Moderator: JC Denton
by Magnum Apex » 14 Dec 2008 09:56
by icycalm » 15 Dec 2008 00:56
For example, a "gameplay system" in the videogame Shadow of the Colossus is the grappling system used to hang on to ledges and colossi fur, whereas there can be a system in the game that is not "gameplay-related," such as whatever system is used draw different Levels of Detail (LODs) of the environments based on how far away they are from the Player's position. Again, the difference between the two would be that one is tied to a game mechanic (grappling), while the other is not (LODs). So, a designer would be responsible with designing the grappling system, while a programmer is responsible for designing the LOD system. This is, of course, just an example of my assumption on how we ended up with these terms.
by icycalm » 23 Jun 2010 22:29
ChristianHardy wrote:seeing as you’re a pretty big fan of games that are based almost entirely around their gameplay concepts
ChristianHardy wrote:Games can go ahead and be "art" if they want to, but only if they don’t forget to include actual gameplay
by Morzas » 24 Jan 2011 07:04
by icycalm » 25 Jan 2013 01:26
Definition of gameplay
noun
the tactical aspects of a computer game, such as its plot and the way it is played, as distinct from the graphics and sound effects.
by icycalm » 22 Feb 2013 19:19
Joshua wrote:A few minutes of live footage: http://youtu.be/Cz0plDgpl_Q
by Joshua » 22 Feb 2013 21:01
by icycalm » 22 Feb 2013 23:49
Joshua wrote:But gameplay doesn't exist, so neither can cutscenes, since even in the midst of "gameplay" we're continuously watching cutscenes reacting in real-time to our button-presses.
by icycalm » 07 Feb 2014 23:02
n0rtygames wrote:Cagar wrote:so I could say that any visual sweetness doesn't really swing my thoughts about a shmup in a way or another, it's just the gameplay and balance that matters.
This is such rubbish Cagar :)
Graphics do matter. Yeah okay - you CAN enjoy a game without good graphics. But if a game has good gameplay and good graphics you're gonna enjoy it. You like Crimzon Clover - why? Because its pretty as hell. You keep saying on my stream that I need to add more glow to something
btw:
http://25.media.tumblr.com/44bf18ac50cc ... 1_1280.jpg
When you see new art on my stream, you're always "omg, these graphics!" and yeah I gotta hand it to the art dudes - it's pretty damned nice if I may say so. Point is, I dunno why you're on the "I'm so hardcore I could play with ascii characters biatch" wagon. Nobody really feels that way. Everyone would like good graphics.
I think you've misinterpreted the need for explosions as meaning we dont give a crap about score. If that's the case - I'll upload a video to youtube later on replacing all the graphics in my game with simple single coloured geometric shapes, strip out all of the sounds and graphical effects - make it have single 1 frame explosions that are a circle and no particles at all. Then I'll send you that as your demo build you keep asking for.
The point is that feel is actually more than just graphics you see. You can have a whole bunch of things that feel good using very simplistic graphics. I've praised your mods to TW3 for having this stuff in. Even if you did use single colour shapes - you could still do other stuff like having little hit particles come off when you shoot the enemies that were also little pixelly square things and a cute little "phut" sound as the bullets hit.
One of the biggest things about gaming in any genre where things get competitive - is the synergy between human being, input device and game. The game needs to give you some kinda feedback that your senses can interpret. A sound for hitting something, a crunchier sound when something dies - a nice 'plink!' sound when you pick up a score item. Single sounds played at a time that interrupt each other rather than overlapping so you can "feel" each individual pickup adding more to your score.
These are part of the gameplay - because you as a player are a part of the game. y u no get?
by icycalm » 26 Jun 2014 22:18
Fueled by engaging performances from Guy Pearce and Robert Pattinson, the tension-filled The Rover overcomes its narrative faults through sheer watchability.
by icycalm » 08 Apr 2015 03:45
Anonymous wrote:Shut the fuck up all of you . Gameplay sounds like a retarded german term and you know it. Cease and desiat and speak proper English, or to communicate on your level. Speak proper wordspeak. Your wordspeak is talkbad. NEENER NEENER LOOK AT ME POSTSHIT I TALKSPEAK LIKE AN IDIOT AND USE WORDPLAY LIKE GAMEPLSYR HUGHRGH
by icycalm » 18 Apr 2015 09:09
by icycalm » 29 Apr 2015 15:41
PlumCantaloupe wrote:I really loved the game play in this game.
by icycalm » 01 Jul 2019 23:49
Нанотехнологии wrote:The game's beautiful in its own way: it's not meant to be a "gameplay" game