Wherein Planetary Annihilation's premier competitive event is compared with the one Alex Kierkegaard is designing, and some important insights into the nature of videogames and art are arrived at and examined.
In an astonishing turn of irony, Kickstarter has proved, beyond a shadow of a doubt, that MULTINATIONAL CORPORATIONS ROUTINELY RISK FAR MORE AND INNOVATE IMMEASURABLY MORE THAN A RAGTAG RABBLE COMPOSED OF SICK, RESENTFUL COMMUNIST CHANDALAS.
Imagine the following: you're playing Hitman, you've got the sniper rifle, and you're heading to snipe the mark before he gets into his limo, when you realise the clocktower doesn't have wheelchair access.
Non-registered users can now contribute to Insomnia's News forum, so jump in and help us move beyond the videogame news racket and create the best news source in the world for the artform of the future.
Play games with me if you want, or don't. Either way, I am on a mission here, and I am not willing to jeopardize it in order to protect anyone's fragile feelings.
It all boils down to one reason: democracy.
Changing the aesthetics does not change the "Politically Incorrect" mechanics. It doesn't matter how many niggers you slap in World of Warcraft, it'll never be Utopia.
Because functional autonomy is put before ergonomics; ease of use, before experience; the Machine, before the Game.
Jaffe doesn't get it, and this affliction runs deep for many developers (and devoted fans): reviews aren't objective. The single criterion upon which a game is to be judged is whether or not the judge likes it. End of story.
In short, there is no longer the hardcore game to attract the hardcore gamer; good games are usually popular now, and popular games are usually good.
And that's why Nintendo has become irrelevant today. NOT because they fell out of the hardware race, but because they fell out of the ARTISTIC one...
Once per cycle, internet nerds feel they have enough audience to declare themselves "done" with gaming, or "done" with a company, or some other bold, yet inconsequential, proclamation.
Alex Kierkegaard explains why Roosh's new gaming site will in the long run prove worthless, but why you should support it nevertheless.
And the bottom line of this essay and of our theory of videogames with regards to these categories of games and methods of playing games is that we are interested in neither META- nor MINI-gaming, we are interested in GAMING, and all the rest are for fagets.
Alex Kierkegaard delivers the first and last word you'll ever need to hear on this sorry (non-)issue.
The Wii accumulated the absolute worst library of any major videogame console in history. It demonstrably, empirically has the most wretched, unplayable, unwanted, unsold roster of bargain bin fodder ever to be compiled for a major home game system.
That people are extremely timid.
And in all seriousness, the question must be asked — for it is time we asked it — that if these creatures reject some of mankind's greatest achievements, the hopes and dreams that it is precisely art's purpose to represent and glorify — if they reject mankind's dreams — in what way exactly, can they be said to be human?
Your game criticism is extraordinary and (assuming the videogame industry does not destroy itself) will no doubt go down in history as the only thing worth reading.
The so-called "metagame", as referred to by "competitive" gamers (which is to say by aspies), is merely a form of cheating. It consists of trawling FAQs, message boards and YouTube channels to learn of strategies which you are supposed to be DEVISING ON YOUR OWN BY PLAYING THE ACTUAL GAME.
Insomnia now has a YouTube channel featuring highlights from the latest hardcore digital exploits of The Cult.
Insomnia now has a Steam Curator page representing 100% Cutting-Edge Hardcore Gaming among a sea of "indie" and "quirky" abortion-peddling pseuds and casuals. Follow us and help us fight the good fight.
Insomnia now has a Twitch channel streaming the latest hardcore digital exploits of The Cult.
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The issue therefore is not so much that videogames are art, but that ART IS VIDEOGAMES. Hahahaha. Ebert must be turning furiously in his grave right about now. But, thankfully for us, no amount of turning in a grave can change reality.
It's a good thing therefore that the future envisioned by Johnson, wherein every critic has been replaced by "FAQ writers and Let's Players" (p.7) who lack all courage for even the simplest "Yes" or "No", is an impossibility...
And he wants YOU to join him.
We set goals that involve numbers only because they can be tracked and compared. It’s a manifestation of insecurity, of wanting to be important and better than someone else.
The male domination hierarchy drives not just how women respond to you sexually but also your self-image, other men’s reactions, and the type of entertainment you’ll pursue. Our identities are expressed through our consumption choices, our fashion choices, and how we spend our time. So let’s apply that to videogames.
Once this is tight, and you also have your head in the "sweetspot" for your screen size and FoV (field-of-view in the game), you can't even call it aiming anymore: you're simply looking at things ... and then shooting.
As of today, all of Insomnia's philosophy-related content and discussion has been moved to orgyofthewill.net, making this new website the world's number 1 philosophy destination — while Insomnia continues to reign supreme in the world of videogames and videogame culture.
The best selection is the cinematic scene, the musical note, the splotch of paint, the game mechanic or the written sentence that, out of all the other theoretically possible scenes, notes, splotches, mechanics or sentences "fits" the best. If that happens to be a still-shot of a character thinking, so be it.
The key difference between realism and internal consistency is this: Realism means "Could this happen in our world?" Internal consistency means "Could this happen in their world?"
...it is no exaggeration to say that Planetary Annihilation is more or less the first REAL real-time strategy game ever.
It boggles my mind as to how a game such as this can win an award labelled "Game of the Year".
Hotline Miami is the Super Meat Boy of overhead action games, with the same quicksave checkpoint pacing, except not as offensive aesthetically.
The result is a micro-universe full of possibilities that gradually opens up ... an enormous qualitative leap compared to the majority of the genre's representatives that had appeared before.
Taken as a whole I couldn't call it much more than a mess, but it's a mess just redeeming enough to be worth struggling through for the parts that shine.
The internet's definitive guide to the "independent" gaming scene.
Repetitive, boring, and hideous. A rubbish Flash game wrapped in edgy novelty.
I got 20 hours out of it, but I got to say that I doubt I'll play the game again, simply because the only "fun" lay in figuring out how the shallow, obfuscated mechanics work.
Gotta admit, initially I was positively surprised by how similar to the Souls games Lords of the Fallen actually felt.
Divinity: Original Sin is one of this year's big success stories — a rewarding, addictive and unapologetic hardcore WRPG brimming with complexity, mechanical depth and breadth of content.
Tatsuya Egawa's work, Magical Taluluto-kun, was one of Shounen Jump's standard series during the early nineties.
Every single element of this game is a grind for grinding's sake and it is terrible.
Here, give me your hand and let me sing to you the gospel for one of the best shooters ever made. It's my current 2014 Game of the Year.
I was really excited when this game was announced at E3. Following the demonstrations and interviews, it looked to be a fantastic game, but I had my doubts about their claims with the much touted political system. Turns out that I was right.
You've probably heard about all of the DLC, tie-ins, and technical nonsense that has been plaguing the launch. But even looking past those things, it's hard to find the silver lining here.
I can say that Lichdom: Battlemage has to be one of the most repetitive and unsatisfying games I have played in a long time.
Ultimately, Wasteland 2 is an average game that scratches a particular nostalgia itch for many gamers and is receiving praise beyond its merits.
I can't recommend this game — not because it's terrible, not because it's below average, but simply because it's trying to be two games which were both better examples of being them.
If you love 4X do not hesitate. It's something truly different, but also familiar to those who love Civ already.
Pandora has some great ideas and some good content, but really does fail to deliver in the end.
I was hoping for an exceptional stealth-based horror game, but Psycho Break is an average mission-based action title.
Aka Sid Meier's Civilization: Beyond Nerfed.
Anyone capable of looking at this game critically will know that praising it is a vote for games going further in the wrong direction.
Now is time to the 68000 heart on fire!
Rushed and poorly structured, Respawn's eagerly anticipated versus shooter is still fun for a short while... if you're into this sort of thing.
"Indie" newcomer Hitbox Team takes inspiration from speedrunners to deliver a platformer, not merely subverted by autism, but specifically built for it.
Utterly unintelligible chaos that's worth experiencing to realize the sheer ignorance and tastelessness that the entire "indie" scene is wallowing in.
Let's get this out of the way now: this isn't a proper Hitman game.
Seta's Prince of Persia-inspired effort is aesthetically outstanding, but mechanically flawed.
Survival Horror gets the "indie" treatment. (I.e. survival is automatic and there's no horror.)
Bandai closes the Gundam Musou series on PS3 with a cheap cash-in...
Better than 2... but nowhere near as good as 1.
Once again, then, Treasure have tried to conceal flawed mechanics by constantly dazzling us with new gimmicks and aspects of secondary importance...
Strider's turned into a metroidvania, with predictably middling results.
343 Industries has not made a true Halo game.
An unexpected return to form for Ubisoft's seminal stealth series.
It achieves perfectly what it has set out to achieve. Too bad what it has set out to achieve is stupid.
Worst game I played all year.
A series of first-person shooters that eschews the narrative, scripting and free-roaming advances introduced to the genre by such titles as Half-Life (1998), Medal of Honor (1999), Deus Ex (2000), Halo (2001), and the Call of Duty and Far Cry series, and carries on the tradition of Wolfenstein 3D and Doom of 100% pure, unadulterated, balls-to-the-wall in-your-face shooting action.
It was while "studying" for one of those fluff "interactive media" pseudo-degrees that universities are increasingly peddling to dumbass middle-class losers these days, that Jenova Chen and Kellee Santiago met and conceived their masterful scam...
Only the great writers succeed in painting these mechanisms faithfully, without falsifying them: we have here a system of relationships that paradoxically, or rather not paradoxically at all, has less variability the greater a writer is.
Definition: Subgenre of the on-rails shooting genre in which the player fires his avatar's weapon by pointing at the screen an input device typically modeled on a ballistic weapon.
Definition: Subgenre of the turn-based tactics genre in which the player controls, among perhaps other units, several unique characters who persist and level throughout the game.
HFD says: Don't throw away games if you're losing.
Because dying is good.
Compiled by Alex "icycalm" Kierkegaard with help from the members of the Shoryuken forums community.
Compiled by Craig "BulletMagnet" Gabrielsen with help from the members of the Shmups forums community.
February 20: The Order: 1886
March 24: Bloodborne
TBA April: Mighty No. 9
May 19: The Witcher 3: Wild Hunt
June 2: Batman: Arkham Knight
Q4 2015: Torment: Tides of Numenera
TBA 2015: Homefront: The Revolution
TBA 2015: Just Cause 3
TBA 2015: MGS V: The Phantom Pain
TBA 2015: No Man's Sky
TBA 2015: Tom Clancy's The Division
TBA 2015: Uncharted 4: A Thief's End
TBA: Hitokui no Oowashi Trico
TBA: Homeworld: Shipbreakers
Metal Gear Solid V: Ground Zeroes
Divinity: Original Sin
Dead Rising 3
Assassin's Creed IV: Black Flag
Wolfenstein: The New Order
Guilty Gear Xrd -SIGN-
Yaiba: Ninja Gaiden Z
Ryse: Son of Rome
Killzone Shadow Fall
Forza Motorsport 5
Age of Wonders III
Infamous Second Son