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[PC] [360] [PS3] Sacred 3

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[PC] [360] [PS3] Sacred 3

Unread postby infernovia » 16 Feb 2013 19:17



Sacred-3_screenshots-1.jpg ... -2012.html

Our demo consisted of two characters - The Safiri Berserker who utilizes the power of the Sun and the Ancarian Lancer who utilizes the power of the Earth. Further character classes will be revealed in the future, though they didn't specify how many. Each character will be culture focused, processing a unique power. I'd fully expect a water or ice based character class along with some sort of dark magic character class.

The first thing that was immediately noticeable for Sacred 3 was the change in graphical style. While the previous games edged on the over bright, colorful, and almost realistic look; Sacred 3 has a more stylized graphical feel with a tighter camera and bigger character models. The camera itself is actually dynamic now, several times we saw it pan to the side of our characters to showcase the huge expansive environments which looked absolutely gorgeous.

The game was demoed on a PS3, and while we couldn't get our own hands on the controls, it was obvious that combat was a lot more arcade like. Players racked up combos from attacks earning bonus experience. Co-Op pairings could earn further bonus XP by comboing enemies together. There's even co-op finishing moves, called executions, adding another layer to the game's cooperative depth.

We were told that loot would still remain a big part of the game, though we didn't get a good look at exactly how the system would work yet. What we did see was completely different from past Sacred titles. Gone is the open world, in its place are individual "missions" with many different objectives. Once you complete a mission you are scored on your progress.

We were told by the game's rep that they found a large part of the game was spent traveling from quest to quest and they wanted to remove that downtime. While Sacred 3 will still have towns for re-equipping an gaining quests, you'll never actually venture out from them it seems. Instead you'll just drop into a mission. This is a pretty radical departure for the series, one we can't help but feel will upset the fanbase quite a bit.
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Unread postby Evo » 02 Mar 2013 06:10

Some extra screenshots.


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Unread postby KillerT » 19 Feb 2014 22:55





Official website: ... -this.html

Deep Silver revealed the first glimpse into Ancaria today with a new trailer for the upcoming third installment to the famed franchise, Sacred 3, which slashes its way to PC and consoles this summer. Sacred 3 takes players deep into the Ancarian fantasy realm, where they will need to band together if they are to have any hope of vanquishing the deadly tides of evil. Sacred 3 will be released this summer for the PlayStation 3 computer entertainment system and for the Xbox 360 games and entertainment system from Microsoft as well as Windows PC, featuring incredibly immersive and engaging co-op gameplay.

“The paramount development goal for Sacred 3 has been to create a seamless online and offline co-op experience”, said Remy van Leeuwen, Brand Manager of Deep Silver. “By creating a game built around the central concept of co-op gameplay, we’re expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe.”

Sacred 3 features classic arcade Hack ‘n’ Slash action centered around drop in, drop out cooperative multiplayer for both offline (2 players) and online (4 players) play. The game brings back fan-favorite characters such as the Seraphim, Ancarian, Khukuhru and the Safiri, and introduces a new character, Malakhim. Each character class features its own unique skills and weapons which can be upgraded to match the player’s very own combat style. Master the art of war and fight your way through enemy hordes and try to outshine your fellow companions on your way to become the greatest hero of all. Victory Is Ours. Glory is Mine.

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Unread postby movie » 28 May 2014 01:12

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Unread postby dinopoke » 06 Aug 2014 13:36

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