http://www.shacknews.com/article/76501/ ... ooperative
Jeff Mattas wrote:The game is a cooperative experience that you play by yourself. Each brother is assigned to a different analog stick and are controlled by a single player, simultaneously. Each brother also gets a trigger for their sole action button, which can be held to engage in the game's innumerable context-sensitive actions.
There's no heads-up display in the game, dialog or text in-game. The story is told entirely through the numerous player interactions and animations. When characters speak, it's in gibberish, and the game instead relies on vocal inflection and character gestures to convey emotion and instruction.
Jeff Mattas wrote:Discovery and playful curiosity seem to be a big part of what makes Brothers compelling. While there will certainly be actions that will drive the story forward or solve the game's puzzles, Fares said that there will be a significant number of optional ways the player will be able to interact with the game. For example, rather than adding filler like collectibles, there are some optional actions that will provide achievements, along with some visual, in-game rewards. It's hard to discuss any examples without spoiling them, but they'll add some extra flavor to the experience.
Jeff Mattas wrote:Though it'll likely be around a three- to four-hour ride, every bit of content that the player experiences will be unique, down to every last NPC. No animations or art-assets are being shared between characters or locations, and each brother will be able to interact with characters in different ways. "Something that bothers me in games today is that they're repetitive," Fares said. "Everything you see [in Brothers] is a 'one-time-only,' both visually, and in gameplay." [...]
Brothers: A Tale of Two Sons is planned for a Spring 2013 release as a digital download for Xbox 360, PlayStation 3, and PC.
Teaser Trailer: http://www.youtube.com/watch?v=VH8SA3pjN1k