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[PC] [MAC] [PS2] Deus Ex

Unread postby icycalm » 18 Dec 2009 13:56

Review: http://culture.vg/reviews/in-depth/deus-ex-2000-pc.html

http://www.rpgcodex.net/forums/index.ph ... ost-992679

J1M wrote:Has anyone else watched the video of that guy from the planetdeusex forums complete Deus Ex without using weapons, skills, augs, or anything that goes in your inventory? Pretty amazing that it was possible.

I started a similar run for Deus Ex 2. Currently in Egypt.


I'd like to see that video.
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Unread postby icycalm » 18 Dec 2009 14:00

Longshanks wrote:Deus Ex is an FPS with some RPG elements. As an FPS it's mediocre, as the gunplay is weak. The RPG elements are also weak (do things in a couple of different ways (sneak, hack, fight), limited skill system mostly dominated by player skill, cosmetic c&c). The aspect it does most well is level design, and in the first at least, the attention to detail. It has some nice large areas for the player to explore.

The main weakness of the sequal was the reduction in level size. Overall it doesn't do much worse than the original. Just disguises its faults less well and has less grimdark atmosphere/art style.

They're both good games, well worth playing. I've never been as over the moon in love with the first as some, but it is good fun. The ridiculously convoluted plot is good for laughs (tired of it by the end though), and being able to approach missions in a couple of different ways was a nice novelty - it's really quite simplistic though - usually either kill the bad guys, avoid them by sneaking through ducts or hacking for assistance (most of these are available no matter your skill; which is why I consider the RPG aspects to be weak). Definitely a sum of its parts game.

Two games I consider fairly similar - Thief (large levels that allow different approaches) and NOLF (some skills and RPG aspects). I see as better overall due to their tighter focus and consequent better execution.


http://www.rpgcodex.net/forums/index.ph ... ost-993000

Notice in the first paragraph that he doesn't know what "RPG elements" really are. So when he says that the "RPG elements are weak" what he really means is that "the stat-based character development elements are weak". And perhaps they are, compared to something like an Ultima or a Baldur's Gate. But compared to every other FPS ever made?

Yeah.
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Unread postby chb » 20 Dec 2009 22:38

icycalm wrote:I'd like to see that video.


Here you go:

http://www.youtube.com/user/ViceCommand ... AVRpvgYVMg
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Unread postby Pegote » 21 Dec 2009 17:42

The one comment in that post I can sort of agree with is that "the gunplay is weak". Whenever combat arises, I get the feeling that everyone moves *too* fast; or, at least, that I can't aim quickly enough. The controls feel a bit stiff, so I always end up sniping everyone.
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Every time someone mentions Deus Ex...

Unread postby thinkpadius » 13 Jul 2010 14:45

I thought Matt did an excellent review of the nature of the game. Deus Ex really does present that feeling of limitless actions. I didn't realize you could save Paul until way too late, but that was already when I was deep into the game.

I also agree with him about not killing people until absolutely necessary. Something about the way the conversations go between JC and other people convinced me to stick to the prod or the baton when taking people out. Is the fact that JC's voice is so flat that I mistook it for a calm confidence? I think I was finally convinced when I came back to UNATCO HQ and spoke with the munitions guy downstairs and he got annoyed with me for killing too many people.

If any of you are interested in replaying the game with some updated textures and (a few) better meshes, then you may be interested in modding it:

http://thinkpadius.com/content/deus-ex- ... ay-it-mods
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Unread postby icycalm » 27 May 2017 08:54

http://steamcommunity.com/id/cxero/recommended/6910/

Cxero wrote:FOR THE LOVE OF GOD, INSTALL A MAP PATCH BEFORE YOU PLAY THE GAME! The GOTY Edition has older editions of the maps due to an archiving error at Ion Storm. There is an unofficial patch to restore the maps to the correct versions which fixes many things. Without it, many pathways are missing, bugs unfixed, and an entire ending looks like crap.
http://www.dxm.be/navigator.php5?lang=en&content=202
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