https://robertsspaceindustries.com/en/c ... er-24-2025
Cloud Imperium Games wrote:
New Event
A new event in 4.3.2 related to the Fight for Pyro storyline.
Cloud Imperium Games wrote:
Fully armored, very tough.
#sneakpeek
https://www.reddit.com/r/starcitizen/co ... nt/nfwkhuo
WithoutTheWaffle wrote:
One time I was flying my Hull C and it got snagged out of QT by a Mantis. They shoot at me a bit, and then stop. I was confused and panicking when suddenly I see a bunch of people join the Hull C chat. I realize what's happening just in time to turn around and see 6 armed pirates entering the bridge.
The plot twist here is, I wasn't doing a Covalex hauling contract. I was moving *my own commodities*. I had put all my eggs in one basket, and now I was paying the price. All the time spent farming money for this load went flashing through my mind in a fraction of a second, and all that time was about to be lost. Or so I thought.
To my shock, these pirates didn't shoot me on sight. With LMGs and ARs in their hands, three went to one side, and three to the other, to make way for their captain, some dude decked out in the scariest looking black and red armor I've ever seen, but no gun whatosever. He told me I had a choice, I could either die, or FIST FIGHT HIM with no medpen for control of my ship.
I locked the fuck in. It was as if I had taken an entire bottle of Adderall and became Ryu from Street Fighter himself. That fight in my Hull C bridge was probably 10 seconds long, but it felt like 10 hours. And I won, with 9 health left. The other pirates looked at me, nodded, left out the airlock, and let me go.
10/10, would adrenaline rush again.
https://www.reddit.com/r/starcitizen/co ... nt/nfsbxar
VidiVala wrote:
The second issue is that SC planets don't exist as assets in the way you are used to, your PC doesn't have a copy of say, Hurston - It has a formula for creating it mathmatically on the fly*. Your PC doesn't know what elevation a random ground location should be at without doing a significant amount of maths. It's not unsolvable by any means, but it's not a drop in feature like it would be for a non-procedural game.
To have decent surface textures you need to load the area, which is going to take a good few seconds of very heavy CPU and a bloom in RAM utilization.
*this is why people with under-spec machines fall through floors so often - The collision box needed to stop you didn't exist in time.
The Unofficial Star Citizen Ship Marker Handbook
https://www.reddit.com/r/starcitizen/co ... r_handbook
Iduyenn wrote:
You forgot the green one. :Ahole who commits violence with you and sometimes against you.
LEADERS EAT LAST
https://youtube.com/shorts/hyjbpLGkKnc
I also grabbed the Skullcrusher - 8 Paint Pack.
The final buyable morsel for Pirate Week 2025 isn't as important as everything else on offer this year, but it's still pretty damn cool. And of course it's shoved into a Starter Pack that makes no sense for me to buy. Warbond too, naturally, otherwise I'd have melted something to get it.
Privateer 'Pirate Week' Starter Pack $121
https://robertsspaceindustries.com/en/p ... ck-Warbond
YouOnly-LiveOnce wrote:
CIG forgot the micro in micro transactions they just going for FOMO whale bait now.
magosryzak wrote:
On a Warbond with 6-month insurance too, fuck that shit.
This thread is for furniture not purchasable in the verse. There are quite a few of those, mostly available in the Subscribers Store, and the roster is increasing almost every month because a good portion of the new sub items are furniture or large decorative items like statues etc.
Pirate Paint Collection $117.19
https://robertsspaceindustries.com/en/p ... Collection
The new pirate paint megapack includes the 4 new paints, which are the excellent Skullcrusher style for the Ursa, Avenger, Corsair and Asgard. These are very useful vehicles for pirate ops. Very happy to see them. I am especially stoked to see a ground vehicle with a skull paint that screams pirate as the only ones we've had available up till now were generic silver or black ones. So all I did was melt last year's megapack and add about $10 worth of credit, and I have everything again. It's a huge discount if you buy the pack, like 35%. You are getting 1/3rd of the paints for free, and every year you melt the old and buy the new, and the savings grow.
For those looking to spend less, there is also an 8-pack that contains just the Skullcrusher paints for less than half of the complete pack's price. That's a great deal for those looking to get into piracy without going all out with the cash. Plus it includes the 4 cool pirate containers that I will talk about in a moment in a new Exclusive Furniture thread.
Skullcrusher - 8 Paint Pack $59.29
https://robertsspaceindustries.com/en/p ... Paint-Pack
It's a terrific-looking fleet that covers most basic needs. recoil bought this pack even though he already had last year's megapack, which gives him the 4 new paints plus second copies of the original 4 Skullcrusher paints (M50, Mantis, Vulture, Scorpius). This allows him to paint both Scorpiuses simultaneously while being able to give out the rest to other Pyro players. That said, now that he has the free pirate containers from the treasure hunt, he could melt this pack and also last year's megapack and then buy the new megapack thus saving about $40. And if he wants a second set of pirate containers he can just buy the $30 container pack (that I will link in the new Exclusive Furniture thread in a moment). Two sets of containers certainly would look better than just one, and you'd expect our Pyro HQ at Ruin station to have them. I was planning to give him mine from the treasure hunt, but I kinda want to set up a small pirate hangar for myself somewhere, so I'll keep them. In any case, one set is fine and I am sure we'll have opportunities to buy more in the years to come. Maybe we'll even be able to craft them at 1.0.
So Pirate Week ends today, so make your purchases asap if you have any left. After that you can still buy everything from the grey market for a markup until next year.
However, you can still get into piracy with us without spending anything. The Buccaneer is our pirate fighter and requires no paint, and the Cutter works well with the Noble paint you can buy on the store year-round. That's really all you need for dogfighting and getting around, and the rest can be supplied by your Pirate Commander/SupCom plus people like me who hoard paints.
A final note about the 400i Meridian that I think I've mentioned before, and which isn't included in any pack or megapack. I used to think, along with other low-information players, that this was an oversight on CIG's part. Turns out this paint was only sold during the Original Concept phase, so they can't put it in a pack even if they want to because the original backers who bought the jpeg at the time would be pissed. You can still get it from the grey market for a pretty reasonable $40, and shubn, recoil and I have it.
400i - Meridian Paint $39.99
https://theimpound.com/products/400i-meridian-paint
I currently have it assigned to the Pirate Captain as his luxury ship so it's not needed for pirate ops. It's a luxury, so if you feel like having it, grab the paint before it gets even more expensive.
Compare the above trailers to the GTA3 trailer, which I feature in my Ultimate Trailer Ranking:
GTA 3 Trailer
https://www.youtube.com/watch?v=WUi3dav ... XdPpMT44TR
This is a masterpiece. It has a very clear narrative, the Italian mafia theme is a perennial favorite, and the music a genius perfect match. I knew the game would be a masterpiece when I saw it.
Compare with the GTA6 slop. No recognizable narrative, latino culture is something ugly no one cares about, Whites are depicted as retarded rednecks except the protagonist who has zero personality, and browns are everywhere.
It's a complete shitshow in everything except fidelity. And we aren't teenagers anymore who put fidelity above all. I just don't care about it when it comes packaged with so much sheer ugliness and stupidity.
Who thinks the people who okayed these values can design cool missions and make them sufficiently challenging? And the reward for playing through the slop will be a slop narrative.
The treasure code has been found: https://www.reddit.com/r/starcitizen/co ... to_post_it
raaneholmg wrote:
Pirate week reward code and where to post it.
Thanks to the great work of the people in the Treasure Hunt post!
Post this code to the link below (you will need to be logged in).
M50-BT3480-7142-0059GM-ON-2-6-1STRD
https://robertsspaceindustries.com/en/c ... -Week-2025
Kazeite wrote:
On behalf of all us smooth brained folks, thank you clever people for deciphering the clues :)
Pokinator wrote:
On the one hand, kinda unexciting like "woo... some boxes with a skull on them..."
On the other, it's account-bound SCU containers for after wipe, and since they're unique boxes it'll presumably be easier to target them in the sub-destinations list from shopping terminals instead of "Stor*All 8 SCU container"x10
krachnix wrote:
Nice reward too, thanks!
2 bits of feedback:
1. Please provide a way to check the single code fragments so we can have a little dopamine each day instead of frustration from finding 10 possible fragments, not knowing if the correct one is among them.
2. If at all possible... give us the entire riddle all at once? These bits were so tiny and left us hanging every day... with 8 chunks the repeated wait got a bit stale towards the end...
Apart from that: again, I love the reward. Really good pick that one - like finding a literal treasure chest, hehe.
ResponsiblePilot9668 wrote:
I give 8 hours before the code is pasted on Reddit. Then I'll just pirate someone's hard work as in the spirit of Pirate Week.
I bought three CitizenCon 2955 packs and three Elysium Patch Bundles. Just like last year's, this CitizenCon pack can be gifted but not melted.
With the conclusion of the Resource Drive event, CULTCLONE-6 has tier 5 for ArcCorp and Hurston, and could only complete tier 4 for microTech + tier 1 for Crusader.
I made it to tier 5 for microTech and tier 4 for ArcCorp.
Big game tomorrow/today starting Saturday, September 20 @ 1 PM UTC and continuing through the weekend. We'll be infiltrating the full Onyx Facilities with a large squad that includes two clones and the new Apollo Medivac.
Be sure to check the Dark Territory #3 Briefing, and see you on Saturday, soldiers O7.
P.S. You can join in anytime after 1 PM UTC, that's just our official start time, and the leaders will all be there at that time on the dot. In fact some of us might be on earlier to prepare, and you're welcome to join us for the prep and ask for help with anything.
ASD Science Wing Entrance
https://robertsspaceindustries.com/comm ... j3sYx69WI8
Stunning 8600x3600 screenshot by Irmdall
Site B is open and we're going in tomorrow with an Asgard piloted by ysignal as Master Chief and an Apollo Medivac piloted by shubn as Medic. I'll be riding with shubn as Captain, and everyone else will be piling into the Asgard (which may or may not be carrying an Ursa Medivac, depending on how ysignal feels about it). Both Adjudicator and shubn will be bringing clones, so it should be quite a group. I expect at least one or two more players on top of the above.
Not much to say. Bring lots of ammo and medpens. This is the big one. We might pick up right where we left off last time, or we might play the whole thing from the beginning. It depends on how quickly we get going, and whether there's any player who didn't participate last time so he can give us the first mission again.
I heard that the first part is 6 or 7 missions, which is about how many I think we did last time, and the new part is just 1 mission. So the new part might just take an hour or so, so maybe we should redo the whole thing for a total runtime of maybe 5-6 hours?
We'll see. If we end up with extra time on our hands, we can just do something else for a while. I'd really like to secure some mechs. We have none.
Official Page: https://robertsspaceindustries.com/en/c ... es-Descent
HUGE TRAILER SPOILERS WARNING! I WISH I HADN'T WATCHED IT! You can always just watch it after we play. It's a shame because they did a good job steering clear of spoilers last month, but this month they blew it. I am sure they'll dial it in eventually. It's up to you if you wanna watch this one right now. I had to because it's my job. Either way it's a fantastic trailer so make sure you watch it at some point.
Trailer: https://www.youtube.com/watch?v=pq7XEWa ... XVyolQO3wj
Cloud Imperium Games wrote:
The pull of the Onyx facilities' deepest hidden secrets can't be ignored. Site B is open and Dr Jorrit's most twisted experiments are waiting to be unearthed. Are you ready to face the darkness again?
@nimgul7688 wrote:
1:12 There is something magical in Pedro's score here. Love the synths, the piano, the cello.
@WholeheartedLifestyle wrote:
One of the best trailers you have ever made to date CIG. Bravo.
@CaptainPhantom6 wrote:
>"virtue" as part of the name
>MGS sounding ringtone
Yeah somebody's been playing Delta recently.
@Odeezee wrote:
I really love the story tie-in to these patches with the features and gameplay changes/refreshers. the cinematics teams that does these is really flexing at this point, from the initial upbeat feature and role introduction, to the eerie and ominous continuation of the ASD storyline. I really think that we need like monthly 20 min videos of different stories from the game going forward. It would be a great way to introduce people to the lore of the game as well as showcase the engine and game mechanics.
@benjamincummings9338 wrote:
Guy dedicated to medical, in the dedicated medical ship. Uses the ship to taxi himself around and hit people with pens. Nice one CIG.
@cjthemisfit wrote:
Oh man first a new Fat Bird video now this. I feel spoiled today lol.
@SwftSlntDdly03 wrote:
"we don't want to spoil in ISC or SCL..." so we can spoil in the freakin' patch trailer :(
@robertmandl9326 wrote:
I was actually laughing out loud on the first half... and genuinely tense and uneasy on the second. Good stuff!
@Smokey4President wrote:
CIG should make animated movies instead of games, it's actually pretty impressive.
@RobotSpartan wrote:
They sort of did a set up for what could be an actual series several years back, called The Reunion. Shame they never did more with it (perhaps post-SQ42?)
https://www.youtube.com/watch?v=zPJA54sWAec
@nevonline12345 wrote:
Wow Star Citizen is really heating up this year. From Contested Zones/Executive Hangars to Hathor to Storm Breaker and now these ASD spots. It's truly been amazing so far.
I reached tier 5 for ArcCorp, tier 4 for microTech and tier 2 for Hurston and Crusader.
There is a rumor that Wizards is preparing a Dark Sun book. This guy explains why it's not happening, or if it's happening it won't be Dark Sun: https://x.com/DaddyWarpig/status/1968736077344297261
There's an entire book called "Slave Tribes" lol. That's its cover in his image.
https://x.com/dnd__daily/status/1805961731346501715
I promise you one day we'll play Dark Sun. We'll finish both campaigns published for the setting. We could do it in a year if we played nothing else. It's very doable. And then maybe another year to mine all the sourcebooks and adventure hooks in them. And in the process we'll unlock the two CRPGs and someone will stream them and integrate them into the overworld. Also the handful of novels that exist. I've read all of them I think. They are fun. They can also be integrated so tightly with the campaigns that, as the players finish parts of each adventure they unlock further chapters of the books and can read them like movie interludes, like the camera panning away from them at the end of the scene to focus on another scene with supporting characters at another part of the city or the planet.
I'll weave everything together into a fully-fledged planetary narrative and serve it on a platter to whoever wants to experience it.
I made CULTCLONE-9 and got it the Duelist ‘Pirate Week’ Starter Pack containing an Avenger Titan with both pirate paints, and I also redeemed the Pirate Week 2025 Salvaged Skull Container Set for this clone.
For the time being, it will be stationed at Ruin, with CULTCLONE-4 joining me back in Orison. When Nyx comes out, we'll see which one I send over to be under Exiled's command.
Hey guys, here's where we're at with Battlegrounds.
I am putting the finishing touches on Warhammer 40,000, and it will be playable by the end of the month. This is 40k as no one has ever seen it before. No subtitle: this is the actual game, not a licensed spinoff in another genre. No one has ever played Warhammer 40,000 as a videogame. It doesn't exist. But by the end of the month it will.
Moreover, I've added so many features that it's really Warhammer 40,000 2.0. I am talking the game starts and you get a full map of the galaxy of 40,000, with a single blinking location, which is a mini campaign which can be played 1P PVE (meaning against Cult Intelligence, more on which soon) or 2P PVP with the winner continuing if we have two players. The players buy campaigns on the Battlestore (Warbond lol, if you know what I mean, but they will be cheap), and as they beat them they unlock more campaigns, locations, lore, novels, Steam minigames etc. so that they unfurl the entire 40k universe cooperatively over months and years, building up the galaxy metaverse as they go. And btw many players already have enough credits amassed to field sizeable armies, if their sub is high enough.
Then the PA 4X mode is added the next month...
Then Master of Heroes the month after.
Then Kingslayer the month after.
I know what people are thinking.
"It will never happen."
"Empty hype."
Or even just "Scam."
It's exactly what happened with Star Citizen. People are just not used to the dev process of metaverses. They aren't measured by years but decades. And that confuses people.
I have an entire essay coming up explaining why, when developing metaverses, the goals shift all the time as if the director is ADHD and has no clue what he's doing. It's just how super-complex projects with no precedents work. You don't know what the optimal next step is because you aren't just reskinning a genre, as in programmer gaming, you are architecting a world of potentially infinite complexity from the ground up.
So. 40k by the end of the month. Even if I don't make it, you will see a lot of progress, and I'll make it first week of October or something. But I believe I'll make it. And it will be incredible.
Exiled nursed a drink at G-Loc, a gritty bar in Area18, mulling over the news. The Cult was eyeing expansion into Nyx, a lawless system teetering on the edge of UEE territory. Old man Cronenberg had painted a vivid picture: bandits, pirates, and the ever-looming threat of Vanduul raids. Dangerous? Sure. But where’s the thrill without a little risk?
The expansion would be led by shubn, The Cult’s newly minted Supreme Commander. Earning his favor could open doors—big ones. This was not an opportunity to squander.
“What if I work for him?” Exiled mused. It was worth a shot. At the very least, he might pick up some valuable skills.
As luck would have it, shubn planned to send a clone to Levski to establish a modest base of operations. Seizing the moment, Exiled volunteered to go in his place, stepping up as Delamar Commander. Would this bold move reshape his destiny, or would the untamed wilds of Nyx swallow him before he could leave his mark?
https://www.reddit.com/r/starcitizen/co ... le_sc_edit
There's nothing little about it, it's amazing, don't miss it.
We're about to get a real 100% Supreme Commander, not the cutprice poorfag Pirate one but the real deal $15,000 SupCom with all the gold stuff and everything. We're working on the announcement posts right now. Plus the Pledging Allegiance mechanics in my 4X version of Star Citizen that are being used to create him. So now is the time to introduce the Wikelo stuff to the Spec, as their sleek gold accents are perfect for the SupCom.
Start with this terrific video introduction, don't miss it!
Showcase Cinematic | Wikelo Ships
https://www.youtube.com/watch?v=5luvkLYKf6U
Meridivn wrote:
A showcase on some of the Wikelo ships. The paint looks majestic af on camera. Amazing flying by the pilots on this shoot!
@Thepapeman wrote:
A great ad for Wikelo!
@Alkyps wrote:
the grind, THE FOCKIN PASSION AND COMMITMENT! YAAAAAAAAAAAH, well not worth it if you a casual boi like me... but you got my utmost respect for this!
@muddy-wilson wrote:
Absolutely stunning! I can't imagine the amount of man-hours that went into collecting all those ships.
@atomicwrath5824 wrote:
WHHHOOOOOOOOOO!!!! That was cinema beauty.
@zoo1234567890zoo wrote:
TIE fighter AND X-wing???
Space-man-the-game wrote:
It's refreshing to see someone show off ships they earned in game vs pledge store.
overthrow2214 wrote:
The champagne gold and bronze paint is great.
Worth the extra effort.
gorangersi wrote:
How much Wikelo paid you for this?
MystrDerp wrote:
I believe these were offered as trades in 4.1.1 and have since been moved to the loot pool (as you have found).
laserwave6120 wrote:
This is the case. I've got quite a few of those railguns stocked up. The trade was RNG, and gave the railgun, the missile launcher, or the grenade launcher, each with the Quite Useful paint.
GeneralOsiris wrote:
So if I understand correctly: CIG decided years ago to remove heavy weapons (Sniper/LMG/LG/ETC) and others to place them in bunkers at the time to encourage players to do bunker missions (bunker missions existed long before this decision, so...)
Now they want to put the railgun at that son of a bitch Wikelo who will ask you to grind some really hard stuff for something that is "common" in the verse.
We are playing Starkov Rustizen, do you want to buy a Behring accessory because they look cool? Bad luck, go farm PVE FPS missions.
emvaized wrote:
Could you please tell me where exactly did you find this railgun? PAF sites I guess?
CassiusFaux wrote:
Nope! Distro center box while running a mission.
Decisions...
https://www.reddit.com/r/starcitizen/co ... /decisions
tammy_orbit wrote:
Gib Broadsword
Old_Season_8426 wrote:
"Do you want to know why I use a knife?"
VisibleExplanation wrote:
Nah. Prison shiv is the way.
Acrobatic-Routine306 wrote:
GIMME MY SPOON FROM WIKELO CIG
I bought the Skullcrusher 8 paint pack.
I bought a Golden Blossom Patch Bundle and a CitizenCon 2955 pack.
I also bought the Golden Blossom Patch Bundle before it was removed from the store.
Nyx's landing zone, Levski, used to be in the game many years ago. It was placed in Stanton to test it, and because back then they didn't have sufficient tech to build it on an asteroid as in the lore, they built it on a moon. Then they took out Levski and the moon I think about a year or so before we started playing three years ago. And I think they chose to take it out at that point because that's when they completed Stanton with all four planets and landing zones. And btw they are called landing zones because in the original design document, as in CR's older games, there wouldn't have been any FPS, there would only be spaceship mechanics, and when you arrived at a location that was accessible the game would basically turn into a point-and-click adventure game within that "landing zone". Then when they figured out how to render entire planets in CryEngine they still kept the landing zone moniker even though now you can land anywhere there is... land.
So Levski is a landing zone much loved and missed by the community since it was in the game for years, and there is quite a bit of material on it online, the best of which I plan to collect and post here before CitCon so we can catch up to what existed before the stunning update seen in last year's presentation I linked in the OP. And we might as well start with a decade-old preview that rocks so hard despite its age that it still blows away practically any game released this year. After all, no such landings are possible in the megahit Dune: Awakening.
Coming Soon: Nyx Landing Zone Preview
https://www.youtube.com/watch?v=Z2YMlnn4Ngk
Scale, art, music: everything is perfect.
As shubn savored a cold one with an informant at the Old '38, his mobiGlas pinged with a comm from the Emperor. The query was straightforward: Was he interested in extending The Cult's sphere of influence into the Nyx system?
It felt like a natural evolution of his shadier operations in Stanton. His rapport with Pyro's Supreme Commander, recoil, had always been cordial—and occasionally profitable. With the right UEC tribute, shubn figured he could rely on recoil's crew for offloading goods in Pyro and securing safe jumps between Nyx and Stanton.
He accepted without hesitation, dispatching a clone to set up a discreet pied-à-terre in Levski. The clone would serve as his eyes and ears, overseeing the new ventures in his absence—and handling any... complications that arose.
https://x.com/5pec7re/status/1968283433215651856
https://www.reddit.com/r/starcitizen/co ... nt/nelofu4
Jytra wrote:
You still have until 4.3.1 drops to finish your Resource Drive. This is just a statement saying Hurston won, which was a given.
Hurston Dynamics was officially declared the winner for the Resource Drive event.
https://robertsspaceindustries.com/spec ... or-stanton
Cloud Imperium Games wrote:
Hurston Dynamics triumphs in the Race for Stanton!
It's official, Hurston Dynamics has emerged victorious in the Race for Stanton, securing their dominance in the Regen Crisis.
Thanks to everyone who rallied to help Stanton’s Big Four tackle the Regen Crisis following Imperator Addison’s call for scientific resources. Thousands of citizens have been hauling, mining, defending, and recovering lost cargo to support the cause, all while earning a wealth of rewards.
As of September 16, a staggering 337,131,104 SCU have been hauled in support of the mega-corporation Hurston Dynamics, crowning it the clear victor. Trailing behind, microTech has gathered 249,131,344 SCU, followed by Crusader with 205,035,536 SCU, and ArcCorp bringing up the rear at 193,710,144 SCU.
Rewards:
- In Alpha 4.3.1, players who have reached Tier 5 with the winning faction in their quest to assist the mega-corporation will receive an exclusive Strata "Hurston" Black Armor with the HD's logo.
- In a future update 4.3.2, Hurston Dynamics will also take over ownership of the Pyro Gateway space station in the Stanton system, with decorations and ownership visually represented on and in the jump point station. Additionally, all players will also receive a permanent 5% discount on all products, ships, items sold in Lorville's landing zone, low-orbit space station Everus Harbor, and also its newly acquired jump point station.
For more details, visit the official Race for Stanton page.
Steal A Brainrot smashes records with nearly 24 million players across Roblox and Fortnite
https://www.dexerto.com/gaming/steal-a- ... te-3250973
I completed Resource Drive for all corporations with CULTCLONE-4, and got CULTCLONE-3 to tier 3 for all corporations.
Fantastic, keep us posted. I'll make a point from now on of posting limited hull sales windows in this thread when they pop up. It's a great motivator.
It's the first Kraken that is the important one. I just don't want it to come out without us having one and feeling left out. Once we have the first, any more are a bonus. And if we can use the conversion kit to keep switching between the variants, it's even better. Though I suspect if it really works this way, they might patch it at some point. I know this is how gear works, but I can't see them allowing it for cap ships.
I'll probably try and get a Kraken this IAE.
There is a Kraken Conversion Kit you can buy if you own a Kraken to turn it into a Kraken Privateer. Supposedly, if you apply the kit, you should be able to melt it and buy the base Kraken back if you change your mind, and so buying the base Kraken is the smarter option, unless you know for sure that the Privateer is the one you want and it's the only one you manage to get during the F5 Wars.
https://robertsspaceindustries.com/en/c ... -Week-2025
Cloud Imperium Games wrote:
MAKE BERTH, MAKE WORTH, MAKE MIRTH
Yo Ho! It’s Pirate Week, Ta Be Sure
Where be the yearning for excitement and the lure of liberty that called ye out to that vast starry horizon. Conjure it now and gather yer crew, ‘cause Pirate Week is here. Some may call us thieves or ruffians, but we’re nothin’ but old romantics, in love with adventure... and treasure. It’s our deviant duty to keep the UEE on its toes and all we ask in return is but a few wee trinkets (and everything they’ve got in their cargo holds). Be you a solo Stanton sailor or a Pyro privateer posse, make way for a wondrous, plunderous Pirate Week.
Trailer 1
https://www.youtube.com/watch?v=QdBZY2f ... XVyolQO3wj
Trailer 2
https://www.youtube.com/watch?v=VQRLujx ... XVyolQO3wj
First off, lol no PC version.
With that out of the way, if the footage is real, the fidelity is incredible. But the footage prolly isn't real. So we'll see. Even if they deliver 50% of the fidelity shown, though, it will still be next-level.
And with THAT out of the way, let's talk real.
Obviously they are going for interactive cinema even harder than any real-time game before. And that's great. But there is a problem with it, that the more important you make the cinema, the better your cinema must get. If the game is a straight shooter, the cinema has moderate importance, so even if it's crap, it can be overlooked, to an extent. But if the whole point of every mission is to advance and reinforce the cinema, then the cinema better be good, and certainly not repulsive!
And repulsive is precisely what the cinema shown above is. Is this America or cuba? Why is every other character brown including the love interest? Did we run out of Aryans and blondes? And they didn't even pick a near-100% White latina like Ana de Armas, but a latina-latina: brown as can be. I have zero interest in her, let alone seeing her all over my character every three minutes for 50 hours. At least the protagonist is White because if he was also brown I wouldn't have been able to make it through a trailer. But he is shown immersed in brown culture, and it's disgusting. I have zero interest in it, and it's a shame for all the White tech in the game wasted bringing it to life.
There's a reason no one watches brown movies, and this is it: They are repulsive. And now you're on the verge of simulating them with billion-dollar budgets?
I'll play it when the mod comes out that makes the girl blonde and everyone Aryan.
26 May 2026.
P.S. For the definitive analysis of racial aesthetics read Orgy of the Will §1936: Intelligence, Wisdom & Charisma.
P.P.S. It's impossible to even devise a smart plot with brown protagonists because their faces don't inspire intelligence. That's why the story in the trailers above looks so stupid. Stupidest story in a GTA ever! And that's why they are the stupidest GTA trailers! If they brownwashed even the protagonist, it would be african cinema!
Light It Up
https://www.youtube.com/watch?v=--knaBrW4U0
This is the kind of game you're playing.
OMC Heavy Utility Armor Showcase
https://www.youtube.com/watch?v=Hpt_KvaQSGE
This armor is sick. Looks so much better in motion than in stills. And the Novikov backpack works perfectly with it. Coming with 4.3.1 probably this week. Will be found in the Science Wing of the Onyx facilities.
Nyx is coming, and we need a Commander for it. More precisely, we need an Acting Supreme Commander. So first off, let's explain what the acting rank is.
An acting rank is a designation that allows military personnel to assume a higher military rank, which is usually temporary. They may assume that rank either with or without the pay and allowances appropriate to that grade, depending on the nature of the acting promotion. An acting officer may be ordered back to the previous grade. This situation may arise when a lower-ranking officer is called upon to replace a senior officer, or fill a position higher than the current rank held.
This whole business started when I was devising the Pyro strategic ranks. Initially I planned each planet to get a Commander, as in Stanton. But Pyro has six planets but only three landing zones. So where would the other three be based? That's when I decided that Commanders would go by landing zone, not by planet. A landing zone btw is a home location that can be chosen during character creation, before you get in the game. Stanton has four, Pyro three, and Nyx and Castra—the next two systems to launch—will only have one each.
So that's when the question hit me that if a system has only one landing zone, what's the point of a Supreme Commander? The SupCom is supposed to command several Commanders. If there is only one landing zone, he has no one to command. Moreover, it seems a waste to me to devote a Supreme Commander to such small systems. Remember the SupCom must have spent at least $15,000 in the game so as to have all the gold stuff. There's no point of a SupCom in a system like Nyx or Castra. So instead they will get a single Commander each, and his rank will be Acting Supreme Commander, which means he gets the authority of a SupCom IN THAT SYSTEM but not the requirements.
This gives players a cheaper way to enjoy commanding an entire system, which entails making all strategic decisions for it and of course base-building, but without having to spend $15k. Moreover, since Nyx is a lawless system, it doesn't even get a full Commander, but a Pirate Commander. Which means he doesn't have to pick a color and buy all its paints etc. A Pirate Commander is basically the cheapest way to get into the strategic game with The Cult, and the Nyx commission is the cheapest way to gain command of an entire system.
How cheap exactly are we talking about?
Well it's currently Pirate Week which means pirate paints are the cheapest they will be. And all you really need is this pack:
Skullcrusher - 8 Paint Pack $59.29
https://robertsspaceindustries.com/en/p ... Paint-Pack
This gives you all 8 of the Skullcrusher paints.
This pack also includes all 4 of the cool skull containers so you can organize your stuff in your persistent hangar at Levski.
What else do you need? Only one more thing.
Salvaged Skull Relax to the Max Set $30.49
https://robertsspaceindustries.com/en/p ... he-Max-Set
This gives you all the pirate furniture, though it's in the Subscribers Store, but there are several of us with access who can buy it for you if you send us the cash, and we'll gift it over.
So about $90 depending on your location and taxes, and you're a Cult Acting Supreme Commander, and Nyx is yours to command and develop as you see fit!
What about armors and gear? Both the Pirate Commander uniform and the battlesuit can be bought or looted in the game. As for the Pirate Commander's Idris, we have three so no worries. It will be available during events, and most of the time outside them. And as for your daily ships, you can buy them all in the game, and the rest of us can help with the costs too. shubn even has a Pirate Caterpillar to lend you, which is a very rare ship.
What about future costs?
You'll have to buy a couple more pirate paints every year, and any pirate-themed furniture CIG releases, again once a year at most. We're talking less than the cost of a new game once a year at most. And of course you can retire whenever you want and someone else can take over.
What if you want to spend a bit more than the bare minimum? It's not necessary but here are your options.
Pirate Paint Collection $117.19
https://robertsspaceindustries.com/en/p ... Collection
This is all 16 pirate paints including the 8 linked above. But keep in mind that shubn, recoil and I have all this, so we have three of each at least, and I recently learned that you can give people paints IN the game. When we tried it some time ago it didn't work, but now apparently it works. So you don't really need more cashbought paints than the basics.
Plus that pack lacks the pirate containers, so if you opt for that pack you'll also need to get this one for the containers:
Pirate Week Treasure Pack $30.40
https://robertsspaceindustries.com/en/p ... asure-Pack
It comes with two unrelated armors.
And of course you'll still need the furniture pack linked earlier. So the total if you want to spend more than the minimum comes to about $180, so double the minimum of $90.
If you want to have ABSOLUTELY EVERYTHING pirate-related you can also grab this chair for a fiver:
Hazardous Cargo Chair $4.84
https://robertsspaceindustries.com/en/p ... argo-Chair
It's again Subscribers-only, but I can give you mine in the game; the Emperor has no use for it.
So... CitizenCon is less than a month away and we're certainly getting Nyx news, if not Nyx itself in PTU as surprise. The show is October 11, and I would like to have filled the Nyx Acting Supreme Commander position by the 10th at the latest so when the show rolls the dude can have a blast seeing all the cool stuff that will soon be his. And since Pirate Week ends midweek next week, now is the perfect time for the future Pirate Commander to make his purchases. So ultimately I see no reason not to have this settled by the middle of next week.
So who is interested?
Note however that The Cult supports DEI iniatives and we are committed to being an equal opportunity Empire. This means that not all applications will be treated equally. More precisely:
Just wanted to put here the latest image we have of the Nyx system from last year's CitCon. And an introduction to it from the Galactapedia: https://robertsspaceindustries.com/gala ... nyx-system
Galactapedia wrote:
Nyx is an unclaimed planetary system situated at the border of an unusually dense and dark stellar cloud. It consists of an F-type main sequence star orbited by three planets and an asteroid belt. Due to the cloud's interference with navigational equipment, travel through the system is difficult and hazardous. The system's main settlement, Levski, located on a moon-sized asteroid in the Glaciem ring, is considered a haven for Humans who wish to live beyond the reach of United Empire of Earth (UEE) law.
Star Citizen Wiki wrote:
The Nyx system is an unclaimed planetary system surrounding an F-type star located slightly south of the former Perry Line, directly on the border of a dark nebula. Discovered in 2582, the Nyx system was left unclaimed by the UEE after deciding its three planets were not terraforming candidates and attempts to mine the dense Nyx belt alpha - known as the Glaciem Ring - were deemed too dangerous. The bordering nebula has a significant influence on navigation equipment in the Nyx system, making travel difficult and hazardous.
In 2618 a group of political activists and refugees fleeing the Messer regime moved into a vacated mining facility located on the moon-sized asteroid known as Delamar, forming the largest settlement within the Glaciem Ring.
Delamar and its settlement Levski, controlled by the eponymous People's Alliance of Levski, are the most populous and most trafficked locations in Nyx. Smaller settlements exist in the system, including believed outlaw bases hidden deep within the Glaciem Ring and suspected criminal strongholds hidden out in the cold and distant Nyx belt beta - the Keeger Belt.
Kraken concept
So this happened in June: the Krakens are finally being made! Here's all we know about the progress so far:
PU Monthly Report June 2025
https://robertsspaceindustries.com/en/c ... -June-2025
Cloud Imperium Games wrote:
Lastly for Ships, the Drake Kraken entered pre-production, with the team identifying areas from the original concept that need further attention to bring to modern standards. Full production will begin later this year.
Cloud Imperium Games wrote:
Finally, the Drake Kraken had further pre-production work done. This identified more areas where kits from the Ironclad will help speed up production, as well as some more challenging internal areas that require updated concept time, such as engineering and the recently added small medical facility.
Cloud Imperium Games wrote:
The Drake Kraken’s pre-production phase continued too.