Former Halo, Battlefield Devs Announce Scavengers, A Third-Person Shooter
http://www.allgamesdelta.net/2018/03/fo ... ounce.html
Moderator: JC Denton
by Mike T. » 13 Mar 2018 19:06
by Masahiro9891 » 15 Jan 2019 00:25
Josh Holmes wrote:When we founded Midwinter, it was with the goal of creating innovative, shared experiences for millions of players around the world. At Midwinter we believe the strongest and most meaningful bonds are forged in the face of adversity. Our mission is the creation of togetherness — the feeling that comes from working together to overcome obstacles and accomplish great things. This is a feeling we strive for with the games we create, between our team members here at the studio and within the community we hope to build around Midwinter and our games in the years to come.
Today, we’re excited to announce our first title in development: Scavengers.
Scavengers is a multiplayer “co-opetition,” where teams of players compete to survive while exploring a vast frozen wasteland populated by hordes of smart AI. The game is being developed using Unreal Engine 4 and we’re leveraging a cloud-based platform called SpatialOS to support our vision for a dynamic, living game world. We’re thrilled to be partnering with the team at Improbable, who are providing funding for the development of Scavengers. We’ll be collaborating as we build the game and our work will help inform future development of tools and workflows within SpatialOS.
by icycalm » 02 Jun 2021 14:02
Wesley Yin-Poole wrote:"This is an opportunity for players to get a first look at the unprecedented scale and gameplay possibilities of ScavLab," Holmes said.
"We'll test features and gameplay ideas with up to 5000 players in a shared environment - with the potential to host many more in future events. Our main goal is to make an experience that people want to join for the fun of it, and we'll be trying out a lot of things with every ScavLab event as we aim to achieve that. We hope the community is willing to join us on this wild ride."