign but a free-for-all taking place on the Master of Heroes/4X layer and following those rules. It's basically a wargame at that point.
Violet Exclamation Mark Pin: Unavailable Content
This is content that hasn't been played and was for a time available but no longer is because some other piece of content ended in such a way as to block this or render it moot. It sounds like a niche case, and I suppose it is, but there is already a potential such case on the horizon in the Master of Heroes Tutorial that SriK is currently playing. Or consider what happens to the various future adventures in the runelords saga if the runelords score a complete victory: they all become unavailable, perhaps forever. So violet content is usually lost forever, but I suppose there might be cases where it can be unblocked if some condition is met, at which point the pin will change color to green or something else, depending on the case.
Yellow Exclamation Mark Pin: Locked Content
This is locked content. Cannot play it yet. Look at the Requirements field to see how to unlock it. If ALL the requirements are blue or green which means you can unlock the content imminently, the exclamation pin will be yellow. If at least some of them aren't, or aren't on the overworld yet at all, it will be orange.
https://icv2.com/articles/news/view/614 ... -game-pack


Jeffrey Dohm-Sanchez wrote:
FREE LEAGUE UNVEILS NEW 'BLADE RUNNER: THE ROLEPLAYING GAME' PACK
'Asset Pack & Solo Mode'
Free League publishing unveiled Asset Pack & Solo Mode, a new product for Blade Runner: The Roleplaying Game, which will hit retail on May 26, 2026.
The new Asset Pack & Solo Mode box adds more resources and tools for GMs and players to Blade Runner: The Roleplaying Game (see "'Blade Runner' Becomes an RPG"). They can use the three Independent Sentinel front pages that come with the pack to build new case files as they read fresh news from 2037 Los Angeles. The pack also contains 20 detailed action maps as well as 18 cardboard character standees for use in the action maps.
It also comes with 28 mugshot cards featuring famous and infamous residents of LA, such as [REDACTED] and [REDACTED], and 10 data sheets that provide information on key players on the LA scene. There are eight crime scene photos and two Esper surveillance photos in the pack that can be used as plot hooks as well as a 24-page booklet that includes solo mode rules. Asset Pack & Solo Mode will retail for $39.99.
https://store.paizo.com/pathfinder-lost-omens-high-seas

Paizo wrote:
Set a course for grand adventures with this expansive hardcover guide to the open waters of the Inner Sea. Since time immemorial, the people of Golarion have been setting out into the sea to gather resources, ply their trades, and seek secrets both above and below the water. Explore the failed utopia of the island of [REDACTED], the home of deadly [REDACTED] on [REDACTED] Island, the mysteries of the [REDACTED] grown from the remains of a dead god, the countless pirate-scoured islands of the [REDACTED], or the dangerous depths of underwater regions. Each entry within this gazetteer includes the history, culture, and current events of the region, as well as a major city to include in a variety adventures. The book also includes new character options and a fold-out poster map!
Written by Logan Bonner, Luis Castro, Carlos Cisco, Amber M. Davies, Alice Grizzle, Laura Lynn Horst, Aaron Lascano, Monte Lin, Stephanie Lundeen, Derry Luttrell, Jacob W. Michaels, Jaime Reyes Mondragon, Zac Moran, Daniel “Drakoniques” Oleh, Jessica Redekop, and Erin Tierney.
Special Edition: This limited edition deluxe hardcover is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
https://www.totalwar.com/games/warhammer-40k
https://store.steampowered.com/app/4199 ... MMER_40000
After adding the latest two 40K campaigns to the overworld, I felt like doing the same for the upcoming programmer minigames, and started out with this one because it's the most hype: https://akbattlegrounds.net/w/multivers ... edef4eca9b

I'll be calling these minigames "Operations" to distinguish them from the Missions and Campaigns of the main game, and I'll be giving them a marker that looks like a general's star. They're basically what in olden times we called "bonus rounds", and if you do well in them you gain... bonuses (units). But doing well in them is the easy part. The hard part is beating all the other players to unlock them first and gain priority access.
I placed the marker next to Terra because the campaigns will be taking place all over the galaxy, so it's a good bet they'll involve Terra at some point, but when the team announces the starting point of the first campaign, I'll move the marker there.
Operation: Total War
https://akbattlegrounds.net/w/multivers ... al-war-40k

The trailer, which you can see in the Codex page, is incredible. One of the greatest trailers ever, for sure. Just have to take a moment to figure out exactly where in my Ultimate Trailer Ranking it belongs. It gives Star Citizen trailers a run for their money, not because it's a better game, but because it LOOKS like a better game. It has the scale and the carnage that Chris Roberts hasn't tried yet, and basically can't anyway because of the detail he's going for, and the MMO format.
The voice actress is incredible. No one has said the grimdark taglines better. If the game was shit, it would still be a masterpiece because of the trailer. Best 40K trailer ever for sure. Shows what the tabletop CAN'T do.
They say they'll be blowing up planets a la Planetary Annihilation! But I am sure not during the tactical battles. Still cool to see it during the strategy phases. And let's face it, this is a strategic, not a tactical order. Unless you're EVEN FURTHER in the far future, as PA is, where everything is a machine and planets are basically bowling balls.
Look, I've wrote an essay on the original Shogun: Total War, and I hated the game. Then I played Warhammer 3, and it was only marginally better (note I gave that one 4/5 in the excitement of the co-op addition, but it's really a 3/5 game; I need to amend that rating and review; I only bothered with the game for one session).
So by now I am convinced this company can't make good games. Maybe Alien: Isolation is an exception, people keep praising it, I haven't tried it, I don't know. So maybe this can be another exception? The leads seem genuinely excited to be working on it. I can well believe that a bunch of people in the team love the franchise and are willing to not phone it in like everything else they do. And the trailer DOES make all the right noises! If the game they showed is real, it'll be one of the best games ever! Merely to MAKE that TRAILER shows incredible taste! Bad devs can't make such trailers! So we'll see. I am not getting excited though in the context of VIDEOGAMES. I am getting excited in the context of MINIGAMES to add to my METAVERSE. In THAT role, I am sure it will deliver even if it's just the usual Total War slop. Imagine players fighting massive battles with the winners gaining a bunch of units in the metaverse. Plus completing campaigns for more units, etc.
Far more important than any of the above considerations is the fact that the team has stated they plan to add ALL the factions. All 28 of them! This has NEVER happened. Of course it will take them forever because they're programmers and thus lazy, and they're only starting with 4 lol. But either way, they WILL put them all in because there's no way this game won't sell through the roof, which means the midwits will be paying to animate all 28 factions for us lol, Nietzsche bless them. THIS is the real news that came out of this announcement: that the hundreds of fully animated models required for the RTT segments of Alex Kierkegaard's Battlegrounds 2.0 [ > ] are already being worked on! Probably by 2030, when I expect BG2.0 development to reach alpha, they'll be all done. Everything is proceeding according to my master plan. Better, even.
Read the hype details in the Codex page: they're talking about destructible terrain, and you can see buildings crumbling in the play footage. Let's hope they deliver, because nonexistent structure interaction has always been one of the (many) reasons these games are boring. So let's see.
I put it down as Season 11 because it aint coming out before it. But that doesn't mean it will be Season 11: their Warhammer games are set long before the current Age of Sigmar timeline (in fact they're almost in a bubble/parallel dimension because of quite a few lore inconsistencies). So we'll see what they say about that in their next announcements.
They are letting you color your army and customize it to an extent. So they're definitely trying to move in the direction of the tabletop game. Still won't be able to compete with it because people don't want to wait years for factions, units and campaigns when Games Workshop releases new ones every month. Plus there will be silly unit caps etc. as always with programmers. The trailer though shows battlefields WITHOUT unit caps. They look like Planetary Annihilation 5! But anything you want the battles will be confined to little squares bounded with invisible walls, and the planetary zoom-out shown won't be in the tactics mode, if it's in the game at all.
The ornate logo is the shape of the galaxy segments! Zoom out the map with your browser and you'll see! It's a super-cool logo! Lots of thought seems to have been put in little things like this, which bodes well for the game, for what it's worth.
In the Game Awards, that cool older actor from Stranger Things revealed the game, after saying he's been painting miniatures for years. He seemed genuine, and he was wearing a t-shirt with the Inquisition's symbol on it, so anyone in the audience who knows 40K would have known what the reveal is the moment he walked on stage. He says he'll be in the game in some fashion. He's officially Henry Cavill Jr. now.
Game Vision Developer Roundtable
https://www.youtube.com/watch?v=njanDkiImPw

Haven't watched this video yet, but I will.
Some more details on the logo. On top of the 40K galaxy, it also symbolizes Creative Assembly's logo, plus the various zoom levels of the game.
https://www.reddit.com/r/totalwar/comme ... tw40k_logo

Levie87 wrote:
Does anyone else love this logo?? I love how it perfectly illustrates the multiple zoom layers that Total War 40K will have. Galaxy to System, System to Planet, Planets have continents, and then finally the zoom in for land battles.
Riolidan wrote:
My immediate gut reaction was I didn't much care for it, but the longer I've been looking at it the more I realize it's actually pretty sick.
The_Red_Duke31 wrote:
Feel like it's the GW 40K logo part that ruins it, the rest is actually great.
DJjaffacake wrote:
If it was the old darker logo it would slap.

Cruniac_ wrote:
It's the 40k Galactic Map, showing the main Segmentums of the galaxy.
epikpepsi wrote:
It's looked like this for decades. Creative Assembly didn't make the 40K galactic map. Since the Imperium's map shows Terra as the middle of the galaxy there's segments that are wildly different scales. It's just coincidence that it happens to look like CA's logo.

Made a pretty big decision about Kingslayer and Cult Engine 3 recently that I thought I should share.
The number of CE3 creators and locations have grown to such an extent that we can't possibly use all of them—not even merely the very best of them—for a single nation. Moreover, a significant proportion of these best locations are too... posh to be used in the River Kingdoms. The River Kingdoms could be described as at best rough, if not run down, and up till now I had been planning to bend the lore a bit in order to shove in some of the cooler, glitzier locations that people have built; but now we have so many of those that I can basically take them all and build out an entire other nation with them where they will fit the lore perfectly. And that nation is Brevoy: the River Kingdoms' northern neighbor. In fact it is that nation which, at the start of Kingmaker, sends the player characters into the Stolen Lands (the northern region of the River Kingdoms) to claim them for itself.
But wasn't I planning to use Cult Engine 4 to build out Brevoy? I was, but CE4 has stalled because they ran out of money. The devs are positive they'll find funding though, and I am not worried because the product speaks for itself and, in the worst case scenario, will just be built from scratch by another team that noticed how well their Kickstarter did. All this delay does is funnel even more creators towards CE3, which ensures that both the River Kingdoms and Brevoy will be fully built out in that engine by the time CE4 comes along. And don't forget that the very best CE3 creator is determined to build out all of Planescape in the engine and has already gone a long way towards that goal. Plus select locations in Tian Xia will also be depicted in CE3 now that we have the oriental assets set. Simultaneously, Cult Engine 3.5 has completely imploded to the point where it's going offline in a few months. So we'll never get our hands on that engine, but it's not a big deal and may in fact even be beneficial because it didn't do anything different than CE3 and would have split the creator base between the two. So now EVERY 3D VTT alternative to CE3 is either dead or on hold, which is giving the CE3 developers a lot of breathing space to finish out the remaining essential features and launch their 1.0 version that will do justice to my Kingslayer.
I am so happy I will no longer have to bend the River Kingdoms lore to fit in the poshest stuff. I hate bending the lore unless I absolutely have to. But I had to use the coolest stuff, you understand. Now there will be an entire nation full of it, to the immediate north of where at least one of the players is expected to become king. So many awesome ways this could go.
So here's a preview of some of that Brevoy poshness. Just a single location, seen from many angles. Enjoy.








What I think is the next narrative supplement (that should also include a campaign) after 500 Worlds [ > ] and The Maelstrom [ > ] has been teased.
The New Year Preview – Revealed: The Eye of Terror
https://www.warhammer-community.com/en- ... -of-terror
Games Workshop wrote:
We'll give you the full lowdown as soon as we can. For now though, we can only confirm that these are all part of a new Warhammer 40,000 supplement on the horizon titled Eye of Terror, due out in a few months.
