Moderator: JC Denton
by icycalm » 23 Dec 2012 09:47
by ChevRage » 29 Jan 2013 08:52
by Ryusenshi » 16 Mar 2013 10:09
by Some guy » 17 Mar 2013 18:17
Dave Cook wrote:UPDATE:
The morse code in the clip has been cracked by YouTuber AesopsEpisoden.
It reads:
“GENERATING IMAGE HOLD SCENARIO LOADING HOLD ACTIVATE PHANTOM PAIN DOT MEME HOLD ERROR ERROR ERROR ERROR ”
Does this mean the men in the video are configuring the world’s first VR simulation? Is Snake inside the simulation to help him combat post-traumatic stress after his car crash? It would explain all of the freaky stuff we’ve seen in the initial Phantom Pain trailer.
Read on for more clues from the trailer.
ORIGINAL STORY:
About halfway through there is a subliminal blip, that VG247 reader Dragon246 has kindly transcribed for us.
It reads:
PROJECT OMEGA
AI MATRIX: SECTOR07-A942
VR PROGRAM: PHANTOM_PAIN.MME
CONTRACTOR: MOBY DICK STUDIOS
SUBJECT: REDACTED
PURPOSE-
TREATMENT OF NEUROLOGICAL DAMAGE SUSTAINED IN COMBAT SITUATIONS
TREATMENT OF COMBAT RELATED PSYCHOLOGICAL STRESS
ENHANCEMENT OF COMBAT ABILITIES FOLLOWING IMPAIRMENT
IMPLEMENTATION OF ..::.|>..::.:
Now then, what does this all mean?
Well, as Dragon quite rightly points out, the military base seen in the first Metal Gear Solid: Ground Zeroes trailer was called Camp Omega, so there’s your first common thread. The morse code at the end of the text simply reads “?” when translated.
Second, note the medical and psychological report at the end. In the first Phantom Pain trailer, we see what looks like Snake suffering a car crash, which presumably leaves him badly injured, hence the clip largely taking place in a hospital.
There’s also talk of “Psychological stress”, which would explain all the mad images in the hospital, of white petals – a nod to The Boss in MGS3 – images of giant flaming whales, the bosses horse, Volgin on fire, and what appears to be The Sorrow or Psycho Mantis floating in the background.
The text also says, “VR PROGRAM: PHANTOM_PAIN.MME”, so could the events in The Phantom pain trailer just be a VR training exercise to help Snake battle the post-traumatic stress suffered in battle? The rumoured 1970s-80s setting may render that technically impossible, but with Kojima – sorry, Joakim – anything’s possible, right?
by recoil » 27 Mar 2013 20:38
by recoil » 27 Mar 2013 21:44
On March 27, 2013 at GDC 2013, Kojima officially confirmed that Ground Zeroes and The Phantom Pain were one and the same, and that the final title was going to be Metal Gear Solid V: The Phantom Pain.
by Dolt » 29 Mar 2013 17:00
by icycalm » 01 Jun 2013 13:58
by ingolfr » 06 Jun 2013 23:07
by Ununpentium » 11 Jun 2013 23:27
by El Chaos » 18 Jun 2013 17:07
by Ryusenshi » 24 Jun 2013 22:31
Jeux Vidéo Magazine wrote:Live from the [E3] stand
During E3, we were lucky enough to talk at length with Hideo Kojima.
How does the open world choice redesigns narration in Metal Gear?
In the old Metal Gear games, a linear approach allowed us to push forward narration and story. Now, in an open world, the player is free. Thus, we have to tell the story while the player can go wherever he wants to. We did an enormous amount of work on that. In a way, it is up to the player to shape his own story depending on the way he plays. In terms of structure, one could compare the old Metal Gear games to films. MGS V or The Phantom Pain are closer to a series, based on episodes. Each player can play a mission as an episode, in the order he likes. Whether he begins with this one or that one, the plot will adapt.
Will the player's choice have an impact on the plot?
Each episode of the structure will offer a different story. If the player kills a key character, the latter will not appear during the next episode. However, we have to be very careful to respect the chronology and consistency of the whole thing. We cannot afford to kill a character who appears in latter episodes, if we don't want to create a time paradox. So we got around the problem in a quite surprising way. We hope you'll like it.
Is it the last episode dedicated to Big Boss?
Honestly, when I create a game, I do it thinking I am going to bring a narrative arc to an end. Be it about Solid Snake or Big Boss, every game is, for me, the last about the character. I keep saying it since MGS IV, but I can't bring myself to let Metal Gear go. I know that, should I die or stop working, Konami would continue the series. As far as I'm concerned, I write and direct each game as if it were the last.
Which next-gen innovations excite you the most?
Clearly, the ability to play on multiple screens. Integrating your smartphone or tablet to your gaming experience creates a new gameplay. I'm eager to see how all of this will evolve, including cloud gaming. For MGS V, for instance, I'd see a player recording himself horse-racing from A to B, and then putting his time on Twitter of Facebook. Up to the other players to try and beat it. A game can thus be created within the game, with unlimited mini-games. I'm very interested in that.
A lot of people are wondering if Solid Snake will be in the game...
Unfortunately we can't talk about it for the moment. And, if I said something, it wouldn't be very nice for fans. I prefer to keep it a surprise.
by icycalm » 07 Nov 2013 23:00
David Gibson wrote:Konami saying MGS5 release timing will depend on how Ground Zeroes goes first combined with next generation, then decide if 2014 or 2015
by ingolfr » 15 Nov 2013 17:27
by Texas » 08 Feb 2014 22:56
David Gibson wrote:Konami admitting Ground Zeroes is a bit short, MGS5 could be released in FY3/2015 or FY3/2016 depending on the development stage
shinobi602 wrote:Note:
FY3/2015: April 2014 - March 2015
FY3/2016: April 2015 - March 2016
by shubn » 19 Jun 2014 21:41
by El Chaos » 06 Jul 2014 18:13
John Linneman wrote:The Phantom Pain is not going to redefine visuals for the next-generation but it does return to the type of pristine presentation that has allowed Metal Gear Solid 2 to stand the test of time. Ground Zeroes manages to get by with barely a single dropped frame on PS4 with only very specific moments of burying the camera in the grass causing any dips at all. While The Phantom Pain E3 code still has some performance snafus to address, the demo manages to hold a sustained 60fps for the vast majority of the time, despite the large increase in environment size and complexity. It's not perfect, however, and we observed a number of situations where duplicate frames appear producing very slight dips in performance. Notably this occurs during the sandstorm and in sections taking place within buildings. Keeping in mind that the release date is still some way off, the game is already in fantastic shape.
What's really exciting about Metal Gear Solid 5 thus far is really just how polished it is despite taking place within a much larger world. The development team has managed to retain the level of detail you expect from more linear experiences and apply it to a massive area. There were certainly concerns that going open world might compromise this aspect of Metal Gear, but that does not seem to be the case at all. The game seems to be taking an approach not unlike the original Crysis but with even more flexibility in the form of a fully dynamic time of day.
All of this is accompanied by excellent cinema production that manages to completely avoid cutting at any point; the camera moves smoothly from cut-scenes to gameplay and back. It's an impressive evolution of Metal Gear's cinematic approach to gaming, and we can't wait to see how it's applied to the completed game.
by Some guy » 13 Aug 2014 19:00
Jason Schreier wrote:Who needs next-gen consoles? The Metal Gear Solid series is hitting PC once again with entry #5—both Ground Zeroes and Phantom Pain will come to Steam, publisher Konami accidentally leaked today just before a big MGS livestream.
Looks like someone on Konami's web team jumped the gun.
- mgsvpcleak.png (99.9 KiB) Viewed 45659 times
This is the first time in a very long while that we've ever seen a MGS game launch on computers, though Konami also released Metal Gear Rising on PC earlier this year. The PC also got ports of the first two MGS games.
Still no word on release date for The Phantom Pain.
(Thanks, James!)
by Masahiro9891 » 16 Aug 2014 21:10
by El Chaos » 17 Aug 2014 03:50