Moderator: JC Denton
by icycalm » 03 May 2015 14:22
by SriK » 04 May 2015 18:53
I wrote:The trend toward retro style in 2D games isn't necessarily based on laziness as much as developers simply being conscious of how much money, time, and overall resources they have. A well-executed simpler style is almost always going to win out over a poorly executed complex one (poorly executed because the developers don't have resources). Of course, the ideal is a well-executed complex style, and I'd love to make a game that looks like the latest Guilty Gear with a live orchestrated post-rock soundtrack (synchronized perfectly to the level design) as much as anyone else... but in the real world this takes TONS of money and TONS of talent, which no one has any real reason to trust me with yet. So this is the graphic style and budget level we're committing to, and I think personally that Daniel's doing a really great job with it.
by icycalm » 04 May 2015 22:25
SriK wrote:and if we can create a 4/5 or 5/5 one
by icycalm » 04 May 2015 22:30
by icycalm » 04 May 2015 22:42
by SriK » 05 May 2015 00:27
by icycalm » 05 May 2015 01:06
by icycalm » 05 May 2015 01:08
by icycalm » 05 May 2015 01:12
by earthboundtrev » 10 May 2015 06:53
by icycalm » 10 May 2015 07:24
by icycalm » 10 May 2015 07:28
by icycalm » 10 May 2015 07:50
by icycalm » 10 May 2015 08:02
by SriK » 10 May 2015 19:48
by SriK » 10 May 2015 19:48
Where are their 15-second-long "bite-sized challenges?" When were the art and character design ever this generic, let alone downright revolting?
Walljump, walljump, get the keys to unlock the path ahead, oh no the screen scrolled and there's a huge saw there I couldn't see before, death, restart level, repeat 50 times until you get to the next mundane, basic, submediocre-looking stage.
by icycalm » 10 May 2015 20:21
by icycalm » 10 May 2015 20:40
by icycalm » 10 May 2015 20:50
SriK wrote:the FMV intro was a placeholder
by icycalm » 10 May 2015 21:17
by icycalm » 10 May 2015 21:25
SriK wrote:I don't think "Steel Assault" isn't any more generic than names like "Gunforce" or "Giga Wing"
by icycalm » 10 May 2015 21:34
by icycalm » 10 May 2015 21:44
by icycalm » 10 May 2015 22:01
icycalm wrote:What makes Shatterhand special is what it achieved AT A SPECIFIC POINT IN TIME. Achieving the same thing 30 years later is not by any means an achievement
by icycalm » 10 May 2015 22:18