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by El Chaos » 11 Dec 2015 14:55
by El Chaos » 24 Jan 2016 14:55
Sal Romano wrote:Guilty Gear Xrd: Revelator launches June 7 in North America
Western release due two weeks after Japan.
- GGXrd-Rev-Dated-US-Init.jpg (107.66 KiB) Viewed 13936 times
Guilty Gear Xrd: Revelator will launch for PlayStation 4 and PlayStation 3 on June 7 in North America, publisher Aksys Games announced.
Earlier this week, developer Arc System Works confirmed a May 26 Japanese release date. First-print copies will include new playable character Kum Haehyun.
by Sparkster » 15 Jan 2017 00:02
At the end of the Arc System Works Fighting Game Award 2016, the company made the following announcement: Guilty Gear Xrd REV 2 is coming for the PlayStation 3, 4, and Steam.
A promotional trailer shows off two characters that will be added to the cast: “Business Ninja” Answer, who appeared in Story Mode and “Lone Samurai” Baiken, who also made an appearance in the narrative, as well as in the past Guilty Gear games. There will be additional Story Mode content, online play changes, and larger rebalances for the cast than compared to -REVELATOR- 1-1, which select characters even gaining new moves.
Arc System Works doesn’t have a price point yet, but the company said it will make it “affordable” during the presentation. There will be a retail disc for the PlayStation 4 version, while PS3 and Steam will get it in form of DLC. PS4 users will also be able to upgrade their -REVELATOR- copy, if they do not wish to buy the new disc version. REV 2 is expected to hit arcades this Spring.
On January 20th until the 22nd, location tests for REV 2 will begin.
by quash » 12 Feb 2017 10:42
by icycalm » 12 Feb 2017 16:52
by ExiledOne » 12 Mar 2018 13:06
Samuel Horti wrote:Developer Arc System Works has found success with Dragon Ball FighterZ, a gorgeous brawler that strikes the right balance between complexity and accessibility. It wants to do the same in the future, and for its Guilty Gear games that will mean streamlining the number of systems in order to attract a wider audience, series creator Daisuke Ishiwatari has said.
Speaking to Destructoid, Ishiwatari said that Guilty Gear games in the past have been "too complicated" for some players, and that Arc is keen to simplify them to "expand the userbase". Specifically, he wants to "reduce the number of systems" at play.
"After releasing Guilty Gear Xrd Rev 2 it's clear what we need to improve on. The key is to win over more users because of the complex controls," he said. "But if we implement everything the game will no longer be Guilty Gear. It's hard to balance out all the improvements. One thing that we have to do in the next installment is to reduce the number of systems; it's too complicated for everyone. You can expect that in the next game."
He stressed that the series will still want to "maintain the people we've already won over", but his comments are surely a sign of a shift in focus. Perhaps those that enjoyed the complexity of the likes of Guilty Gear Xrd -Sign- might not like future games as much. But then again, Dragon Ball FighterZ shows that Arc knows how to get the balance right. Let's wait and see.
by ExiledOne » 17 Jun 2021 00:18
System Mechanics:
Zer0 Cancel – All characters can now press any two (2) of P/K/S to air dash or cancel out of a normal into an air dash!
Force Break (FB) – A powerful move that consumes 25% tension to unleash a devastating special ability!
Aerial Dead Angle – An aerial version of Dead Angle! Press forward and any two buttons while blocking in the air to perform an attack that will send the opponent flying back!