Mentioning this since it might be interesting:
https://www.humblebundle.com/books/call ... -inc-books![Image](https://i.imgur.com/wkDx7d8.png)
Humble wrote:Invite eldritch terror to your table
Bring a taste of terror to your game nights with this bundle from Chaosium, complete with everything you need to run the dreaded (yet beloved) Call of Cthulhu RPG system! On top of the Call of Cthulhu Starter Set, you’ll get the Investigator Handbook, replete with expanded rules for creating player characters, as well as the Keeper Rulebook, brimming with all the information you need to keep things orderly as your table descends into madness. You’ll also get tons of adventures, including some aimed at first-time game masters, as well as entire campaigns.
It ends in about 18 hours. However, it's selling well, so there's a chance they'll extend it like they've done with other bundles in the past.
According to the guys on Reddit, it's supposed to be a pretty damn good deal:
https://www.reddit.com/r/rpg/comments/1 ... mblebundlemegazer wrote:This is a crazy good deal if you're interested in the system. So much good stuff! This is a year or two of weekly gaming just in modules.
EDIT: Since I'm the top comment atm, here's a brief description of all the tomes on display here:
Keeper's Handbook - the main rulebook, only thing you really need.
Keeper's Screen - GM screen, pretty useful, comes with two fun scenarios.
Starter Set - a starter set, the basic rules and three good adventures.
Investigator Handbook - player-facing book with some extra careers options and info on 1920s, very non-essential but nice to get in a bundle
Keeper Tips - GM advice they released recently to celebrate CoC's anniversary, non-essential but neat
Pulp Cthulhu - some extra rules to make PCs more durable and pulpy, some info on 1930s, a few adventures. The rule bits should've been in the core rulebook, tbh, but at least you're not paying extra here. It's basically "increase hp, increase stats, give more Luck to reroll, here's an optional Talent system".
Alone Against the Dark/Frost/Tide - solo gamebooks.
Malleus Monstrorum. S. Petersen's Guide to Lovecraftian Horrors, Grand Grimoire - collections of all the canonical monsters and spells. Neat if you're into the lore, but you don't actually need them to play or run.
Dead Light and Other Dark Turns, Petersen's Abominations, Mansions of Madness vol 1, Gateways to Terror, Doors to Darkness, Does Love Forgive - short adventure collections of varying quality but they're all at least decent and some of my favorite ones are here.
Reign of Terror, Cthulhu Dark Ages, Berlin the Wicked City, Down Darker Trails - setting books for, respectively, French Revolution Era, Middle Ages, Weimar Republic Berlin and Wild West. Each will be about half setting info, half a mini-campaign consisting of several short adventures.
A Cold Fire Within - A longer campaign, pulpy.
The Coloring Book - wait, how did this get here?! Do not attempt to read this, I repeat Ḑ̤̐O̘̗̊̕ ̽͌͏̥̦N̢͚͌ͅỎ̽͏̳Tͮ͛͏̼͝ ̨̠͇̜̾̂A͔̼̞͑̉͝Ţ͂̾̂̀͏͇͚̠͉Tͫ̆͏͏̜͇̣Eͥ̈̀͘҉̺͓̙M̬͔̪͐̎͐̈́͞P̸̛̛̟̥͖͉ͣTͤͧ̈҉̸̼̩ ̶̣̹͛ͩ̎̕͜͝**T̷͛͋͗̚͏̡̲̹̪̣͝O̶̴̧̗̠̦͙̫͛́̉͒ ̄̒̑҉̵҉̸̩͠͡R̴̵̋ͨ͌ͦ̃̀͟͝͡͏͏̹Ě̸̢̠̒̈́͊͟͟͝͡A͉̣̫͓̐ͭ̊̋͛ͮ͜ͅĎ̫̞̜͔̹ͨ͐̋͜͞ ̛̺̭̚̚̕͟T̸̊͡͝͏̞̺̯̳͘H̴͌̕͏̵̯̜̥̭͙̻̼͘͟͢͟I̵̡̪̖̠͔̰̜̦̖ͮ͂̔ͮͩ̀̚̕̕͘͢S̶̵̢̽ͣ҉̶̵̢̖͍̺͓̞̣̟͘ **
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Holmeluden wrote:It's an insanely good deal.
ghost_warlock wrote:Honestly, even if you're not interested in the CoC system itself, the adventures are pretty easy to convert to other systems that can be used to flesh out campaigns or even used for a full campaign itself. I modified Mask of Nyarlathotep for a Numenera game years ago, spliced in a few other CoC adventures here and there, and it ended up being probably the best game I've ever run.
BoregarTheBold wrote:Thanks for highlighting this. As soon as I saw Berlin, The Wicked City and Down Darker Trails I was hitting the Buy button. The other books that I didn’t already have are just a nice bonus.
I really like the cover of
Berlin, The Wicked City in particular.